Cpp Ogre is a graphics rendering engine that is widely used in developing games and applications. One of its features is the SceneNode roll function.
SceneNode roll is a rotation function that allows developers to pivot a node around its own center axis. This is useful in creating special effects or animations in a game or application.
Here is an example code snippet that shows how to use SceneNode roll in Cpp Ogre:
// Create a SceneNode object Ogre::SceneNode* node = sceneManager->createSceneNode();
// Rotate the node around its own Z axis node->roll(Ogre::Degree(45));
// Add the node to the scene graph sceneManager->getRootSceneNode()->addChild(node);
In this example, we create a SceneNode object and apply a rotation of 45 degrees around its Z axis using the roll function. We then add the node to the scene graph to apply the transformation in the scene.
The package library used in Cpp Ogre is Ogre3D, which is a popular open-source graphics engine for C++ applications. It provides a wide range of 3D rendering features, including lighting, physics, and animation.
C++ (Cpp) SceneNode::roll - 16 examples found. These are the top rated real world C++ (Cpp) examples of ogre::SceneNode::roll extracted from open source projects. You can rate examples to help us improve the quality of examples.