void fillNexuizServerCreateTab(entity me)
{
	entity e, e0;
	float n;

	me.TR(me);
		n = 6;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
			e0 = e;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
			if(e.checked) e0 = NULL;
	me.TR(me);
		n = 8;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag"));
			if(e.checked) e0 = NULL;
		if(e0)
		{
			//print("NO CHECK\n");
			e0.setChecked(e0, 1);
		}
	me.TR(me);
	me.TR(me);
		me.mapListBox = makeNexuizMapList();
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 7, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 0);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.5);

	me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
	me.TR(me);
		me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
	me.TR(me);
		me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
		me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
		me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
			e.addValue(e, "Botlike", "0");
			e.addValue(e, "Beginner", "4");
			e.addValue(e, "You will win", "8");
			e.addValue(e, "You can win", "12");
			e.addValue(e, "You might win", "16");
			e.addValue(e, "Advanced", "20");
			e.addValue(e, "Expert", "24");
			e.addValue(e, "Pro", "28");
			e.addValue(e, "Assassin", "32");
			e.addValue(e, "Unhuman", "36");
			e.addValue(e, "Godlike", "40");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
			e.addValue(e, "No voting", "0");
			e.addValue(e, "2 choices", "2");
			e.addValue(e, "3 choices", "3");
			e.addValue(e, "4 choices", "4");
			e.addValue(e, "5 choices", "5");
			e.addValue(e, "6 choices", "6");
			e.addValue(e, "7 choices", "7");
			e.addValue(e, "8 choices", "8");
			e.addValue(e, "9 choices", "9");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;
		me.TR(me);
		me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;

	me.gotoRC(me, me.rows - 1, 0);
		//me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
		me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
void XonoticServerCreateTab_fill(entity me)
{
	entity e, e0;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:")));
	me.TR(me);
		me.TD(me, 8, 3, e = makeXonoticGametypeList());
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
		//me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo
	me.TR(me);
		me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:")));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default")));
	me.TR(me);
		me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:")));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default")));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
		me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
		me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
			e.addValue(e, _("Botlike"), "0");
			e.addValue(e, _("Beginner"), "1");
			e.addValue(e, _("You will win"), "2");
			e.addValue(e, _("You can win"), "3");
			e.addValue(e, _("You might win"), "4");
			e.addValue(e, _("Advanced"), "5");
			e.addValue(e, _("Expert"), "6");
			e.addValue(e, _("Pro"), "7");
			e.addValue(e, _("Assassin"), "8");
			e.addValue(e, _("Unhuman"), "9");
			e.addValue(e, _("Godlike"), "10");
			e.configureXonoticTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;

	me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
		me.mapListBox = makeXonoticMapList();
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:")));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 4, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 3.5);
		me.TDempty(me, 0.25);
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.25);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}