Exemple #1
0
int main ()
{
    Engine TileEngine;
    TileEngine.Init();
    WorldObject * player = new WorldObject();
    player->set_is_player(true);
    TileEngine.set_player(player);
    TileEngine.RenderEverything();
    while (TileEngine.get_is_running()) {
        TileEngine.HandleInput();
        TileEngine.RenderEverything();
    }
    return 0;
}