Exemple #1
0
void Sound::addSoundAt(string name, double time, bool loop, float gain, Vec3f pos)
{
    if (!initialized)
    {
        return;
    }
    WorldObject *w = new WorldObject(NULL, NULL,
                                     new SObject(name,
                                                 time,
                                                 AL_FALSE,
                                                 gain),
                                     NULL);
    w->setPos(pos);
    world->addObject(w);
}