static void playerRegisterAfterLoading( P_PLAYER pc ) { if ( pc->account() == 0 ) { // We need to remove the equipment here. cBaseChar::ItemContainer container( pc->content() ); cBaseChar::ItemContainer::const_iterator it( container.begin() ); cBaseChar::ItemContainer::const_iterator end( container.end() ); for ( ; it != end; ++it ) { P_ITEM pItem = *it; if ( !pItem ) continue; pItem->remove(); } pc->del(); return; } /* else { pc->setBody(0x0190); Console::instance()->send("player: %s with bugged body-value detected, restored to male shape\n",pc->name().latin1()); }*/ }