Example #1
0
void	game_PlayerState::net_Import(NET_Packet& P)
{
	BOOL	bFullUpdate = !!P.r_u8();

	if (bFullUpdate)
		P.r_stringZ		(name);


	P.r_u8			(	team			);
	
	P.r_s16			(	m_iRivalKills	);
	P.r_s16			(	m_iSelfKills	);
	P.r_s16			(	m_iTeamKills	);
	P.r_s16			(	m_iDeaths		);

	P.r_s32			(	money_for_round	);
	P.r_float_q8	(	experience_D, -1.0f, 2.0f);
	P.r_u8			(	rank		);
	P.r_u8			(	af_count	);
	P.r_u16			(	flags__	);
	P.r_u16			(	ping	);

	P.r_u16			(	GameID	);
	P.r_s8			(	skin	);
	P.r_u8			(	m_bCurrentVoteAgreed	);

	DeathTime = P.r_u32();
};
void game_sv_TeamDeathmatch::OnPlayerSelectTeam		(NET_Packet& P, ClientID sender)
{
    xrClientData *l_pC = m_server->ID_to_client(sender);
    s16 l_team;
    P.r_s16(l_team);
    OnPlayerChangeTeam(l_pC->ID, l_team);
    //-------------------------------------------------
};
void				game_cl_TeamDeathmatch::OnGameMenuRespond_ChangeTeam	(NET_Packet& P)
{
	s16 OldTeam = local_player->team;
	local_player->team = u8(P.r_s16() & 0x00ff);
	if (OldTeam != local_player->team)
		OnTeamChanged();

	SetCurrentSkinMenu();
	if (pCurSkinMenu)
	{
		pCurSkinMenu->SetCurSkin(local_player->skin);
		if (CanCallSkinMenu())
			StartStopMenu(pCurSkinMenu, true);
	}
};