bool DRAWSEGMENT::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    wxPoint p1, p2;
    int radius;
    float theta;
    EDA_RECT arect = aRect;
    arect.Inflate( aAccuracy );

    switch( m_Shape )
    {
    case S_CIRCLE:
        // Test if area intersects or contains the circle:
        if( aContained )
            return arect.Contains( GetBoundingBox() );
        else
            return arect.Intersects( GetBoundingBox() );
        break;

    case S_ARC:
        radius = hypot( (double)( GetEnd().x - GetStart().x ),
                        (double)( GetEnd().y - GetStart().y ) );
        theta  = std::atan2( GetEnd().y - GetStart().y , GetEnd().x - GetStart().x );

        //Approximate the arc with two lines. This should be accurate enough for selection.
        p1.x   = radius * std::cos( theta + M_PI/4 ) + GetStart().x;
        p1.y   = radius * std::sin( theta + M_PI/4 ) + GetStart().y;
        p2.x   = radius * std::cos( theta + M_PI/2 ) + GetStart().x;
        p2.y   = radius * std::sin( theta + M_PI/2 ) + GetStart().y;

        if( aContained )
            return arect.Contains( GetEnd() ) && aRect.Contains( p1 ) && aRect.Contains( p2 );
        else
            return arect.Intersects( GetEnd(), p1 ) || aRect.Intersects( p1, p2 );

        break;

    case S_SEGMENT:
        if( aContained )
            return arect.Contains( GetStart() ) && aRect.Contains( GetEnd() );
        else
            return arect.Intersects( GetStart(), GetEnd() );

        break;

    default:
        ;
    }
    return false;
}
bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT arect = aRect;
    arect.Inflate( aAccuracy );
    CRect rect = m_Poly->GetBoundingBox();
    EDA_RECT bbox;

    bbox.SetOrigin( rect.left,  rect.bottom );
    bbox.SetEnd(    rect.right, rect.top    );

    if( aContained )
         return arect.Contains( bbox );
    else    // Test for intersection between aRect and the polygon
            // For a polygon, using its bounding box has no sense here
    {
        // Fast test: if aRect is outside the polygon bounding box,
        // rectangles cannot intersect
        if( ! bbox.Intersects( arect ) )
            return false;

        // aRect is inside the polygon bounding box,
        // and can intersect the polygon: use a fine test.
        // aRect intersects the polygon if at least one aRect corner
        // is inside the polygon
        wxPoint corner = arect.GetOrigin();

        if( HitTestInsideZone( corner ) )
            return true;

        corner.x = arect.GetEnd().x;

        if( HitTestInsideZone( corner ) )
            return true;

        corner = arect.GetEnd();

        if( HitTestInsideZone( corner ) )
            return true;

        corner.x = arect.GetOrigin().x;

        if( HitTestInsideZone( corner ) )
            return true;

        // No corner inside arect, but outlines can intersect arect
        // if one of outline corners is inside arect
        int count = m_Poly->GetCornersCount();
        for( int ii =0; ii < count; ii++ )
        {
            if( arect.Contains( m_Poly->GetPos( ii ) ) )
                return true;
        }

        return false;
    }
}
Example #3
0
bool SCH_TEXT::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT bBox = GetBoundingBox();
    bBox.Inflate( aAccuracy );

    if( aContained )
        return aRect.Contains( bBox );

    return aRect.Intersects( bBox );
}
Example #4
0
bool EDA_TEXT::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
{
    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContains )
        return rect.Contains( GetTextBox( -1 ) );

    return rect.Intersects( GetTextBox( -1 ) );
}
Example #5
0
bool SCH_BUS_ENTRY_BASE::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContained )
        return rect.Contains( GetBoundingBox() );

    return rect.Intersects( GetBoundingBox() );
}
bool TRACK::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT arect = aRect;
    arect.Inflate( aAccuracy );

    if( aContained )
        /* Tracks are a special case:
         * they are considered inside the rect if one end is inside the rect */
        return arect.Contains( GetStart() ) || arect.Contains( GetEnd() );
    else
        return arect.Intersects( GetStart(), GetEnd() );
}
bool DIMENSION::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT arect = aRect;
    arect.Inflate( aAccuracy );

    EDA_RECT rect = GetBoundingBox();
    if( aAccuracy )
        rect.Inflate( aAccuracy );

    if( aContained )
        return arect.Contains( rect );

    return arect.Intersects( rect );
}
Example #8
0
bool SCH_JUNCTION::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    if( m_Flags & STRUCT_DELETED || m_Flags & SKIP_STRUCT )
        return false;

    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContained )
        return rect.Contains( GetBoundingBox() );

    return rect.Intersects( GetBoundingBox() );
}
bool VIA::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT box;
    EDA_RECT arect = aRect;
    arect.Inflate( aAccuracy );

    box.SetOrigin( GetStart() );
    box.Inflate( GetWidth() / 2 );

    if( aContained )
        return arect.Contains( box );
    else
        return arect.Intersects( box );
}
Example #10
0
bool SCH_FIELD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    // Do not hit test hidden fields.
    if( !IsVisible() || IsVoid() )
        return false;

    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContained )
        return rect.Contains( GetBoundingBox() );

    return rect.Intersects( GetBoundingBox() );
}
bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
{
    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContains )
    {
        return rect.Contains( GetBoundingBox() );
    }
    else
    {
        return rect.Intersects( GetTextBox( -1 ), GetDrawRotation() );
    }
}
Example #12
0
bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
{
    EDA_RECT arect = aRect;
    arect.Normalize();
    arect.Inflate( aAccuracy );

    wxPoint shapePos = ShapePos();

    EDA_RECT shapeRect;

    int r;

    EDA_RECT bb = GetBoundingBox();

    wxPoint endCenter;
    int radius;

    if( !arect.Intersects( bb ) )
        return false;

    // This covers total containment for all test cases
    if( arect.Contains( bb ) )
        return true;

    switch( GetShape() )
    {
    case PAD_SHAPE_CIRCLE:
        return arect.IntersectsCircle( GetPosition(), GetBoundingRadius() );
    case PAD_SHAPE_RECT:
        shapeRect.SetOrigin( shapePos );
        shapeRect.Inflate( m_Size.x / 2, m_Size.y / 2 );
        return arect.Intersects( shapeRect, m_Orient );
    case PAD_SHAPE_OVAL:

        // Circlular test if dimensions are equal
        if( m_Size.x == m_Size.y )
            return arect.IntersectsCircle( shapePos, GetBoundingRadius() );

        shapeRect.SetOrigin( shapePos );

        // Horizontal dimension is greater
        if( m_Size.x > m_Size.y )
        {
            radius = m_Size.y / 2;

            shapeRect.Inflate( m_Size.x / 2 - radius, radius );

            endCenter = wxPoint( m_Size.x / 2 - radius, 0 );
            RotatePoint( &endCenter, m_Orient );

            // Test circular ends
            if( arect.IntersectsCircle( shapePos + endCenter, radius ) ||
                arect.IntersectsCircle( shapePos - endCenter, radius ) )
            {
                return true;
            }
        }
        else
        {
            radius = m_Size.x / 2;

            shapeRect.Inflate( radius, m_Size.y / 2 - radius );

            endCenter = wxPoint( 0, m_Size.y / 2 - radius );
            RotatePoint( &endCenter, m_Orient );

            // Test circular ends
            if( arect.IntersectsCircle( shapePos + endCenter, radius ) ||
                arect.IntersectsCircle( shapePos - endCenter, radius ) )
            {
                return true;
            }
        }

        // Test rectangular portion between rounded ends
        if( arect.Intersects( shapeRect, m_Orient ) )
        {
            return true;
        }

        break;
    case PAD_SHAPE_TRAPEZOID:
        /* Trapezoid intersection tests:
         * A) Any points of rect inside trapezoid
         * B) Any points of trapezoid inside rect
         * C) Any sides of trapezoid cross rect
         */
        {

        wxPoint poly[4];
        BuildPadPolygon( poly, wxSize( 0, 0 ), 0 );

        wxPoint corners[4];

        corners[0] = wxPoint( arect.GetLeft(),  arect.GetTop() );
        corners[1] = wxPoint( arect.GetRight(), arect.GetTop() );
        corners[2] = wxPoint( arect.GetRight(), arect.GetBottom() );
        corners[3] = wxPoint( arect.GetLeft(),  arect.GetBottom() );

        for( int i=0; i<4; i++ )
        {
            RotatePoint( &poly[i], m_Orient );
            poly[i] += shapePos;
        }

        for( int ii=0; ii<4; ii++ )
        {
            if( TestPointInsidePolygon( poly, 4, corners[ii] ) )
            {
                return true;
            }

            if( arect.Contains( poly[ii] ) )
            {
                return true;
            }

            if( arect.Intersects( poly[ii], poly[(ii+1) % 4] ) )
            {
                return true;
            }
        }

        return false;

        }
    case PAD_SHAPE_ROUNDRECT:
        /* RoundRect intersection can be broken up into simple tests:
         * a) Test intersection of horizontal rect
         * b) Test intersection of vertical rect
         * c) Test intersection of each corner
         */


        r = GetRoundRectCornerRadius();

        /* Test A - intersection of horizontal rect */
        shapeRect.SetSize( 0, 0 );
        shapeRect.SetOrigin( shapePos );
        shapeRect.Inflate( m_Size.x / 2, m_Size.y / 2 - r );

        // Short-circuit test for zero width or height
        if( shapeRect.GetWidth() > 0 && shapeRect.GetHeight() > 0 &&
            arect.Intersects( shapeRect, m_Orient ) )
        {
            return true;
        }

        /* Test B - intersection of vertical rect */
        shapeRect.SetSize( 0, 0 );
        shapeRect.SetOrigin( shapePos );
        shapeRect.Inflate( m_Size.x / 2 - r, m_Size.y / 2 );

        // Short-circuit test for zero width or height
        if( shapeRect.GetWidth() > 0 && shapeRect.GetHeight() > 0 &&
            arect.Intersects( shapeRect, m_Orient ) )
        {
            return true;
        }

        /* Test C - intersection of each corner */

        endCenter = wxPoint( m_Size.x / 2 - r, m_Size.y / 2 - r );
        RotatePoint( &endCenter, m_Orient );

        if( arect.IntersectsCircle( shapePos + endCenter, r ) ||
            arect.IntersectsCircle( shapePos - endCenter, r ) )
        {
            return true;
        }

        endCenter = wxPoint( m_Size.x / 2 - r, -m_Size.y / 2 + r );
        RotatePoint( &endCenter, m_Orient );

        if( arect.IntersectsCircle( shapePos + endCenter, r ) ||
            arect.IntersectsCircle( shapePos - endCenter, r ) )
        {
            return true;
        }

        break;
    default:
        break;
    }

    return false;
}
Example #13
0
bool LIB_TEXT::Inside( EDA_RECT& rect ) const
{
    return rect.Intersects( GetBoundingBox() );
}