Example #1
0
void NodeRenderingContext::createRendererForTextIfNeeded()
{
    ASSERT(!m_node->renderer());

    Text* textNode = toText(m_node);

    if (!shouldCreateRenderer())
        return;

    RenderObject* parentRenderer = this->parentRenderer();
    ASSERT(parentRenderer);
    Document* document = textNode->document();

    if (resetStyleInheritance())
        m_style = document->styleResolver()->defaultStyleForElement();
    else
        m_style = parentRenderer->style();

    if (!textNode->textRendererIsNeeded(*this))
        return;
    RenderText* newRenderer = textNode->createTextRenderer(document->renderArena(), m_style.get());
    if (!newRenderer)
        return;
    if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setInRenderFlowThread(parentRenderer->inRenderFlowThread());

    RenderObject* nextRenderer = this->nextRenderer();
    textNode->setRenderer(newRenderer);
    // Parent takes care of the animations, no need to call setAnimatableStyle.
    newRenderer->setStyle(m_style.release());
    parentRenderer->addChild(newRenderer, nextRenderer);
}