GameObject car; uint32_t carGUIDLow = car.GetGUIDLow();
GameObject enemy; uint32_t enemyGUIDLow = enemy.GetGUIDLow();In this example, we create a game object called "enemy" and then use the GetGUIDLow method to retrieve the lower part of its GUID. Package library: This method is part of the game engine library and may vary depending on the game engine being used. For example, Unity uses a different implementation of GetGUIDLow compared to Unreal Engine.