示例#1
0
int CGameClient::cb_open_audio_stream(void* kodiInstance, GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map)
{
  CGameClient *gameClient = static_cast<CGameClient*>(kodiInstance);
  if (!gameClient)
    return -1;

  return gameClient->OpenAudioStream(codec, channel_map) ? 0 : -1;
}
示例#2
0
int CAddonCallbacksGame::OpenAudioStream(void* addonData, GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map)
{
  CGameClient* gameClient = GetGameClient(addonData, __FUNCTION__);
  if (!gameClient)
    return -1;

  return gameClient->OpenAudioStream(codec, channel_map) ? 0 : -1;
}