void CAddonCallbacksGame::ClosePort(void* addonData, unsigned int port) { CGameClient* gameClient = GetGameClient(addonData, __FUNCTION__); if (!gameClient) return; gameClient->ClosePort(port); }
void CGameClient::cb_close_port(void* kodiInstance, unsigned int port) { CGameClient *gameClient = static_cast<CGameClient*>(kodiInstance); if (!gameClient) return; gameClient->ClosePort(port); }