// Create a root scene node Ogre::SceneNode* rootNode = mSceneManager->getRootSceneNode(); // Create a child node and attach it to the root node Ogre::SceneNode* childNode = rootNode->createChildSceneNode();
// Create a new entity Ogre::Entity* entity = mSceneManager->createEntity("MyEntity", "cube.mesh"); // Create a new node and attach the entity to it Ogre::SceneNode* node = mSceneManager->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity);In this example, we first create a new entity and then create a new node and attach the entity to it. We then attach this new node to the root scene node. These examples demonstrate the use of createChildSceneNode function in creating child nodes and attaching entities to them. The library used for the examples is Cpp Ogre.