void RenderTextLineBoxes::remove(InlineTextBox& box) { checkConsistency(); if (&box == m_first) m_first = box.nextTextBox(); if (&box == m_last) m_last = box.prevTextBox(); if (box.nextTextBox()) box.nextTextBox()->setPreviousTextBox(box.prevTextBox()); if (box.prevTextBox()) box.prevTextBox()->setNextTextBox(box.nextTextBox()); checkConsistency(); }
FloatRect LayoutSVGInlineText::floatLinesBoundingBox() const { FloatRect boundingBox; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) boundingBox.unite(box->calculateBoundaries().toFloatRect()); return boundingBox; }
IntRect RenderSVGInlineText::computeAbsoluteRectForRange(int startPos, int endPos) { IntRect rect; RenderBlock* cb = containingBlock(); if (!cb || !cb->container()) return rect; RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return rect; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rect.unite(box->selectionRect(0, 0, startPos, endPos)); // Mimic RenderBox::computeAbsoluteRepaintRect() functionality. But only the subset needed for SVG and respecting SVG transformations. int x, y; cb->container()->absolutePosition(x, y); // Remove HTML parent translation offsets here! These need to be retrieved from the RenderSVGRoot object. // But do take the containingBlocks's container position into account, ie. SVG text in scrollable <div>. AffineTransform htmlParentCtm = root->RenderContainer::absoluteTransform(); FloatRect fixedRect(narrowPrecisionToFloat(rect.x() + x - xPos() - htmlParentCtm.e()), narrowPrecisionToFloat(rect.y() + y - yPos() - htmlParentCtm.f()), rect.width(), rect.height()); return enclosingIntRect(absoluteTransform().mapRect(fixedRect)); }
void write(TextStream& ts, const RenderObject& o, int indent) { #if ENABLE(SVG) if (o.isRenderPath()) { write(ts, *toRenderPath(&o), indent); return; } if (o.isSVGContainer()) { writeSVGContainer(ts, o, indent); return; } if (o.isSVGRoot()) { write(ts, *toRenderSVGRoot(&o), indent); return; } if (o.isSVGText()) { if (!o.isText()) writeSVGText(ts, *toRenderBlock(&o), indent); else writeSVGInlineText(ts, *toRenderText(&o), indent); return; } if (o.isSVGImage()) { writeSVGImage(ts, *toRenderImage(&o), indent); return; } #endif writeIndent(ts, indent); ts << o << "\n"; if (o.isText() && !o.isBR()) { const RenderText& text = *toRenderText(&o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent + 1); writeTextRun(ts, text, *box); } } for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) { if (child->hasLayer()) continue; write(ts, *child, indent + 1); } if (o.isWidget()) { Widget* widget = toRenderWidget(&o)->widget(); if (widget && widget->isFrameView()) { FrameView* view = static_cast<FrameView*>(widget); RenderView* root = view->frame()->contentRenderer(); if (root) { view->layout(); RenderLayer* l = root->layer(); if (l) writeLayers(ts, l, l, IntRect(l->x(), l->y(), l->width(), l->height()), indent + 1); } } } }
IntRect RenderSVGInlineText::linesBoundingBox() const { IntRect boundingBox; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) boundingBox.unite(box->calculateBoundaries()); return boundingBox; }
static void write(QTextStream &ts, const RenderObject &o, int indent = 0) { writeIndent(ts, indent); ts << o << "\n"; if (o.isText() && !o.isBR()) { const RenderText &text = static_cast<const RenderText &>(o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent+1); writeTextRun(ts, text, *box); } } for (RenderObject *child = o.firstChild(); child; child = child->nextSibling()) { if (child->layer()) { continue; } write(ts, *child, indent + 1); } if (o.isWidget()) { QWidget *widget = static_cast<const RenderWidget &>(o).widget(); if (widget && widget->inherits("KHTMLView")) { KHTMLView *view = static_cast<KHTMLView *>(widget); RenderObject *root = KWQ(view->part())->renderer(); if (root) { view->layout(); RenderLayer* l = root->layer(); if (l) writeLayers(ts, l, l, QRect(l->xPos(), l->yPos(), l->width(), l->height()), indent+1); } } } }
static PangoLayout* getPangoLayoutForAtk(AtkText* textObject) { AccessibilityObject* coreObject = core(textObject); HostWindow* hostWindow = coreObject->document()->view()->hostWindow(); if (!hostWindow) return 0; PlatformPageClient webView = hostWindow->platformPageClient(); if (!webView) return 0; GString* str = g_string_new(NULL); AccessibilityRenderObject* accObject = static_cast<AccessibilityRenderObject*>(coreObject); if (!accObject) return 0; RenderText* renderText = toRenderText(accObject->renderer()); if (!renderText) return 0; // Create a string with the layout as it appears on the screen InlineTextBox* box = renderText->firstTextBox(); while (box) { gchar *text = convertUniCharToUTF8(renderText->characters(), renderText->textLength(), box->start(), box->end()); g_string_append(str, text); g_string_append(str, "\n"); box = box->nextTextBox(); } PangoLayout* layout = gtk_widget_create_pango_layout(static_cast<GtkWidget*>(webView), g_string_free(str, FALSE)); g_object_set_data_full(G_OBJECT(textObject), "webkit-accessible-pango-layout", layout, g_object_unref); return layout; }
static void collectTextBoxesInLogicalOrder(LineLayoutSVGInlineText textLineLayout, Vector<SVGInlineTextBox*>& textBoxes) { textBoxes.shrink(0); for (InlineTextBox* textBox = textLineLayout.firstTextBox(); textBox; textBox = textBox->nextTextBox()) textBoxes.append(toSVGInlineTextBox(textBox)); std::sort(textBoxes.begin(), textBoxes.end(), InlineTextBox::compareByStart); }
Position Position::upstream(EStayInBlock stayInBlock) const { Position start = equivalentDeepPosition(); NodeImpl *startNode = start.node(); if (!startNode) return Position(); NodeImpl *block = startNode->enclosingBlockFlowOrTableElement(); Position lastVisible; PositionIterator it(start); for (; !it.atStart(); it.previous()) { NodeImpl *currentNode = it.current().node(); if (stayInBlock) { NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement(); if (block != currentBlock) return it.next(); } RenderObject *renderer = currentNode->renderer(); if (!renderer) continue; if (renderer->style()->visibility() != VISIBLE) continue; lastVisible = it.current(); if (renderer->isReplaced() || renderer->isBR()) { if (it.current().offset() >= renderer->caretMaxOffset()) return Position(currentNode, renderer->caretMaxOffset()); else continue; } if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) { if (currentNode != startNode) return Position(currentNode, renderer->caretMaxOffset()); if (it.current().offset() < 0) continue; uint textOffset = it.current().offset(); RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (textOffset > box->start() && textOffset <= box->start() + box->len()) return it.current(); else if (box != textRenderer->lastTextBox() && !box->nextOnLine() && textOffset == box->start() + box->len() + 1) return it.current(); } } } return lastVisible.isNotNull() ? lastVisible : *this; }
void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint&, DocumentMarker* marker, RenderStyle* style, const Font& font) { // SVG is only interested in the TextMatch markers. if (marker->type() != DocumentMarker::TextMatch) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); FloatRect markerRect; AffineTransform fragmentTransform; for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = toSVGInlineTextBox(box); int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0); int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len()); if (markerStartPosition >= markerEndPosition) continue; const Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); int fragmentStartPosition = markerStartPosition; int fragmentEndPosition = markerEndPosition; if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); bool fragmentTransformIsIdentity = fragmentTransform.isIdentity(); // Draw the marker highlight. if (renderer()->frame()->editor().markedTextMatchesAreHighlighted()) { Color color = marker->activeMatch() ? RenderTheme::theme().platformActiveTextSearchHighlightColor() : RenderTheme::theme().platformInactiveTextSearchHighlightColor(); GraphicsContextStateSaver stateSaver(*context); if (!fragmentTransformIsIdentity) context->concatCTM(fragmentTransform); context->setFillColor(color); context->fillRect(fragmentRect, color); } if (!fragmentTransformIsIdentity) fragmentRect = fragmentTransform.mapRect(fragmentRect); markerRect.unite(fragmentRect); } } toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox()); }
void SVGInlineTextBox::dirtyLineBoxes() { dirtyOwnLineBoxes(); // And clear any following text fragments as the text on which they // depend may now no longer exist, or glyph positions may be wrong for (InlineTextBox* nextBox = nextTextBox(); nextBox; nextBox = nextBox->nextTextBox()) nextBox->dirtyOwnLineBoxes(); }
void SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(RenderSVGInlineText* textRenderer) { ASSERT(textRenderer); Node* node = textRenderer->node(); if (!node || !node->inDocument()) return; RenderStyle* style = textRenderer->style(); ASSERT(style); Document* document = textRenderer->document(); Vector<DocumentMarker> markers = document->markers()->markersForNode(textRenderer->node()); Vector<DocumentMarker>::iterator markerEnd = markers.end(); for (Vector<DocumentMarker>::iterator markerIt = markers.begin(); markerIt != markerEnd; ++markerIt) { const DocumentMarker& marker = *markerIt; // SVG is only interessted in the TextMatch marker, for now. if (marker.type != DocumentMarker::TextMatch) continue; FloatRect markerRect; for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { ASSERT(box->isSVGInlineTextBox()); SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box); int markerStartPosition = max<int>(marker.startOffset - textBox->start(), 0); int markerEndPosition = min<int>(marker.endOffset - textBox->start(), textBox->len()); if (markerStartPosition >= markerEndPosition) continue; int fragmentStartPosition = 0; int fragmentEndPosition = 0; const Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); fragmentStartPosition = markerStartPosition; fragmentEndPosition = markerEndPosition; if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); if (!fragment.transform.isIdentity()) fragmentRect = fragment.transform.mapRect(fragmentRect); markerRect.unite(fragmentRect); } } document->markers()->setRenderedRectForMarker(node, marker, textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox()); } }
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent) { for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; writeSVGInlineTextBox(ts, toSVGInlineTextBox(box), indent); } }
PositionWithAffinity LayoutSVGInlineText::positionForPoint(const LayoutPoint& point) { if (!firstTextBox() || !textLength()) return createPositionWithAffinity(0, DOWNSTREAM); ASSERT(m_scalingFactor); float baseline = m_scaledFont.fontMetrics().floatAscent() / m_scalingFactor; LayoutBlock* containingBlock = this->containingBlock(); ASSERT(containingBlock); // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. FloatPoint absolutePoint(point); absolutePoint.moveBy(containingBlock->location()); float closestDistance = std::numeric_limits<float>::max(); float closestDistancePosition = 0; const SVGTextFragment* closestDistanceFragment = 0; SVGInlineTextBox* closestDistanceBox = 0; AffineTransform fragmentTransform; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = toSVGInlineTextBox(box); Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); float distance = 0; if (!fragmentRect.contains(absolutePoint)) distance = squaredDistanceToClosestPoint(fragmentRect, absolutePoint); if (distance <= closestDistance) { closestDistance = distance; closestDistanceBox = textBox; closestDistanceFragment = &fragment; closestDistancePosition = fragmentRect.x(); } } } if (!closestDistanceFragment) return createPositionWithAffinity(0, DOWNSTREAM); int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); return createPositionWithAffinity(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); }
VisiblePosition RenderSVGInlineText::positionForPoint(const LayoutPoint& point, const RenderRegion*) { if (!firstTextBox() || !textLength()) return createVisiblePosition(0, DOWNSTREAM); float baseline = m_scaledFont.fontMetrics().floatAscent(); RenderBlock* containingBlock = this->containingBlock(); ASSERT(containingBlock); // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. FloatPoint absolutePoint(point); absolutePoint.moveBy(containingBlock->location()); float closestDistance = std::numeric_limits<float>::max(); float closestDistancePosition = 0; const SVGTextFragment* closestDistanceFragment = nullptr; SVGInlineTextBox* closestDistanceBox = nullptr; AffineTransform fragmentTransform; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (!is<SVGInlineTextBox>(*box)) continue; auto& textBox = downcast<SVGInlineTextBox>(*box); Vector<SVGTextFragment>& fragments = textBox.textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2); if (distance < closestDistance) { closestDistance = distance; closestDistanceBox = &textBox; closestDistanceFragment = &fragment; closestDistancePosition = fragmentRect.x(); } } } if (!closestDistanceFragment) return createVisiblePosition(0, DOWNSTREAM); int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); return createVisiblePosition(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); }
VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point) { if (!firstTextBox() || !textLength()) return createVisiblePosition(0, DOWNSTREAM); RenderStyle* style = this->style(); ASSERT(style); int baseline = style->font().ascent(); RenderBlock* containingBlock = this->containingBlock(); ASSERT(containingBlock); // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. FloatPoint absolutePoint(point); absolutePoint.move(containingBlock->x(), containingBlock->y()); float closestDistance = std::numeric_limits<float>::max(); float closestDistancePosition = 0; const SVGTextFragment* closestDistanceFragment = 0; SVGInlineTextBox* closestDistanceBox = 0; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { ASSERT(box->isSVGInlineTextBox()); SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box); Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); if (!fragment.transform.isIdentity()) fragmentRect = fragment.transform.mapRect(fragmentRect); float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2); if (distance < closestDistance) { closestDistance = distance; closestDistanceBox = textBox; closestDistanceFragment = &fragment; closestDistancePosition = fragmentRect.x(); } } } if (!closestDistanceFragment) return createVisiblePosition(0, DOWNSTREAM); int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); return createVisiblePosition(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); }
void SVGInlineTextBoxPainter::paintTextMatchMarker(GraphicsContext* context, const LayoutPoint&, DocumentMarker* marker, const ComputedStyle& style, const Font& font) { // SVG is only interested in the TextMatch markers. if (marker->type() != DocumentMarker::TextMatch) return; LayoutSVGInlineText& textLayoutObject = toLayoutSVGInlineText(m_svgInlineTextBox.layoutObject()); AffineTransform fragmentTransform; for (InlineTextBox* box = textLayoutObject.firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = toSVGInlineTextBox(box); int markerStartPosition = std::max<int>(marker->startOffset() - textBox->start(), 0); int markerEndPosition = std::min<int>(marker->endOffset() - textBox->start(), textBox->len()); if (markerStartPosition >= markerEndPosition) continue; const Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); int fragmentStartPosition = markerStartPosition; int fragmentEndPosition = markerEndPosition; if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); // Draw the marker highlight. if (m_svgInlineTextBox.layoutObject().frame()->editor().markedTextMatchesAreHighlighted()) { Color color = marker->activeMatch() ? LayoutTheme::theme().platformActiveTextSearchHighlightColor() : LayoutTheme::theme().platformInactiveTextSearchHighlightColor(); GraphicsContextStateSaver stateSaver(*context); if (!fragmentTransform.isIdentity()) context->concatCTM(fragmentTransform); context->setFillColor(color); context->fillRect(fragmentRect, color); } } } }
FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos) { RenderBlock* cb = containingBlock(); if (!cb || !cb->container()) return FloatQuad(); RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return FloatQuad(); IntRect rect; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rect.unite(box->selectionRect(0, 0, startPos, endPos)); return localToContainerQuad(FloatQuad(rect), repaintContainer); }
PositionWithAffinity LayoutSVGInlineText::positionForPoint(const LayoutPoint& point) { if (!hasTextBoxes() || !textLength()) return createPositionWithAffinity(0); ASSERT(m_scalingFactor); float baseline = m_scaledFont.getFontMetrics().floatAscent() / m_scalingFactor; LayoutBlock* containingBlock = this->containingBlock(); ASSERT(containingBlock); // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. FloatPoint absolutePoint(point); absolutePoint.moveBy(containingBlock->location()); float closestDistance = std::numeric_limits<float>::max(); float closestDistancePosition = 0; const SVGTextFragment* closestDistanceFragment = nullptr; SVGInlineTextBox* closestDistanceBox = nullptr; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = toSVGInlineTextBox(box); for (const SVGTextFragment& fragment : textBox->textFragments()) { FloatRect fragmentRect = fragment.boundingBox(baseline); float distance = 0; if (!fragmentRect.contains(absolutePoint)) distance = fragmentRect.squaredDistanceTo(absolutePoint); if (distance <= closestDistance) { closestDistance = distance; closestDistanceBox = textBox; closestDistanceFragment = &fragment; closestDistancePosition = fragmentRect.x(); } } } if (!closestDistanceFragment) return createPositionWithAffinity(0); int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, LayoutUnit(absolutePoint.x() - closestDistancePosition), true); return createPositionWithAffinity(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : TextAffinity::Downstream); }
bool VisiblePosition::isCandidate(const Position &pos) { if (pos.isNull()) return false; RenderObject *renderer = pos.node()->renderer(); if (!renderer) return false; if (renderer->style()->visibility() != VISIBLE) return false; if (renderer->isReplaced()) // return true for replaced elements return pos.offset() == 0 || pos.offset() == 1; if (renderer->isBR()) { if (pos.offset() == 0) { InlineBox* box = static_cast<RenderText*>(renderer)->firstTextBox(); if (box) { // return true for offset 0 into BR element on a line by itself RootInlineBox* root = box->root(); if (root) return root->firstLeafChild() == box && root->lastLeafChild() == box; } } return false; } if (renderer->isText()) { RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (pos.offset() >= box->m_start && pos.offset() <= box->m_start + box->m_len) { // return true if in a text node return true; } } } if (renderer->isBlockFlow() && (!renderer->firstChild() || !pos.node()->firstChild()) && (renderer->height() || pos.node()->id() == ID_BODY)) { // return true for offset 0 into rendered blocks that are empty of rendered kids, but have a height return pos.offset() == 0; } return false; }
bool TextIterator::handleTextNode() { RenderText* renderer = static_cast<RenderText*>(m_node->renderer()); if (renderer->style()->visibility() != VISIBLE) return false; m_lastTextNode = m_node; String str = renderer->text(); // handle pre-formatted text if (!renderer->style()->collapseWhiteSpace()) { int runStart = m_offset; if (m_lastTextNodeEndedWithCollapsedSpace) { emitCharacter(' ', m_node, 0, runStart, runStart); return false; } int strLength = str.length(); int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX; int runEnd = min(strLength, end); if (runStart >= runEnd) return true; emitText(m_node, runStart, runEnd); return true; } if (!renderer->firstTextBox() && str.length() > 0) { m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space return true; } // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text) if (renderer->containsReversedText()) { m_sortedTextBoxes.clear(); for (InlineTextBox * textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) { m_sortedTextBoxes.append(textBox); } std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart); m_sortedTextBoxesPosition = 0; } m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox(); handleTextBox(); return true; }
bool Position::inRenderedContent() const { if (isNull()) return false; RenderObject *renderer = node()->renderer(); if (!renderer) return false; if (renderer->style()->visibility() != VISIBLE) return false; // FIXME: This check returns false for a <br> at the end of a line! if (renderer->isBR() && static_cast<RenderText *>(renderer)->firstTextBox()) { return offset() == 0; } else if (renderer->isText()) { RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (offset() >= box->m_start && offset() <= box->m_start + box->m_len) { return true; } else if (offset() < box->m_start) { // The offset we're looking for is before this node // this means the offset must be in content that is // not rendered. Return false. return false; } } } else if (offset() >= renderer->caretMinOffset() && offset() <= renderer->caretMaxOffset()) { // return true for replaced elements, for inline flows if they have a line box // and for blocks if they are empty if (renderer->isReplaced() || (renderer->isInlineFlow() && static_cast<RenderFlow *>(renderer)->firstLineBox()) || (renderer->isBlockFlow() && !renderer->firstChild() && renderer->height())) return true; } return false; }
void write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior) { writeIndent(ts, indent); RenderTreeAsText::writeRenderObject(ts, o, behavior); ts << "\n"; if (o.isText()) { const RenderText& text = toRenderText(o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent + 1); writeTextRun(ts, text, *box); } } for (RenderObject* child = o.slowFirstChild(); child; child = child->nextSibling()) { if (child->hasLayer()) continue; write(ts, *child, indent + 1, behavior); } }
long Position::renderedOffset() const { if (!node()->isTextNode()) return offset(); if (!node()->renderer()) return offset(); long result = 0; RenderText *textRenderer = static_cast<RenderText *>(node()->renderer()); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { long start = box->m_start; long end = box->m_start + box->m_len; if (offset() < start) return result; if (offset() <= end) { result += offset() - start; return result; } result += box->m_len; } return result; }
bool Position::isRenderedCharacter() const { if (isNull() || !node()->isTextNode()) return false; RenderObject *renderer = node()->renderer(); if (!renderer) return false; RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (offset() < box->m_start) { // The offset we're looking for is before this node // this means the offset must be in content that is // not rendered. Return false. return false; } if (offset() >= box->m_start && offset() < box->m_start + box->m_len) return true; } return false; }
// Bounds of the LayoutObject relative to the scroller's visible content rect. static LayoutRect relativeBounds(const LayoutObject* layoutObject, const ScrollableArea* scroller) { LayoutRect localBounds; if (layoutObject->isBox()) { localBounds = toLayoutBox(layoutObject)->borderBoxRect(); if (!layoutObject->hasOverflowClip()) { // borderBoxRect doesn't include overflow content and floats. LayoutUnit maxHeight = std::max(localBounds.height(), toLayoutBox(layoutObject)->layoutOverflowRect().height()); if (layoutObject->isLayoutBlockFlow() && toLayoutBlockFlow(layoutObject)->containsFloats()) { // Note that lowestFloatLogicalBottom doesn't include floating // grandchildren. maxHeight = std::max( maxHeight, toLayoutBlockFlow(layoutObject)->lowestFloatLogicalBottom()); } localBounds.setHeight(maxHeight); } } else if (layoutObject->isText()) { // TODO(skobes): Use first and last InlineTextBox only? for (InlineTextBox* box = toLayoutText(layoutObject)->firstTextBox(); box; box = box->nextTextBox()) localBounds.unite(box->frameRect()); } else { // Only LayoutBox and LayoutText are supported. ASSERT_NOT_REACHED(); } LayoutRect relativeBounds = LayoutRect( scroller->localToVisibleContentQuad(FloatRect(localBounds), layoutObject) .boundingBox()); return relativeBounds; }
bool Position::inRenderedText() const { if (isNull() || !node()->isTextNode()) return false; RenderObject *renderer = node()->renderer(); if (!renderer) return false; RenderText *textRenderer = static_cast<RenderText *>(renderer); for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (offset() < box->m_start && !textRenderer->containsReversedText()) { // The offset we're looking for is before this node // this means the offset must be in content that is // not rendered. Return false. return false; } if (box->containsCaretOffset(offset())) // Return false for offsets inside composed characters. return offset() == 0 || offset() == textRenderer->nextOffset(textRenderer->previousOffset(offset())); } return false; }
static gchar* textForRenderer(RenderObject* renderer) { GString* resultText = g_string_new(0); if (!renderer) return g_string_free(resultText, FALSE); // For RenderBlocks, piece together the text from the RenderText objects they contain. for (RenderObject* object = renderer->firstChild(); object; object = object->nextSibling()) { if (object->isBR()) { g_string_append(resultText, "\n"); continue; } RenderText* renderText; if (object->isText()) renderText = toRenderText(object); else { // List item's markers will be treated in an special way // later on this function, so ignore them here. if (object->isReplaced() && !renderer->isListItem()) g_string_append_unichar(resultText, objectReplacementCharacter); // We need to check children, if any, to consider when // current object is not a text object but some of its // children are, in order not to miss those portions of // text by not properly handling those situations if (object->firstChild()) g_string_append(resultText, textForRenderer(object)); continue; } InlineTextBox* box = renderText ? renderText->firstTextBox() : 0; while (box) { // WebCore introduces line breaks in the text that do not reflect // the layout you see on the screen, replace them with spaces. String text = String(renderText->characters(), renderText->textLength()).replace("\n", " "); g_string_append(resultText, text.substring(box->start(), box->end() - box->start() + 1).utf8().data()); // Newline chars in the source result in separate text boxes, so check // before adding a newline in the layout. See bug 25415 comment #78. // If the next sibling is a BR, we'll add the newline when we examine that child. if (!box->nextOnLineExists() && !(object->nextSibling() && object->nextSibling()->isBR())) { // If there was a '\n' in the last position of the // current text box, it would have been converted to a // space in String::replace(), so remove it first. if (renderText->characters()[box->end()] == '\n') g_string_erase(resultText, resultText->len - 1, -1); g_string_append(resultText, "\n"); } box = box->nextTextBox(); } } // Insert the text of the marker for list item in the right place, if present if (renderer->isListItem()) { String markerText = toRenderListItem(renderer)->markerTextWithSuffix(); if (renderer->style()->direction() == LTR) g_string_prepend(resultText, markerText.utf8().data()); else g_string_append(resultText, markerText.utf8().data()); } return g_string_free(resultText, FALSE); }
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent) { for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) writeSVGInlineTextBox(ts, static_cast<SVGInlineTextBox*>(box), indent); }
void RenderNamedFlowThread::getRanges(Vector<RefPtr<Range> >& rangeObjects, const RenderRegion* region) const { LayoutUnit logicalTopForRegion; LayoutUnit logicalBottomForRegion; // extend the first region top to contain everything up to its logical height if (region->isFirstRegion()) logicalTopForRegion = LayoutUnit::min(); else logicalTopForRegion = region->logicalTopForFlowThreadContent(); // extend the last region to contain everything above its y() if (region->isLastRegion()) logicalBottomForRegion = LayoutUnit::max(); else logicalBottomForRegion = region->logicalBottomForFlowThreadContent(); Vector<Node*> nodes; // eliminate the contentNodes that are descendants of other contentNodes for (NamedFlowContentNodes::const_iterator it = contentNodes().begin(); it != contentNodes().end(); ++it) { Node* node = *it; if (!isContainedInNodes(nodes, node)) nodes.append(node); } for (size_t i = 0; i < nodes.size(); i++) { Node* contentNode = nodes.at(i); if (!contentNode->renderer()) continue; RefPtr<Range> range = Range::create(contentNode->document()); bool foundStartPosition = false; bool startsAboveRegion = true; bool endsBelowRegion = true; bool skipOverOutsideNodes = false; Node* lastEndNode = 0; for (Node* node = contentNode; node; node = nextNodeInsideContentNode(node, contentNode)) { RenderObject* renderer = node->renderer(); if (!renderer) continue; LayoutRect boundingBox; if (renderer->isRenderInline()) boundingBox = toRenderInline(renderer)->linesBoundingBox(); else if (renderer->isText()) boundingBox = toRenderText(renderer)->linesBoundingBox(); else { boundingBox = toRenderBox(renderer)->frameRect(); if (toRenderBox(renderer)->isRelPositioned()) boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset()); } LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage(); const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() : offsetTop, isHorizontalWritingMode() ? offsetTop : LayoutUnit()); boundingBox.moveBy(logicalOffsetFromTop); LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox); LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox); // if the bounding box of the current element doesn't intersect the region box // close the current range only if the start element began inside the region, // otherwise just move the start position after this node and keep skipping them until we found a proper start position. if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) { if (foundStartPosition) { if (!startsAboveRegion) { if (range->intersectsNode(node, IGNORE_EXCEPTION)) range->setEndBefore(node, IGNORE_EXCEPTION); rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION)); range = Range::create(contentNode->document()); startsAboveRegion = true; } else skipOverOutsideNodes = true; } if (skipOverOutsideNodes) range->setStartAfter(node, IGNORE_EXCEPTION); foundStartPosition = false; continue; } // start position if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) { if (renderer->isText()) { // Text crosses region top // for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position RenderText* textRenderer = toRenderText(renderer); for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (offsetTop + box->logicalBottom() < logicalTopForRegion) continue; range->setStart(Position(toText(node), box->start())); startsAboveRegion = false; break; } } else { // node crosses region top // for all elements, except Text, just set the start position to be before their children startsAboveRegion = true; range->setStart(Position(node, Position::PositionIsBeforeChildren)); } } else { // node starts inside region // for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until // the range is closed. if (startsAboveRegion) { startsAboveRegion = false; range->setStartBefore(node, IGNORE_EXCEPTION); } } skipOverOutsideNodes = false; foundStartPosition = true; // end position if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) { // for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position if (renderer->isText()) { // Text crosses region bottom RenderText* textRenderer = toRenderText(renderer); InlineTextBox* lastBox = 0; for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) { lastBox = box; continue; } ASSERT(lastBox); if (lastBox) range->setEnd(Position(toText(node), lastBox->start() + lastBox->len())); break; } endsBelowRegion = false; lastEndNode = node; } else { // node crosses region bottom // for all elements, except Text, just set the start position to be after their children range->setEnd(Position(node, Position::PositionIsAfterChildren)); endsBelowRegion = true; lastEndNode = node; } } else { // node ends inside region // for elements that ends inside the region, set the end position to be after them // allow this end position to be changed only by other elements that are not descendants of the current end node if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) { range->setEndAfter(node, IGNORE_EXCEPTION); endsBelowRegion = false; lastEndNode = node; } } } if (foundStartPosition || skipOverOutsideNodes) rangeObjects.append(range); } }