Exemple #1
0
    static bool HandleMmapTestArea(ChatHandler* handler, char const* /*args*/)
    {
        float radius = 40.0f;
        WorldObject* object = handler->GetSession()->GetPlayer();

        // Get Creatures
        std::list<Creature*> creatureList;
        Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
        Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
        Cell::VisitGridObjects(object, go_search, radius);

        if (!creatureList.empty())
        {
            handler->PSendSysMessage("Found %zu Creatures.", creatureList.size());

            uint32 paths = 0;
            uint32 uStartTime = getMSTime();

            float gx, gy, gz;
            object->GetPosition(gx, gy, gz);
            for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
            {
                PathGenerator path(*itr);
                path.CalculatePath(gx, gy, gz);
                ++paths;
            }

            uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
            handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
        }
        else
            handler->PSendSysMessage("No creatures in %f yard range.", radius);

        return true;
    }
Exemple #2
0
    static bool HandleMmapTestArea(ChatHandler* handler, const char* args)
    {
        float radius = 40.0f;
        WorldObject* object = handler->GetSession()->GetPlayer();

        CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()) );
        Cell cell(pair);
        cell.SetNoCreate();

        std::list<Creature*> creatureList;

        Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
        Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
        TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);

        // Get Creatures
        cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);

        if (!creatureList.empty())
        {
            handler->PSendSysMessage("Found %i Creatures.", creatureList.size());

            uint32 paths = 0;
            uint32 uStartTime = getMSTime();

            float gx, gy, gz;
            object->GetPosition(gx, gy, gz);
            for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
            {
                PathGenerator path(*itr);
                path.CalculatePath(gx, gy, gz);
                ++paths;
            }

            uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
            handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
        }
        else
            handler->PSendSysMessage("No creatures in %f yard range.", radius);

        return true;
    }
// Update the global position of a passenger
void TransportBase::UpdateGlobalPositionOf(ObjectGuid const& passengerGuid, Position const& pos) const
{
    WorldObject* passenger = GetOwner()->GetMap()->GetWorldObject(passengerGuid);

    if (!passenger)
        return;

    //Position g = CalculateGlobalPositionOf(pos);
    WorldLocation globalPos = GetOwner()->GetPosition();
    globalPos.SetTransportPosition(pos);

    if (globalPos == passenger->GetPosition())
        return;

    switch(passenger->GetTypeId())
    {
        case TYPEID_GAMEOBJECT:
        case TYPEID_DYNAMICOBJECT:
            m_owner->GetMap()->Relocation((GameObject*)passenger, globalPos);
            break;
        case TYPEID_UNIT:
            m_owner->GetMap()->Relocation((Creature*)passenger, globalPos);
            // If passenger is vehicle
            if (((Unit*)passenger)->IsVehicle())
                ((Unit*)passenger)->GetVehicleKit()->UpdateGlobalPositions(true);
            break;
        case TYPEID_PLAYER:
            m_owner->GetMap()->Relocation((Player*)passenger, globalPos);
            // If passenger is vehicle
            if (((Unit*)passenger)->IsVehicle())
                ((Unit*)passenger)->GetVehicleKit()->UpdateGlobalPositions(true);
            break;
        case TYPEID_CORPSE:
        // TODO - add corpse relocation
        default:
            break;
    }
}