示例#1
0
bool MIRParserImpl::initializeFrameInfo(
    const Function &F, MachineFrameInfo &MFI,
    const yaml::MachineFunction &YamlMF,
    DenseMap<unsigned, int> &StackObjectSlots,
    DenseMap<unsigned, int> &FixedStackObjectSlots) {
  const yaml::MachineFrameInfo &YamlMFI = YamlMF.FrameInfo;
  MFI.setFrameAddressIsTaken(YamlMFI.IsFrameAddressTaken);
  MFI.setReturnAddressIsTaken(YamlMFI.IsReturnAddressTaken);
  MFI.setHasStackMap(YamlMFI.HasStackMap);
  MFI.setHasPatchPoint(YamlMFI.HasPatchPoint);
  MFI.setStackSize(YamlMFI.StackSize);
  MFI.setOffsetAdjustment(YamlMFI.OffsetAdjustment);
  if (YamlMFI.MaxAlignment)
    MFI.ensureMaxAlignment(YamlMFI.MaxAlignment);
  MFI.setAdjustsStack(YamlMFI.AdjustsStack);
  MFI.setHasCalls(YamlMFI.HasCalls);
  MFI.setMaxCallFrameSize(YamlMFI.MaxCallFrameSize);
  MFI.setHasOpaqueSPAdjustment(YamlMFI.HasOpaqueSPAdjustment);
  MFI.setHasVAStart(YamlMFI.HasVAStart);
  MFI.setHasMustTailInVarArgFunc(YamlMFI.HasMustTailInVarArgFunc);

  // Initialize the fixed frame objects.
  for (const auto &Object : YamlMF.FixedStackObjects) {
    int ObjectIdx;
    if (Object.Type != yaml::FixedMachineStackObject::SpillSlot)
      ObjectIdx = MFI.CreateFixedObject(Object.Size, Object.Offset,
                                        Object.IsImmutable, Object.IsAliased);
    else
      ObjectIdx = MFI.CreateFixedSpillStackObject(Object.Size, Object.Offset);
    MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
    // TODO: Report an error when objects are redefined.
    FixedStackObjectSlots.insert(std::make_pair(Object.ID, ObjectIdx));
  }

  // Initialize the ordinary frame objects.
  for (const auto &Object : YamlMF.StackObjects) {
    int ObjectIdx;
    const AllocaInst *Alloca = nullptr;
    const yaml::StringValue &Name = Object.Name;
    if (!Name.Value.empty()) {
      Alloca = dyn_cast_or_null<AllocaInst>(
          F.getValueSymbolTable().lookup(Name.Value));
      if (!Alloca)
        return error(Name.SourceRange.Start,
                     "alloca instruction named '" + Name.Value +
                         "' isn't defined in the function '" + F.getName() +
                         "'");
    }
    if (Object.Type == yaml::MachineStackObject::VariableSized)
      ObjectIdx = MFI.CreateVariableSizedObject(Object.Alignment, Alloca);
    else
      ObjectIdx = MFI.CreateStackObject(
          Object.Size, Object.Alignment,
          Object.Type == yaml::MachineStackObject::SpillSlot, Alloca);
    MFI.setObjectOffset(ObjectIdx, Object.Offset);
    // TODO: Report an error when objects are redefined.
    StackObjectSlots.insert(std::make_pair(Object.ID, ObjectIdx));
  }
  return false;
}
示例#2
0
/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
/// registers.
void PEI::calculateCalleeSavedRegisters(MachineFunction &F) {
  const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
  const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
  MachineFrameInfo *MFI = F.getFrameInfo();

  // Get the callee saved register list...
  const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);

  // These are used to keep track the callee-save area. Initialize them.
  MinCSFrameIndex = INT_MAX;
  MaxCSFrameIndex = 0;

  // Early exit for targets which have no callee saved registers.
  if (!CSRegs || CSRegs[0] == 0)
    return;

  // In Naked functions we aren't going to save any registers.
  if (F.getFunction()->hasFnAttribute(Attribute::Naked))
    return;

  std::vector<CalleeSavedInfo> CSI;
  for (unsigned i = 0; CSRegs[i]; ++i) {
    unsigned Reg = CSRegs[i];
    // Functions which call __builtin_unwind_init get all their registers saved.
    if (F.getRegInfo().isPhysRegUsed(Reg) || F.getMMI().callsUnwindInit()) {
      // If the reg is modified, save it!
      CSI.push_back(CalleeSavedInfo(Reg));
    }
  }

  if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) {
    // If target doesn't implement this, use generic code.

    if (CSI.empty())
      return; // Early exit if no callee saved registers are modified!

    unsigned NumFixedSpillSlots;
    const TargetFrameLowering::SpillSlot *FixedSpillSlots =
        TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);

    // Now that we know which registers need to be saved and restored, allocate
    // stack slots for them.
    for (std::vector<CalleeSavedInfo>::iterator I = CSI.begin(), E = CSI.end();
         I != E; ++I) {
      unsigned Reg = I->getReg();
      const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);

      int FrameIdx;
      if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) {
        I->setFrameIdx(FrameIdx);
        continue;
      }

      // Check to see if this physreg must be spilled to a particular stack slot
      // on this target.
      const TargetFrameLowering::SpillSlot *FixedSlot = FixedSpillSlots;
      while (FixedSlot != FixedSpillSlots + NumFixedSpillSlots &&
             FixedSlot->Reg != Reg)
        ++FixedSlot;

      if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
        // Nope, just spill it anywhere convenient.
        unsigned Align = RC->getAlignment();
        unsigned StackAlign = TFI->getStackAlignment();

        // We may not be able to satisfy the desired alignment specification of
        // the TargetRegisterClass if the stack alignment is smaller. Use the
        // min.
        Align = std::min(Align, StackAlign);
        FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
        if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
        if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
      } else {
        // Spill it to the stack where we must.
        FrameIdx =
            MFI->CreateFixedSpillStackObject(RC->getSize(), FixedSlot->Offset);
      }

      I->setFrameIdx(FrameIdx);
    }
  }

  MFI->setCalleeSavedInfo(CSI);
}
示例#3
0
void PEI::assignCalleeSavedSpillSlots(MachineFunction &F,
                                      const BitVector &SavedRegs) {
  // These are used to keep track the callee-save area. Initialize them.
  MinCSFrameIndex = INT_MAX;
  MaxCSFrameIndex = 0;

  if (SavedRegs.empty())
    return;

  const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
  const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);

  std::vector<CalleeSavedInfo> CSI;
  for (unsigned i = 0; CSRegs[i]; ++i) {
    unsigned Reg = CSRegs[i];
    if (SavedRegs.test(Reg))
      CSI.push_back(CalleeSavedInfo(Reg));
  }

  const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
  MachineFrameInfo *MFI = F.getFrameInfo();
  if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) {
    // If target doesn't implement this, use generic code.

    if (CSI.empty())
      return; // Early exit if no callee saved registers are modified!

    unsigned NumFixedSpillSlots;
    const TargetFrameLowering::SpillSlot *FixedSpillSlots =
        TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);

    // Now that we know which registers need to be saved and restored, allocate
    // stack slots for them.
    for (auto &CS : CSI) {
      unsigned Reg = CS.getReg();
      const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);

      int FrameIdx;
      if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) {
        CS.setFrameIdx(FrameIdx);
        continue;
      }

      // Check to see if this physreg must be spilled to a particular stack slot
      // on this target.
      const TargetFrameLowering::SpillSlot *FixedSlot = FixedSpillSlots;
      while (FixedSlot != FixedSpillSlots + NumFixedSpillSlots &&
             FixedSlot->Reg != Reg)
        ++FixedSlot;

      if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
        // Nope, just spill it anywhere convenient.
        unsigned Align = RC->getAlignment();
        unsigned StackAlign = TFI->getStackAlignment();

        // We may not be able to satisfy the desired alignment specification of
        // the TargetRegisterClass if the stack alignment is smaller. Use the
        // min.
        Align = std::min(Align, StackAlign);
        FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
        if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
        if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
      } else {
        // Spill it to the stack where we must.
        FrameIdx =
            MFI->CreateFixedSpillStackObject(RC->getSize(), FixedSlot->Offset);
      }

      CS.setFrameIdx(FrameIdx);
    }
  }

  MFI->setCalleeSavedInfo(CSI);
}