Ogre::Entity* entity = SceneManager->createEntity("myEntity", "cube.mesh"); Ogre::SceneNode* node = SceneManager->getRootSceneNode()->createChildSceneNode("CubeNode"); node->attachObject(entity);
Ogre::Light* light = SceneManager->createLight("myLight"); Ogre::SceneNode* node = SceneManager->getRootSceneNode()->createChildSceneNode("LightNode"); node->attachObject(light);This code creates an Ogre Light object called "myLight". It then creates a SceneNode called "LightNode" and attaches the light to it. This will cause the light to appear at the position of the SceneNode and illuminate the scene. Package Library: The cpp ogre package library used in these examples is Ogre3D.