示例#1
0
void MenuList::AddItem( GameInfo gameInfo, SDL_Renderer* renderer, TTF_Font* font, const SDL_Color &color )
{
	std::string gameLine = gameInfo.GetAsSrting();

	SDL_Rect r;
	r.x = GetMainArea().rect.x + 10;
	r.y = GetItemsTop();

	SDL_Texture* text = RenderHelpers::RenderTextTexture_Solid
	(
	 	font,
		gameLine,
		color,
		r,
		renderer
	);

	AddItem( gameInfo, gameLine, text, r );
}