GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match) { if (this->info_list.size() == 0) return NULL; if (nameParam == NULL) return NULL; char game_name[1024]; ttd_strlcpy(game_name, nameParam, sizeof(game_name)); strtolower(game_name); GameInfo *info = NULL; int version = -1; if (versionParam == -1) { /* We want to load the latest version of this Game script; so find it */ if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]); /* If we didn't find a match Game script, maybe the user included a version */ char *e = strrchr(game_name, '.'); if (e == NULL) return NULL; *e = '\0'; e++; versionParam = atoi(e); /* FALL THROUGH, like we were calling this function with a version. */ } if (force_exact_match) { /* Try to find a direct 'name.version' match */ char game_name_tmp[1024]; snprintf(game_name_tmp, sizeof(game_name_tmp), "%s.%d", game_name, versionParam); strtolower(game_name_tmp); if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]); } /* See if there is a compatible Game script which goes by that name, with the highest * version which allows loading the requested version */ ScriptInfoList::iterator it = this->info_list.begin(); for (; it != this->info_list.end(); it++) { GameInfo *i = static_cast<GameInfo *>((*it).second); if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) { version = (*it).second->GetVersion(); info = i; } } return info; }