void MenuList::AddItem( GameInfo gameInfo, SDL_Renderer* renderer, TTF_Font* font, const SDL_Color &color ) { std::string gameLine = gameInfo.GetAsSrting(); SDL_Rect r; r.x = GetMainArea().rect.x + 10; r.y = GetItemsTop(); SDL_Texture* text = RenderHelpers::RenderTextTexture_Solid ( font, gameLine, color, r, renderer ); AddItem( gameInfo, gameLine, text, r ); }