void CBaseMonster::net_Import(NET_Packet& P) { R_ASSERT (Remote()); net_update N; u8 flags; float health; P.r_float (health); SetfHealth (health); P.r_u32 (N.dwTimeStamp); P.r_u8 (flags); P.r_vec3 (N.p_pos); P.r_float /*r_angle8*/ (N.o_model); P.r_float /*r_angle8*/ (N.o_torso.yaw); P.r_float /*r_angle8*/ (N.o_torso.pitch); P.r_float /*r_angle8*/ (N.o_torso.roll ); id_Team = P.r_u8(); id_Squad = P.r_u8(); id_Group = P.r_u8(); GameGraph::_GRAPH_ID l_game_vertex_id = ai_location().game_vertex_id(); P.r (&l_game_vertex_id, sizeof(l_game_vertex_id)); P.r (&l_game_vertex_id, sizeof(l_game_vertex_id)); if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp)) { NET.push_back (N); NET_WasInterpolating = TRUE; } // P.r (&m_fGoingSpeed, sizeof(m_fGoingSpeed)); // P.r (&m_fGoingSpeed, sizeof(m_fGoingSpeed)); float f1 = 0; if (ai().game_graph().valid_vertex_id(l_game_vertex_id)) { f1 = Position().distance_to (ai().game_graph().vertex(l_game_vertex_id)->level_point()); P.r (&f1, sizeof(f1)); f1 = Position().distance_to (ai().game_graph().vertex(l_game_vertex_id)->level_point()); P.r (&f1, sizeof(f1)); } else { P.r (&f1, sizeof(f1)); P.r (&f1, sizeof(f1)); } setVisible (TRUE); setEnabled (TRUE); }
void game_cl_Deathmatch::net_import_state (NET_Packet& P) { inherited::net_import_state (P); m_s32FragLimit = P.r_s32(); m_s32TimeLimit = P.r_s32() * 60000; m_u32ForceRespawn = P.r_u32() * 1000; m_cl_dwWarmUp_Time = P.r_u32(); m_bDamageBlockIndicators = !!P.r_u8(); // Teams u16 t_count; P.r_u16 (t_count); teams.clear (); for (u16 t_it=0; t_it<t_count; ++t_it) { game_TeamState ts; P.r (&ts,sizeof(game_TeamState)); teams.push_back (ts); }; switch (Phase()) { case GAME_PHASE_PLAYER_SCORES: { P.r_stringZ(WinnerName); bool NeedSndMessage = (xr_strlen(WinnerName) != 0); if (NeedSndMessage && local_player && !xr_strcmp(WinnerName, local_player->getName())) { PlaySndMessage(ID_YOU_WON); } }break; } }
void CAI_Stalker::net_Import (NET_Packet& P) { R_ASSERT (Remote()); net_update N; u8 flags; P.r_float (); set_money ( P.r_u32(), false ); float health; P.r_float (health); SetfHealth (health); // fEntityHealth = health; P.r_u32 (N.dwTimeStamp); P.r_u8 (flags); P.r_vec3 (N.p_pos); P.r_float /*r_angle8*/ (N.o_model); P.r_float /*r_angle8*/ (N.o_torso.yaw); P.r_float /*r_angle8*/ (N.o_torso.pitch); P.r_float /*r_angle8*/ (N.o_torso.roll ); id_Team = P.r_u8(); id_Squad = P.r_u8(); id_Group = P.r_u8(); GameGraph::_GRAPH_ID graph_vertex_id = movement().game_dest_vertex_id(); P.r (&graph_vertex_id, sizeof(GameGraph::_GRAPH_ID)); graph_vertex_id = ai_location().game_vertex_id(); P.r (&graph_vertex_id, sizeof(GameGraph::_GRAPH_ID)); if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp)) { NET.push_back (N); NET_WasInterpolating = TRUE; } P.r_float (); P.r_float (); P.r_stringZ (m_sStartDialog); setVisible (TRUE); setEnabled (TRUE); }
void CSE_ALifeItemPDA::STATE_Read (NET_Packet &tNetPacket, u16 size) { inherited::STATE_Read (tNetPacket,size); if (m_wVersion > 58) tNetPacket.r (&m_original_owner,sizeof(m_original_owner)); if (m_wVersion > 89) if ( (m_wVersion > 89)&&(m_wVersion < 98) ) { int tmp,tmp2; tNetPacket.r (&tmp, sizeof(int)); tNetPacket.r (&tmp2, sizeof(int)); m_info_portion = NULL; m_specific_character = NULL; }else{ tNetPacket.r_stringZ (m_specific_character); tNetPacket.r_stringZ (m_info_portion); } }
void CSE_Abstract::load (NET_Packet &tNetPacket) { CPureServerObject::load (tNetPacket); u16 client_data_size = (m_wVersion > 93) ? tNetPacket.r_u16() : tNetPacket.r_u8(); //не может быть больше 256 байт if (client_data_size > 0) { #ifdef DEBUG // Msg ("SERVER:loading:load:%d bytes:%d:%s",client_data_size,ID,s_name_replace ? s_name_replace : ""); #endif // DEBUG client_data.resize (client_data_size); tNetPacket.r (&*client_data.begin(),client_data_size); } else { #ifdef DEBUG if (!client_data.empty()) Msg ("CSE_Abstract::load: client_data is cleared for [%d][%s]",ID,name_replace()); #endif // DEBUG client_data.clear (); } }
void message_filter::check_new_data (NET_Packet & packet) { u32 tmp_old_pos = packet.r_tell(); msg_type_subtype_t packet_mtype; packet_mtype.import (packet); if (packet_mtype.msg_type == M_EVENT_PACK) { NET_Packet tmp_packet; while (!packet.r_eof()) { tmp_packet.B.count = packet.r_u8(); packet.r (tmp_packet.B.data, tmp_packet.B.count); packet_mtype.import(tmp_packet); R_ASSERT2(packet_mtype.msg_type != M_EVENT_PACK, "M_EVENT_PACK in M_EVENT_PACK"); dbg_print_msg (tmp_packet, packet_mtype); filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype); if (tmp_iter != m_filters.end()) { tmp_iter->second(packet_mtype.msg_type, packet_mtype.msg_subtype, tmp_packet); } } } else { dbg_print_msg (packet, packet_mtype); filters_map_t::iterator tmp_iter = m_filters.find(packet_mtype); if (tmp_iter != m_filters.end()) { tmp_iter->second(packet_mtype.msg_type, packet_mtype.msg_subtype, packet); } } packet.r_seek (tmp_old_pos); }
void xrServer::OnSecureMessage(NET_Packet & P, xrClientData* xrClSender) { #ifdef DEBUG char dbg_tmp_buff[33]; ZeroMemory (dbg_tmp_buff, sizeof(dbg_tmp_buff)); xr_strcpy (dbg_tmp_buff, "xray crypt check"); u32 dbg_encrypt_checksum = secure_messaging::encrypt(dbg_tmp_buff, sizeof(dbg_tmp_buff), xrClSender->m_secret_key); u32 dbg_decrypt_checksum = secure_messaging::decrypt(dbg_tmp_buff, sizeof(dbg_tmp_buff), xrClSender->m_secret_key); VERIFY(dbg_encrypt_checksum == dbg_decrypt_checksum); #endif NET_Packet dec_packet; dec_packet.B.count = P.B.count - sizeof(u16) - sizeof(u32); // - r_begin - crypt_check_sum P.r (dec_packet.B.data, dec_packet.B.count); u32 checksum = secure_messaging::decrypt(dec_packet.B.data, dec_packet.B.count, xrClSender->m_secret_key); u32 real_checksum = 0; P.r_u32 (real_checksum); VERIFY2 (checksum == real_checksum, "caught cheater"); if (checksum != real_checksum) return; // WARNING!: do not add any log messages - security treat! OnMessage (dec_packet, xrClSender->ID); }
void CAI_Rat::net_Import(NET_Packet& P) { R_ASSERT (Remote()); net_update N; u8 flags; float health; P.r_float (health); SetfHealth (health); P.r_u32 (N.dwTimeStamp); P.r_u8 (flags); P.r_vec3 (N.p_pos); P.r_angle8 (N.o_model); P.r_angle8 (N.o_torso.yaw); P.r_angle8 (N.o_torso.pitch); P.r_angle8 (N.o_torso.roll ); id_Team = P.r_u8(); id_Squad = P.r_u8(); id_Group = P.r_u8(); GameGraph::_GRAPH_ID t; P.r (&t, sizeof(t)); P.r (&t, sizeof(t)); ai_location().game_vertex (t); if (NET.empty() || (NET.back().dwTimeStamp<N.dwTimeStamp)) { NET.push_back (N); NET_WasInterpolating = TRUE; } setVisible (TRUE); setEnabled (TRUE); CEatableItem::net_Import(P); }
BOOL CSE_Abstract::Spawn_Read (NET_Packet &tNetPacket) { u16 dummy16; // generic tNetPacket.r_begin (dummy16); R_ASSERT (M_SPAWN==dummy16); tNetPacket.r_stringZ (s_name ); string256 temp; tNetPacket.r_stringZ (temp); set_name_replace (temp); tNetPacket.r_u8 (s_gameid ); tNetPacket.r_u8 (s_RP ); tNetPacket.r_vec3 (o_Position ); tNetPacket.r_vec3 (o_Angle ); tNetPacket.r_u16 (RespawnTime ); tNetPacket.r_u16 (ID ); tNetPacket.r_u16 (ID_Parent ); tNetPacket.r_u16 (ID_Phantom ); tNetPacket.r_u16 (s_flags.flags ); // dangerous!!!!!!!!! if (s_flags.is(M_SPAWN_VERSION)) tNetPacket.r_u16 (m_wVersion); if (0==m_wVersion) { tNetPacket.r_pos -= sizeof(u16); m_wVersion = 0; return FALSE; } if (m_wVersion > 69) m_script_version = tNetPacket.r_u16(); // read specific data //client object custom data serialization LOAD if (m_wVersion > 70) { u16 client_data_size = (m_wVersion > 93) ? tNetPacket.r_u16() : tNetPacket.r_u8(); //не может быть больше 256 байт if (client_data_size > 0) { // Msg ("SERVER:loading:load:%d bytes:%d:%s",client_data_size,ID,s_name_replace ? s_name_replace : ""); client_data.resize (client_data_size); tNetPacket.r (&*client_data.begin(),client_data_size); } else client_data.clear (); } else client_data.clear (); if (m_wVersion > 79) tNetPacket.r (&m_tSpawnID, sizeof(m_tSpawnID)); if (m_wVersion < 112) { if (m_wVersion > 82) tNetPacket.r_float ();//m_spawn_probability); if (m_wVersion > 83) { tNetPacket.r_u32 ();//m_spawn_flags.assign(tNetPacket.r_u32()); xr_string temp; tNetPacket.r_stringZ (temp);//tNetPacket.r_stringZ(m_spawn_control); tNetPacket.r_u32 ();//m_max_spawn_count); // this stuff we do not need even in case of uncomment tNetPacket.r_u32 ();//m_spawn_count); tNetPacket.r_u64 ();//m_last_spawn_time); } if (m_wVersion > 84) { tNetPacket.r_u64 ();//m_min_spawn_interval); tNetPacket.r_u64 ();//m_max_spawn_interval); } } u16 size; tNetPacket.r_u16 (size); // size R_ASSERT3 ((m_tClassID == CLSID_SPECTATOR) || (size > sizeof(size)),"cannot read object, which is not successfully saved :(",name_replace()); STATE_Read (tNetPacket,size); return TRUE; }
void CLevel::ClientReceive() { Demo_StartFrame(); Demo_Update(); m_dwRPC = 0; m_dwRPS = 0; for (NET_Packet* P = net_msg_Retreive(); P; P=net_msg_Retreive()) { //----------------------------------------------------- m_dwRPC++; m_dwRPS += P->B.count; //----------------------------------------------------- u16 m_type; u16 ID; P->r_begin (m_type); switch (m_type) { case M_MAP_SYNC: { shared_str map_name; P->r_stringZ(map_name); shared_str _name = net_Hosts.size() ? net_Hosts.front().dpSessionName:""; if(_name.size() && _name!=map_name && OnClient()) { Msg("!!! map sync failed. current is[%s] server is[%s]",m_name.c_str(), map_name.c_str()); Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",m_caServerOptions.size() ? size_t( xr_strdup(*m_caServerOptions)) : 0, m_caClientOptions.size() ? size_t(xr_strdup(*m_caClientOptions)) : 0); } }break; case M_SPAWN: { if (!m_bGameConfigStarted || !bReady) { Msg ("Unconventional M_SPAWN received : cgf[%s] | bReady[%s]", (m_bGameConfigStarted) ? "true" : "false", (bReady) ? "true" : "false"); break; } /*/ cl_Process_Spawn(*P); /*/ game_events->insert (*P); if (g_bDebugEvents) ProcessGameEvents(); //*/ } break; case M_EVENT: game_events->insert (*P); if (g_bDebugEvents) ProcessGameEvents(); break; case M_EVENT_PACK: NET_Packet tmpP; while (!P->r_eof()) { tmpP.B.count = P->r_u8(); P->r(&tmpP.B.data, tmpP.B.count); tmpP.timeReceive = P->timeReceive; game_events->insert (tmpP); if (g_bDebugEvents) ProcessGameEvents(); }; break; case M_UPDATE: { game->net_import_update (*P); //------------------------------------------- if (OnServer()) break; //------------------------------------------- }; // ни в коем случае нельзя здесь ставить break, т.к. в случае если все объекты не влазят в пакет M_UPDATE, // они досылаются через M_UPDATE_OBJECTS case M_UPDATE_OBJECTS: { Objects.net_Import (P); if (OnClient()) UpdateDeltaUpd(timeServer()); IClientStatistic pStat = Level().GetStatistic(); u32 dTime = 0; if ((Level().timeServer() + pStat.getPing()) < P->timeReceive) { dTime = pStat.getPing(); } else dTime = Level().timeServer() - P->timeReceive + pStat.getPing(); u32 NumSteps = ph_world->CalcNumSteps(dTime); SetNumCrSteps(NumSteps); }break; // case M_UPDATE_OBJECTS: // { // Objects.net_Import (P); // }break; //----------- for E3 ----------------------------- case M_CL_UPDATE: { if (OnClient()) break; P->r_u16 (ID); u32 Ping = P->r_u32(); CGameObject* O = smart_cast<CGameObject*>(Objects.net_Find (ID)); if (0 == O) break; O->net_Import(*P); //--------------------------------------------------- UpdateDeltaUpd(timeServer()); if (pObjects4CrPr.empty() && pActors4CrPr.empty()) break; if (O->CLS_ID != CLSID_OBJECT_ACTOR) break; u32 dTime = 0; if ((Level().timeServer() + Ping) < P->timeReceive) { #ifdef DEBUG // Msg("! TimeServer[%d] < TimeReceive[%d]", Level().timeServer(), P->timeReceive); #endif dTime = Ping; } else dTime = Level().timeServer() - P->timeReceive + Ping; u32 NumSteps = ph_world->CalcNumSteps(dTime); SetNumCrSteps(NumSteps); O->CrPr_SetActivationStep(u32(ph_world->m_steps_num) - NumSteps); AddActor_To_Actors4CrPr(O); }break; case M_MOVE_PLAYERS: { u8 Count = P->r_u8(); for (u8 i=0; i<Count; i++) { u16 ID = P->r_u16(); Fvector NewPos, NewDir; P->r_vec3(NewPos); P->r_vec3(NewDir); CActor* OActor = smart_cast<CActor*>(Objects.net_Find (ID)); if (0 == OActor) break; OActor->MoveActor(NewPos, NewDir); }; NET_Packet PRespond; PRespond.w_begin(M_MOVE_PLAYERS_RESPOND); Send(PRespond, net_flags(TRUE, TRUE)); }break; //------------------------------------------------ case M_CL_INPUT: { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_ImportInput(*P); }break; //--------------------------------------------------- case M_SV_CONFIG_NEW_CLIENT: InitializeClientGame(*P); break; case M_SV_CONFIG_GAME: game->net_import_state (*P); break; case M_SV_CONFIG_FINISHED: game_configured = TRUE; Msg("- Game configuring : Finished "); break; case M_MIGRATE_DEACTIVATE: // TO: Changing server, just deactivate { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_MigrateInactive (*P); if (bDebug) Log("! MIGRATE_DEACTIVATE",*O->cName()); } break; case M_MIGRATE_ACTIVATE: // TO: Changing server, full state { P->r_u16 (ID); CObject* O = Objects.net_Find (ID); if (0 == O) break; O->net_MigrateActive (*P); if (bDebug) Log("! MIGRATE_ACTIVATE",*O->cName()); } break; case M_CHAT: { char buffer[256]; P->r_stringZ(buffer); Msg ("- %s",buffer); } break; case M_GAMEMESSAGE: { if (!game) break; Game().OnGameMessage(*P); }break; case M_RELOAD_GAME: case M_LOAD_GAME: case M_CHANGE_LEVEL: { if(m_type==M_LOAD_GAME) { string256 saved_name; P->r_stringZ (saved_name); if(xr_strlen(saved_name) && ai().get_alife()) { CSavedGameWrapper wrapper(saved_name); if (wrapper.level_id() == ai().level_graph().level_id()) { Engine.Event.Defer ("Game:QuickLoad", size_t(xr_strdup(saved_name)), 0); break; } } } Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",size_t(xr_strdup(*m_caServerOptions)),size_t(xr_strdup(*m_caClientOptions))); }break; case M_SAVE_GAME: { ClientSave (); }break; case M_GAMESPY_CDKEY_VALIDATION_CHALLENGE: { OnGameSpyChallenge(P); }break; case M_AUTH_CHALLENGE: { OnBuildVersionChallenge(); }break; case M_CLIENT_CONNECT_RESULT: { OnConnectResult(P); }break; case M_CHAT_MESSAGE: { if (!game) break; Game().OnChatMessage(P); }break; case M_CLIENT_WARN: { if (!game) break; Game().OnWarnMessage(P); }break; case M_REMOTE_CONTROL_AUTH: case M_REMOTE_CONTROL_CMD: { Game().OnRadminMessage(m_type, P); }break; case M_CHANGE_LEVEL_GAME: { Msg("- M_CHANGE_LEVEL_GAME Received"); if (OnClient()) { Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",m_caServerOptions.size() ? size_t( xr_strdup(*m_caServerOptions)) : 0,m_caClientOptions.size() ? size_t(xr_strdup(*m_caClientOptions)) : 0); } else { const char* m_SO = m_caServerOptions.c_str(); // const char* m_CO = m_caClientOptions.c_str(); m_SO = strchr(m_SO, '/'); if (m_SO) m_SO++; m_SO = strchr(m_SO, '/'); string128 LevelName = ""; string128 GameType = ""; P->r_stringZ(LevelName); P->r_stringZ(GameType); string4096 NewServerOptions = ""; sprintf_s(NewServerOptions, "%s/%s", LevelName, GameType); if (m_SO) strcat(NewServerOptions, m_SO); m_caServerOptions = NewServerOptions; Engine.Event.Defer ("KERNEL:disconnect"); Engine.Event.Defer ("KERNEL:start",size_t(xr_strdup(*m_caServerOptions)),size_t(xr_strdup(*m_caClientOptions))); }; }break; case M_CHANGE_SELF_NAME: { net_OnChangeSelfName(P); }break; case M_BULLET_CHECK_RESPOND: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->On_Check_Respond(P); }break; case M_STATISTIC_UPDATE: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->OnUpdateRequest(P); }break; case M_STATISTIC_UPDATE_RESPOND: { if (!game) break; if (GameID() != GAME_SINGLE) Game().m_WeaponUsageStatistic->OnUpdateRespond(P); }break; case M_BATTLEYE: { #ifdef BATTLEYE battleye_system.ReadPacketClient( P ); #endif // BATTLEYE }break; } net_msg_Release(); } // if (!g_bDebugEvents) ProcessGameSpawns(); }
bool CALifeUpdateManager::change_level (NET_Packet &net_packet) { if (m_changing_level) return (false); // prepare_objects_for_save (); // we couldn't use prepare_objects_for_save since we need // get updates from client // then change actor server entity // then call client net_Save // then restore actor server entity Level().ClientSend (); m_changing_level = true; GameGraph::_GRAPH_ID safe_graph_vertex_id = graph().actor()->m_tGraphID; u32 safe_level_vertex_id = graph().actor()->m_tNodeID; Fvector safe_position = graph().actor()->o_Position; Fvector safe_angles = graph().actor()->o_Angle; SRotation safe_torso = graph().actor()->o_torso; GameGraph::_GRAPH_ID holder_safe_graph_vertex_id = GameGraph::_GRAPH_ID(-1); u32 holder_safe_level_vertex_id = u32(-1); Fvector holder_safe_position = Fvector().set(flt_max,flt_max,flt_max); Fvector holder_safe_angles = Fvector().set(flt_max,flt_max,flt_max); CSE_ALifeObject *holder = 0; net_packet.r (&graph().actor()->m_tGraphID,sizeof(graph().actor()->m_tGraphID)); net_packet.r (&graph().actor()->m_tNodeID,sizeof(graph().actor()->m_tNodeID)); net_packet.r_vec3 (graph().actor()->o_Position); net_packet.r_vec3 (graph().actor()->o_Angle); Level().ClientSave (); graph().actor()->o_torso.yaw = graph().actor()->o_Angle.y; graph().actor()->o_torso.pitch = graph().actor()->o_Angle.x; graph().actor()->o_torso.roll = 0.f; if (graph().actor()->m_holderID != 0xffff) { holder = objects().object(graph().actor()->m_holderID); holder_safe_graph_vertex_id = holder->m_tGraphID; holder_safe_level_vertex_id = holder->m_tNodeID; holder_safe_position = holder->o_Position; holder_safe_angles = holder->o_Angle; holder->m_tGraphID = graph().actor()->m_tGraphID; holder->m_tNodeID = graph().actor()->m_tNodeID; holder->o_Position = graph().actor()->o_Position; holder->o_Angle = graph().actor()->o_Angle; } string256 autoave_name; strconcat (sizeof(autoave_name),autoave_name,Core.UserName,"_","autosave"); LPCSTR temp0 = strstr(**m_server_command_line,"/"); VERIFY (temp0); string256 temp; *m_server_command_line = strconcat(sizeof(temp),temp,autoave_name,temp0); save (autoave_name); graph().actor()->m_tGraphID = safe_graph_vertex_id; graph().actor()->m_tNodeID = safe_level_vertex_id; graph().actor()->o_Position = safe_position; graph().actor()->o_Angle = safe_angles; graph().actor()->o_torso = safe_torso; if (graph().actor()->m_holderID != 0xffff) { VERIFY (holder); holder->m_tGraphID = holder_safe_graph_vertex_id; holder->m_tNodeID = holder_safe_level_vertex_id; holder->o_Position = holder_safe_position; holder->o_Angle = holder_safe_angles; } return (true); }
u32 xrServer::OnMessage (NET_Packet& P, ClientID sender) // Non-Zero means broadcasting with "flags" as returned { if (g_pGameLevel && Level().IsDemoSave()) Level().Demo_StoreServerData(P.B.data, P.B.count); u16 type; P.r_begin (type); csPlayers.Enter (); VERIFY (verify_entities()); xrClientData* CL = ID_to_client(sender); switch (type) { case M_UPDATE: { Process_update (P,sender); // No broadcast VERIFY (verify_entities()); }break; case M_SPAWN: { // R_ASSERT(CL->flags.bLocal); if (CL->flags.bLocal) Process_spawn (P,sender); VERIFY (verify_entities()); }break; case M_EVENT: { Process_event (P,sender); VERIFY (verify_entities()); }break; case M_EVENT_PACK: { NET_Packet tmpP; while (!P.r_eof()) { tmpP.B.count = P.r_u8(); P.r (&tmpP.B.data, tmpP.B.count); OnMessage (tmpP, sender); }; }break; case M_CL_UPDATE: { xrClientData* CL = ID_to_client (sender); if (!CL) break; CL->net_Ready = TRUE; if (!CL->net_PassUpdates) break; //------------------------------------------------------------------- u32 ClientPing = CL->stats.getPing(); P.w_seek(P.r_tell()+2, &ClientPing, 4); //------------------------------------------------------------------- if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); VERIFY (verify_entities()); }break; case M_MOVE_PLAYERS_RESPOND: { xrClientData* CL = ID_to_client (sender); if (!CL) break; CL->net_Ready = TRUE; CL->net_PassUpdates = TRUE; }break; //------------------------------------------------------------------- case M_CL_PING_CHALLENGE: { P.r_u32(); u32 id = sender.value(); P.w_seek( P.r_tell(), &(id), 4); if (SV_Client) SendTo (SV_Client->ID, P, net_flags(FALSE)); }break; case M_CL_PING_CHALLENGE_RESPOND: { P.r_u32(); u32 id = P.r_u32(); ClientID clientID; clientID.set(id); u32 clLastPing = P.r_u32(); xrClientData* pCL = ID_to_client(clientID); pCL->ps->Rping = u16(clLastPing); SendTo (clientID, P, net_flags(FALSE)); }break; //------------------------------------------------------------------- case M_CL_INPUT: { xrClientData* CL = ID_to_client (sender); if (CL) CL->net_Ready = TRUE; if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); VERIFY (verify_entities()); }break; case M_GAMEMESSAGE: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_CLIENTREADY: { xrClientData* CL = ID_to_client(sender); if (CL) { CL->net_Ready = TRUE; CL->ps->DeathTime = Device.dwTimeGlobal; game->OnPlayerConnectFinished(sender); }; game->signal_Syncronize (); VERIFY (verify_entities()); }break; case M_SWITCH_DISTANCE: { game->switch_distance (P,sender); VERIFY (verify_entities()); }break; case M_CHANGE_LEVEL: { if (game->change_level(P,sender)){ ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); } VERIFY (verify_entities()); }break; case M_SAVE_GAME: { game->save_game (P,sender); VERIFY (verify_entities()); }break; case M_LOAD_GAME: { game->load_game (P,sender); ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_RELOAD_GAME: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); VERIFY (verify_entities()); }break; case M_SAVE_PACKET: { Process_save (P,sender); VERIFY (verify_entities()); }break; case M_CLIENT_REQUEST_CONNECTION_DATA: { xrClientData* CL = ID_to_client (sender); OnCL_Connected (CL); }break; case M_CHAT_MESSAGE: { xrClientData *l_pC = ID_to_client(sender); OnChatMessage (&P, l_pC); }break; case M_CHANGE_LEVEL_GAME: { ClientID CID; CID.set (0xffffffff); SendBroadcast (CID,P,net_flags(TRUE,TRUE)); }break; case M_CL_AUTH: { game->AddDelayedEvent (P,GAME_EVENT_PLAYER_AUTH, 0, sender); }break; case M_PAUSE_GAME: { ClientID clientID;clientID.setBroadcast(); SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); }break; case M_STATISTIC_UPDATE: { ClientID clientID;clientID.setBroadcast(); if (SV_Client) SendBroadcast (SV_Client->ID,P,net_flags(TRUE,TRUE)); else SendBroadcast (clientID,P,net_flags(TRUE,TRUE)); }break; case M_STATISTIC_UPDATE_RESPOND: { if (SV_Client) SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); }break; case M_PLAYER_FIRE: { if (game) game->OnPlayerFire(sender, P); }break; } VERIFY (verify_entities()); csPlayers.Leave (); return IPureServer::OnMessage(P, sender); }