void PCB_EDIT_FRAME::StartMoveOneNodeOrSegment( TRACK* aTrack, wxDC* aDC, int aCommand ) { if( !aTrack ) return; EraseDragList(); // Change highlighted net: the new one will be highlighted GetBoard()->PushHighLight(); if( GetBoard()->IsHighLightNetON() ) HighLight( aDC ); PosInit = GetCrossHairPosition(); if( aTrack->Type() == PCB_VIA_T ) { aTrack->SetFlags( IS_DRAGGED | STARTPOINT | ENDPOINT ); AddSegmentToDragList( aTrack->GetFlags(), aTrack ); if( aCommand != ID_POPUP_PCB_MOVE_TRACK_SEGMENT ) { Collect_TrackSegmentsToDrag( GetBoard(), aTrack->GetStart(), aTrack->GetLayerSet(), aTrack->GetNetCode(), aTrack->GetWidth() / 2 ); } PosInit = aTrack->GetStart(); } else { STATUS_FLAGS diag = aTrack->IsPointOnEnds( GetCrossHairPosition(), -1 ); wxPoint pos; switch( aCommand ) { case ID_POPUP_PCB_MOVE_TRACK_SEGMENT: // Move segment aTrack->SetFlags( IS_DRAGGED | ENDPOINT | STARTPOINT ); AddSegmentToDragList( aTrack->GetFlags(), aTrack ); break; case ID_POPUP_PCB_DRAG_TRACK_SEGMENT: // drag a segment pos = aTrack->GetStart(); Collect_TrackSegmentsToDrag( GetBoard(), pos, aTrack->GetLayerSet(), aTrack->GetNetCode(), aTrack->GetWidth() / 2 ); pos = aTrack->GetEnd(); aTrack->SetFlags( IS_DRAGGED | ENDPOINT | STARTPOINT ); Collect_TrackSegmentsToDrag( GetBoard(), pos, aTrack->GetLayerSet(), aTrack->GetNetCode(), aTrack->GetWidth() / 2 ); break; case ID_POPUP_PCB_MOVE_TRACK_NODE: // Drag via or move node pos = (diag & STARTPOINT) ? aTrack->GetStart() : aTrack->GetEnd(); Collect_TrackSegmentsToDrag( GetBoard(), pos, aTrack->GetLayerSet(), aTrack->GetNetCode(), aTrack->GetWidth() / 2 ); PosInit = pos; break; } aTrack->SetFlags( IS_DRAGGED ); } // Prepare the Undo command ITEM_PICKER picker( aTrack, UR_CHANGED ); picker.SetLink( aTrack->Clone() ); s_ItemsListPicker.PushItem( picker ); for( unsigned ii = 0; ii < g_DragSegmentList.size(); ii++ ) { TRACK* draggedtrack = g_DragSegmentList[ii].m_Track; picker.SetItem( draggedtrack ); picker.SetLink( draggedtrack->Clone() ); s_ItemsListPicker.PushItem( picker ); draggedtrack = (TRACK*) picker.GetLink(); draggedtrack->SetStatus( 0 ); draggedtrack->ClearFlags(); } s_LastPos = PosInit; m_canvas->SetMouseCapture( Show_MoveNode, Abort_MoveTrack ); GetBoard()->SetHighLightNet( aTrack->GetNetCode() ); GetBoard()->HighLightON(); GetBoard()->DrawHighLight( m_canvas, aDC, GetBoard()->GetHighLightNetCode() ); m_canvas->CallMouseCapture( aDC, wxDefaultPosition, true ); UndrawAndMarkSegmentsToDrag( m_canvas, aDC ); }
void PCB_EDIT_FRAME::Start_DragTrackSegmentAndKeepSlope( TRACK* track, wxDC* DC ) { TRACK* TrackToStartPoint = NULL; TRACK* TrackToEndPoint = NULL; bool error = false; if( !track ) return; // TODO: Use clenup functions to merge collinear segments if track // is connected to a collinear segment. s_StartSegmentPresent = s_EndSegmentPresent = true; if( ( track->start == NULL ) || ( track->start->Type() == PCB_TRACE_T ) ) TrackToStartPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START, true, false ); // Test if more than one segment is connected to this point if( TrackToStartPoint ) { TrackToStartPoint->SetState( BUSY, true ); if( ( TrackToStartPoint->Type() == PCB_VIA_T ) || track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START, true, false ) ) error = true; TrackToStartPoint->SetState( BUSY, false ); } if( ( track->end == NULL ) || ( track->end->Type() == PCB_TRACE_T ) ) TrackToEndPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END, true, false ); // Test if more than one segment is connected to this point if( TrackToEndPoint ) { TrackToEndPoint->SetState( BUSY, true ); if( (TrackToEndPoint->Type() == PCB_VIA_T) || track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END, true, false ) ) error = true; TrackToEndPoint->SetState( BUSY, false ); } if( error ) { DisplayError( this, _( "Unable to drag this segment: too many segments connected" ) ); return; } if( !TrackToStartPoint || ( TrackToStartPoint->Type() != PCB_TRACE_T ) ) s_StartSegmentPresent = false; if( !TrackToEndPoint || ( TrackToEndPoint->Type() != PCB_TRACE_T ) ) s_EndSegmentPresent = false; // Change high light net: the new one will be highlighted GetBoard()->PushHighLight(); if( GetBoard()->IsHighLightNetON() ) HighLight( DC ); EraseDragList(); track->SetFlags( IS_DRAGGED ); if( TrackToStartPoint ) { STATUS_FLAGS flag = STARTPOINT; if( track->GetStart() != TrackToStartPoint->GetStart() ) flag = ENDPOINT; AddSegmentToDragList( flag, TrackToStartPoint ); track->SetFlags( STARTPOINT ); } if( TrackToEndPoint ) { STATUS_FLAGS flag = STARTPOINT; if( track->GetEnd() != TrackToEndPoint->GetStart() ) flag = ENDPOINT; AddSegmentToDragList( flag, TrackToEndPoint ); track->SetFlags( ENDPOINT ); } AddSegmentToDragList( track->GetFlags(), track ); UndrawAndMarkSegmentsToDrag( m_canvas, DC ); PosInit = GetCrossHairPosition(); s_LastPos = GetCrossHairPosition(); m_canvas->SetMouseCapture( Show_Drag_Track_Segment_With_Cte_Slope, Abort_MoveTrack ); GetBoard()->SetHighLightNet( track->GetNetCode() ); GetBoard()->HighLightON(); GetBoard()->DrawHighLight( m_canvas, DC, GetBoard()->GetHighLightNetCode() ); // Prepare the Undo command ITEM_PICKER picker( NULL, UR_CHANGED ); for( unsigned ii = 0; ii < g_DragSegmentList.size(); ii++ ) { TRACK* draggedtrack = g_DragSegmentList[ii].m_Track; picker.SetItem( draggedtrack); picker.SetLink ( draggedtrack->Clone() ); s_ItemsListPicker.PushItem( picker ); draggedtrack = (TRACK*) picker.GetLink(); draggedtrack->SetStatus( 0 ); draggedtrack->ClearFlags(); } if( !InitialiseDragParameters() ) { DisplayError( this, _( "Unable to drag this segment: two collinear segments" ) ); m_canvas->SetMouseCaptureCallback( NULL ); Abort_MoveTrack( m_canvas, DC ); return; } }
bool PCB_EDIT_FRAME::Other_Layer_Route( TRACK* aTrack, wxDC* DC ) { unsigned itmp; if( aTrack == NULL ) { if( GetActiveLayer() != GetScreen()->m_Route_Layer_TOP ) SetActiveLayer( GetScreen()->m_Route_Layer_TOP ); else SetActiveLayer( GetScreen()->m_Route_Layer_BOTTOM ); UpdateStatusBar(); return true; } // Avoid more than one via on the current location: if( GetBoard()->GetViaByPosition( g_CurrentTrackSegment->GetEnd(), g_CurrentTrackSegment->GetLayer() ) ) return false; for( TRACK* segm = g_FirstTrackSegment; segm; segm = segm->Next() ) { if( segm->Type() == PCB_VIA_T && g_CurrentTrackSegment->GetEnd() == segm->GetStart() ) return false; } // Is the current segment Ok (no DRC error) ? if( g_Drc_On ) { if( BAD_DRC==m_drc->Drc( g_CurrentTrackSegment, GetBoard()->m_Track ) ) // DRC error, the change layer is not made return false; // Handle 2 segments. if( g_TwoSegmentTrackBuild && g_CurrentTrackSegment->Back() ) { if( BAD_DRC == m_drc->Drc( g_CurrentTrackSegment->Back(), GetBoard()->m_Track ) ) return false; } } /* Save current state before placing a via. * If the via cannot be placed this current state will be reused */ itmp = g_CurrentTrackList.GetCount(); Begin_Route( g_CurrentTrackSegment, DC ); m_canvas->CallMouseCapture( DC, wxDefaultPosition, false ); // create the via VIA* via = new VIA( GetBoard() ); via->SetFlags( IS_NEW ); via->SetViaType( GetDesignSettings().m_CurrentViaType ); via->SetNetCode( GetBoard()->GetHighLightNetCode() ); via->SetPosition( g_CurrentTrackSegment->GetEnd() ); // for microvias, the size and hole will be changed later. via->SetWidth( GetDesignSettings().GetCurrentViaSize()); via->SetDrill( GetDesignSettings().GetCurrentViaDrill() ); // Usual via is from copper to component. // layer pair is B_Cu and F_Cu. via->SetLayerPair( B_Cu, F_Cu ); LAYER_ID first_layer = GetActiveLayer(); LAYER_ID last_layer; // prepare switch to new active layer: if( first_layer != GetScreen()->m_Route_Layer_TOP ) last_layer = GetScreen()->m_Route_Layer_TOP; else last_layer = GetScreen()->m_Route_Layer_BOTTOM; // Adjust the actual via layer pair switch( via->GetViaType() ) { case VIA_BLIND_BURIED: via->SetLayerPair( first_layer, last_layer ); break; case VIA_MICROVIA: // from external to the near neighbor inner layer { LAYER_ID last_inner_layer = ToLAYER_ID( ( GetBoard()->GetCopperLayerCount() - 2 ) ); if( first_layer == B_Cu ) last_layer = last_inner_layer; else if( first_layer == F_Cu ) last_layer = In1_Cu; else if( first_layer == last_inner_layer ) last_layer = B_Cu; else if( first_layer == In1_Cu ) last_layer = F_Cu; // else error: will be removed later via->SetLayerPair( first_layer, last_layer ); // Update diameter and hole size, which where set previously // for normal vias NETINFO_ITEM* net = via->GetNet(); via->SetWidth( net->GetMicroViaSize() ); via->SetDrill( net->GetMicroViaDrillSize() ); } break; default: break; } if( g_Drc_On && BAD_DRC == m_drc->Drc( via, GetBoard()->m_Track ) ) { // DRC fault: the Via cannot be placed here ... delete via; m_canvas->CallMouseCapture( DC, wxDefaultPosition, false ); // delete the track(s) added in Begin_Route() while( g_CurrentTrackList.GetCount() > itmp ) { Delete_Segment( DC, g_CurrentTrackSegment ); } SetCurItem( g_CurrentTrackSegment, false ); // Refresh DRC diag, erased by previous calls if( m_drc->GetCurrentMarker() ) SetMsgPanel( m_drc->GetCurrentMarker() ); return false; } SetActiveLayer( last_layer ); TRACK* lastNonVia = g_CurrentTrackSegment; /* A new via was created. It was Ok. */ g_CurrentTrackList.PushBack( via ); /* The via is now in linked list and we need a new track segment * after the via, starting at via location. * it will become the new current segment (from via to the mouse cursor) */ TRACK* track = (TRACK*)lastNonVia->Clone(); /* the above creates a new segment from the last entered segment, with the * current width, flags, netcode, etc... values. * layer, start and end point are not correct, * and will be modified next */ // set the layer to the new value track->SetLayer( GetActiveLayer() ); /* the start point is the via position and the end point is the cursor * which also is on the via (will change when moving mouse) */ track->SetEnd( via->GetStart() ); track->SetStart( via->GetStart() ); g_CurrentTrackList.PushBack( track ); if( g_TwoSegmentTrackBuild ) { // Create a second segment (we must have 2 track segments to adjust) g_CurrentTrackList.PushBack( (TRACK*)g_CurrentTrackSegment->Clone() ); } m_canvas->CallMouseCapture( DC, wxDefaultPosition, false ); SetMsgPanel( via ); UpdateStatusBar(); return true; }