void onTimer( int v ) { glutTimerFunc( TIMER_PERIOD, onTimer, 0 ) ; // Write your codes here. // to refresh the window it calls display() function if ( gameState != RUN ) return ; if ( lastKey == UP ) snake.setSpeed(Vec(0,1)) ; if ( lastKey == DOWN ) snake.setSpeed(Vec(0,-1)) ; if ( lastKey == LEFT ) snake.setSpeed(Vec(-1,0)) ; if ( lastKey == RIGHT ) snake.setSpeed(Vec(1,0)) ; snake.Update() ; if( snake.getPos().equal( food.getPos())) { score++; food.reset(); snake.grow(); } /*if ( snake.hitWall()) { gameState = GAMEOVER ; }*/ if ( snake.bites() ) { gameState = GAMEOVER ; } glutPostRedisplay() ; // display() }