void cSkills::Snooping( P_PLAYER player, P_ITEM container ) { cUOSocket* socket = player->socket(); if ( !socket ) return; P_CHAR pc_owner = container->getOutmostChar(); P_PLAYER pp_owner = dynamic_cast<P_PLAYER>( pc_owner ); if ( pp_owner && pp_owner->isGMorCounselor() ) { pp_owner->message( tr( "%1 is trying to snoop in your pack" ).arg( player->name() ) ); socket->sysMessage( tr( "You can't peek into that container or you'll be jailed." ) ); return; } else if ( player->checkSkill( SNOOPING, 0, 1000 ) ) { socket->sendContainer( container ); socket->sysMessage( tr( "You successfully peek into that container." ) ); } else { socket->sysMessage( tr( "You failed to peek into that container." ) ); if ( !pp_owner ) // is NPC ? pc_owner->talk( tr( "Art thou attempting to disturb my privacy?" ) ); else pp_owner->message( tr( "You notice %1 trying to peek into your pack!" ).arg( player->name() ) ); } // SetTimerSec(player->objectdelay(), Config::instance()->objectDelay()+Config::instance()->snoopdelay()); player->setObjectDelay( Server::instance()->time() + ( Config::instance()->objectDelay() + Config::instance()->snoopdelay() ) * MY_CLOCKS_PER_SEC ); }
void cDragItems::dropOnItem( cUOSocket *socket, P_ITEM pItem, P_ITEM pCont, const Coord_cl &dropPos ) { P_PLAYER pChar = socket->player(); if( pItem->isMulti() ) { socket->sysMessage( tr( "You cannot put houses in containers" ) ); cUOTxBounceItem bounce; bounce.setReason( BR_NO_REASON ); socket->send( &bounce ); Items->DeleItem( pItem ); return; } if( pItem->onDropOnItem( pCont ) ) { if( socket->dragging() ) socket->bounceItem( socket->dragging(), BR_NO_REASON ); return; } else if( pCont->onDropOnItem( pItem ) ) { if( socket->dragging() ) socket->bounceItem( socket->dragging(), BR_NO_REASON ); return; } // If the target belongs to another character // It needs to be our vendor or else it's denied P_CHAR packOwner = pCont->getOutmostChar(); if( ( packOwner ) && ( packOwner != pChar ) && !pChar->isGM() ) { // For each item someone puts into there // He needs to do a snoop-check if( pChar->maySnoop() ) { if( !pChar->checkSkill( SNOOPING, 0, 1000 ) ) { socket->sysMessage( tr( "You fail to put that into %1's pack" ).arg( packOwner->name() ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } } if( packOwner->objectType() == enPlayer || ( packOwner->objectType() == enNPC && dynamic_cast<P_NPC>(packOwner)->owner() != pChar ) ) { socket->sysMessage( tr("You cannot put that into the belongings of another player") ); socket->bounceItem( pItem, BR_NO_REASON ); return; } } // If we put the item into a trade-window // Reset the trade-status for both players if( pCont->layer() == 0 && pCont->id() == 0x1E5E && pChar->Wears( pCont ) ) { // Trade window??? P_ITEM tradeWindow = FindItemBySerial( calcserial( pCont->moreb1(), pCont->moreb2(), pCont->moreb3(), pCont->moreb4() ) ); // If it *IS* a trade-window, replace the status if( tradeWindow && ( pCont->morez() || tradeWindow->morez() ) ) { tradeWindow->setMoreZ(0); pCont->setMoreZ(0); // sendtradestatus( tradeWindow, pCont ); } } if( !pChar->canPickUp( pItem ) ) { socket->bounceItem( pItem, BR_CANNOT_PICK_THAT_UP ); return; } // Trash can if( pCont->type()==87 ) { Items->DeleItem( pItem ); socket->sysMessage( tr( "As you let go of the item it disappears." ) ); return; } // Spell Book cSpellBook *pBook = dynamic_cast< cSpellBook* >( pCont ); if( pBook ) { SI08 spellId = NewMagic->calcSpellId( pItem->id() ); if( pItem->type() != 1105 || spellId < 0 ) { socket->sysMessage( tr( "You can only put scrolls into a spellbook" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } if( pBook->hasSpell( spellId ) ) { socket->sysMessage( tr( "That spellbook already contains this spell" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } if( pItem->amount() > 1 ) { socket->sysMessage( tr( "You can only put 1 scroll into a spellbook at a time" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } else { pBook->addSpell( spellId ); Items->DeleItem( pItem ); pBook->update( socket ); return; } } // We drop something on the belongings of one of our playervendors /* if( ( packOwner != NULL ) && ( packOwner->npcaitype() == 17 ) && packOwner->owner() == pChar ) { socket->sysMessage( tr( "You drop something into your playervendor (unimplemented)" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; }*/ // Playervendors (chest equipped by the vendor - opened to the client) /*if( !( pCont->pileable() && pItem->pileable() && pCont->id() == pItem->id() || ( pCont->type() != 1 && pCont->type() != 9 ) ) ) { P_CHAR pc_j = GetPackOwner(pCont); if (pc_j != NULL) { if (pc_j->npcaitype() == 17 && pc_j->isNpc() && pChar->Owns(pc_j)) { pChar->inputitem = pItem->serial; pChar->inputmode = cChar::enPricing; sysmessage(s, "Set a price for this item."); } } */ // We may also drop into *any* locked chest // So we can have post-boxes ;o) // Spellbooks are containers for us as well if( pCont->type() == 1 || pCont->type() == 8 || pCont->type() == 63 || pCont->type() == 65 || pCont->type() == 66 ) { // If we're dropping it onto the closed container if( dropPos.distance( pCont->pos() ) == 0 ) { pCont->addItem( pItem ); } else { pCont->addItem( pItem, false ); pItem->setPos( dropPos ); } // Dropped on another Container/in another Container pChar->soundEffect( 0x57 ); pItem->update(); return; } // Item matching needs to be extended !!! at least Color! (for certain types) else if ( pCont->isPileable() && pItem->isPileable() && ( pCont->id() == pItem->id() ) ) { if( pCont->amount() + pItem->amount() <= 65535 ) { pCont->setAmount( pCont->amount() + pItem->amount() ); Items->DeleItem( pItem ); pCont->update(); // Need to update the amount return; } // We have to *keep* our current item else { pCont->setAmount( 65535 ); // Max out the amount pCont->update(); // The delta between 65535 and pCont->amount() sub our Amount is the // new amount pItem->setAmount( pItem->amount() - ( 65535 - pCont->amount() ) ); } } // We dropped the item NOT on a container // And were *un*able to stack it (!) // >> Set it to the location of the item we dropped it on and stack it up by 2 pItem->moveTo( pCont->pos() ); pItem->setPos( pItem->pos() + Coord_cl(0, 0, 2) ); pItem->update(); /* // This needs to be checked // It annoyingly shows the spellbook // whenever you add a scroll // << could it be that addItemToContainer is enough?? >> if( pCont->type() == 9 ) Magic->openSpellBook( pChar, pCont );*/ }
void DragAndDrop::dropOnItem( cUOSocket* socket, P_ITEM pItem, P_ITEM pCont, const Coord_cl& dropPos ) { P_PLAYER pChar = socket->player(); if ( pItem->isMulti() ) { socket->sysMessage( tr( "You cannot put houses in containers" ) ); cUOTxBounceItem bounce; bounce.setReason( BR_NO_REASON ); socket->send( &bounce ); pItem->remove(); return; } if ( pItem->onDropOnItem( pCont ) ) { if ( pItem->free ) return; if ( socket->dragging() ) socket->bounceItem( socket->dragging(), BR_NO_REASON ); return; } else if ( pCont->onDropOnItem( pItem ) ) { if ( pItem->free ) return; if ( socket->dragging() ) socket->bounceItem( socket->dragging(), BR_NO_REASON ); return; } // If the target belongs to another character // It needs to be our vendor or else it's denied P_CHAR packOwner = pCont->getOutmostChar(); if ( ( packOwner ) && ( packOwner != pChar ) && !pChar->isGM() ) { // For each item someone puts into there // He needs to do a snoop-check if ( pChar->maySnoop() ) { if ( !pChar->checkSkill( SNOOPING, 0, 1000 ) ) { socket->sysMessage( tr( "You fail to put that into %1's pack" ).arg( packOwner->name() ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } } if ( packOwner->objectType() == enPlayer || ( packOwner->objectType() == enNPC && dynamic_cast<P_NPC>( packOwner )->owner() != pChar ) ) { socket->sysMessage( tr( "You cannot put that into the belongings of another player" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; } } if ( !pChar->canPickUp( pItem ) ) { socket->bounceItem( pItem, BR_CANNOT_PICK_THAT_UP ); return; } // We drop something on the belongings of one of our playervendors /* if( ( packOwner != NULL ) && ( packOwner->npcaitype() == 17 ) && packOwner->owner() == pChar ) { socket->sysMessage( tr( "You drop something into your playervendor (unimplemented)" ) ); socket->bounceItem( pItem, BR_NO_REASON ); return; }*/ // Playervendors (chest equipped by the vendor - opened to the client) /*if( !( pCont->pileable() && pItem->pileable() && pCont->id() == pItem->id() || ( pCont->type() != 1 && pCont->type() != 9 ) ) ) { P_CHAR pc_j = GetPackOwner(pCont); if (pc_j != NULL) { if (pc_j->npcaitype() == 17 && pc_j->isNpc() && pChar->Owns(pc_j)) { pChar->inputitem = pItem->serial; pChar->inputmode = cChar::enPricing; sysmessage(s, "Set a price for this item."); } } */ // We may also drop into *any* locked chest // So we can have post-boxes ;o) if ( pCont->type() == 1 ) { // If we're dropping it onto the closed container if ( dropPos.x == 0xFFFF && dropPos.y == 0xFFFF ) { pCont->addItem( pItem ); } else { pCont->addItem( pItem, false ); pItem->setPos( dropPos ); } // Dropped on another Container/in another Container pChar->soundEffect( 0x57 ); pItem->update(); return; } else if ( pCont->canStack( pItem ) ) { if ( pCont->amount() + pItem->amount() <= 65535 ) { pCont->setAmount( pCont->amount() + pItem->amount() ); pItem->remove(); pCont->update(); // Need to update the amount pCont->resendTooltip(); return; } else { // The delta between 65535 and pCont->amount() sub our Amount is the // new amount pItem->setAmount( pItem->amount() - ( 65535 - pCont->amount() ) ); pItem->resendTooltip(); pCont->setAmount( 65535 ); // Max out the amount pCont->update(); pCont->resendTooltip(); } } // We dropped the item NOT on a container // And were *un*able to stack it (!) // >> Set it to the location of the item we dropped it on and stack it up by 2 if ( pCont->container() ) { P_ITEM pNewCont = dynamic_cast<P_ITEM>( pCont->container() ); if ( pNewCont ) { pNewCont->addItem( pItem, false ); pItem->setPos( pCont->pos() + Coord_cl( 0, 0, 2 ) ); } else { pChar->getBackpack()->addItem( pItem ); } } else { pItem->removeFromCont(); pItem->moveTo( pCont->pos() + Coord_cl( 0, 0, 2 ) ); } pItem->update(); }
void cSkills::RandomSteal( cUOSocket* socket, SERIAL victim ) { P_PLAYER pChar = socket->player(); P_CHAR pVictim = FindCharBySerial( victim ); if ( !pVictim || !pChar ) return; if ( pVictim->serial() == pChar->serial() ) { socket->sysMessage( tr( "Why don't you simply take it?" ) ); return; } /* if( pVictim->npcaitype() == 17 ) { socket->sysMessage( tr( "You cannot steal from Playervendors." ) ); return; } */ if ( pVictim->objectType() == enPlayer ) { P_PLAYER pp = dynamic_cast<P_PLAYER>( pVictim ); if ( pp->isGMorCounselor() ) socket->sysMessage( tr( "You can't steal from game masters." ) ); return; } if ( !pChar->inRange( pVictim, 1 ) ) { socket->sysMessage( tr( "You are too far away to steal from that person." ) ); return; } P_ITEM pBackpack = pVictim->getBackpack(); if ( !pBackpack ) { socket->sysMessage( tr( "Bad luck, your victim doesn't have a backpack." ) ); return; } float maxWeight = ( float ) QMIN( 1, pChar->skillValue( STEALING ) ); // We can steal max. 10 Stones when we are a GM // 1000 Skill == 100 Weight == 10 Stones QPtrList<cItem> containment = pBackpack->getContainment(); Q_UINT32 chance = containment.count(); P_ITEM pItem = containment.first(); P_ITEM pToSteal = 0; bool sawOkItem = false; while ( !pToSteal ) { // We have nothing that could be stolen? if ( !pItem && !sawOkItem ) { socket->sysMessage( tr( "Your victim posesses nothing you could steal." ) ); return; } // Jump back to the beginning else if ( !pItem && sawOkItem ) { pItem = containment.first(); } // Check if our chance becomes true (no spellbooks!) if ( pItem->totalweight() <= maxWeight && !pItem->isLockedDown() && !pItem->newbie() && pItem->type() != 9 ) { sawOkItem = true; // We have items that could be stolen (just in case we reach the end of our list) // We have the chance of 1/chance that we reached our desired item if ( RandomNum( 1, ( int )chance ) == ( int )chance ) { pToSteal = pItem; break; } } pItem = containment.next(); } socket->sysMessage( tr( "You reach into %1's backpack and try to steal something..." ).arg( pVictim->name() ) ); // The success of our Theft depends on the weight of the stolen item bool success = pChar->checkSkill( STEALING, 0, ( long int )pToSteal->weight() ); bool caught = false; if ( success ) { socket->sysMessage( tr( "You successfully steal %1." ).arg( pToSteal->getName() ) ); P_ITEM pPack = pChar->getBackpack(); pPack->addItem( pToSteal ); // Update item onyl if still existent if ( !pToSteal->free ) pToSteal->update(); caught = pChar->skillValue( STEALING ) < rand() % 1001; } else { socket->sysMessage( tr( "You fail to steal the item." ) ); // 1 in 5 Chance if we failed caught = RandomNum( 1, 5 ) == 1; } // Did we get caught? if ( caught ) { socket->sysMessage( tr( "You have been cought!" ) ); // Human non red NPCs need special handling if ( pVictim->objectType() == enNPC && pVictim->isInnocent() && pVictim->isHuman() ) { P_NPC pn = dynamic_cast<P_NPC>( pVictim ); pVictim->talk( tr( "Guards! A thief is amoung us!" ), 0xFFFF, 0x09 ); if ( pVictim->region() && pVictim->region()->isGuarded() ) pn->callGuards(); } if ( pVictim->notoriety( pChar ) == 0x01 ) pChar->makeCriminal(); // Our Victim always notices it. if ( pVictim->objectType() == enPlayer ) { P_PLAYER pp = dynamic_cast<P_PLAYER>( pVictim ); if ( pp->socket() ) pp->socket()->showSpeech( pChar, tr( "You notice %1 trying to steal %2 from you." ).arg( pChar->name() ).arg( pToSteal->getName( true ) ) ); } QString message = tr( "You notice %1 trying to steal %2 from %3." ).arg( pChar->name() ).arg( pItem->getName() ).arg( pVictim->name() ); for ( cUOSocket*mSock = Network::instance()->first(); mSock; mSock = Network::instance()->next() ) { // Everyone within 7 Tiles notices us if ( mSock != socket && mSock->player() && mSock->player()->serial() != pVictim->serial() && mSock->player()->inRange( pChar, 7 ) ) mSock->showSpeech( pChar, message ); } } }
void cSkills::Snooping( P_PLAYER player, P_ITEM container ) { P_CHAR owner = container->getOutmostChar(); if ( !owner ) return; // Snooping into something thats not equipped?! PyObject *args = Py_BuildValue( "(NNN)", owner->getPyObject(), container->getPyObject(), player->getPyObject() ); // Event prfen if ( player->canHandleEvent( EVENT_SNOOPING ) ) { if ( player->callEventHandler( EVENT_SNOOPING, args ) ) { Py_DECREF( args ); return; } } if ( owner->canHandleEvent( EVENT_SNOOPING ) ) { if ( owner->callEventHandler( EVENT_SNOOPING, args ) ) { Py_DECREF( args ); return; } } Py_DECREF( args ); cUOSocket* socket = player->socket(); if ( !socket ) return; P_CHAR pc_owner = container->getOutmostChar(); P_PLAYER pp_owner = dynamic_cast<P_PLAYER>( pc_owner ); if ( pp_owner && pp_owner->isGMorCounselor() ) { pp_owner->message( tr( "%1 is trying to snoop in your pack" ).arg( player->name() ) ); socket->sysMessage( 500209 ); // You can not peek into the container. return; } else if ( player->checkSkill( SNOOPING, 0, 1000 ) ) { socket->sendContainer( container ); socket->sysMessage( tr( "You successfully peek into that container." ) ); } else { socket->sysMessage( 500210 ); // You failed to peek into the container. if ( !pp_owner ) // is NPC ? { if ( pc_owner ) { pc_owner->talk( tr( "Art thou attempting to disturb my privacy?" ) ); } } else { pp_owner->message( tr( "You notice %1 trying to peek into your pack!" ).arg( player->name() ) ); } } // SetTimerSec(player->objectdelay(), Config::instance()->objectDelay()+Config::instance()->snoopdelay()); player->setObjectDelay( Server::instance()->time() + ( Config::instance()->objectDelay() + Config::instance()->snoopdelay() ) * MY_CLOCKS_PER_SEC ); }