void XonoticHUDPowerupsDialog_fill(entity me) { entity e; string panelname = "powerups"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", _("Enable status bar"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:"))); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", _("Left"))); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", _("Right"))); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "2", _("Inward"))); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", _("Outward"))); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", _("Left"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", _("Right"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "2", _("Inward"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", _("Outward"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", _("Flip strength and shield positions"))); }
void XonoticWaypointDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 4, makeXonoticTextLabel(0, "Waypoint settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(1, "cl_hidewaypoints", "Show base waypoints")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint scale:")); me.TD(me, 1, 3, e = makeXonoticSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint alpha:")); me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "g_waypointsprite_alpha")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Show names:")); me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_shownames")); e.addValue(e, "Never", "0"); e.addValue(e, "Teammates", "1"); e.addValue(e, "All players", "2"); e.configureXonoticTextSliderValues(e); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }
void XonoticHUDCenterprintDialog_fill(entity me) { entity e; string panelname = "centerprint"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Message duration:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(1, 10, 1, "hud_panel_centerprint_time")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade time:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_centerprint_fadetime")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_centerprint_flip", _("Flip messages order"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Text alignment:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "0", _("Left"))); me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "0.5", _("Center"))); me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "1", _("Right"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Font scale:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0.5, 2, 0.1, "hud_panel_centerprint_fontscale")); }
void fillNexuizWeaponsDialog(entity me) { entity e; me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon priority list:")); me.TR(me); me.TD(me, 9, 4, e = me.weaponsList = makeNexuizWeaponsList()); me.gotoRC(me, 10, 0); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizButton("Up", '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; e.onClickEntity = me.weaponsList; me.TD(me, 1, 1, e = makeNexuizButton("Down", '0 0 0')); e.onClick = WeaponsList_MoveDown_Click; e.onClickEntity = me.weaponsList; me.gotoRC(me, 11, 0); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "4", "Left align")); setDependent(e, "r_drawviewmodel", 1, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "3", "Right align")); setDependent(e, "r_drawviewmodel", 1, 1); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "v_flipped", "Flip view horizontally")); me.TR(me); me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }
void XonoticMiscSettingsTab_fill(entity me) { entity e; entity sk; me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Menu skins:")); me.TR(me); me.TD(me, me.rows - 2, 3, sk = makeXonoticSkinList()); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, 3, e = makeXonoticButton("Apply immediately", '0 0 0')); e.onClick = SetSkin_Click; e.onClickEntity = sk; me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showtime", "Show current time")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showdate", "Show current date")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showfps", "Show frames per second")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showspeed", "Speedometer")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "0", "qu/s (hidden)")); setDependent(e, "cl_showspeed", 1, 1); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "1", "qu/s")); setDependent(e, "cl_showspeed", 1, 1); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "2", "m/s")); setDependent(e, "cl_showspeed", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "3", "km/h")); setDependent(e, "cl_showspeed", 1, 1); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "4", "mph")); setDependent(e, "cl_showspeed", 1, 1); me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "5", "knots")); setDependent(e, "cl_showspeed", 1, 1); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showacceleration", "Show accelerometer")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8/2, e = makeXonoticTextLabel(0, "Accelerometer scale:")); setDependent(e, "cl_showacceleration", 1, 1); me.TD(me, 1, 2.8/2, e = makeXonoticSlider(1, 10, 0.5, "cl_showacceleration_scale")); setDependent(e, "cl_showacceleration", 1, 1); me.TR(me); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_maxfps_alwayssleep", "Minimize input latency")); me.TR(me); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.cvarsDialog; }
void XonoticSingleplayerDialog_fill(entity me) { entity e, btnPrev, btnNext, lblTitle; me.TR(me); me.TDempty(me, (me.columns - 3) / 2); me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0')); e.onClick = InstantAction_LoadMap; e.onClickEntity = NULL; me.TR(me); me.TR(me); me.TR(me); me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0')); me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???"))); me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0')); me.TR(me); me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeXonoticCampaignList()); btnPrev.onClick = MultiCampaign_Prev; btnPrev.onClickEntity = me.campaignBox; btnNext.onClick = MultiCampaign_Next; btnNext.onClickEntity = me.campaignBox; me.campaignBox.buttonNext = btnNext; me.campaignBox.buttonPrev = btnPrev; me.campaignBox.labelTitle = lblTitle; me.campaignBox.campaignGo(me.campaignBox, 0); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0')); e.onClick = CampaignList_LoadMap; e.onClickEntity = me.campaignBox; }
void fillNexuizMiscSettingsTab(entity me) { entity e; entity sk; me.TR(me); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Menu skins:")); me.TR(me); me.TD(me, me.rows - 2, 3, sk = makeNexuizSkinList()); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, 3, e = makeNexuizButton("Apply immediately", '0 0 0')); e.onClick = SetSkin_Click; e.onClickEntity = sk; me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showtime", "Show current time")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showdate", "Show current date")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showfps", "Show frames per second")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Speedmeter:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "0", "Off")); setDependent(e, "showtopspeed", 0, 0); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "1", "in/s")); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "2", "m/s")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "3", "km/h")); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "4", "mph")); me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "5", "knots")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizCheckBoxEx(-1, 0, "showtopspeed", "Also show top speed")); setDependent(e, "showspeed", 0.5, -0.5); me.TR(me); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.cvarsDialog; me.TDempty(me, 0.5); }
void XonoticHUDTimerDialog_fill(entity me) { entity e; string panelname = "timer"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Timer:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", _("Show elapsed time"))); }
void XonoticHUDEngineInfoDialog_fill(entity me) { entity e; string panelname = "engineinfo"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Engine info:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "nm_hud_panel_engineinfo_framecounter_exponentialmovingaverage", _("Use an averaging algorithm for fps"))); }
void XonoticNetworkSettingsTab_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_movement", "Client-side movement prediction")); me.TR(me); //me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_nolerp", "Network update smoothing")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "shownetgraph", "Show netgraph")); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Network speed:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("_cl_rate")); e.addValue(e, "56k", "4000"); e.addValue(e, "ISDN", "7000"); e.addValue(e, "Slow ADSL", "15000"); e.addValue(e, "Fast ADSL", "20000"); e.addValue(e, "Broadband", "66666"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Input packets/s:")); me.TD(me, 1, 2, e = makeXonoticSlider(20, 100, 1, "cl_netfps")); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "HTTP downloads:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Downloads:")); me.TD(me, 1, 2, e = makeXonoticSlider(1, 5, 1, "cl_curl_maxdownloads")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Speed (kB/s):")); me.TD(me, 1, 2, e = makeXonoticSlider(10, 1500, 10, "cl_curl_maxspeed")); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Client UDP port:")); me.TD(me, 1, 0.64, e = makeXonoticInputBox(0, "cl_port")); }
void XonoticHUDNotificationDialog_fill(entity me) { entity e; string panelname = "notify"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Notifications:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_print", _("Also print notifications to the console"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_flip", _("Flip notify order"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Entry lifetime:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(3, 15, 1, "hud_panel_notify_time")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Entry fadetime:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0.5, 5, 0.5, "hud_panel_notify_fadetime")); }
void NexuizAdvancedDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Game settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Spawn shield:")); me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 15, 0.5, "g_spawnshieldtime")); me.TR(me); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Game speed:")); me.TD(me, 1, 1.7, e = makeNexuizSlider(0.5, 2.0, 0.1, "slowmo")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag")); me.TR(me); me.TR(me); me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Teamplay settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire scale:")); me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_friendlyfire")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire penalty:")); me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_mirrordamage")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Teams:")); me.TD(me, 1, 1.7, e = makeNexuizTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override")); e.addValue(e, "Default", "0"); e.addValue(e, "2 teams", "2"); e.addValue(e, "3 teams", "3"); e.addValue(e, "4 teams", "4"); e.configureNexuizTextSliderValues(e); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }
void XonoticMapInfoDialog_fill(entity me) { entity e; float w, wgt; me.TR(me); me.TDempty(me, 0.2); me.TD(me, me.rows - 2, 3, e = makeXonoticImage(string_null, 4.0/3.0)); me.previewImage = e; me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); w = me.columns - me.currentColumn; me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Title:")); me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, "")); e.colorL = SKINCOLOR_MAPLIST_TITLE; e.allowCut = 1; me.titleLabel = e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Author:")); me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, "")); e.colorL = SKINCOLOR_MAPLIST_AUTHOR; e.allowCut = 1; me.authorLabel = e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Features:")); me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, "")); e.allowCut = 1; me.featuresLabel = e; me.TR(me); me.TD(me, 1, w, e = makeXonoticTextLabel(0, "Game types:")); me.TR(me); wgt = (w-0.2)/5; me.TDempty(me, 0.2); me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "DM")); me.typeDeathmatchLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "TDM")); me.typeTDMLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "LMS")); me.typeLMSLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Arena")); me.typeArenaLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Rune")); me.typeRuneLabel = e; me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Domination")); me.typeDominationLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Key Hunt")); me.typeKeyHuntLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTF")); me.typeCTFLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CA")); me.typeCALabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Assault")); me.typeAssaultLabel = e; me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Onslaught")); me.typeOnslaughtLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Race")); me.typeRaceLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTS")); me.typeCTSLabel = e; me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Nexball")); me.typeNexballLabel = e; me.gotoRC(me, me.rows - 2, 0); me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, "")); e.allowCut = 1; me.descriptionLabel = e; me.gotoRC(me, me.rows - 1, 0); me.TDempty(me, 0.5); me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton("Close", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton("Play", '0 0 0')); me.startButton.onClick = MapList_LoadMap; me.startButton.onClickEntity = NULL; // filled later }
void XonoticAudioSettingsTab_fill(entity me) { entity e, s, sl; me.TR(me); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "mastervolume"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Master:")); me.TD(me, 1, 2, s); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "bgmvolume"); makeMulti(s, "snd_csqcchannel2volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Music:")); me.TD(me, 1, 2, s); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_staticvolume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Ambient:")); makeMulti(s, "snd_entchannel2volume"); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_worldchannel0volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Info:")); makeMulti(s, "snd_csqcchannel0volume"); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel3volume"); makeMulti(s, "snd_playerchannel0volume snd_playerchannel3volume snd_csqcchannel3volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Items:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel6volume"); makeMulti(s, "snd_csqcchannel6volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Pain:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel7volume"); makeMulti(s, "snd_entchannel7volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Player:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel4volume"); makeMulti(s, "snd_playerchannel4volume snd_entchannel6volume snd_csqcchannel4volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Shots:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel2volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Voice:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel1volume"); makeMulti(s, "snd_playerchannel5volume snd_entchannel1volume snd_entchannel5volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Weapons:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Frequency:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_speed")); e.addValue(e, "8 kHz", "8000"); e.addValue(e, "11.025 kHz", "11025"); e.addValue(e, "16 kHz", "16000"); e.addValue(e, "22.05 kHz", "22050"); e.addValue(e, "24 kHz", "24000"); e.addValue(e, "32 kHz", "32000"); e.addValue(e, "44.1 kHz", "44100"); e.addValue(e, "48 kHz", "48000"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Channels:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_channels")); e.addValue(e, "Mono", "1"); e.addValue(e, "Stereo", "2"); e.addValue(e, "2.1", "3"); e.addValue(e, "3.1", "4"); e.addValue(e, "4.1", "5"); e.addValue(e, "5.1", "6"); e.addValue(e, "6.1", "7"); e.addValue(e, "7.1", "8"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_swapstereo", "Swap Stereo")); setDependent(e, "snd_channels", 1.5, 0.5); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_spatialization_control", "Headphone friendly mode")); setDependent(e, "snd_channels", 1.5, 0.5); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Spatial voices:")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "0", "None")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "2", "Taunts")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "1", "All")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Taunt range:")); setDependent(e, "cl_voice_directional", 0.5, -0.5); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_voice_directional_taunt_attenuation")); e.addValue(e, "Very short", "3"); e.addValue(e, "Short", "2"); e.addValue(e, "Normal", "0.5"); e.addValue(e, "Long", "0.25"); e.addValue(e, "Full", "0.015625"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_voice_directional", 0.5, -0.5); me.TR(me); sl = makeXonoticSlider(0.15, 1, 0.05, "cl_autotaunt"); sl.valueDisplayMultiplier = 100; sl.valueDigits = 0; me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "Automatic taunts")); if(sl.value != e.savedValue) e.savedValue = 0.65; // default me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Frequency:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Time warning:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_sound_maptime_warning")); e.addValue(e, "None", "0"); e.addValue(e, "1 minute", "1"); e.addValue(e, "5 minutes", "2"); e.addValue(e, "Both", "3"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_hitsound", "Hit indicator")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "menu_sounds", "Menu sounds")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "snd_restart; sendcvar cl_hitsound; sendcvar cl_autotaunt; sendcvar cl_voice_directional; sendcvar cl_voice_directional_taunt_attenuation", COMMANDBUTTON_APPLY)); }
void XonoticEffectsSettingsTab_fill(entity me) { entity e, s; float n; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:"))); n = 5 + 2 * !!cvar("developer"); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0)); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0 0 0', "exec effects-ultimate.cfg", 0)); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Geometry detail:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance")); e.addValue(e, ZCTX(_("DET^Lowest")), "16"); e.addValue(e, ZCTX(_("DET^Low")), "8"); e.addValue(e, ZCTX(_("DET^Normal")), "4"); e.addValue(e, ZCTX(_("DET^Good")), "3"); e.addValue(e, ZCTX(_("DET^Best")), "2"); e.addValue(e, ZCTX(_("DET^Insane")), "1"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples")); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Texture resolution:"))); me.TD(me, 1, 2, e = makeXonoticPicmipSlider()); if(cvar("developer")) e.addValue(e, ZCTX(_("RES^Leet")), "1337"); e.addValue(e, ZCTX(_("RES^Lowest")), "2"); e.addValue(e, ZCTX(_("RES^Low")), "1"); e.addValue(e, ZCTX(_("RES^Normal")), "0"); e.addValue(e, ZCTX(_("RES^Good")), "-1"); e.addValue(e, ZCTX(_("RES^Best")), "-2"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); { // detect texture compression method float f; f = updateCompression(); switch(f) { case 0: break; case 1: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); break; case 2: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); makeMulti(e, "gl_texturecompression"); break; } } me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy")); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.addValue(e, _("8x"), "8"); e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality")); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance")); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", _("Decals"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Distance:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance")); setDependent(e, "cl_decals", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Time:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(1, 20, 1, "cl_decals_time")); setDependent(e, "cl_decals", 1, 1); me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"))); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss"))); setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier")); e.addValue(e, _("Blurred"), "0.25"); e.addValue(e, ZCTX(_("REFL^Good")), "0.5"); e.addValue(e, _("Sharp"), "1"); e.configureXonoticTextSliderValues(e); setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); me.TR(me); if(cvar("developer")) me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, string_null, string_null, _("No dynamic lighting"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Flash blend approximation"))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_dlight", 1, 1); me.TR(me); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_world", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps"))); setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows"))); setDependentWeird(e, someShadowCvarIsEnabled); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries"))); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom"))); setDependent(e, "r_hdr", 0, 0); me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)"))); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:"))); if(s.value != e.savedValue) e.savedValue = 0.5; // default me.TD(me, 1, 2, s); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_damageblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Damage blur:"))); if(s.value != e.savedValue) e.savedValue = 0.4; // default me.TD(me, 1, 2, s); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY)); }
void NexuizPlayerSettingsTab_fill(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:")); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -63; // negativ means encoded length in bytes label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeNexuizColorpicker(box)); me.TD(me, 5, 2, e = makeNexuizCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeNexuizPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:")); me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:")); me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov")); me.TR(me); sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:")); makeMulti(sl, "cl_bob2cycle"); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:")); me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:")); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:")); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon")); me.TR(me); me.TDempty(me, 0.2); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } // show a larger preview of the selected crosshair me.TDempty(me, 0.2); me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview setDependent(e, "crosshair_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.2); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:")); me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color")); setDependent(e, "crosshair_color_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size")); setDependent(e, "crosshair_dot", 1, 1); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha")); setDependent(e, "crosshair_dot", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0", "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1", "TrueAim")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies")); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.waypointDialog; me.TDempty(me, 0.5); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0')); e.onClick = HUDSetup_Join_Click; e.onClickEntity = me; me.TDempty(me, 0.5); me.TR(me); me.TR(me); #ifdef ALLOW_FORCEMODELS me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All")); #endif me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs")); e.addValue(e, "None", "1"); e.addValue(e, "Few", "0.75"); e.addValue(e, "Many", "0.5"); e.addValue(e, "Lots", "0"); e.configureNexuizTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); }
void XonoticHUDModIconsDialog_fill(entity me) { entity e; string panelname = "modicons"; float i; me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_modicons", "Enable panel")); me.TR(me); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:")); me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:")); me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")))); setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), ""); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha")))); e.addValue(e, "Default", ""); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding")))); e.addValue(e, "Default", ""); for(i = 0; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5))); e.configureXonoticTextSliderValues(e); }
void fillNexuizServerCreateTab(entity me) { entity e, e0; float n; me.TR(me); n = 6; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM")); e0 = e; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS")); if(e.checked) e0 = NULL; me.TR(me); n = 8; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag")); if(e.checked) e0 = NULL; if(e0) { //print("NO CHECK\n"); e0.setChecked(e0, 1); } me.TR(me); me.TR(me); me.mapListBox = makeNexuizMapList(); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:")); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 7, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 0); me.TDempty(me, 0.5); me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.5); me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:")); me.TR(me); me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:")); me.TD(me, 1, 2, me.sliderTimelimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default")); me.TR(me); me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:")); me.checkboxFraglimit = e; me.TD(me, 1, 2, me.sliderFraglimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default")); me.checkboxFraglimitMapinfo = e; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:")); me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:")); me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeNexuizTextSlider("skill")); e.addValue(e, "Botlike", "0"); e.addValue(e, "Beginner", "4"); e.addValue(e, "You will win", "8"); e.addValue(e, "You can win", "12"); e.addValue(e, "You might win", "16"); e.addValue(e, "Advanced", "20"); e.addValue(e, "Expert", "24"); e.addValue(e, "Pro", "28"); e.addValue(e, "Assassin", "32"); e.addValue(e, "Unhuman", "36"); e.addValue(e, "Godlike", "40"); e.configureNexuizTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:")); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix")); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable")); e.addValue(e, "No voting", "0"); e.addValue(e, "2 choices", "2"); e.addValue(e, "3 choices", "3"); e.addValue(e, "4 choices", "4"); e.addValue(e, "5 choices", "5"); e.addValue(e, "6 choices", "6"); e.addValue(e, "7 choices", "7"); e.addValue(e, "8 choices", "8"); e.addValue(e, "9 choices", "9"); e.configureNexuizTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall")); me.TR(me); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create")); me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); }
void XonoticHUDPowerupsDialog_fill(entity me) { entity e; string panelname = "powerups"; float i; me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups", "Enable panel")); me.TR(me); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:")); me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:")); me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")))); setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), ""); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha")))); e.addValue(e, "Default", ""); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team")))); e.addValue(e, "Default", ""); e.addValue(e, "Disable", "0"); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:")); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding")))); e.addValue(e, "Default", ""); for(i = 0; i <= 10; ++i) e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", "Enable status bar")); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Status bar alignment:")); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", "Left")); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", "Right")); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", "Inward")); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "4", "Outward")); setDependent(e, "hud_panel_powerups_progressbar", 1, 1); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Icon alignment:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", "Left")); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", "Right")); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", "Inward")); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "4", "Outward")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", "Flip strength and shield positions")); }
void fillNexuizPlayerSettingsTab(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:")); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = 63; label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeNexuizColorpicker(box)); me.TD(me, 5, 2, e = makeNexuizCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeNexuizPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:")); me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:")); me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov")); me.TR(me); sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:")); me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TR(me); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs")); me.TD(me, 1, 1.3, e = makeNexuizCheckBox(1, "crosshair_color_override", "& crosshair colors")); setDependent(e, "crosshair_per_weapon", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:")); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 1); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:")); me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Radar, HUD & Waypoints...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.radarDialog; me.TDempty(me, 0.5); me.TR(me); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames", COMMANDBUTTON_APPLY)); }
void XonoticAdvancedDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Game settings:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "sv_spectate", _("Allow spectating"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Spawn shield:"))); me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 15, 0.5, "g_spawnshieldtime")); me.TR(me); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Game speed:"))); me.TD(me, 1, 1.6, e = makeXonoticSlider(0.5, 2.0, 0.1, "slowmo")); me.TR(me); me.TR(me); me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Teamplay settings:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire scale:"))); me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire")); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_friendlyfire_virtual", _("Virtual friendly fire (effect only)"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire penalty:"))); me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage")); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_mirrordamage_virtual", _("Virtual penalty (effect only)"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Teams:"))); me.TD(me, 1, 1.6, e = makeXonoticTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override")); e.addValue(e, "Default", "0"); e.addValue(e, "2 teams", "2"); e.addValue(e, "3 teams", "3"); e.addValue(e, "4 teams", "4"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Map voting:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable")); e.addValue(e, _("No voting"), "0"); e.addValue(e, _("2 choices"), "2"); e.addValue(e, _("3 choices"), "3"); e.addValue(e, _("4 choices"), "4"); e.addValue(e, _("5 choices"), "5"); e.addValue(e, _("6 choices"), "6"); e.addValue(e, _("7 choices"), "7"); e.addValue(e, _("8 choices"), "8"); e.addValue(e, _("9 choices"), "9"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", _("Simple majority wins vcall"))); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }
void XonoticServerCreateTab_fill(entity me) { entity e, e0; me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:"))); me.TR(me); me.TD(me, 8, 3, e = makeXonoticGametypeList()); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); //me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo me.TR(me); me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:"))); me.TD(me, 1, 2, me.sliderTimelimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default"))); me.TR(me); me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:"))); me.checkboxFraglimit = e; me.TD(me, 1, 2, me.sliderFraglimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default"))); me.checkboxFraglimitMapinfo = e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:"))); me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:"))); me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:"))); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeXonoticTextSlider("skill")); e.addValue(e, _("Botlike"), "0"); e.addValue(e, _("Beginner"), "1"); e.addValue(e, _("You will win"), "2"); e.addValue(e, _("You can win"), "3"); e.addValue(e, _("You might win"), "4"); e.addValue(e, _("Advanced"), "5"); e.addValue(e, _("Expert"), "6"); e.addValue(e, _("Pro"), "7"); e.addValue(e, _("Assassin"), "8"); e.addValue(e, _("Unhuman"), "9"); e.addValue(e, _("Godlike"), "10"); e.configureXonoticTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.mapListBox = makeXonoticMapList(); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:"))); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 4, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 3.5); me.TDempty(me, 0.25); me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.25); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); }
void fillNexuizRadarDialog(entity me) { entity e, sl; me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Radar settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Position:")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0", "Top left")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0", "Top right")); me.TR(me); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left")); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Size:")); me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_teamradar_size")); e.addValue(e, "96x96", "96 96"); e.addValue(e, "128x96", "128 96"); e.addValue(e, "128x128", "128 128"); e.addValue(e, "192x144", "192 144"); e.addValue(e, "192x192", "192 192"); e.addValue(e, "256x192", "256 192"); e.addValue(e, "256x256", "256 256"); e.configureNexuizTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); sl = makeNexuizSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha"); me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1, 1, sl, "Background:")); me.TD(me, 1, 3, sl); me.TR(me); me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "HUD settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizCheckBoxEx(100, 110, "viewsize", "Background:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_alpha_bg")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default red:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_r")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default green:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_g")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default blue:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_b")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Team color:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "sbar_color_bg_team")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Waypoint settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeNexuizCheckBox(1, "cl_hidewaypoints", "Show base waypoints")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint scale:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint alpha:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "g_waypointsprite_alpha")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Show names:")); me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_shownames")); e.addValue(e, "Never", "0"); e.addValue(e, "Teammates", "1"); e.addValue(e, "All players", "2"); e.configureNexuizTextSliderValues(e); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }