Example #1
0
void fun_snake_game(void) {
	srand((unsigned int)time(NULL));
	Uint8 r=(rand()%0xFF);
	Uint8 g=(rand()%0xFF);
	Uint8 b=(rand()%0xFF);
	Snake S;
	int d=-1;
	SDL_Event e;
	Uint32 ticks;
	while(1) {
		ticks=SDL_GetTicks();
		SDL_RenderClear(gRenderer);
		SDL_SetRenderDrawColor(gRenderer, r, g, b, 0xFF);
		while(SDL_PollEvent(&e)) {
			if(e.type==SDL_QUIT) {
				exit(0);
			}
			else if(e.type==SDL_KEYDOWN && e.key.repeat==0) {
				switch(e.key.keysym.sym) {
					case SDLK_ESCAPE:
						SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0xFF);
						return;
					case SDLK_UP:
						d=UP;
						break;
					case SDLK_DOWN:
						d=DOWN;
						break;
					case SDLK_RIGHT:
						d=RIGHT;
						break;
					case SDLK_LEFT:
						d=LEFT;
						break;
				}
				if(diff(S.getfdir(), d)!=2 && d!=S.getfdir()) {
					S.createnode(d);
				}
			}
		}
		S.movesnake();
		S.render();
    if(S.getcoll()) {
        SDL_Delay(TIMEOUT_LONG);
        SDL_RenderClear(gRenderer);
        SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0xFF);
        wait();
        return;
    }
		SDL_RenderPresent(gRenderer);
		while(SDL_GetTicks()-ticks<16) {
			SDL_Delay(1);
		}
	}
}