// Create a new game object GameObject* gameObject = new GameObject(); // Add a new transform component to the game object Transform* transform = gameObject->AddComponent();
// Create a new game object GameObject* gameObject = new GameObject(); // Add a new renderer component to the game object Mesh* mesh = ... Material* material = ... Renderer* renderer = gameObject->AddComponentIn this example, a renderer component is added to a game object. The mesh and material components are created separately and then passed into the renderer using methods provided by the Renderer class. Package/library: This code example is likely part of a larger game engine or framework that includes support for creating meshes, materials, and renderers.(); renderer->SetMesh(mesh); renderer->SetMaterial(material);