pacman_interface::PacmanAction BehaviorKeyboardAgent::getHuntAction(GameInfo game_info) {
    pacman_interface::PacmanAction action;
    GameInfo game_info_ = game_info;

    geometry_msgs::Pose pacman_pose = game_info_.getPacmanPose();
    std::map< std::pair<int, int>, int > distances = game_info_.getDistances(pacman_pose.position.x, pacman_pose.position.y);

    int min_distance = util::MAX_DISTANCE;
    game_info.printMap();

    std::vector< geometry_msgs::Pose > ghosts_poses = game_info_.getGhostsPoses();
    std::vector< geometry_msgs::Pose >::reverse_iterator closest_ghost = ghosts_poses.rend();
        ROS_INFO_STREAM("Ghost size: " << ghosts_poses.size() << " num: " << game_info_.getNumberOfGhosts(););