void rendering::render_time(sf::RenderWindow& screen,const GameInfo& stats)
{
   static sf::Text text;
   static sf::Font f;

   f.loadFromFile("../data/Font/Loma.ttf");

   text.setFont(f);
   text.setColor(sf::Color::Red);
   text.setCharacterSize(24);
   text.setPosition(700,100);
   text.setString(stats.GetFormattedElapsed());
   screen.draw(text);

   text.setString(std::to_string(stats.getFps()));
   text.setPosition(700,125);
   screen.draw(text);
}