void UnstructuredMesh::copy_nodes_and_elements(const UnstructuredMesh & other_mesh, const bool skip_find_neighbors) { // We're assuming our subclass data needs no copy libmesh_assert_equal_to (_n_parts, other_mesh._n_parts); libmesh_assert (std::equal(_elem_dims.begin(), _elem_dims.end(), other_mesh._elem_dims.begin())); libmesh_assert_equal_to (_is_prepared, other_mesh._is_prepared); // We're assuming the other mesh has proper element number ordering, // so that we add parents before their children. #ifdef DEBUG MeshTools::libmesh_assert_valid_amr_elem_ids(other_mesh); #endif //Copy in Nodes { //Preallocate Memory if necessary this->reserve_nodes(other_mesh.n_nodes()); const_node_iterator it = other_mesh.nodes_begin(); const_node_iterator end = other_mesh.nodes_end(); for (; it != end; ++it) { const Node * oldn = *it; // Add new nodes in old node Point locations #ifdef LIBMESH_ENABLE_UNIQUE_ID Node *newn = #endif this->add_point(*oldn, oldn->id(), oldn->processor_id()); #ifdef LIBMESH_ENABLE_UNIQUE_ID newn->set_unique_id() = oldn->unique_id(); #endif } } //Copy in Elements { //Preallocate Memory if necessary this->reserve_elem(other_mesh.n_elem()); // Declare a map linking old and new elements, needed to copy the neighbor lists std::map<const Elem *, Elem *> old_elems_to_new_elems; // Loop over the elements MeshBase::const_element_iterator it = other_mesh.elements_begin(); const MeshBase::const_element_iterator end = other_mesh.elements_end(); // FIXME: Where do we set element IDs?? for (; it != end; ++it) { //Look at the old element const Elem * old = *it; //Build a new element Elem * newparent = old->parent() ? this->elem_ptr(old->parent()->id()) : libmesh_nullptr; UniquePtr<Elem> ap = Elem::build(old->type(), newparent); Elem * el = ap.release(); el->subdomain_id() = old->subdomain_id(); for (unsigned int s=0; s != old->n_sides(); ++s) if (old->neighbor_ptr(s) == remote_elem) el->set_neighbor(s, const_cast<RemoteElem *>(remote_elem)); #ifdef LIBMESH_ENABLE_AMR if (old->has_children()) for (unsigned int c=0; c != old->n_children(); ++c) if (old->child_ptr(c) == remote_elem) el->add_child(const_cast<RemoteElem *>(remote_elem), c); //Create the parent's child pointers if necessary if (newparent) { unsigned int oldc = old->parent()->which_child_am_i(old); newparent->add_child(el, oldc); } // Copy the refinement flags el->set_refinement_flag(old->refinement_flag()); // Use hack_p_level since we may not have sibling elements // added yet el->hack_p_level(old->p_level()); el->set_p_refinement_flag(old->p_refinement_flag()); #endif // #ifdef LIBMESH_ENABLE_AMR //Assign all the nodes for(unsigned int i=0;i<el->n_nodes();i++) el->set_node(i) = this->node_ptr(old->node_id(i)); // And start it off in the same subdomain el->processor_id() = old->processor_id(); // Give it the same ids el->set_id(old->id()); #ifdef LIBMESH_ENABLE_UNIQUE_ID el->set_unique_id() = old->unique_id(); #endif //Hold onto it if(!skip_find_neighbors) { this->add_elem(el); } else { Elem * new_el = this->add_elem(el); old_elems_to_new_elems[old] = new_el; } // Add the link between the original element and this copy to the map if(skip_find_neighbors) old_elems_to_new_elems[old] = el; } // Loop (again) over the elements to fill in the neighbors if(skip_find_neighbors) { it = other_mesh.elements_begin(); for (; it != end; ++it) { Elem * old_elem = *it; Elem * new_elem = old_elems_to_new_elems[old_elem]; for (unsigned int s=0; s != old_elem->n_neighbors(); ++s) { const Elem * old_neighbor = old_elem->neighbor_ptr(s); Elem * new_neighbor = old_elems_to_new_elems[old_neighbor]; new_elem->set_neighbor(s, new_neighbor); } } } } //Finally prepare the new Mesh for use. Keep the same numbering and //partitioning but also the same renumbering and partitioning //policies as our source mesh. this->allow_renumbering(false); this->skip_partitioning(true); this->prepare_for_use(false, skip_find_neighbors); this->allow_renumbering(other_mesh.allow_renumbering()); this->skip_partitioning(other_mesh.skip_partitioning()); }
void CheckpointIO::read_connectivity (Xdr & io) { // convenient reference to our mesh MeshBase & mesh = MeshInput<MeshBase>::mesh(); unsigned int n_active_levels; io.data(n_active_levels, "# n_active_levels"); // Keep track of the highest dimensional element we've added to the mesh unsigned int highest_elem_dim = 1; for(unsigned int level=0; level < n_active_levels; level++) { xdr_id_type n_elem_at_level = 0; io.data (n_elem_at_level, ""); for (unsigned int i=0; i<n_elem_at_level; i++) { // id type pid subdomain_id parent_id std::vector<largest_id_type> elem_data(5); io.data_stream (&elem_data[0], cast_int<unsigned int>(elem_data.size()), cast_int<unsigned int>(elem_data.size())); #ifdef LIBMESH_ENABLE_UNIQUE_ID largest_id_type unique_id = 0; io.data(unique_id, "# unique id"); #endif #ifdef LIBMESH_ENABLE_AMR unsigned int p_level = 0; io.data(p_level, "# p_level"); #endif unsigned int n_nodes = Elem::type_to_n_nodes_map[elem_data[1]]; // Snag the node ids this element was connected to std::vector<largest_id_type> conn_data(n_nodes); io.data_stream (&conn_data[0], cast_int<unsigned int>(conn_data.size()), cast_int<unsigned int>(conn_data.size())); const dof_id_type id = cast_int<dof_id_type> (elem_data[0]); const ElemType elem_type = static_cast<ElemType> (elem_data[1]); const processor_id_type proc_id = cast_int<processor_id_type>(elem_data[2]); const subdomain_id_type subdomain_id = cast_int<subdomain_id_type>(elem_data[3]); const dof_id_type parent_id = cast_int<dof_id_type> (elem_data[4]); Elem * parent = (parent_id == DofObject::invalid_processor_id) ? libmesh_nullptr : mesh.elem_ptr(parent_id); // Create the element Elem * elem = Elem::build(elem_type, parent).release(); #ifdef LIBMESH_ENABLE_UNIQUE_ID elem->set_unique_id() = unique_id; #endif if(elem->dim() > highest_elem_dim) highest_elem_dim = elem->dim(); elem->set_id() = id; elem->processor_id() = proc_id; elem->subdomain_id() = subdomain_id; #ifdef LIBMESH_ENABLE_AMR elem->hack_p_level(p_level); // Set parent connections if(parent) { parent->add_child(elem); parent->set_refinement_flag (Elem::INACTIVE); elem->set_refinement_flag (Elem::JUST_REFINED); } #endif libmesh_assert(elem->n_nodes() == conn_data.size()); // Connect all the nodes to this element for (unsigned int n=0; n<conn_data.size(); n++) elem->set_node(n) = mesh.node_ptr(cast_int<dof_id_type>(conn_data[n])); mesh.add_elem(elem); } } mesh.set_mesh_dimension(cast_int<unsigned char>(highest_elem_dim)); }
void unpack(std::vector<largest_id_type>::const_iterator in, Elem** out, MeshBase* mesh) { #ifndef NDEBUG const std::vector<largest_id_type>::const_iterator original_in = in; const largest_id_type incoming_header = *in++; libmesh_assert_equal_to (incoming_header, elem_magic_header); #endif // int 0: level const unsigned int level = static_cast<unsigned int>(*in++); #ifdef LIBMESH_ENABLE_AMR // int 1: p level const unsigned int p_level = static_cast<unsigned int>(*in++); // int 2: refinement flag const int rflag = *in++; libmesh_assert_greater_equal (rflag, 0); libmesh_assert_less (rflag, Elem::INVALID_REFINEMENTSTATE); const Elem::RefinementState refinement_flag = static_cast<Elem::RefinementState>(rflag); // int 3: p refinement flag const int pflag = *in++; libmesh_assert_greater_equal (pflag, 0); libmesh_assert_less (pflag, Elem::INVALID_REFINEMENTSTATE); const Elem::RefinementState p_refinement_flag = static_cast<Elem::RefinementState>(pflag); #else in += 3; #endif // LIBMESH_ENABLE_AMR // int 4: element type const int typeint = *in++; libmesh_assert_greater_equal (typeint, 0); libmesh_assert_less (typeint, INVALID_ELEM); const ElemType type = static_cast<ElemType>(typeint); const unsigned int n_nodes = Elem::type_to_n_nodes_map[type]; // int 5: processor id const processor_id_type processor_id = static_cast<processor_id_type>(*in++); libmesh_assert (processor_id < mesh->n_processors() || processor_id == DofObject::invalid_processor_id); // int 6: subdomain id const subdomain_id_type subdomain_id = static_cast<subdomain_id_type>(*in++); // int 7: dof object id const dof_id_type id = static_cast<dof_id_type>(*in++); libmesh_assert_not_equal_to (id, DofObject::invalid_id); #ifdef LIBMESH_ENABLE_UNIQUE_ID // int 8: dof object unique id const unique_id_type unique_id = static_cast<unique_id_type>(*in++); #endif #ifdef LIBMESH_ENABLE_AMR // int 9: parent dof object id const dof_id_type parent_id = static_cast<dof_id_type>(*in++); libmesh_assert (level == 0 || parent_id != DofObject::invalid_id); libmesh_assert (level != 0 || parent_id == DofObject::invalid_id); // int 10: local child id const unsigned int which_child_am_i = static_cast<unsigned int>(*in++); #else in += 2; #endif // LIBMESH_ENABLE_AMR // Make sure we don't miscount above when adding the "magic" header // plus the real data header libmesh_assert_equal_to (in - original_in, header_size + 1); Elem *elem = mesh->query_elem(id); // if we already have this element, make sure its // properties match, and update any missing neighbor // links, but then go on if (elem) { libmesh_assert_equal_to (elem->level(), level); libmesh_assert_equal_to (elem->id(), id); //#ifdef LIBMESH_ENABLE_UNIQUE_ID // No check for unqiue id sanity //#endif libmesh_assert_equal_to (elem->processor_id(), processor_id); libmesh_assert_equal_to (elem->subdomain_id(), subdomain_id); libmesh_assert_equal_to (elem->type(), type); libmesh_assert_equal_to (elem->n_nodes(), n_nodes); #ifndef NDEBUG // All our nodes should be correct for (unsigned int i=0; i != n_nodes; ++i) libmesh_assert(elem->node(i) == static_cast<dof_id_type>(*in++)); #else in += n_nodes; #endif #ifdef LIBMESH_ENABLE_AMR libmesh_assert_equal_to (elem->p_level(), p_level); libmesh_assert_equal_to (elem->refinement_flag(), refinement_flag); libmesh_assert_equal_to (elem->p_refinement_flag(), p_refinement_flag); libmesh_assert (!level || elem->parent() != NULL); libmesh_assert (!level || elem->parent()->id() == parent_id); libmesh_assert (!level || elem->parent()->child(which_child_am_i) == elem); #endif // Our neighbor links should be "close to" correct - we may have // to update them, but we can check for some inconsistencies. for (unsigned int n=0; n != elem->n_neighbors(); ++n) { const dof_id_type neighbor_id = static_cast<dof_id_type>(*in++); // If the sending processor sees a domain boundary here, // we'd better agree. if (neighbor_id == DofObject::invalid_id) { libmesh_assert (!(elem->neighbor(n))); continue; } // If the sending processor has a remote_elem neighbor here, // then all we know is that we'd better *not* have a domain // boundary. if (neighbor_id == remote_elem->id()) { libmesh_assert(elem->neighbor(n)); continue; } Elem *neigh = mesh->query_elem(neighbor_id); // The sending processor sees a neighbor here, so if we // don't have that neighboring element, then we'd better // have a remote_elem signifying that fact. if (!neigh) { libmesh_assert_equal_to (elem->neighbor(n), remote_elem); continue; } // The sending processor has a neighbor here, and we have // that element, but that does *NOT* mean we're already // linking to it. Perhaps we initially received both elem // and neigh from processors on which their mutual link was // remote? libmesh_assert(elem->neighbor(n) == neigh || elem->neighbor(n) == remote_elem); // If the link was originally remote, we should update it, // and make sure the appropriate parts of its family link // back to us. if (elem->neighbor(n) == remote_elem) { elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } } // FIXME: We should add some debug mode tests to ensure that the // encoded indexing and boundary conditions are consistent. } else { // We don't already have the element, so we need to create it. // Find the parent if necessary Elem *parent = NULL; #ifdef LIBMESH_ENABLE_AMR // Find a child element's parent if (level > 0) { // Note that we must be very careful to construct the send // connectivity so that parents are encountered before // children. If we get here and can't find the parent that // is a fatal error. parent = mesh->elem(parent_id); } // Or assert that the sending processor sees no parent else libmesh_assert_equal_to (parent_id, static_cast<dof_id_type>(-1)); #else // No non-level-0 elements without AMR libmesh_assert_equal_to (level, 0); #endif elem = Elem::build(type,parent).release(); libmesh_assert (elem); #ifdef LIBMESH_ENABLE_AMR if (level != 0) { // Since this is a newly created element, the parent must // have previously thought of this child as a remote element. libmesh_assert_equal_to (parent->child(which_child_am_i), remote_elem); parent->add_child(elem, which_child_am_i); } // Assign the refinement flags and levels elem->set_p_level(p_level); elem->set_refinement_flag(refinement_flag); elem->set_p_refinement_flag(p_refinement_flag); libmesh_assert_equal_to (elem->level(), level); // If this element definitely should have children, assign // remote_elem to all of them for now, for consistency. Later // unpacked elements may overwrite that. if (!elem->active()) for (unsigned int c=0; c != elem->n_children(); ++c) elem->add_child(const_cast<RemoteElem*>(remote_elem), c); #endif // LIBMESH_ENABLE_AMR // Assign the IDs elem->subdomain_id() = subdomain_id; elem->processor_id() = processor_id; elem->set_id() = id; #ifdef LIBMESH_ENABLE_UNIQUE_ID elem->set_unique_id() = unique_id; #endif // Assign the connectivity libmesh_assert_equal_to (elem->n_nodes(), n_nodes); for (unsigned int n=0; n != n_nodes; n++) elem->set_node(n) = mesh->node_ptr (static_cast<dof_id_type>(*in++)); for (unsigned int n=0; n<elem->n_neighbors(); n++) { const dof_id_type neighbor_id = static_cast<dof_id_type>(*in++); if (neighbor_id == DofObject::invalid_id) continue; // We may be unpacking an element that was a ghost element on the // sender, in which case the element's neighbors may not all be // known by the packed element. We'll have to set such // neighbors to remote_elem ourselves and wait for a later // packed element to give us better information. if (neighbor_id == remote_elem->id()) { elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem)); continue; } // If we don't have the neighbor element, then it's a // remote_elem until we get it. Elem *neigh = mesh->query_elem(neighbor_id); if (!neigh) { elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem)); continue; } // If we have the neighbor element, then link to it, and // make sure the appropriate parts of its family link back // to us. elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } elem->unpack_indexing(in); } in += elem->packed_indexing_size(); // If this is a coarse element, // add any element side boundary condition ids if (level == 0) for (unsigned int s = 0; s != elem->n_sides(); ++s) { const int num_bcs = *in++; libmesh_assert_greater_equal (num_bcs, 0); for(int bc_it=0; bc_it < num_bcs; bc_it++) mesh->boundary_info->add_side (elem, s, *in++); } // Return the new element *out = elem; }
Elem * Packing<Elem *>::unpack (std::vector<largest_id_type>::const_iterator in, MeshBase * mesh) { #ifndef NDEBUG const std::vector<largest_id_type>::const_iterator original_in = in; const largest_id_type incoming_header = *in++; libmesh_assert_equal_to (incoming_header, elem_magic_header); #endif // int 0: level const unsigned int level = cast_int<unsigned int>(*in++); #ifdef LIBMESH_ENABLE_AMR // int 1: p level const unsigned int p_level = cast_int<unsigned int>(*in++); // int 2: refinement flag and encoded has_children const int rflag = cast_int<int>(*in++); const int invalid_rflag = cast_int<int>(Elem::INVALID_REFINEMENTSTATE); libmesh_assert_greater_equal (rflag, 0); libmesh_assert_less (rflag, invalid_rflag*2+1); const bool has_children = (rflag > invalid_rflag); const Elem::RefinementState refinement_flag = has_children ? cast_int<Elem::RefinementState>(rflag - invalid_rflag - 1) : cast_int<Elem::RefinementState>(rflag); // int 3: p refinement flag const int pflag = cast_int<int>(*in++); libmesh_assert_greater_equal (pflag, 0); libmesh_assert_less (pflag, Elem::INVALID_REFINEMENTSTATE); const Elem::RefinementState p_refinement_flag = cast_int<Elem::RefinementState>(pflag); #else in += 3; #endif // LIBMESH_ENABLE_AMR // int 4: element type const int typeint = cast_int<int>(*in++); libmesh_assert_greater_equal (typeint, 0); libmesh_assert_less (typeint, INVALID_ELEM); const ElemType type = cast_int<ElemType>(typeint); const unsigned int n_nodes = Elem::type_to_n_nodes_map[type]; // int 5: processor id const processor_id_type processor_id = cast_int<processor_id_type>(*in++); libmesh_assert (processor_id < mesh->n_processors() || processor_id == DofObject::invalid_processor_id); // int 6: subdomain id const subdomain_id_type subdomain_id = cast_int<subdomain_id_type>(*in++); // int 7: dof object id const dof_id_type id = cast_int<dof_id_type>(*in++); libmesh_assert_not_equal_to (id, DofObject::invalid_id); #ifdef LIBMESH_ENABLE_UNIQUE_ID // int 8: dof object unique id const unique_id_type unique_id = cast_int<unique_id_type>(*in++); #endif #ifdef LIBMESH_ENABLE_AMR // int 9: parent dof object id. // Note: If level==0, then (*in) == invalid_id. In // this case, the equality check in cast_int<unsigned>(*in) will // never succeed. Therefore, we should only attempt the more // rigorous cast verification in cases where level != 0. const dof_id_type parent_id = (level == 0) ? static_cast<dof_id_type>(*in++) : cast_int<dof_id_type>(*in++); libmesh_assert (level == 0 || parent_id != DofObject::invalid_id); libmesh_assert (level != 0 || parent_id == DofObject::invalid_id); // int 10: local child id // Note: If level==0, then which_child_am_i is not valid, so don't // do the more rigorous cast verification. const unsigned int which_child_am_i = (level == 0) ? static_cast<unsigned int>(*in++) : cast_int<unsigned int>(*in++); #else in += 2; #endif // LIBMESH_ENABLE_AMR const dof_id_type interior_parent_id = static_cast<dof_id_type>(*in++); // Make sure we don't miscount above when adding the "magic" header // plus the real data header libmesh_assert_equal_to (in - original_in, header_size + 1); Elem * elem = mesh->query_elem_ptr(id); // if we already have this element, make sure its // properties match, and update any missing neighbor // links, but then go on if (elem) { libmesh_assert_equal_to (elem->level(), level); libmesh_assert_equal_to (elem->id(), id); //#ifdef LIBMESH_ENABLE_UNIQUE_ID // No check for unique id sanity //#endif libmesh_assert_equal_to (elem->processor_id(), processor_id); libmesh_assert_equal_to (elem->subdomain_id(), subdomain_id); libmesh_assert_equal_to (elem->type(), type); libmesh_assert_equal_to (elem->n_nodes(), n_nodes); #ifndef NDEBUG // All our nodes should be correct for (unsigned int i=0; i != n_nodes; ++i) libmesh_assert(elem->node_id(i) == cast_int<dof_id_type>(*in++)); #else in += n_nodes; #endif #ifdef LIBMESH_ENABLE_AMR libmesh_assert_equal_to (elem->refinement_flag(), refinement_flag); libmesh_assert_equal_to (elem->has_children(), has_children); #ifdef DEBUG if (elem->active()) { libmesh_assert_equal_to (elem->p_level(), p_level); libmesh_assert_equal_to (elem->p_refinement_flag(), p_refinement_flag); } #endif libmesh_assert (!level || elem->parent() != libmesh_nullptr); libmesh_assert (!level || elem->parent()->id() == parent_id); libmesh_assert (!level || elem->parent()->child_ptr(which_child_am_i) == elem); #endif // Our interior_parent link should be "close to" correct - we // may have to update it, but we can check for some // inconsistencies. { // If the sending processor sees no interior_parent here, we'd // better agree. if (interior_parent_id == DofObject::invalid_id) { if (elem->dim() < LIBMESH_DIM) libmesh_assert (!(elem->interior_parent())); } // If the sending processor has a remote_elem interior_parent, // then all we know is that we'd better have *some* // interior_parent else if (interior_parent_id == remote_elem->id()) { libmesh_assert(elem->interior_parent()); } else { Elem * ip = mesh->query_elem_ptr(interior_parent_id); // The sending processor sees an interior parent here, so // if we don't have that interior element, then we'd // better have a remote_elem signifying that fact. if (!ip) libmesh_assert_equal_to (elem->interior_parent(), remote_elem); else { // The sending processor has an interior_parent here, // and we have that element, but that does *NOT* mean // we're already linking to it. Perhaps we initially // received elem from a processor on which the // interior_parent link was remote? libmesh_assert(elem->interior_parent() == ip || elem->interior_parent() == remote_elem); // If the link was originally remote, update it if (elem->interior_parent() == remote_elem) { elem->set_interior_parent(ip); } } } } // Our neighbor links should be "close to" correct - we may have // to update a remote_elem link, and we can check for possible // inconsistencies along the way. // // For subactive elements, we don't bother keeping neighbor // links in good shape, so there's nothing we need to set or can // safely assert here. if (!elem->subactive()) for (auto n : elem->side_index_range()) { const dof_id_type neighbor_id = cast_int<dof_id_type>(*in++); // If the sending processor sees a domain boundary here, // we'd better agree. if (neighbor_id == DofObject::invalid_id) { libmesh_assert (!(elem->neighbor_ptr(n))); continue; } // If the sending processor has a remote_elem neighbor here, // then all we know is that we'd better *not* have a domain // boundary. if (neighbor_id == remote_elem->id()) { libmesh_assert(elem->neighbor_ptr(n)); continue; } Elem * neigh = mesh->query_elem_ptr(neighbor_id); // The sending processor sees a neighbor here, so if we // don't have that neighboring element, then we'd better // have a remote_elem signifying that fact. if (!neigh) { libmesh_assert_equal_to (elem->neighbor_ptr(n), remote_elem); continue; } // The sending processor has a neighbor here, and we have // that element, but that does *NOT* mean we're already // linking to it. Perhaps we initially received both elem // and neigh from processors on which their mutual link was // remote? libmesh_assert(elem->neighbor_ptr(n) == neigh || elem->neighbor_ptr(n) == remote_elem); // If the link was originally remote, we should update it, // and make sure the appropriate parts of its family link // back to us. if (elem->neighbor_ptr(n) == remote_elem) { elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } } // Our p level and refinement flags should be "close to" correct // if we're not an active element - we might have a p level // increased or decreased by changes in remote_elem children. // // But if we have remote_elem children, then we shouldn't be // doing a projection on this inactive element on this // processor, so we won't need correct p settings. Couldn't // hurt to update, though. #ifdef LIBMESH_ENABLE_AMR if (elem->processor_id() != mesh->processor_id()) { elem->hack_p_level(p_level); elem->set_p_refinement_flag(p_refinement_flag); } #endif // LIBMESH_ENABLE_AMR // FIXME: We should add some debug mode tests to ensure that the // encoded indexing and boundary conditions are consistent. } else { // We don't already have the element, so we need to create it. // Find the parent if necessary Elem * parent = libmesh_nullptr; #ifdef LIBMESH_ENABLE_AMR // Find a child element's parent if (level > 0) { // Note that we must be very careful to construct the send // connectivity so that parents are encountered before // children. If we get here and can't find the parent that // is a fatal error. parent = mesh->elem_ptr(parent_id); } // Or assert that the sending processor sees no parent else libmesh_assert_equal_to (parent_id, DofObject::invalid_id); #else // No non-level-0 elements without AMR libmesh_assert_equal_to (level, 0); #endif elem = Elem::build(type,parent).release(); libmesh_assert (elem); #ifdef LIBMESH_ENABLE_AMR if (level != 0) { // Since this is a newly created element, the parent must // have previously thought of this child as a remote element. libmesh_assert_equal_to (parent->child_ptr(which_child_am_i), remote_elem); parent->add_child(elem, which_child_am_i); } // Assign the refinement flags and levels elem->set_p_level(p_level); elem->set_refinement_flag(refinement_flag); elem->set_p_refinement_flag(p_refinement_flag); libmesh_assert_equal_to (elem->level(), level); // If this element should have children, assign remote_elem to // all of them for now, for consistency. Later unpacked // elements may overwrite that. if (has_children) { const unsigned int nc = elem->n_children(); for (unsigned int c=0; c != nc; ++c) elem->add_child(const_cast<RemoteElem *>(remote_elem), c); } #endif // LIBMESH_ENABLE_AMR // Assign the IDs elem->subdomain_id() = subdomain_id; elem->processor_id() = processor_id; elem->set_id() = id; #ifdef LIBMESH_ENABLE_UNIQUE_ID elem->set_unique_id() = unique_id; #endif // Assign the connectivity libmesh_assert_equal_to (elem->n_nodes(), n_nodes); for (unsigned int n=0; n != n_nodes; n++) elem->set_node(n) = mesh->node_ptr (cast_int<dof_id_type>(*in++)); // Set interior_parent if found { // We may be unpacking an element that was a ghost element on the // sender, in which case the element's interior_parent may not be // known by the packed element. We'll have to set such // interior_parents to remote_elem ourselves and wait for a // later packed element to give us better information. if (interior_parent_id == remote_elem->id()) { elem->set_interior_parent (const_cast<RemoteElem *>(remote_elem)); } else if (interior_parent_id != DofObject::invalid_id) { // If we don't have the interior parent element, then it's // a remote_elem until we get it. Elem * ip = mesh->query_elem_ptr(interior_parent_id); if (!ip ) elem->set_interior_parent (const_cast<RemoteElem *>(remote_elem)); else elem->set_interior_parent(ip); } } for (auto n : elem->side_index_range()) { const dof_id_type neighbor_id = cast_int<dof_id_type>(*in++); if (neighbor_id == DofObject::invalid_id) continue; // We may be unpacking an element that was a ghost element on the // sender, in which case the element's neighbors may not all be // known by the packed element. We'll have to set such // neighbors to remote_elem ourselves and wait for a later // packed element to give us better information. if (neighbor_id == remote_elem->id()) { elem->set_neighbor(n, const_cast<RemoteElem *>(remote_elem)); continue; } // If we don't have the neighbor element, then it's a // remote_elem until we get it. Elem * neigh = mesh->query_elem_ptr(neighbor_id); if (!neigh) { elem->set_neighbor(n, const_cast<RemoteElem *>(remote_elem)); continue; } // If we have the neighbor element, then link to it, and // make sure the appropriate parts of its family link back // to us. elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } elem->unpack_indexing(in); } in += elem->packed_indexing_size(); // If this is a coarse element, // add any element side or edge boundary condition ids if (level == 0) { for (auto s : elem->side_index_range()) { const boundary_id_type num_bcs = cast_int<boundary_id_type>(*in++); for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++) mesh->get_boundary_info().add_side (elem, s, cast_int<boundary_id_type>(*in++)); } for (auto e : elem->edge_index_range()) { const boundary_id_type num_bcs = cast_int<boundary_id_type>(*in++); for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++) mesh->get_boundary_info().add_edge (elem, e, cast_int<boundary_id_type>(*in++)); } for (unsigned short sf=0; sf != 2; ++sf) { const boundary_id_type num_bcs = cast_int<boundary_id_type>(*in++); for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++) mesh->get_boundary_info().add_shellface (elem, sf, cast_int<boundary_id_type>(*in++)); } } // Return the new element return elem; }