// //############################################################################# //############################################################################# // bool EulerAngles::TestClass() { SPEW((GROUP_STUFF_TEST, "Starting EulerAngle test...")); const EulerAngles a(Identity); EulerAngles b; const EulerAngles c(Pi_Over_4,Pi_Over_6,Pi_Over_3); Test_Assumption(!a.pitch && !a.yaw && !a.roll); Test_Assumption(c.pitch == Pi_Over_4 && c.yaw == Pi_Over_6 && c.roll == Pi_Over_3); Test_Assumption(!a); b = c; Test_Assumption(b == c); Test_Assumption(b != a); Test_Assumption(b[Y_Axis] == b.yaw); Test_Assumption(c[Z_Axis] == c.roll); b.Lerp(a,c,0.5f); Test_Assumption(b == EulerAngles(Stuff::Lerp(a.pitch,c.pitch,0.5f),Stuff::Lerp(a.yaw,c.yaw,0.5f),Stuff::Lerp(a.roll,c.roll,0.5f))); LinearMatrix4D m; m.BuildRotation(c); b = m; Test_Assumption(b == c); return true; }