bool Pit::moveSnakes() { for (int k = 0; k < m_nSnakes; k++) { Snake* sp = m_snakes[k]; sp->move(); if (sp->row() == m_player->row() && sp->col() == m_player->col()) m_player->setDead(); } // return true if the player is still alive, false otherwise return ! m_player->isDead(); }