IntRect RenderSVGInlineText::computeAbsoluteRectForRange(int startPos, int endPos)
{
    IntRect rect;

    RenderBlock* cb = containingBlock();
    if (!cb || !cb->container())
        return rect;

    RenderSVGRoot* root = findSVGRootObject(parent());
    if (!root)
        return rect;

    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
        rect.unite(box->selectionRect(0, 0, startPos, endPos));

    // Mimic RenderBox::computeAbsoluteRepaintRect() functionality. But only the subset needed for SVG and respecting SVG transformations.
    int x, y;
    cb->container()->absolutePosition(x, y);

    // Remove HTML parent translation offsets here! These need to be retrieved from the RenderSVGRoot object.
    // But do take the containingBlocks's container position into account, ie. SVG text in scrollable <div>.
    AffineTransform htmlParentCtm = root->RenderContainer::absoluteTransform();

    FloatRect fixedRect(narrowPrecisionToFloat(rect.x() + x - xPos() - htmlParentCtm.e()), narrowPrecisionToFloat(rect.y() + y - yPos() - htmlParentCtm.f()), rect.width(), rect.height());
    return enclosingIntRect(absoluteTransform().mapRect(fixedRect));
}
FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos)
{
    RenderBlock* cb = containingBlock();
    if (!cb || !cb->container())
        return FloatQuad();

    RenderSVGRoot* root = findSVGRootObject(parent());
    if (!root)
        return FloatQuad();

    IntRect rect;
    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
        rect.unite(box->selectionRect(0, 0, startPos, endPos));

    return localToContainerQuad(FloatQuad(rect), repaintContainer);
}