void Game::Update() {
	float frametime = 1.0f / 10.f;
	if (_elapsed.asSeconds() >= frametime) {
		_snake.Tick();
		_world.Update(_snake);
		_elapsed -= sf::seconds(frametime);

		if (_snake.HasLost()) {
			_textBox.Add("Game Over! Final Score: " + std::to_string(_snake.GetScore()));
			_snake.ResetToStart();
		}
	}
}