void World::Update(Snake& player) {
	auto currentPos = player.GetPosition();

	if (currentPos == _item) {
		// Eat apple
		player.Extend();
		player.IncreaseScore();
		_msgCallback(std::string("Length +1 [") + std::to_string(player.GetLength()) + "]");
		RespawnApple();
	}

	int gridSizeX = _windowSize.x / _blockSize;
	int gridSizeY = _windowSize.y / _blockSize;
	if (currentPos.x <= 0
		|| currentPos.y <= 0
		|| currentPos.x >= gridSizeX - 1
		|| currentPos.y >= gridSizeY - 1) {
		// Out of bounds
		player.Lose();
	}
}