GameObject gameObject; int guid = gameObject.GetGUID();
GameObject* gameObject = new GameObject(); int guid = gameObject->GetGUID();In this example, a new game object is created using a pointer. Then, the GetGUID() method is called to get its unique identifier. The identifier is stored in the guid variable. Package Library: The package library for this method is likely to be the game engine library used in the game development project. It could be a third-party game engine like Unity, Unreal Engine, or a custom-built game engine specific to the game development project.