int CGameClient::cb_open_audio_stream(void* kodiInstance, GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map) { CGameClient *gameClient = static_cast<CGameClient*>(kodiInstance); if (!gameClient) return -1; return gameClient->OpenAudioStream(codec, channel_map) ? 0 : -1; }
int CAddonCallbacksGame::OpenAudioStream(void* addonData, GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map) { CGameClient* gameClient = GetGameClient(addonData, __FUNCTION__); if (!gameClient) return -1; return gameClient->OpenAudioStream(codec, channel_map) ? 0 : -1; }