GameObject gameObject = GameObject.CreateFromProto(protoGameobject);
UObject* newObject = StaticConstructObject(UClass, nullptr, RF_Transient, protoData);Both examples use the function to create and instantiate a game object from a protobuf schema definition. The first example is in Unity3D, and the second in Unreal Engine 4. The package library for the GameObject CreateFromProto function can vary depending on the game engine or framework being used. In Unity3D, it is part of the UnityEngine library, while in Unreal Engine 4, it is part of the CoreUObject library.