static PangoLayout* getPangoLayoutForAtk(AtkText* textObject)
{
    AccessibilityObject* coreObject = core(textObject);

    HostWindow* hostWindow = coreObject->document()->view()->hostWindow();
    if (!hostWindow)
        return 0;
    PlatformPageClient webView = hostWindow->platformPageClient();
    if (!webView)
        return 0;

    GString* str = g_string_new(NULL);

    AccessibilityRenderObject* accObject = static_cast<AccessibilityRenderObject*>(coreObject);
    if (!accObject)
        return 0;
    RenderText* renderText = toRenderText(accObject->renderer());
    if (!renderText)
        return 0;

    // Create a string with the layout as it appears on the screen
    InlineTextBox* box = renderText->firstTextBox();
    while (box) {
        gchar *text = convertUniCharToUTF8(renderText->characters(), renderText->textLength(), box->start(), box->end());
        g_string_append(str, text);
        g_string_append(str, "\n");
        box = box->nextTextBox();
    }

    PangoLayout* layout = gtk_widget_create_pango_layout(static_cast<GtkWidget*>(webView), g_string_free(str, FALSE));
    g_object_set_data_full(G_OBJECT(textObject), "webkit-accessible-pango-layout", layout, g_object_unref);
    return layout;
}
bool TextIterator::handleTextNode()
{
    RenderText* renderer = static_cast<RenderText*>(m_node->renderer());
    if (renderer->style()->visibility() != VISIBLE)
        return false;
        
    m_lastTextNode = m_node;
    String str = renderer->text();

    // handle pre-formatted text
    if (!renderer->style()->collapseWhiteSpace()) {
        int runStart = m_offset;
        if (m_lastTextNodeEndedWithCollapsedSpace) {
            emitCharacter(' ', m_node, 0, runStart, runStart);
            return false;
        }
        int strLength = str.length();
        int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
        int runEnd = min(strLength, end);

        if (runStart >= runEnd)
            return true;

        emitText(m_node, runStart, runEnd);
        return true;
    }

    if (!renderer->firstTextBox() && str.length() > 0) {
        m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space
        return true;
    }

    // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text)
    if (renderer->containsReversedText()) {
        m_sortedTextBoxes.clear();
        for (InlineTextBox * textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) {
            m_sortedTextBoxes.append(textBox);
        }
        std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart); 
        m_sortedTextBoxesPosition = 0;
    }
    
    m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
    handleTextBox();
    return true;
}
Position Position::upstream(EStayInBlock stayInBlock) const
{
    Position start = equivalentDeepPosition();
    NodeImpl *startNode = start.node();
    if (!startNode)
        return Position();

    NodeImpl *block = startNode->enclosingBlockFlowOrTableElement();
    Position lastVisible;
    
    PositionIterator it(start);
    for (; !it.atStart(); it.previous()) {
        NodeImpl *currentNode = it.current().node();

        if (stayInBlock) {
            NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement();
            if (block != currentBlock)
                return it.next();
        }

        RenderObject *renderer = currentNode->renderer();
        if (!renderer)
            continue;

        if (renderer->style()->visibility() != VISIBLE)
            continue;

        lastVisible = it.current();

        if (renderer->isReplaced() || renderer->isBR()) {
            if (it.current().offset() >= renderer->caretMaxOffset())
                return Position(currentNode, renderer->caretMaxOffset());
            else
                continue;
        }

        if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) {
            if (currentNode != startNode)
                return Position(currentNode, renderer->caretMaxOffset());

            if (it.current().offset() < 0)
                continue;
            uint textOffset = it.current().offset();

            RenderText *textRenderer = static_cast<RenderText *>(renderer);
            for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset > box->start() && textOffset <= box->start() + box->len())
                    return it.current();
                else if (box != textRenderer->lastTextBox() && 
                         !box->nextOnLine() && 
                         textOffset == box->start() + box->len() + 1)
                    return it.current();
            }
        }
    }
    
    return lastVisible.isNotNull() ? lastVisible : *this;
}
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent)
{
    for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) {
        if (!box->isSVGInlineTextBox())
            continue;

        writeSVGInlineTextBox(ts, toSVGInlineTextBox(box), indent);
    }
}
bool VisiblePosition::isCandidate(const Position &pos)
{
    if (pos.isNull())
        return false;

    RenderObject *renderer = pos.node()->renderer();
    if (!renderer)
        return false;

    if (renderer->style()->visibility() != VISIBLE)
        return false;

    if (renderer->isReplaced())
        // return true for replaced elements
        return pos.offset() == 0 || pos.offset() == 1;

    if (renderer->isBR()) {
        if (pos.offset() == 0) {
            InlineBox* box = static_cast<RenderText*>(renderer)->firstTextBox();
            if (box) {
                // return true for offset 0 into BR element on a line by itself
                RootInlineBox* root = box->root();
                if (root)
                    return root->firstLeafChild() == box && root->lastLeafChild() == box;
            }
        }
        return false;
    }

    if (renderer->isText()) {
        RenderText *textRenderer = static_cast<RenderText *>(renderer);
        for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
            if (pos.offset() >= box->m_start && pos.offset() <= box->m_start + box->m_len) {
                // return true if in a text node
                return true;
            }
        }
    }

    if (renderer->isBlockFlow() && (!renderer->firstChild() || !pos.node()->firstChild()) &&
            (renderer->height() || pos.node()->id() == ID_BODY)) {
        // return true for offset 0 into rendered blocks that are empty of rendered kids, but have a height
        return pos.offset() == 0;
    }

    return false;
}
bool Position::inRenderedContent() const
{
    if (isNull())
        return false;
        
    RenderObject *renderer = node()->renderer();
    if (!renderer)
        return false;
    
    if (renderer->style()->visibility() != VISIBLE)
        return false;

    // FIXME: This check returns false for a <br> at the end of a line!
    if (renderer->isBR() && static_cast<RenderText *>(renderer)->firstTextBox()) {
        return offset() == 0;
    }
    else if (renderer->isText()) {
        RenderText *textRenderer = static_cast<RenderText *>(renderer);
        for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
            if (offset() >= box->m_start && offset() <= box->m_start + box->m_len) {
                return true;
            }
            else if (offset() < box->m_start) {
                // The offset we're looking for is before this node
                // this means the offset must be in content that is
                // not rendered. Return false.
                return false;
            }
        }
    }
    else if (offset() >= renderer->caretMinOffset() && offset() <= renderer->caretMaxOffset()) {
        // return true for replaced elements, for inline flows if they have a line box
        // and for blocks if they are empty
        if (renderer->isReplaced() ||
            (renderer->isInlineFlow() && static_cast<RenderFlow *>(renderer)->firstLineBox()) ||
            (renderer->isBlockFlow() && !renderer->firstChild() && renderer->height()))
            return true;
    }
    
    return false;
}
bool SimplifiedBackwardsTextIterator::handleTextNode()
{
    m_lastTextNode = m_node;

    RenderText *renderer = static_cast<RenderText *>(m_node->renderer());
    String str = renderer->text();

    if (!renderer->firstTextBox() && str.length() > 0)
        return true;

    m_positionEndOffset = m_offset;

    m_offset = (m_node == m_startNode) ? m_startOffset : 0;
    m_positionNode = m_node;
    m_positionStartOffset = m_offset;
    m_textLength = m_positionEndOffset - m_positionStartOffset;
    m_textCharacters = str.characters() + m_positionStartOffset;

    m_lastCharacter = str[m_positionEndOffset - 1];

    return true;
}
bool Position::isRenderedCharacter() const
{
    if (isNull() || !node()->isTextNode())
        return false;
        
    RenderObject *renderer = node()->renderer();
    if (!renderer)
        return false;
    
    RenderText *textRenderer = static_cast<RenderText *>(renderer);
    for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
        if (offset() < box->m_start) {
            // The offset we're looking for is before this node
            // this means the offset must be in content that is
            // not rendered. Return false.
            return false;
        }
        if (offset() >= box->m_start && offset() < box->m_start + box->m_len)
            return true;
    }
    
    return false;
}
long Position::renderedOffset() const
{
    if (!node()->isTextNode())
        return offset();
   
    if (!node()->renderer())
        return offset();
                    
    long result = 0;
    RenderText *textRenderer = static_cast<RenderText *>(node()->renderer());
    for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
        long start = box->m_start;
        long end = box->m_start + box->m_len;
        if (offset() < start)
            return result;
        if (offset() <= end) {
            result += offset() - start;
            return result;
        }
        result += box->m_len;
    }
    return result;
}
Example #10
0
bool Position::inRenderedText() const
{
    if (isNull() || !node()->isTextNode())
        return false;
        
    RenderObject *renderer = node()->renderer();
    if (!renderer)
        return false;
    
    RenderText *textRenderer = static_cast<RenderText *>(renderer);
    for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
        if (offset() < box->m_start && !textRenderer->containsReversedText()) {
            // The offset we're looking for is before this node
            // this means the offset must be in content that is
            // not rendered. Return false.
            return false;
        }
        if (box->containsCaretOffset(offset()))
            // Return false for offsets inside composed characters.
            return offset() == 0 || offset() == textRenderer->nextOffset(textRenderer->previousOffset(offset()));
    }
    
    return false;
}
Example #11
0
void SelectionController::debugRenderer(RenderObject *r, bool selected) const
{
    if (r->node()->isElementNode()) {
        Element *element = static_cast<Element *>(r->node());
        fprintf(stderr, "%s%s\n", selected ? "==> " : "    ", element->localName().deprecatedString().latin1());
    }
    else if (r->isText()) {
        RenderText *textRenderer = static_cast<RenderText *>(r);
        if (textRenderer->stringLength() == 0 || !textRenderer->firstTextBox()) {
            fprintf(stderr, "%s#text (empty)\n", selected ? "==> " : "    ");
            return;
        }
        
        static const int max = 36;
        DeprecatedString text = String(textRenderer->string()).deprecatedString();
        int textLength = text.length();
        if (selected) {
            int offset = 0;
            if (r->node() == m_sel.start().node())
                offset = m_sel.start().offset();
            else if (r->node() == m_sel.end().node())
                offset = m_sel.end().offset();
                
            int pos;
            InlineTextBox *box = textRenderer->findNextInlineTextBox(offset, pos);
            text = text.mid(box->m_start, box->m_len);
            
            DeprecatedString show;
            int mid = max / 2;
            int caret = 0;
            
            // text is shorter than max
            if (textLength < max) {
                show = text;
                caret = pos;
            }
            
            // too few characters to left
            else if (pos - mid < 0) {
                show = text.left(max - 3) + "...";
                caret = pos;
            }
            
            // enough characters on each side
            else if (pos - mid >= 0 && pos + mid <= textLength) {
                show = "..." + text.mid(pos - mid + 3, max - 6) + "...";
                caret = mid;
            }
            
            // too few characters on right
            else {
                show = "..." + text.right(max - 3);
                caret = pos - (textLength - show.length());
            }
            
            show.replace('\n', ' ');
            show.replace('\r', ' ');
            fprintf(stderr, "==> #text : \"%s\" at offset %d\n", show.latin1(), pos);
            fprintf(stderr, "           ");
            for (int i = 0; i < caret; i++)
                fprintf(stderr, " ");
            fprintf(stderr, "^\n");
        }
        else {
            if ((int)text.length() > max)
                text = text.left(max - 3) + "...";
            else
                text = text.left(max);
            fprintf(stderr, "    #text : \"%s\"\n", text.latin1());
        }
    }
}
static gchar* textForRenderer(RenderObject* renderer)
{
    GString* resultText = g_string_new(0);

    if (!renderer)
        return g_string_free(resultText, FALSE);

    // For RenderBlocks, piece together the text from the RenderText objects they contain.
    for (RenderObject* object = renderer->firstChild(); object; object = object->nextSibling()) {
        if (object->isBR()) {
            g_string_append(resultText, "\n");
            continue;
        }

        RenderText* renderText;
        if (object->isText())
            renderText = toRenderText(object);
        else {
            // List item's markers will be treated in an special way
            // later on this function, so ignore them here.
            if (object->isReplaced() && !renderer->isListItem())
                g_string_append_unichar(resultText, objectReplacementCharacter);

            // We need to check children, if any, to consider when
            // current object is not a text object but some of its
            // children are, in order not to miss those portions of
            // text by not properly handling those situations
            if (object->firstChild())
                g_string_append(resultText, textForRenderer(object));

            continue;
        }

        InlineTextBox* box = renderText ? renderText->firstTextBox() : 0;
        while (box) {
            // WebCore introduces line breaks in the text that do not reflect
            // the layout you see on the screen, replace them with spaces.
            String text = String(renderText->characters(), renderText->textLength()).replace("\n", " ");
            g_string_append(resultText, text.substring(box->start(), box->end() - box->start() + 1).utf8().data());

            // Newline chars in the source result in separate text boxes, so check
            // before adding a newline in the layout. See bug 25415 comment #78.
            // If the next sibling is a BR, we'll add the newline when we examine that child.
            if (!box->nextOnLineExists() && !(object->nextSibling() && object->nextSibling()->isBR())) {
                // If there was a '\n' in the last position of the
                // current text box, it would have been converted to a
                // space in String::replace(), so remove it first.
                if (renderText->characters()[box->end()] == '\n')
                    g_string_erase(resultText, resultText->len - 1, -1);

                g_string_append(resultText, "\n");
            }
            box = box->nextTextBox();
        }
    }

    // Insert the text of the marker for list item in the right place, if present
    if (renderer->isListItem()) {
        String markerText = toRenderListItem(renderer)->markerTextWithSuffix();
        if (renderer->style()->direction() == LTR)
            g_string_prepend(resultText, markerText.utf8().data());
        else
            g_string_append(resultText, markerText.utf8().data());
    }

    return g_string_free(resultText, FALSE);
}
Example #13
0
void TextIterator::handleTextBox()
{    
    RenderText *renderer = static_cast<RenderText *>(m_node->renderer());
    String str = renderer->text();
    int start = m_offset;
    int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
    while (m_textBox) {
        int textBoxStart = m_textBox->m_start;
        int runStart = max(textBoxStart, start);

        // Check for collapsed space at the start of this run.
        InlineTextBox *firstTextBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
        bool needSpace = m_lastTextNodeEndedWithCollapsedSpace
            || (m_textBox == firstTextBox && textBoxStart == runStart && runStart > 0);
        if (needSpace && !isCollapsibleWhitespace(m_lastCharacter) && m_lastCharacter) {
            emitCharacter(' ', m_node, 0, runStart, runStart);
            return;
        }
        int textBoxEnd = textBoxStart + m_textBox->m_len;
        int runEnd = min(textBoxEnd, end);
        
        // Determine what the next text box will be, but don't advance yet
        InlineTextBox *nextTextBox = 0;
        if (renderer->containsReversedText()) {
            if (m_sortedTextBoxesPosition + 1 < m_sortedTextBoxes.size())
                nextTextBox = m_sortedTextBoxes[m_sortedTextBoxesPosition + 1];
        } else 
            nextTextBox = m_textBox->nextTextBox();

        if (runStart < runEnd) {
            // Handle either a single newline character (which becomes a space),
            // or a run of characters that does not include a newline.
            // This effectively translates newlines to spaces without copying the text.
            if (str[runStart] == '\n') {
                emitCharacter(' ', m_node, 0, runStart, runStart + 1);
                m_offset = runStart + 1;
            } else {
                int subrunEnd = str.find('\n', runStart);
                if (subrunEnd == -1 || subrunEnd > runEnd)
                    subrunEnd = runEnd;
    
                m_offset = subrunEnd;
                emitText(m_node, runStart, subrunEnd);
            }

            // If we are doing a subrun that doesn't go to the end of the text box,
            // come back again to finish handling this text box; don't advance to the next one.
            if (m_positionEndOffset < textBoxEnd)
                return;

            // Advance and return
            int nextRunStart = nextTextBox ? nextTextBox->m_start : str.length();
            if (nextRunStart > runEnd)
                m_lastTextNodeEndedWithCollapsedSpace = true; // collapsed space between runs or at the end
            m_textBox = nextTextBox;
            if (renderer->containsReversedText())
                ++m_sortedTextBoxesPosition;
            return;
        }
        // Advance and continue
        m_textBox = nextTextBox;
        if (renderer->containsReversedText())
            ++m_sortedTextBoxesPosition;
    }
}
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent)
{
    for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox())
        writeSVGInlineTextBox(ts, static_cast<SVGInlineTextBox*>(box), indent);
}
void RenderNamedFlowThread::getRanges(Vector<RefPtr<Range> >& rangeObjects, const RenderRegion* region) const
{
    LayoutUnit logicalTopForRegion;
    LayoutUnit logicalBottomForRegion;

    // extend the first region top to contain everything up to its logical height
    if (region->isFirstRegion())
        logicalTopForRegion = LayoutUnit::min();
    else
        logicalTopForRegion =  region->logicalTopForFlowThreadContent();

    // extend the last region to contain everything above its y()
    if (region->isLastRegion())
        logicalBottomForRegion = LayoutUnit::max();
    else
        logicalBottomForRegion = region->logicalBottomForFlowThreadContent();

    Vector<Node*> nodes;
    // eliminate the contentNodes that are descendants of other contentNodes
    for (NamedFlowContentNodes::const_iterator it = contentNodes().begin(); it != contentNodes().end(); ++it) {
        Node* node = *it;
        if (!isContainedInNodes(nodes, node))
            nodes.append(node);
    }

    for (size_t i = 0; i < nodes.size(); i++) {
        Node* contentNode = nodes.at(i);
        if (!contentNode->renderer())
            continue;

        RefPtr<Range> range = Range::create(contentNode->document());
        bool foundStartPosition = false;
        bool startsAboveRegion = true;
        bool endsBelowRegion = true;
        bool skipOverOutsideNodes = false;
        Node* lastEndNode = 0;

        for (Node* node = contentNode; node; node = nextNodeInsideContentNode(node, contentNode)) {
            RenderObject* renderer = node->renderer();
            if (!renderer)
                continue;

            LayoutRect boundingBox;
            if (renderer->isRenderInline())
                boundingBox = toRenderInline(renderer)->linesBoundingBox();
            else if (renderer->isText())
                boundingBox = toRenderText(renderer)->linesBoundingBox();
            else {
                boundingBox =  toRenderBox(renderer)->frameRect();
                if (toRenderBox(renderer)->isRelPositioned())
                    boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset());
            }

            LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage();
            const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() :  offsetTop,
                isHorizontalWritingMode() ? offsetTop : LayoutUnit());

            boundingBox.moveBy(logicalOffsetFromTop);

            LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox);
            LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox);

            // if the bounding box of the current element doesn't intersect the region box
            // close the current range only if the start element began inside the region,
            // otherwise just move the start position after this node and keep skipping them until we found a proper start position.
            if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) {
                if (foundStartPosition) {
                    if (!startsAboveRegion) {
                        if (range->intersectsNode(node, IGNORE_EXCEPTION))
                            range->setEndBefore(node, IGNORE_EXCEPTION);
                        rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION));
                        range = Range::create(contentNode->document());
                        startsAboveRegion = true;
                    } else
                        skipOverOutsideNodes = true;
                }
                if (skipOverOutsideNodes)
                    range->setStartAfter(node, IGNORE_EXCEPTION);
                foundStartPosition = false;
                continue;
            }

            // start position
            if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) {
                if (renderer->isText()) { // Text crosses region top
                    // for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position
                    RenderText* textRenderer = toRenderText(renderer);
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if (offsetTop + box->logicalBottom() < logicalTopForRegion)
                            continue;
                        range->setStart(Position(toText(node), box->start()));
                        startsAboveRegion = false;
                        break;
                    }
                } else { // node crosses region top
                    // for all elements, except Text, just set the start position to be before their children
                    startsAboveRegion = true;
                    range->setStart(Position(node, Position::PositionIsBeforeChildren));
                }
            } else { // node starts inside region
                // for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until
                // the range is closed.
                if (startsAboveRegion) {
                    startsAboveRegion = false;
                    range->setStartBefore(node, IGNORE_EXCEPTION);
                }
            }
            skipOverOutsideNodes  = false;
            foundStartPosition = true;

            // end position
            if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) {
                // for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position
                if (renderer->isText()) { // Text crosses region bottom
                    RenderText* textRenderer = toRenderText(renderer);
                    InlineTextBox* lastBox = 0;
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) {
                            lastBox = box;
                            continue;
                        }
                        ASSERT(lastBox);
                        if (lastBox)
                            range->setEnd(Position(toText(node), lastBox->start() + lastBox->len()));
                        break;
                    }
                    endsBelowRegion = false;
                    lastEndNode = node;
                } else { // node crosses region bottom
                    // for all elements, except Text, just set the start position to be after their children
                    range->setEnd(Position(node, Position::PositionIsAfterChildren));
                    endsBelowRegion = true;
                    lastEndNode = node;
                }
            } else { // node ends inside region
                // for elements that ends inside the region, set the end position to be after them
                // allow this end position to be changed only by other elements that are not descendants of the current end node
                if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) {
                    range->setEndAfter(node, IGNORE_EXCEPTION);
                    endsBelowRegion = false;
                    lastEndNode = node;
                }
            }
        }
        if (foundStartPosition || skipOverOutsideNodes)
            rangeObjects.append(range);
    }
}
Position Position::downstream(EStayInBlock stayInBlock) const
{
    Position start = equivalentDeepPosition();
    NodeImpl *startNode = start.node();
    if (!startNode)
        return Position();

    NodeImpl *block = startNode->enclosingBlockFlowOrTableElement();
    Position lastVisible;
    
    PositionIterator it(start);            
    for (; !it.atEnd(); it.next()) {   
        NodeImpl *currentNode = it.current().node();

        if (stayInBlock) {
            NodeImpl *currentBlock = currentNode->enclosingBlockFlowOrTableElement();
            if (block != currentBlock)
                return it.previous();
        }

        RenderObject *renderer = currentNode->renderer();
        if (!renderer)
            continue;

        if (renderer->style()->visibility() != VISIBLE)
            continue;

        lastVisible = it.current();

        if (currentNode != startNode && renderer->isBlockFlow()) {
            if (it.current().offset() == 0) {
                // If no first child, or first visible child is a not a block, return; otherwise continue.
                if (!currentNode->firstChild())
                    return Position(currentNode, 0);
                for (NodeImpl *child = currentNode->firstChild(); child; child = child->nextSibling()) {
                    RenderObject *r = child->renderer();
                    if (r && r->style()->visibility() == VISIBLE) {
                         if (r->isBlockFlow())
                            break; // break causes continue code below to run.
                         else
                            return Position(child, 0);
                    }
                }
                continue;
            }
        }

        if (renderer->isReplaced() || renderer->isBR()) {
            if (it.current().offset() <= renderer->caretMinOffset())
                return Position(currentNode, renderer->caretMinOffset());
            else
                continue;
        }

        if (renderer->isText() && static_cast<RenderText *>(renderer)->firstTextBox()) {
            if (currentNode != start.node())
                return Position(currentNode, renderer->caretMinOffset());

            if (it.current().offset() < 0)
                continue;
            uint textOffset = it.current().offset();

            RenderText *textRenderer = static_cast<RenderText *>(renderer);
            for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset >= box->start() && textOffset <= box->end())
                    return it.current();
                else if (box != textRenderer->lastTextBox() && 
                         !box->nextOnLine() && 
                         textOffset == box->start() + box->len())
                    return it.current();
            }
        }
    }
    
    return lastVisible.isNotNull() ? lastVisible : *this;
}
Example #17
0
// P.downstream() returns the end of the range of positions that map to the same VisiblePosition as P.
Position Position::downstream() const
{
    Node* startNode = node();
    if (!startNode)
        return Position();

    // iterate forward from there, looking for a qualified position
    Node* block = enclosingBlock(startNode);
    PositionIterator lastVisible = *this;
    PositionIterator currentPos = lastVisible;
    Node* originalRoot = node()->rootEditableElement();
    for (; !currentPos.atEnd(); currentPos.increment()) {   
        Node* currentNode = currentPos.node();
        
        if (currentNode->rootEditableElement() != originalRoot)
            break;

        // stop before going above the body, up into the head
        // return the last visible streamer position
        if (currentNode->hasTagName(bodyTag) && currentPos.atEndOfNode())
            break;
            
        // Do not enter a new enclosing block flow or table element, and don't leave the original one.
        if (block != enclosingBlock(currentNode))
            return lastVisible;

        // skip position in unrendered or invisible node
        RenderObject* renderer = currentNode->renderer();
        if (!renderer || renderer->style()->visibility() != VISIBLE)
            continue;
            
        // track last visible streamer position
        if (isStreamer(currentPos))
            lastVisible = currentPos;

        // Return position before brs, tables, and nodes which have content that can be ignored.
        if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
            if (currentPos.offsetInLeafNode() <= renderer->caretMinOffset())
                return Position(currentNode, renderer->caretMinOffset());
            continue;
        }

        // return current position if it is in rendered text
        if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
            if (currentNode != startNode) {
                ASSERT(currentPos.atStartOfNode());
                return Position(currentNode, renderer->caretMinOffset());
            }

            unsigned textOffset = currentPos.offsetInLeafNode();

            RenderText* textRenderer = static_cast<RenderText*>(renderer);
            for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset >= box->start() && textOffset <= box->end())
                    return currentPos;
                
                if (box != textRenderer->lastTextBox() && 
                     !box->nextOnLine() &&
                     textOffset == box->start() + box->len()) {
                    return currentPos;
                }
            }
        }
    }
    
    return lastVisible;
}
Example #18
0
// p.upstream() returns the start of the range of positions that map to the same VisiblePosition as P.
Position Position::upstream() const
{
    Node* startNode = node();
    if (!startNode)
        return Position();
    
    // iterate backward from there, looking for a qualified position
    Node* block = enclosingBlock(startNode);
    PositionIterator lastVisible = *this;
    PositionIterator currentPos = lastVisible;
    Node* originalRoot = node()->rootEditableElement();
    for (; !currentPos.atStart(); currentPos.decrement()) {
        Node* currentNode = currentPos.node();
        
        if (currentNode->rootEditableElement() != originalRoot)
            break;

        // Don't enter a new enclosing block flow or table element.  There is code below that
        // terminates early if we're about to leave an enclosing block flow or table element.
        if (block != enclosingBlock(currentNode))
            return lastVisible;

        // skip position in unrendered or invisible node
        RenderObject* renderer = currentNode->renderer();
        if (!renderer || renderer->style()->visibility() != VISIBLE)
            continue;
                 
        // track last visible streamer position
        if (isStreamer(currentPos))
            lastVisible = currentPos;
        
        // Don't leave a block flow or table element.  We could rely on code above to terminate and 
        // return lastVisible on the next iteration, but we terminate early.
        if (currentNode == enclosingBlock(currentNode) && currentPos.atStartOfNode())
            return lastVisible;
            
        // Return position after brs, tables, and nodes which have content that can be ignored.
        if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
            if (currentPos.atEndOfNode())
                return Position(currentNode, maxDeepOffset(currentNode));
            continue;
        }

        // return current position if it is in rendered text
        if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
            if (currentNode != startNode) {
                // This assertion fires in layout tests in the case-transform.html test because
                // of a mix-up between offsets in the text in the DOM tree with text in the
                // render tree which can have a different length due to case transformation.
                // Until we resolve that, disable this so we can run the layout tests!
                //ASSERT(currentOffset >= renderer->caretMaxOffset());
                return Position(currentNode, renderer->caretMaxOffset());
            }

            unsigned textOffset = currentPos.offsetInLeafNode();
            RenderText* textRenderer = static_cast<RenderText*>(renderer);
            for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset > box->start() && textOffset <= box->start() + box->len())
                    return currentPos;
                    
                if (box != textRenderer->lastTextBox() && 
                    !box->nextOnLine() && 
                    textOffset == box->start() + box->len() + 1)
                    return currentPos;
            }
        }
    }

    return lastVisible;
}