Ogre::SceneNode *node = sceneManager->getRootSceneNode()->createChildSceneNode(); Ogre::Entity *entity = sceneManager->createEntity("model.mesh"); node->attachObject(entity);
Ogre::SceneNode *node = sceneManager->getRootSceneNode()->createChildSceneNode(); node->setPosition(Ogre::Vector3(0, 0, -10)); node->rotate(Ogre::Quaternion(Ogre::Degree(90), Ogre::Vector3::UNIT_Y));
Ogre::SceneNode *node = sceneManager->getRootSceneNode()->createChildSceneNode(); node->setScale(Ogre::Vector3(2, 2, 2));In this example, a new SceneNode is created and scaled up by a factor of 2 in all directions. The package/library being used here is Ogre, a popular open-source 3D rendering engine. It provides a wide range of functionalities for creating 3D scenes and visualizations.