void XonoticHUDPowerupsDialog_fill(entity me)
{
	entity e;
	string panelname = "powerups";

	DIALOG_HUDPANEL_COMMON();

	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", _("Enable status bar")));
	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", _("Left")));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", _("Right")));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "2", _("Inward")));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", _("Outward")));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
	me.TR(me);
		me.TDempty(me, 0.2);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", _("Left")));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", _("Right")));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "2", _("Inward")));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", _("Outward")));
	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", _("Flip strength and shield positions")));
}
void XonoticWaypointDialog_fill(entity me)
{
	entity e;
	
	me.TR(me);
		me.TD(me, 1, 4, makeXonoticTextLabel(0, "Waypoint settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(1, "cl_hidewaypoints", "Show base waypoints"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint scale:"));
			me.TD(me, 1, 3, e = makeXonoticSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
 		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint alpha:"));
			me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Show names:"));
		me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_shownames"));
			e.addValue(e, "Never", "0");
			e.addValue(e, "Teammates", "1");
			e.addValue(e, "All players", "2");
			e.configureXonoticTextSliderValues(e);
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
void XonoticHUDCenterprintDialog_fill(entity me)
{
	entity e;
	string panelname = "centerprint";

	DIALOG_HUDPANEL_COMMON();

	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Message duration:")));
		me.TD(me, 1, 2.6, e = makeXonoticSlider(1, 10, 1, "hud_panel_centerprint_time"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade time:")));
		me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_centerprint_fadetime"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_centerprint_flip", _("Flip messages order")));
	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Text alignment:")));
	me.TR(me);
		me.TDempty(me, 0.2);
			me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "0", _("Left")));
			me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "0.5", _("Center")));
			me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_centerprint_align", "1", _("Right")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Font scale:")));
		me.TD(me, 1, 2.6, e = makeXonoticSlider(0.5, 2, 0.1, "hud_panel_centerprint_fontscale"));
}
void fillNexuizWeaponsDialog(entity me)
{
	entity e;

	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon priority list:"));
	me.TR(me);
		me.TD(me, 9, 4, e = me.weaponsList = makeNexuizWeaponsList());
	me.gotoRC(me, 10, 0);
		me.TDempty(me, 1);
		me.TD(me, 1, 1, e = makeNexuizButton("Up", '0 0 0'));
			e.onClick = WeaponsList_MoveUp_Click;
			e.onClickEntity = me.weaponsList;
		me.TD(me, 1, 1, e = makeNexuizButton("Down", '0 0 0'));
			e.onClick = WeaponsList_MoveDown_Click;
			e.onClickEntity = me.weaponsList;
	me.gotoRC(me, 11, 0);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "4", "Left align"));
			setDependent(e, "r_drawviewmodel", 1, 1);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "3", "Right align"));
			setDependent(e, "r_drawviewmodel", 1, 1);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "v_flipped", "Flip view horizontally"));
	me.TR(me);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
示例#5
0
void XonoticMiscSettingsTab_fill(entity me)
{
	entity e;
	entity sk;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Menu skins:"));
	me.TR(me);
		me.TD(me, me.rows - 2, 3, sk = makeXonoticSkinList());
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, 3, e = makeXonoticButton("Apply immediately", '0 0 0'));
			e.onClick = SetSkin_Click;
			e.onClickEntity = sk;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showtime", "Show current time"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showdate", "Show current date"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showfps", "Show frames per second"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showspeed", "Speedometer"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "0", "qu/s (hidden)"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "1", "qu/s"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "2", "m/s"));
			setDependent(e, "cl_showspeed", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "3", "km/h"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "4", "mph"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "5", "knots"));
			setDependent(e, "cl_showspeed", 1, 1);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showacceleration", "Show accelerometer"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/2, e = makeXonoticTextLabel(0, "Accelerometer scale:"));
			setDependent(e, "cl_showacceleration", 1, 1);
		me.TD(me, 1, 2.8/2, e = makeXonoticSlider(1, 10, 0.5, "cl_showacceleration_scale"));
			setDependent(e, "cl_showacceleration", 1, 1);
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_maxfps_alwayssleep", "Minimize input latency"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.cvarsDialog;
}
void XonoticSingleplayerDialog_fill(entity me)
{
	entity e, btnPrev, btnNext, lblTitle;

	me.TR(me);
		me.TDempty(me, (me.columns - 3) / 2);
		me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
			e.onClick = InstantAction_LoadMap;
			e.onClickEntity = NULL;
	me.TR(me);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
		me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
		me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
	me.TR(me);
		me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeXonoticCampaignList());
			btnPrev.onClick = MultiCampaign_Prev;
			btnPrev.onClickEntity = me.campaignBox;
			btnNext.onClick = MultiCampaign_Next;
			btnNext.onClickEntity = me.campaignBox;
			me.campaignBox.buttonNext = btnNext;
			me.campaignBox.buttonPrev = btnPrev;
			me.campaignBox.labelTitle = lblTitle;
			me.campaignBox.campaignGo(me.campaignBox, 0);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
			e.onClick = CampaignList_LoadMap;
			e.onClickEntity = me.campaignBox;
}
void fillNexuizMiscSettingsTab(entity me)
{
	entity e;
	entity sk;

	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Menu skins:"));
	me.TR(me);
		me.TD(me, me.rows - 2, 3, sk = makeNexuizSkinList());
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, 3, e = makeNexuizButton("Apply immediately", '0 0 0'));
			e.onClick = SetSkin_Click;
			e.onClickEntity = sk;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showtime", "Show current time"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showdate", "Show current date"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "showfps", "Show frames per second"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Speedmeter:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "0", "Off"));
			setDependent(e, "showtopspeed", 0, 0);
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "1", "in/s"));
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "2", "m/s"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "3", "km/h"));
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "4", "mph"));
		me.TD(me, 1, 2.8/3, e = makeNexuizRadioButton(1, "showspeed", "5", "knots"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizCheckBoxEx(-1, 0, "showtopspeed", "Also show top speed"));
			setDependent(e, "showspeed", 0.5, -0.5);
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.cvarsDialog;
		me.TDempty(me, 0.5);
}
void XonoticHUDTimerDialog_fill(entity me)
{
	entity e;
	string panelname = "timer";

	DIALOG_HUDPANEL_COMMON();

	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Timer:")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", _("Show elapsed time")));
}
void XonoticHUDEngineInfoDialog_fill(entity me)
{
	entity e;
	string panelname = "engineinfo";

	DIALOG_HUDPANEL_COMMON();

	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Engine info:")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "nm_hud_panel_engineinfo_framecounter_exponentialmovingaverage", _("Use an averaging algorithm for fps")));
}
示例#10
0
void XonoticNetworkSettingsTab_fill(entity me)
{
	entity e;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_movement", "Client-side movement prediction"));
	me.TR(me);
		//me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_nolerp", "Network update smoothing"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "shownetgraph", "Show netgraph"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Network speed:"));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("_cl_rate"));
			e.addValue(e, "56k", "4000");
			e.addValue(e, "ISDN", "7000");
			e.addValue(e, "Slow ADSL", "15000");
			e.addValue(e, "Fast ADSL", "20000");
			e.addValue(e, "Broadband", "66666");
			e.configureXonoticTextSliderValues(e);
    me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Input packets/s:"));
		me.TD(me, 1, 2, e = makeXonoticSlider(20, 100, 1, "cl_netfps"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "HTTP downloads:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Downloads:"));
		me.TD(me, 1, 2, e = makeXonoticSlider(1, 5, 1, "cl_curl_maxdownloads"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Speed (kB/s):"));
		me.TD(me, 1, 2, e = makeXonoticSlider(10, 1500, 10, "cl_curl_maxspeed"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Client UDP port:"));
		me.TD(me, 1, 0.64, e = makeXonoticInputBox(0, "cl_port"));
}
void XonoticHUDNotificationDialog_fill(entity me)
{
	entity e;
	string panelname = "notify";

	DIALOG_HUDPANEL_COMMON();

	me.TR(me);
		me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Notifications:")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_print", _("Also print notifications to the console")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_flip", _("Flip notify order")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Entry lifetime:")));
			me.TD(me, 1, 2.6, e = makeXonoticSlider(3, 15, 1, "hud_panel_notify_time"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Entry fadetime:")));
			me.TD(me, 1, 2.6, e = makeXonoticSlider(0.5, 5, 0.5, "hud_panel_notify_fadetime"));
}
void NexuizAdvancedDialog_fill(entity me)
{
	entity e;
	me.TR(me);
		me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Game settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Spawn shield:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 15, 0.5, "g_spawnshieldtime"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Game speed:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0.5, 2.0, 0.1, "slowmo"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Teamplay settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire scale:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_friendlyfire"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire penalty:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_mirrordamage"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Teams:"));
		me.TD(me, 1, 1.7, e = makeNexuizTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
			e.addValue(e, "Default", "0");
			e.addValue(e, "2 teams", "2");
			e.addValue(e, "3 teams", "3");
			e.addValue(e, "4 teams", "4");
			e.configureNexuizTextSliderValues(e);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
void XonoticMapInfoDialog_fill(entity me)
{
	entity e;
	float w, wgt;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, me.rows - 2, 3, e = makeXonoticImage(string_null, 4.0/3.0));
		me.previewImage = e;
	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
	w = me.columns - me.currentColumn;
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Title:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.colorL = SKINCOLOR_MAPLIST_TITLE;
			e.allowCut = 1;
			me.titleLabel = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Author:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.colorL = SKINCOLOR_MAPLIST_AUTHOR;
			e.allowCut = 1;
			me.authorLabel = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Features:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.featuresLabel = e;
	me.TR(me);
		me.TD(me, 1, w, e = makeXonoticTextLabel(0, "Game types:"));
	me.TR(me); wgt = (w-0.2)/5;
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "DM"));
			me.typeDeathmatchLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "TDM"));
			me.typeTDMLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "LMS"));
			me.typeLMSLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Arena"));
			me.typeArenaLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Rune"));
			me.typeRuneLabel = e;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Domination"));
			me.typeDominationLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Key Hunt"));
			me.typeKeyHuntLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTF"));
			me.typeCTFLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CA"));
			me.typeCALabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Assault"));
			me.typeAssaultLabel = e;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Onslaught"));
			me.typeOnslaughtLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Race"));
			me.typeRaceLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTS"));
			me.typeCTSLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Nexball"));
			me.typeNexballLabel = e;

	me.gotoRC(me, me.rows - 2, 0);
		me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
			e.allowCut = 1;
			me.descriptionLabel = e;

	me.gotoRC(me, me.rows - 1, 0);
		me.TDempty(me, 0.5);

		me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton("Close", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
		me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton("Play", '0 0 0'));
			me.startButton.onClick = MapList_LoadMap;
			me.startButton.onClickEntity = NULL; // filled later
}
示例#14
0
void XonoticAudioSettingsTab_fill(entity me)
{
    entity e, s, sl;

    me.TR(me);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "mastervolume");
    me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Master:"));
    me.TD(me, 1, 2, s);
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "bgmvolume");
    makeMulti(s, "snd_csqcchannel2volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Music:"));
    me.TD(me, 1, 2, s);
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_staticvolume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Ambient:"));
    makeMulti(s, "snd_entchannel2volume");
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_worldchannel0volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Info:"));
    makeMulti(s, "snd_csqcchannel0volume");
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel3volume");
    makeMulti(s, "snd_playerchannel0volume snd_playerchannel3volume snd_csqcchannel3volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Items:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel6volume");
    makeMulti(s, "snd_csqcchannel6volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Pain:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel7volume");
    makeMulti(s, "snd_entchannel7volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Player:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel4volume");
    makeMulti(s, "snd_playerchannel4volume snd_entchannel6volume snd_csqcchannel4volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Shots:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel2volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Voice:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel1volume");
    makeMulti(s, "snd_playerchannel5volume snd_entchannel1volume snd_entchannel5volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Weapons:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);

    me.gotoRC(me, 0, 3.5);
    me.setFirstColumn(me, me.currentColumn);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Frequency:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_speed"));
    e.addValue(e, "8 kHz", "8000");
    e.addValue(e, "11.025 kHz", "11025");
    e.addValue(e, "16 kHz", "16000");
    e.addValue(e, "22.05 kHz", "22050");
    e.addValue(e, "24 kHz", "24000");
    e.addValue(e, "32 kHz", "32000");
    e.addValue(e, "44.1 kHz", "44100");
    e.addValue(e, "48 kHz", "48000");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Channels:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_channels"));
    e.addValue(e, "Mono", "1");
    e.addValue(e, "Stereo", "2");
    e.addValue(e, "2.1", "3");
    e.addValue(e, "3.1", "4");
    e.addValue(e, "4.1", "5");
    e.addValue(e, "5.1", "6");
    e.addValue(e, "6.1", "7");
    e.addValue(e, "7.1", "8");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_swapstereo", "Swap Stereo"));
    setDependent(e, "snd_channels", 1.5, 0.5);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_spatialization_control", "Headphone friendly mode"));
    setDependent(e, "snd_channels", 1.5, 0.5);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Spatial voices:"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "0", "None"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "2", "Taunts"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "1", "All"));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Taunt range:"));
    setDependent(e, "cl_voice_directional", 0.5, -0.5);
    me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_voice_directional_taunt_attenuation"));
    e.addValue(e, "Very short", "3");
    e.addValue(e, "Short", "2");
    e.addValue(e, "Normal", "0.5");
    e.addValue(e, "Long", "0.25");
    e.addValue(e, "Full", "0.015625");
    e.configureXonoticTextSliderValues(e);
    setDependent(e, "cl_voice_directional", 0.5, -0.5);
    me.TR(me);
    sl = makeXonoticSlider(0.15, 1, 0.05, "cl_autotaunt");
    sl.valueDisplayMultiplier = 100;
    sl.valueDigits = 0;
    me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "Automatic taunts"));
    if(sl.value != e.savedValue)
        e.savedValue = 0.65; // default
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Frequency:"));
    me.TD(me, 1, 2, sl);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Time warning:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_sound_maptime_warning"));
    e.addValue(e, "None", "0");
    e.addValue(e, "1 minute", "1");
    e.addValue(e, "5 minutes", "2");
    e.addValue(e, "Both", "3");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_hitsound", "Hit indicator"));
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "menu_sounds", "Menu sounds"));

    me.gotoRC(me, me.rows - 1, 0);
    me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "snd_restart; sendcvar cl_hitsound; sendcvar cl_autotaunt; sendcvar cl_voice_directional; sendcvar cl_voice_directional_taunt_attenuation", COMMANDBUTTON_APPLY));
}
void XonoticEffectsSettingsTab_fill(entity me)
{
	entity e, s;
	float n;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:")));
		n = 5 + 2 * !!cvar("developer");
		if(cvar("developer"))
			me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0));
		if(cvar("developer"))
			me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0 0 0', "exec effects-ultimate.cfg", 0));

	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance"));
			e.addValue(e, ZCTX(_("DET^Lowest")), "16");
			e.addValue(e, ZCTX(_("DET^Low")), "8");
			e.addValue(e, ZCTX(_("DET^Normal")), "4");
			e.addValue(e, ZCTX(_("DET^Good")), "3");
			e.addValue(e, ZCTX(_("DET^Best")), "2");
			e.addValue(e, ZCTX(_("DET^Insane")), "1");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples"));
			e.addValue(e, ZCTX(_("AA^Disabled")), "1");
			e.addValue(e, _("2x"), "2");
			e.addValue(e, _("4x"), "4");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
		me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
			if(cvar("developer"))
				e.addValue(e, ZCTX(_("RES^Leet")), "1337");
			e.addValue(e, ZCTX(_("RES^Lowest")), "2");
			e.addValue(e, ZCTX(_("RES^Low")), "1");
			e.addValue(e, ZCTX(_("RES^Normal")), "0");
			e.addValue(e, ZCTX(_("RES^Good")), "-1");
			e.addValue(e, ZCTX(_("RES^Best")), "-2");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		{
			// detect texture compression method
			float f;
			f = updateCompression();
			switch(f)
			{
				case 0:
					break;
				case 1:
					me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
					break;
				case 2:
					me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
						makeMulti(e, "gl_texturecompression");
					break;
			}
		}
	me.TR(me);
	me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy"));
			e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
			e.addValue(e, _("2x"), "2");
			e.addValue(e, _("4x"), "4");
			e.addValue(e, _("8x"), "8");
			e.addValue(e, _("16x"), "16");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:")));
		me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality"));
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:")));
		me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Distance:")));
			setDependent(e, "cl_decals", 1, 1);
		me.TD(me, 1, 1.9, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
			setDependent(e, "cl_decals", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
	    me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Time:")));
	        setDependent(e, "cl_decals", 1, 1);
	    me.TD(me, 1, 1.9, e = makeXonoticSlider(1, 20, 1, "cl_decals_time"));
	        setDependent(e, "cl_decals", 1, 1);

	me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
	me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
	me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
		setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
	me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
		setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
			setDependent(e, "vid_gl20", 1, 1);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
			setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
			setDependent(e, "vid_gl20", 1, 1);
		me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier"));
			e.addValue(e, _("Blurred"), "0.25");
			e.addValue(e, ZCTX(_("REFL^Good")), "0.5");
			e.addValue(e, _("Sharp"), "1");
			e.configureXonoticTextSliderValues(e);
			setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
	me.TR(me);
		if(cvar("developer"))
			me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, string_null, string_null, _("No dynamic lighting")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Flash blend approximation")));
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting")));
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows")));
			setDependent(e, "r_shadow_realtime_dlight", 1, 1);
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting")));
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows")));
			setDependent(e, "r_shadow_realtime_world", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps")));
			setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
			setDependentWeird(e, someShadowCvarIsEnabled);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas")));
		me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries")));
	me.TR(me);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
			setDependent(e, "r_hdr", 0, 0);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)")));
	
	me.TR(me);
		s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
		if(s.value != e.savedValue)
			e.savedValue = 0.5; // default
		me.TD(me, 1, 2, s);
	me.TR(me);
		s = makeXonoticSlider(0.1, 1, 0.1, "r_damageblur");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Damage blur:")));
		if(s.value != e.savedValue)
			e.savedValue = 0.4; // default
		me.TD(me, 1, 2, s);
	
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
}
void NexuizPlayerSettingsTab_fill(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = -63; // negativ means encoded length in bytes
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		makeMulti(sl, "cl_bob2cycle");
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon"));
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
		// show a larger preview of the selected crosshair
		me.TDempty(me, 0.2);
		me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
		setDependent(e, "crosshair_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:"));
		me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color"));
		setDependent(e, "crosshair_color_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.3);
		me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size"));
			setDependent(e, "crosshair_dot", 1, 1);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
			setDependent(e, "crosshair_dot", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0",    "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1",    "TrueAim"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies"));
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.waypointDialog;
		me.TDempty(me, 0.5);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0'));
			e.onClick = HUDSetup_Join_Click;
			e.onClickEntity = me;
		me.TDempty(me, 0.5);
	me.TR(me);
	me.TR(me);
	#ifdef ALLOW_FORCEMODELS
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All"));
	#endif
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
			e.addValue(e, "None", "1");
			e.addValue(e, "Few", "0.75");
			e.addValue(e, "Many", "0.5");
			e.addValue(e, "Lots", "0");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "cl_gentle", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage"));

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
示例#17
0
void XonoticHUDModIconsDialog_fill(entity me)
{
	entity e;
	string panelname = "modicons";
	float i;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_modicons", "Enable panel"));
	me.TR(me);
		me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
			me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
		me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
			setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
				e.addValue(e, "Default", "");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
				e.addValue(e, "Default", "");
				for(i = 0; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
				e.configureXonoticTextSliderValues(e);
}
示例#18
0
void fillNexuizServerCreateTab(entity me)
{
	entity e, e0;
	float n;

	me.TR(me);
		n = 6;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
			e0 = e;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
			if(e.checked) e0 = NULL;
	me.TR(me);
		n = 8;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag"));
			if(e.checked) e0 = NULL;
		if(e0)
		{
			//print("NO CHECK\n");
			e0.setChecked(e0, 1);
		}
	me.TR(me);
	me.TR(me);
		me.mapListBox = makeNexuizMapList();
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 7, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 0);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.5);

	me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
	me.TR(me);
		me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
	me.TR(me);
		me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
		me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
		me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
			e.addValue(e, "Botlike", "0");
			e.addValue(e, "Beginner", "4");
			e.addValue(e, "You will win", "8");
			e.addValue(e, "You can win", "12");
			e.addValue(e, "You might win", "16");
			e.addValue(e, "Advanced", "20");
			e.addValue(e, "Expert", "24");
			e.addValue(e, "Pro", "28");
			e.addValue(e, "Assassin", "32");
			e.addValue(e, "Unhuman", "36");
			e.addValue(e, "Godlike", "40");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
			e.addValue(e, "No voting", "0");
			e.addValue(e, "2 choices", "2");
			e.addValue(e, "3 choices", "3");
			e.addValue(e, "4 choices", "4");
			e.addValue(e, "5 choices", "5");
			e.addValue(e, "6 choices", "6");
			e.addValue(e, "7 choices", "7");
			e.addValue(e, "8 choices", "8");
			e.addValue(e, "9 choices", "9");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;
		me.TR(me);
		me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;

	me.gotoRC(me, me.rows - 1, 0);
		//me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
		me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
示例#19
0
void XonoticHUDPowerupsDialog_fill(entity me)
{
	entity e;
	string panelname = "powerups";
	float i;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups", "Enable panel"));
	me.TR(me);
		me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
			me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
		me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
			setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
				e.addValue(e, "Default", "");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
			me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
				e.addValue(e, "Default", "");
				for(i = 0; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
				e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", "Enable status bar"));
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Status bar alignment:"));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", "Left"));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", "Right"));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", "Inward"));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "4", "Outward"));
			setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Icon alignment:"));
	me.TR(me);
		me.TDempty(me, 0.2);
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", "Left"));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", "Right"));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", "Inward"));
			me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "4", "Outward"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", "Flip strength and shield positions"));
}
void fillNexuizPlayerSettingsTab(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = 63;
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
		me.TD(me, 1, 1.3, e = makeNexuizCheckBox(1, "crosshair_color_override", "& crosshair colors"));
		setDependent(e, "crosshair_per_weapon", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 1);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Radar, HUD & Waypoints...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.radarDialog;
		me.TDempty(me, 0.5);
	me.TR(me);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames", COMMANDBUTTON_APPLY));
}
void XonoticAdvancedDialog_fill(entity me)
{
    entity e;
    me.TR(me);
    me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Game settings:")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "sv_spectate", _("Allow spectating")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Spawn shield:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 15, 0.5, "g_spawnshieldtime"));
    me.TR(me);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Game speed:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0.5, 2.0, 0.1, "slowmo"));
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Teamplay settings:")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire scale:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire"));
    me.TR(me);
    me.TDempty(me, 0.4);
    me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_friendlyfire_virtual", _("Virtual friendly fire (effect only)")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire penalty:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage"));
    me.TR(me);
    me.TDempty(me, 0.4);
    me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_mirrordamage_virtual", _("Virtual penalty (effect only)")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Teams:")));
    me.TD(me, 1, 1.6, e = makeXonoticTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
    e.addValue(e, "Default", "0");
    e.addValue(e, "2 teams", "2");
    e.addValue(e, "3 teams", "3");
    e.addValue(e, "4 teams", "4");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Map voting:")));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable"));
    e.addValue(e, _("No voting"), "0");
    e.addValue(e, _("2 choices"), "2");
    e.addValue(e, _("3 choices"), "3");
    e.addValue(e, _("4 choices"), "4");
    e.addValue(e, _("5 choices"), "5");
    e.addValue(e, _("6 choices"), "6");
    e.addValue(e, _("7 choices"), "7");
    e.addValue(e, _("8 choices"), "8");
    e.addValue(e, _("9 choices"), "9");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", _("Simple majority wins vcall")));

    me.gotoRC(me, me.rows - 1, 0);
    me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
    e.onClick = Dialog_Close;
    e.onClickEntity = me;
}
void XonoticServerCreateTab_fill(entity me)
{
	entity e, e0;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:")));
	me.TR(me);
		me.TD(me, 8, 3, e = makeXonoticGametypeList());
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
		//me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo
	me.TR(me);
		me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:")));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default")));
	me.TR(me);
		me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:")));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default")));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
		me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
		me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
			e.addValue(e, _("Botlike"), "0");
			e.addValue(e, _("Beginner"), "1");
			e.addValue(e, _("You will win"), "2");
			e.addValue(e, _("You can win"), "3");
			e.addValue(e, _("You might win"), "4");
			e.addValue(e, _("Advanced"), "5");
			e.addValue(e, _("Expert"), "6");
			e.addValue(e, _("Pro"), "7");
			e.addValue(e, _("Assassin"), "8");
			e.addValue(e, _("Unhuman"), "9");
			e.addValue(e, _("Godlike"), "10");
			e.configureXonoticTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;

	me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
		me.mapListBox = makeXonoticMapList();
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:")));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 4, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 3.5);
		me.TDempty(me, 0.25);
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.25);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
void fillNexuizRadarDialog(entity me)
{
	entity e, sl;
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Radar settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Position:"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));
	me.TR(me);
		me.TDempty(me, 1);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left"));
		me.TDempty(me, 1);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_teamradar_size"));
			e.addValue(e, "96x96", "96 96");
			e.addValue(e, "128x96", "128 96");
			e.addValue(e, "128x128", "128 128");
			e.addValue(e, "192x144", "192 144");
			e.addValue(e, "192x192", "192 192");
			e.addValue(e, "256x192", "256 192");
			e.addValue(e, "256x256", "256 256");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		sl = makeNexuizSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha");
		me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1, 1, sl, "Background:"));
		me.TD(me, 1, 3, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "HUD settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizCheckBoxEx(100, 110, "viewsize", "Background:"));
		me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_alpha_bg"));
			setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default red:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_r"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default green:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_g"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default blue:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_b"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Team color:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "sbar_color_bg_team"));
				setDependent(e, "viewsize", 0, 100);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Waypoint settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeNexuizCheckBox(1, "cl_hidewaypoints", "Show base waypoints"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint scale:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
 		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint alpha:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Show names:"));
		me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_shownames"));
			e.addValue(e, "Never", "0");
			e.addValue(e, "Teammates", "1");
			e.addValue(e, "All players", "2");
			e.configureNexuizTextSliderValues(e);
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}