void VTKIO::cells_to_vtk() { const MeshBase& mesh = MeshOutput<MeshBase>::mesh(); vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkIdList> pts = vtkSmartPointer<vtkIdList>::New(); std::vector<int> types(mesh.n_active_local_elem()); unsigned active_element_counter = 0; vtkSmartPointer<vtkIntArray> elem_id = vtkSmartPointer<vtkIntArray>::New(); elem_id->SetName("libmesh_elem_id"); elem_id->SetNumberOfComponents(1); vtkSmartPointer<vtkIntArray> subdomain_id = vtkSmartPointer<vtkIntArray>::New(); subdomain_id->SetName("subdomain_id"); subdomain_id->SetNumberOfComponents(1); MeshBase::const_element_iterator it = mesh.active_local_elements_begin(); const MeshBase::const_element_iterator end = mesh.active_local_elements_end(); for (; it != end; ++it, ++active_element_counter) { Elem *elem = *it; pts->SetNumberOfIds(elem->n_nodes()); // get the connectivity for this element std::vector<dof_id_type> conn; elem->connectivity(0, VTK, conn); for (unsigned int i=0; i<conn.size(); ++i) { // If the node ID is not found in the _local_node_map, we'll // add it to the _vtk_grid. NOTE[JWP]: none of the examples // I have actually enters this section of code... if (_local_node_map.find(conn[i]) == _local_node_map.end()) { dof_id_type global_node_id = elem->node(i); const Node* the_node = mesh.node_ptr(global_node_id); // Error checking... if (the_node == NULL) { libMesh::err << "Error getting pointer to node " << global_node_id << "!" << std::endl; libmesh_error(); } // InsertNextPoint accepts either a double or float array of length 3. Real pt[3] = {0., 0., 0.}; for (unsigned int d=0; d<LIBMESH_DIM; ++d) pt[d] = (*the_node)(d); // Insert the point into the _vtk_grid vtkIdType local = _vtk_grid->GetPoints()->InsertNextPoint(pt); // Update the _local_node_map with the ID returned by VTK _local_node_map[global_node_id] = local; } // Otherwise, the node ID was found in the _local_node_map, so // insert it into the vtkIdList. pts->InsertId(i, _local_node_map[conn[i]]); } vtkIdType vtkcellid = cells->InsertNextCell(pts); types[active_element_counter] = this->get_elem_type(elem->type()); elem_id->InsertTuple1(vtkcellid, elem->id()); subdomain_id->InsertTuple1(vtkcellid, elem->subdomain_id()); } // end loop over active elements _vtk_grid->SetCells(&types[0], cells); _vtk_grid->GetCellData()->AddArray(elem_id); _vtk_grid->GetCellData()->AddArray(subdomain_id); }
void VTKIO::read (const std::string& name) { // This is a serial-only process for now; // the Mesh should be read on processor 0 and // broadcast later libmesh_assert_equal_to (MeshOutput<MeshBase>::mesh().processor_id(), 0); // Keep track of what kinds of elements this file contains elems_of_dimension.clear(); elems_of_dimension.resize(4, false); #ifndef LIBMESH_HAVE_VTK libMesh::err << "Cannot read VTK file: " << name << "\nYou must have VTK installed and correctly configured to read VTK meshes." << std::endl; libmesh_error(); #else // Use a typedef, because these names are just crazy typedef vtkSmartPointer<vtkXMLUnstructuredGridReader> MyReader; MyReader reader = MyReader::New(); // Pass the filename along to the reader reader->SetFileName( name.c_str() ); // Force reading reader->Update(); // read in the grid _vtk_grid = reader->GetOutput(); // _vtk_grid->Update(); // FIXME: Necessary? // Get a reference to the mesh MeshBase& mesh = MeshInput<MeshBase>::mesh(); // Clear out any pre-existing data from the Mesh mesh.clear(); // Get the number of points from the _vtk_grid object const unsigned int vtk_num_points = static_cast<unsigned int>(_vtk_grid->GetNumberOfPoints()); // always numbered nicely??, so we can loop like this // I'm pretty sure it is numbered nicely for (unsigned int i=0; i<vtk_num_points; ++i) { // add to the id map // and add the actual point double * pnt = _vtk_grid->GetPoint(static_cast<vtkIdType>(i)); Point xyz(pnt[0], pnt[1], pnt[2]); Node* newnode = mesh.add_point(xyz, i); // Add node to the nodes vector & // tell the MeshData object the foreign node id. if (this->_mesh_data != NULL) this->_mesh_data->add_foreign_node_id (newnode, i); } // Get the number of cells from the _vtk_grid object const unsigned int vtk_num_cells = static_cast<unsigned int>(_vtk_grid->GetNumberOfCells()); for (unsigned int i=0; i<vtk_num_cells; ++i) { vtkCell* cell = _vtk_grid->GetCell(i); Elem* elem = NULL; switch (cell->GetCellType()) { case VTK_LINE: elem = new Edge2; break; case VTK_QUADRATIC_EDGE: elem = new Edge3; break; case VTK_TRIANGLE: elem = new Tri3(); break; case VTK_QUADRATIC_TRIANGLE: elem = new Tri6(); break; case VTK_QUAD: elem = new Quad4(); break; case VTK_QUADRATIC_QUAD: elem = new Quad8(); break; #if VTK_MAJOR_VERSION > 5 || (VTK_MAJOR_VERSION == 5 && VTK_MINOR_VERSION > 0) case VTK_BIQUADRATIC_QUAD: elem = new Quad9(); break; #endif case VTK_TETRA: elem = new Tet4(); break; case VTK_QUADRATIC_TETRA: elem = new Tet10(); break; case VTK_WEDGE: elem = new Prism6(); break; case VTK_QUADRATIC_WEDGE: elem = new Prism15(); break; case VTK_BIQUADRATIC_QUADRATIC_WEDGE: elem = new Prism18(); break; case VTK_HEXAHEDRON: elem = new Hex8(); break; case VTK_QUADRATIC_HEXAHEDRON: elem = new Hex20(); break; case VTK_TRIQUADRATIC_HEXAHEDRON: elem = new Hex27(); break; case VTK_PYRAMID: elem = new Pyramid5(); break; default: libMesh::err << "element type not implemented in vtkinterface " << cell->GetCellType() << std::endl; libmesh_error(); break; } // get the straightforward numbering from the VTK cells for (unsigned int j=0; j<elem->n_nodes(); ++j) elem->set_node(j) = mesh.node_ptr(cell->GetPointId(j)); // then get the connectivity std::vector<dof_id_type> conn; elem->connectivity(0, VTK, conn); // then reshuffle the nodes according to the connectivity, this // two-time-assign would evade the definition of the vtk_mapping for (unsigned int j=0; j<conn.size(); ++j) elem->set_node(j) = mesh.node_ptr(conn[j]); elem->set_id(i); elems_of_dimension[elem->dim()] = true; mesh.add_elem(elem); } // end loop over VTK cells // Set the mesh dimension to the largest encountered for an element for (unsigned int i=0; i!=4; ++i) if (elems_of_dimension[i]) mesh.set_mesh_dimension(i); #if LIBMESH_DIM < 3 if (mesh.mesh_dimension() > LIBMESH_DIM) { libMesh::err << "Cannot open dimension " << mesh.mesh_dimension() << " mesh file when configured without " << mesh.mesh_dimension() << "D support." << std::endl; libmesh_error(); } #endif #endif // LIBMESH_HAVE_VTK }
void VTKIO::read (const std::string & name) { // This is a serial-only process for now; // the Mesh should be read on processor 0 and // broadcast later libmesh_assert_equal_to (MeshOutput<MeshBase>::mesh().processor_id(), 0); // Keep track of what kinds of elements this file contains elems_of_dimension.clear(); elems_of_dimension.resize(4, false); // Use a typedef, because these names are just crazy typedef vtkSmartPointer<vtkXMLUnstructuredGridReader> MyReader; MyReader reader = MyReader::New(); // Pass the filename along to the reader reader->SetFileName(name.c_str()); // Force reading reader->Update(); // read in the grid _vtk_grid = reader->GetOutput(); // _vtk_grid->Update(); // FIXME: Necessary? // Get a reference to the mesh MeshBase & mesh = MeshInput<MeshBase>::mesh(); // Clear out any pre-existing data from the Mesh mesh.clear(); // Get the number of points from the _vtk_grid object const unsigned int vtk_num_points = static_cast<unsigned int>(_vtk_grid->GetNumberOfPoints()); // always numbered nicely??, so we can loop like this // I'm pretty sure it is numbered nicely for (unsigned int i=0; i<vtk_num_points; ++i) { // add to the id map // and add the actual point double * pnt = _vtk_grid->GetPoint(static_cast<vtkIdType>(i)); Point xyz(pnt[0], pnt[1], pnt[2]); Node * newnode = mesh.add_point(xyz, i); // Add node to the nodes vector & // tell the MeshData object the foreign node id. if (this->_mesh_data != libmesh_nullptr) this->_mesh_data->add_foreign_node_id (newnode, i); } // Get the number of cells from the _vtk_grid object const unsigned int vtk_num_cells = static_cast<unsigned int>(_vtk_grid->GetNumberOfCells()); for (unsigned int i=0; i<vtk_num_cells; ++i) { vtkCell * cell = _vtk_grid->GetCell(i); // Get the libMesh element type corresponding to this VTK element type. ElemType libmesh_elem_type = _element_maps.find(cell->GetCellType()); Elem * elem = Elem::build(libmesh_elem_type).release(); // get the straightforward numbering from the VTK cells for (unsigned int j=0; j<elem->n_nodes(); ++j) elem->set_node(j) = mesh.node_ptr(cast_int<dof_id_type>(cell->GetPointId(j))); // then get the connectivity std::vector<dof_id_type> conn; elem->connectivity(0, VTK, conn); // then reshuffle the nodes according to the connectivity, this // two-time-assign would evade the definition of the vtk_mapping for (unsigned int j=0; j<conn.size(); ++j) elem->set_node(j) = mesh.node_ptr(conn[j]); elem->set_id(i); elems_of_dimension[elem->dim()] = true; mesh.add_elem(elem); } // end loop over VTK cells // Set the mesh dimension to the largest encountered for an element for (unsigned char i=0; i!=4; ++i) if (elems_of_dimension[i]) mesh.set_mesh_dimension(i); #if LIBMESH_DIM < 3 if (mesh.mesh_dimension() > LIBMESH_DIM) libmesh_error_msg("Cannot open dimension " \ << mesh.mesh_dimension() \ << " mesh file when configured without " \ << mesh.mesh_dimension() \ << "D support."); #endif // LIBMESH_DIM < 3 }