Ogre::SceneNode* node = mSceneMgr->createSceneNode(); node->pitch(Ogre::Degree(45));
Ogre::Camera* camera = mSceneMgr->createCamera("MyCamera"); camera->setPitch(Ogre::Degree(-10));Overall, SceneNode pitch is a useful tool for controlling the orientation of objects in a cpp Ogre scene. It is available through the Ogre::SceneNode and Ogre::Camera classes, which are part of the Ogre3D package library.