コード例 #1
0
ファイル: GameMainScene.cpp プロジェクト: kyoky82/LuoLiRun
void GameMain::setover() {
    CCMenu* pMenu = (CCMenu *)this->getChildByTag(25);
    pMenu->setVisible(true);
    pMenu->setEnabled(true);
    gameover->setVisible(true);
    gameover->setScale(0);
    pMenu->setScale(0);
    pMenu->runAction(CCScaleTo::create(0.5,1));
    gameover->runAction(CCScaleTo::create(0.5,0.5));
    isover = true;
}
コード例 #2
0
void GameMainLayer::setOver()
{
    //游戏结束
    CCMenu *pMenu = (CCMenu *)this->getChildByTag(25);
    pMenu->setVisible(true);
    pMenu->setEnabled(true);
    pMenu->setScale(0);
    pMenu->runAction(CCScaleTo::create(0.5f, 1));
    
    gameOver->setVisible(true);
    gameOver->setScale(0);
    gameOver->runAction(CCScaleTo::create(0.5f, 0.5f));
    
    this->isOver = true;
}
コード例 #3
0
ファイル: userInput.cpp プロジェクト: duanwen200/jzds
bool UserInputScene::init()
{
	if (!CCLayer::init())
	{
		return false;
	}


	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
	cache->addSpriteFramesWithFile("welcome.plist","welcome.png");


	CCSprite* bgSprite = CCSprite::create("login_2.png");
	bgSprite->setAnchorPoint(CCPointZero);
	bgSprite->setPosition(ccp(origin.x,origin.y));
	this->addChild(bgSprite,9);


	CCSprite* buttonSprite = CCSprite::create("start.png");
	//buttonSprite->setAnchorPoint(CCPointZero);
	//buttonSprite->setScale(0.5f);
	//buttonSprite->setPosition(ccp(origin.x+visibleSize.width/2,origin.y));
	//this->addChild(buttonSprite);

	SEL_MenuHandler startSelect= (SEL_MenuHandler)menu_selector(UserInputScene::startGame);
	CCMenuItemSprite* startMenu = CCMenuItemSprite::create(buttonSprite,
		buttonSprite, buttonSprite, this,
		startSelect );
	CCMenu* menu = CCMenu::create(startMenu,NULL);
	menu->setPosition(ccp(origin.x+visibleSize.width/2,origin.y));
	menu->setScale(0.5f);
	addChild(menu,10);



	CCSize editBoxSize = CCSizeMake(visibleSize.width - 100, 60);

	// top
	m_pEditName = CCEditBox::create(editBoxSize, CCScale9Sprite::create("username.png"));
	m_pEditName->setPosition(ccp(origin.x+visibleSize.width/2, origin.y+visibleSize.height*3/4));
	m_pEditName->setFontSize(25);
	m_pEditName->setFontColor(ccRED);
	m_pEditName->setPlaceHolder("Name:");
	m_pEditName->setPlaceholderFontColor(ccWHITE);
	m_pEditName->setMaxLength(8);
	m_pEditName->setReturnType(kKeyboardReturnTypeDone);
	m_pEditName->setDelegate(this);
	addChild(m_pEditName,10);

	m_pEditPassword = CCEditBox::create(editBoxSize, CCScale9Sprite::create("username.png"));
	m_pEditPassword->setPosition(ccp(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2));
	m_pEditPassword->setFontColor(ccGREEN);
	m_pEditPassword->setPlaceHolder("Password:"******"SelectSong1_1.json"));
	//ul->addWidget(widget);

	//Button* startBT = (Button*)ul->getWidgetByName("Button_28");
	//startBT->addTouchEventListener(this,toucheventselector(UserInputScene::startGame));
	//////////////////////////////////////////////////////////////////////////
	return true;
}
コード例 #4
0
ファイル: GameScene.cpp プロジェクト: ToanLe123/angrybird
void GameScene::onEnter()
{
    CCNode::onEnter();
    // 把图片添加进全局的精灵框帧缓存中
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/flappy_frame.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/flappy_packer.plist");
    // 获得窗体大小
    CCSize winSize =CCDirector::sharedDirector()->getWinSize();
    // 添加背景图片1被设置位置
    CCSprite *bg= CCSprite::create("ui/bg.png");
    bg->setAnchorPoint(ccp(0,0));
    bg->setPosition(ccp(0,0));
    bg->setScale(0.7);
    this->addChild(bg);
    // 添加背景图片2被设置位置
    ground1 =CCSprite::create("ui/ground.png");
    ground1->setAnchorPoint(ccp(0,0));
    ground1->setPosition(ccp(0,0));
    ground1->setScaleY(0.7);
    ground1->setZOrder(10);
    this->addChild(ground1);
    // 添加ground
    ground2 =CCSprite::create("ui/ground.png");
    ground2->setAnchorPoint(ccp(0,0));
    ground2->setPosition(ccp(winSize.width,0));
    ground2->setZOrder(10);
    ground2->setScaleY(0.7);
    this->addChild(ground2);
    // 添加FlappyBirdLogo
    CCSprite *flappyBird =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("flappybird.png"));
    flappyBird->setPosition(ccp(winSize.width/2,winSize.height/4*3));
    flappyBird->setScale(0.6);
    flappyBird->setTag(TAG_LOGO);
    this->addChild(flappyBird);
    // 添加GameOver
    CCSprite *gameOver=CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("gameover.png"));
    gameOver->setPosition(ccp(winSize.width/2,winSize.height/4*3));
    gameOver->setScale(0.6);
    gameOver->setTag(TAG_OVER);
    gameOver->setZOrder(10);
    gameOver->setVisible(false);
    this->addChild(gameOver);
    // 添加GetReady精灵
    CCSprite *getready =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("getready.png"));
    getready->setPosition(ccp(winSize.width/2,winSize.height/4*3-50));
    getready->setScale(0.6);
    getready->setTag(TAG_READY);
    getready->setVisible(false);
    this->addChild(getready);
    // 添加开始按钮
    CCSprite *normalStart =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("start.png"));
    CCSprite *pressStart =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("start1.png"));
    CCMenuItemImage* startBtn=CCMenuItemImage::create();
    startBtn->initWithNormalSprite(normalStart,pressStart,NULL,this,menu_selector(GameScene::gameStart));
    CCMenu *menuStart =CCMenu::create(startBtn,NULL);
    menuStart->setPosition(ccp(winSize.width/16,ground1->boundingBox().size.height/2-30));
    menuStart->setTag(TAG_START_BTN);
    menuStart->setScale(0.6);
    menuStart->setZOrder(10);
    this->addChild(menuStart);
    // 添加退出按钮
    CCSprite *normalEnd =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("grade.png"));
    CCMenuItemImage *endBtn =CCMenuItemImage::create();
    endBtn->initWithNormalSprite(normalEnd,normalEnd,NULL,this,menu_selector(GameScene::gameEnd));
    CCMenu *menuEnd =CCMenu::create(endBtn,NULL);
    menuEnd->setPosition(ccp(winSize.width/2,ground1->boundingBox().size.height/2-30));
    menuEnd->setTag(Tage_End_BTN);
    menuEnd->setScale(0.6);
    menuEnd->setZOrder(10);
    this->addChild(menuEnd);
    // 添加click图片
    CCSprite *click =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("click.png"));
    click->setPosition(ccp(winSize.width/2,winSize.height/2));
    click->setScale(0.6);
    click->setTag(TAG_CLICK);
    click->setVisible(false);
    this->addChild(click);
    this->birdReadyAction();
    // 添加Score
    CCLabelBMFont *score=CCLabelBMFont::create("0","fonts/futura-48.fnt");
    score->setPosition(ccp(winSize.width/2,winSize.height/4*3+60));
    score->setTag(TAG_SCORE);
    score->setVisible(false);
    score->setZOrder(10);
    this->addChild(score);
    // 添加记录
    CCSprite *record =CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("base.png"));
    record->setPosition(ccp(winSize.width/2,winSize.height/2+30));
    record->setScaleX(0.6);
    record->setScaleY(0.6);
    record->setTag(TAG_RECORD);
    record->setVisible(false);
    record->setZOrder(10);
    this->addChild(record);
    hose=Hose::create();
    this->addChild(hose);
    // 预加载音效
    preloadMusic();
    // 设置可触摸
    this->setTouchEnabled(true);
    // 实现ground滚动和碰撞检测
    this->scheduleUpdate();
    // 初始化游戏状态
    gameState=Welcome;
}
コード例 #5
0
void LevelSelectScene::menuStartCallback(CCObject *pSender)
{
    
    CCMenu* levelSelectMenu = (CCMenu*)this->getChildByTag(tagLevelSelectMenuDialog);
    if(levelSelectMenu){
        levelSelectMenu->setOpacity(128);
        levelSelectMenu->setEnabled(false);
    }
    
    CCMenuItemImage* targetLevelImage = (CCMenuItemImage*)pSender;
    m_level = targetLevelImage->getTag();
    
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCMenuItemImage* startMenuBG = CCMenuItemImage::create("logo_Info2.png","logo_Info2.png");
    startMenuBG->setScale(0.7);
    startMenuBG->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.5));
    startMenuBG->setEnabled(false);
    
    
    CCString* levelStr = CCString::createWithFormat("Lv:%d",m_level);
    CCSize pStartBGSize = startMenuBG->getContentSize();
    CCLabelTTF* levelLabel;
    levelLabel = CCLabelTTF::create(levelStr->getCString(), "Copperplate", 60.0);
    levelLabel->setColor(ccc3(0, 0, 0));
    levelLabel->setPosition(ccp(pStartBGSize.width * 0.5 ,pStartBGSize.height * 0.75));
    startMenuBG->addChild(levelLabel);

    //ハイスコアを表示
    CCString* bestStr = CCString::createWithFormat("MIN:%d  BEST:%d",min_score[m_level-1],best_score[m_level-1]);
    CCLabelTTF* bestLabel;
    bestLabel = CCLabelTTF::create(bestStr->getCString(), "Copperplate", 60.0);
    bestLabel->setColor(ccc3(0, 0, 0));
    bestLabel->setPosition(ccp(pStartBGSize.width * 0.5 ,pStartBGSize.height * 0.5));
    startMenuBG->addChild(bestLabel);
    
    
    CCMenuItemImage* titleItem = CCMenuItemImage::create("button1.png","button1.png" ,this, menu_selector(LevelSelectScene::startGame));
    titleItem->setPosition(ccp(winSize.width * 0.3, winSize.height * 0.42));
    
    
    CCLabelTTF* titleLabel;
    titleLabel = CCLabelTTF::create("START", "Arial", 30.0);
    
    CCSize pTitleItemSize = titleItem->getContentSize();
    titleLabel->setPosition(ccp(pTitleItemSize.width / 2 ,pTitleItemSize.height / 2));
    titleItem->addChild(titleLabel);
    titleItem->setScale(0.8);
    
    
    
    CCMenuItemImage* returnGameItem = CCMenuItemImage::create("button2.png","button2.png" ,this, menu_selector(LevelSelectScene::hiddenStartMenu));
    returnGameItem->setPosition(ccp(winSize.width * 0.7, winSize.height * 0.42));
    
    CCLabelTTF* returnGameLabel;
    returnGameLabel = CCLabelTTF::create("CANCEL", "Arial", 30.0);
    
    CCSize pReturnGameSize = returnGameItem->getContentSize();
    returnGameLabel->setPosition(ccp(pReturnGameSize.width / 2 ,pReturnGameSize.height / 2));
    returnGameItem->addChild(returnGameLabel);
    returnGameItem->setScale(0.8);
    
    
    
    CCMenu* resumeDialog = CCMenu::create(startMenuBG, titleItem, returnGameItem, NULL);
    resumeDialog->setPosition(CCPointZero);
    resumeDialog->setTag(tagStartMenuDialog);
    resumeDialog->setScale(winSize.width/640);
    this->addChild(resumeDialog);
    
   }
コード例 #6
0
ファイル: Level.cpp プロジェクト: DustinJia/Alliance-Warfare
bool Level::init()
{
    if (!CCLayer::init()) {
        return false;
    }
    /*预加载音效*/
    SimpleAudioEngine::sharedEngine()->preloadEffect("confirm.mp3");
    
    /*添加背景*/
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    CCSprite* spBackGround = CCSprite::create("levelBackground.png");
    spBackGround->setPosition(ccp(size.width*0.5, size.height*0.5));
    addChild(spBackGround);
    
    /*创建图片菜单项*/
    CCMenuItemImage *item1 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel1));
    CCMenuItemImage *item2 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel2));
    CCMenuItemImage *item3 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel3));
    CCMenuItemImage *item4 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel4));
    CCMenuItemImage *item5 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel5));
    
    /*创建返回菜单项*/
    CCMenuItemImage *itemBack = CCMenuItemImage::create("display_back.png", "display_back.png", this, menu_selector(Level::backToMenu));;
    
    /*设置菜单项大小*/
    item1->setScale(0.45);
    item2->setScale(0.45);
    item3->setScale(0.45);
    item4->setScale(0.45);
    item5->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu1 = CCMenu::create(item1, item2, item3, item4, item5, NULL);
    menu1->setPosition(ccp(size.width * 0.5, size.height * 0.55));
    menu1->alignItemsHorizontallyWithPadding(70);
    
    CCMenu* menuBack = CCMenu::create(itemBack, NULL);
    addChild(menuBack);
    menuBack->setPosition(ccp(size.width * 0.36, size.height * 0.05));
    menuBack->setScale(0.7);
    menuBack->setColor(ccc3(0, 32, 240));
    
    /*创建图片菜单项*/
    CCMenuItemImage *item6 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel6));
    CCMenuItemImage *item7 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel7));
    CCMenuItemImage *item8 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel8));
    CCMenuItemImage *item9 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel9));
    CCMenuItemImage *item10 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel10));
    
    /*设置菜单项大小*/
    item6->setScale(0.45);
    item7->setScale(0.45);
    item8->setScale(0.45);
    item9->setScale(0.45);
    item10->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu2 = CCMenu::create(item6, item7, item8, item9, item10, NULL);
    
    menu2->setPosition(ccp(size.width * 1.5, size.height * 0.55));
    menu2->alignItemsHorizontallyWithPadding(70);
    
    /*-----------------------*/
    /*创建图片菜单项*/
    CCMenuItemImage *item11 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel11));
    CCMenuItemImage *item12 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel12));
    CCMenuItemImage *item13 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel13));
    CCMenuItemImage *item14 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel14));
    CCMenuItemImage *item15 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel15));
    
    /*设置菜单项大小*/
    item11->setScale(0.45);
    item12->setScale(0.45);
    item13->setScale(0.45);
    item14->setScale(0.45);
    item15->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu3 = CCMenu::create(item11, item12, item13, item14, item15, NULL);
    
    menu3->setPosition(ccp(size.width * 2.5, size.height * 0.55));
    menu3->alignItemsHorizontallyWithPadding(70);
    
    /*添加关卡锁*/
    lock2 = CCSprite::create("lock.png");
    lock3 = CCSprite::create("lock.png");
    lock4 = CCSprite::create("lock.png");
    lock5 = CCSprite::create("lock.png");
    lock6 = CCSprite::create("lock.png");
    lock7 = CCSprite::create("lock.png");
    lock8 = CCSprite::create("lock.png");
    lock9 = CCSprite::create("lock.png");
    lock10 = CCSprite::create("lock.png");
    lock11 = CCSprite::create("lock.png");
    lock12 = CCSprite::create("lock.png");
    lock13 = CCSprite::create("lock.png");
    lock14 = CCSprite::create("lock.png");
    lock15 = CCSprite::create("lock.png");
    
    item2->addChild(lock2);
    item3->addChild(lock3);
    item4->addChild(lock4);
    item5->addChild(lock5);
    item6->addChild(lock6);
    item7->addChild(lock7);
    item8->addChild(lock8);
    item9->addChild(lock9);
    item10->addChild(lock10);
    item11->addChild(lock11);
    item12->addChild(lock12);
    item13->addChild(lock13);
    item14->addChild(lock14);
    item15->addChild(lock15);
    
    addLock();
    
    //创建层容器
    CCLayer * containLayer = CCLayer::create();
    containLayer->addChild(menu1);
    containLayer->addChild(menu2);
    containLayer->addChild(menu3);
    containLayer->setContentSize(CCSizeMake(size.width * 4, size.height));
    
    /*添加关数*/
    CCLabelTTF* level1 = CCLabelTTF::create("1st", "Georgia-Bold", 45);
    CCLabelTTF* level2 = CCLabelTTF::create("2nd", "Georgia-Bold", 45);
    CCLabelTTF* level3 = CCLabelTTF::create("3rd", "Georgia-Bold", 45);
    CCLabelTTF* level4 = CCLabelTTF::create("4th", "Georgia-Bold", 45);
    CCLabelTTF* level5 = CCLabelTTF::create("5th", "Georgia-Bold", 45);
    CCLabelTTF* level6 = CCLabelTTF::create("6th", "Georgia-Bold", 45);
    CCLabelTTF* level7 = CCLabelTTF::create("7th", "Georgia-Bold", 45);
    CCLabelTTF* level8 = CCLabelTTF::create("8th", "Georgia-Bold", 45);
    CCLabelTTF* level9 = CCLabelTTF::create("9th", "Georgia-Bold", 45);
    CCLabelTTF* level10 = CCLabelTTF::create("10th", "Georgia-Bold", 45);
    CCLabelTTF* level11 = CCLabelTTF::create("11th", "Georgia-Bold", 45);
    CCLabelTTF* level12 = CCLabelTTF::create("12th", "Georgia-Bold", 45);
    CCLabelTTF* level13 = CCLabelTTF::create("13th", "Georgia-Bold", 45);
    CCLabelTTF* level14 = CCLabelTTF::create("14th", "Georgia-Bold", 45);
    CCLabelTTF* level15 = CCLabelTTF::create("15th", "Georgia-Bold", 45);
    
    containLayer->addChild(level1);
    containLayer->addChild(level2);
    containLayer->addChild(level3);
    containLayer->addChild(level4);
    containLayer->addChild(level5);
    containLayer->addChild(level6);
    containLayer->addChild(level7);
    containLayer->addChild(level8);
    containLayer->addChild(level9);
    containLayer->addChild(level10);
    containLayer->addChild(level11);
    containLayer->addChild(level12);
    containLayer->addChild(level13);
    containLayer->addChild(level14);
    containLayer->addChild(level15);
    
    level1->setPosition(ccp(size.width * 0.18, size.height * 0.4));
    level2->setPosition(ccp(size.width * 0.34, size.height * 0.4));
    level3->setPosition(ccp(size.width * 0.5, size.height * 0.4));
    level4->setPosition(ccp(size.width * 0.657, size.height * 0.4));
    level5->setPosition(ccp(size.width * 0.82, size.height * 0.4));
    level6->setPosition(ccp(size.width * 1.18, size.height * 0.4));
    level7->setPosition(ccp(size.width * 1.34, size.height * 0.4));
    level8->setPosition(ccp(size.width * 1.5, size.height * 0.4));
    level9->setPosition(ccp(size.width * 1.657, size.height * 0.4));
    level10->setPosition(ccp(size.width * 1.82, size.height * 0.4));
    level11->setPosition(ccp(size.width * 2.18, size.height * 0.4));
    level12->setPosition(ccp(size.width * 2.34, size.height * 0.4));
    level13->setPosition(ccp(size.width * 2.5, size.height * 0.4));
    level14->setPosition(ccp(size.width * 2.657, size.height * 0.4));
    level15->setPosition(ccp(size.width * 2.82, size.height * 0.4));
    
    /*创建滚动视图*/
    scrollView = CCScrollView::create(CCSizeMake(size.width*3, size.height));
    addChild(scrollView);
    
    scrollView->setBounceable(false);//设置scrollview有弹跳效果(默认为true)
    scrollView->setViewSize(CCSizeMake(size.width*2, size.height));//设置scrollView尺寸
    scrollView->setContainer(containLayer);//设置容器
    scrollView->getViewSize();//获取视图尺寸
    
    scrollView->setTouchEnabled(true);//开启监听多触点
    scrollView->setDelegate(this);//注册监听
    
    return true;
}