void Speech::talking( P_PLAYER pChar, const QString& lang, const QString& speech, QValueVector<Q_UINT16>& keywords, Q_UINT16 color, Q_UINT16 font, Q_UINT8 type ) // PC speech { // handle things like renaming or describing an item if ( !pChar->socket() ) return; cUOSocket* socket = pChar->socket(); if ( InputSpeech( socket, pChar, speech ) ) return; // Squelched if (pChar->isSquelched()) { socket->clilocMessage(500168); // You cannot say anything, you have been squelched. return; } // log pChar->log( LOG_SPEECH, tr( "Saying '%1' (%2, 0x%3).\n" ).arg( speech ).arg( font ).arg( color, 0, 16 ) ); pChar->unhide(); // Check for Bogus Color if ( !isNormalColor( color ) ) color = 0x2; if ( type == 0 ) pChar->setSaycolor( color ); else if ( type == 2 ) pChar->setEmoteColor( color ); if ( pChar->onTalk( type, color, font, speech, lang ) ) return; if ( ( type == 0x09 ) && ( pChar->mayBroadcast() ) ) { pChar->talk( speech, color, type ); return; } pChar->talk( speech, color, type ); QString speechUpr = speech.upper(); if ( response( socket, pChar, speech, keywords ) ) return; // Vendor responded already // this makes it so npcs do not respond to isDead people - HEALERS ?? if ( pChar->isDead() ) return; // 0x0007 -> Speech-id for "Guards" for ( QValueVector<Q_UINT16>::const_iterator iter = keywords.begin(); iter != keywords.end(); ++iter ) { Q_UINT16 keyword = *iter; if ( keyword == 0x07 ) pChar->callGuards(); } /* P_CHAR pc = NULL; ??? P_CHAR pNpc = NULL; RegionIterator4Chars ri( pChar->pos() ); for( ri.Begin(); !ri.atEnd(); ri++ ) { pc = ri.GetData(); if (!pc->isSameAs( pChar ) && pc->isNpc() && pc->dist( pChar ) <= 2) { pNpc = pc; break; } } */ }