void fillNexuizServerCreateTab(entity me) { entity e, e0; float n; me.TR(me); n = 6; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM")); e0 = e; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS")); if(e.checked) e0 = NULL; me.TR(me); n = 8; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag")); if(e.checked) e0 = NULL; if(e0) { //print("NO CHECK\n"); e0.setChecked(e0, 1); } me.TR(me); me.TR(me); me.mapListBox = makeNexuizMapList(); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:")); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 7, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 0); me.TDempty(me, 0.5); me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.5); me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:")); me.TR(me); me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:")); me.TD(me, 1, 2, me.sliderTimelimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default")); me.TR(me); me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:")); me.checkboxFraglimit = e; me.TD(me, 1, 2, me.sliderFraglimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default")); me.checkboxFraglimitMapinfo = e; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:")); me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:")); me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeNexuizTextSlider("skill")); e.addValue(e, "Botlike", "0"); e.addValue(e, "Beginner", "4"); e.addValue(e, "You will win", "8"); e.addValue(e, "You can win", "12"); e.addValue(e, "You might win", "16"); e.addValue(e, "Advanced", "20"); e.addValue(e, "Expert", "24"); e.addValue(e, "Pro", "28"); e.addValue(e, "Assassin", "32"); e.addValue(e, "Unhuman", "36"); e.addValue(e, "Godlike", "40"); e.configureNexuizTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:")); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix")); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable")); e.addValue(e, "No voting", "0"); e.addValue(e, "2 choices", "2"); e.addValue(e, "3 choices", "3"); e.addValue(e, "4 choices", "4"); e.addValue(e, "5 choices", "5"); e.addValue(e, "6 choices", "6"); e.addValue(e, "7 choices", "7"); e.addValue(e, "8 choices", "8"); e.addValue(e, "9 choices", "9"); e.configureNexuizTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall")); me.TR(me); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create")); me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); }
void XonoticServerCreateTab_fill(entity me) { entity e, e0; me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:"))); me.TR(me); me.TD(me, 8, 3, e = makeXonoticGametypeList()); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); //me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo me.TR(me); me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:"))); me.TD(me, 1, 2, me.sliderTimelimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default"))); me.TR(me); me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:"))); me.checkboxFraglimit = e; me.TD(me, 1, 2, me.sliderFraglimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default"))); me.checkboxFraglimitMapinfo = e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:"))); me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:"))); me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:"))); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeXonoticTextSlider("skill")); e.addValue(e, _("Botlike"), "0"); e.addValue(e, _("Beginner"), "1"); e.addValue(e, _("You will win"), "2"); e.addValue(e, _("You can win"), "3"); e.addValue(e, _("You might win"), "4"); e.addValue(e, _("Advanced"), "5"); e.addValue(e, _("Expert"), "6"); e.addValue(e, _("Pro"), "7"); e.addValue(e, _("Assassin"), "8"); e.addValue(e, _("Unhuman"), "9"); e.addValue(e, _("Godlike"), "10"); e.configureXonoticTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.mapListBox = makeXonoticMapList(); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:"))); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 4, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 3.5); me.TDempty(me, 0.25); me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.25); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); }