bool MeshRefinement::flag_elements_by_nelem_target (const ErrorVector& error_per_cell) { parallel_only(); // Check for valid fractions.. // The fraction values must be in [0,1] libmesh_assert_greater_equal (_refine_fraction, 0); libmesh_assert_less_equal (_refine_fraction, 1); libmesh_assert_greater_equal (_coarsen_fraction, 0); libmesh_assert_less_equal (_coarsen_fraction, 1); // This function is currently only coded to work when coarsening by // parents - it's too hard to guess how many coarsenings will be // performed otherwise. libmesh_assert (_coarsen_by_parents); // The number of active elements in the mesh - hopefully less than // 2 billion on 32 bit machines const unsigned int n_active_elem = _mesh.n_active_elem(); // The maximum number of active elements to flag for coarsening const unsigned int max_elem_coarsen = static_cast<unsigned int>(_coarsen_fraction * n_active_elem) + 1; // The maximum number of elements to flag for refinement const unsigned int max_elem_refine = static_cast<unsigned int>(_refine_fraction * n_active_elem) + 1; // Clean up the refinement flags. These could be left // over from previous refinement steps. this->clean_refinement_flags(); // The target number of elements to add or remove const int n_elem_new = _nelem_target - n_active_elem; // Create an vector with active element errors and ids, // sorted by highest errors first const unsigned int max_elem_id = _mesh.max_elem_id(); std::vector<std::pair<float, unsigned int> > sorted_error; sorted_error.reserve (n_active_elem); // On a ParallelMesh, we need to communicate to know which remote ids // correspond to active elements. { std::vector<bool> is_active(max_elem_id, false); MeshBase::element_iterator elem_it = _mesh.active_local_elements_begin(); const MeshBase::element_iterator elem_end = _mesh.active_local_elements_end(); for (; elem_it != elem_end; ++elem_it) { const unsigned int eid = (*elem_it)->id(); is_active[eid] = true; libmesh_assert_less (eid, error_per_cell.size()); sorted_error.push_back (std::make_pair(error_per_cell[eid], eid)); } CommWorld.max(is_active); CommWorld.allgather(sorted_error); } // Default sort works since pairs are sorted lexicographically std::sort (sorted_error.begin(), sorted_error.end()); std::reverse (sorted_error.begin(), sorted_error.end()); // Create a sorted error vector with coarsenable parent elements // only, sorted by lowest errors first ErrorVector error_per_parent; std::vector<std::pair<float, unsigned int> > sorted_parent_error; Real parent_error_min, parent_error_max; create_parent_error_vector(error_per_cell, error_per_parent, parent_error_min, parent_error_max); // create_parent_error_vector sets values for non-parents and // non-coarsenable parents to -1. Get rid of them. for (unsigned int i=0; i != error_per_parent.size(); ++i) if (error_per_parent[i] != -1) sorted_parent_error.push_back(std::make_pair(error_per_parent[i], i)); std::sort (sorted_parent_error.begin(), sorted_parent_error.end()); // Keep track of how many elements we plan to coarsen & refine unsigned int coarsen_count = 0; unsigned int refine_count = 0; const unsigned int dim = _mesh.mesh_dimension(); unsigned int twotodim = 1; for (unsigned int i=0; i!=dim; ++i) twotodim *= 2; // First, let's try to get our element count to target_nelem if (n_elem_new >= 0) { // Every element refinement creates at least // 2^dim-1 new elements refine_count = std::min(static_cast<unsigned int>(n_elem_new / (twotodim-1)), max_elem_refine); } else { // Every successful element coarsening is likely to destroy // 2^dim-1 net elements. coarsen_count = std::min(static_cast<unsigned int>(-n_elem_new / (twotodim-1)), max_elem_coarsen); } // Next, let's see if we can trade any refinement for coarsening while (coarsen_count < max_elem_coarsen && refine_count < max_elem_refine && coarsen_count < sorted_parent_error.size() && refine_count < sorted_error.size() && sorted_error[refine_count].first > sorted_parent_error[coarsen_count].first * _coarsen_threshold) { coarsen_count++; refine_count++; } // On a ParallelMesh, we need to communicate to know which remote ids // correspond to refinable elements unsigned int successful_refine_count = 0; { std::vector<bool> is_refinable(max_elem_id, false); for (unsigned int i=0; i != sorted_error.size(); ++i) { unsigned int eid = sorted_error[i].second; Elem *elem = _mesh.query_elem(eid); if (elem && elem->level() < _max_h_level) is_refinable[eid] = true; } CommWorld.max(is_refinable); if (refine_count > max_elem_refine) refine_count = max_elem_refine; for (unsigned int i=0; i != sorted_error.size(); ++i) { if (successful_refine_count >= refine_count) break; unsigned int eid = sorted_error[i].second; Elem *elem = _mesh.query_elem(eid); if (is_refinable[eid]) { if (elem) elem->set_refinement_flag(Elem::REFINE); successful_refine_count++; } } } // If we couldn't refine enough elements, don't coarsen too many // either if (coarsen_count < (refine_count - successful_refine_count)) coarsen_count = 0; else coarsen_count -= (refine_count - successful_refine_count); if (coarsen_count > max_elem_coarsen) coarsen_count = max_elem_coarsen; unsigned int successful_coarsen_count = 0; if (coarsen_count) { for (unsigned int i=0; i != sorted_parent_error.size(); ++i) { if (successful_coarsen_count >= coarsen_count * twotodim) break; unsigned int parent_id = sorted_parent_error[i].second; Elem *parent = _mesh.query_elem(parent_id); // On a ParallelMesh we skip remote elements if (!parent) continue; libmesh_assert(parent->has_children()); for (unsigned int c=0; c != parent->n_children(); ++c) { Elem *elem = parent->child(c); if (elem && elem != remote_elem) { libmesh_assert(elem->active()); elem->set_refinement_flag(Elem::COARSEN); successful_coarsen_count++; } } } } // Return true if we've done all the AMR/C we can if (!successful_coarsen_count && !successful_refine_count) return true; // And false if there may still be more to do. return false; }
void unpack(std::vector<largest_id_type>::const_iterator in, Elem** out, MeshBase* mesh) { #ifndef NDEBUG const std::vector<largest_id_type>::const_iterator original_in = in; const largest_id_type incoming_header = *in++; libmesh_assert_equal_to (incoming_header, elem_magic_header); #endif // int 0: level const unsigned int level = static_cast<unsigned int>(*in++); #ifdef LIBMESH_ENABLE_AMR // int 1: p level const unsigned int p_level = static_cast<unsigned int>(*in++); // int 2: refinement flag const int rflag = *in++; libmesh_assert_greater_equal (rflag, 0); libmesh_assert_less (rflag, Elem::INVALID_REFINEMENTSTATE); const Elem::RefinementState refinement_flag = static_cast<Elem::RefinementState>(rflag); // int 3: p refinement flag const int pflag = *in++; libmesh_assert_greater_equal (pflag, 0); libmesh_assert_less (pflag, Elem::INVALID_REFINEMENTSTATE); const Elem::RefinementState p_refinement_flag = static_cast<Elem::RefinementState>(pflag); #else in += 3; #endif // LIBMESH_ENABLE_AMR // int 4: element type const int typeint = *in++; libmesh_assert_greater_equal (typeint, 0); libmesh_assert_less (typeint, INVALID_ELEM); const ElemType type = static_cast<ElemType>(typeint); const unsigned int n_nodes = Elem::type_to_n_nodes_map[type]; // int 5: processor id const processor_id_type processor_id = static_cast<processor_id_type>(*in++); libmesh_assert (processor_id < mesh->n_processors() || processor_id == DofObject::invalid_processor_id); // int 6: subdomain id const subdomain_id_type subdomain_id = static_cast<subdomain_id_type>(*in++); // int 7: dof object id const dof_id_type id = static_cast<dof_id_type>(*in++); libmesh_assert_not_equal_to (id, DofObject::invalid_id); #ifdef LIBMESH_ENABLE_UNIQUE_ID // int 8: dof object unique id const unique_id_type unique_id = static_cast<unique_id_type>(*in++); #endif #ifdef LIBMESH_ENABLE_AMR // int 9: parent dof object id const dof_id_type parent_id = static_cast<dof_id_type>(*in++); libmesh_assert (level == 0 || parent_id != DofObject::invalid_id); libmesh_assert (level != 0 || parent_id == DofObject::invalid_id); // int 10: local child id const unsigned int which_child_am_i = static_cast<unsigned int>(*in++); #else in += 2; #endif // LIBMESH_ENABLE_AMR // Make sure we don't miscount above when adding the "magic" header // plus the real data header libmesh_assert_equal_to (in - original_in, header_size + 1); Elem *elem = mesh->query_elem(id); // if we already have this element, make sure its // properties match, and update any missing neighbor // links, but then go on if (elem) { libmesh_assert_equal_to (elem->level(), level); libmesh_assert_equal_to (elem->id(), id); //#ifdef LIBMESH_ENABLE_UNIQUE_ID // No check for unqiue id sanity //#endif libmesh_assert_equal_to (elem->processor_id(), processor_id); libmesh_assert_equal_to (elem->subdomain_id(), subdomain_id); libmesh_assert_equal_to (elem->type(), type); libmesh_assert_equal_to (elem->n_nodes(), n_nodes); #ifndef NDEBUG // All our nodes should be correct for (unsigned int i=0; i != n_nodes; ++i) libmesh_assert(elem->node(i) == static_cast<dof_id_type>(*in++)); #else in += n_nodes; #endif #ifdef LIBMESH_ENABLE_AMR libmesh_assert_equal_to (elem->p_level(), p_level); libmesh_assert_equal_to (elem->refinement_flag(), refinement_flag); libmesh_assert_equal_to (elem->p_refinement_flag(), p_refinement_flag); libmesh_assert (!level || elem->parent() != NULL); libmesh_assert (!level || elem->parent()->id() == parent_id); libmesh_assert (!level || elem->parent()->child(which_child_am_i) == elem); #endif // Our neighbor links should be "close to" correct - we may have // to update them, but we can check for some inconsistencies. for (unsigned int n=0; n != elem->n_neighbors(); ++n) { const dof_id_type neighbor_id = static_cast<dof_id_type>(*in++); // If the sending processor sees a domain boundary here, // we'd better agree. if (neighbor_id == DofObject::invalid_id) { libmesh_assert (!(elem->neighbor(n))); continue; } // If the sending processor has a remote_elem neighbor here, // then all we know is that we'd better *not* have a domain // boundary. if (neighbor_id == remote_elem->id()) { libmesh_assert(elem->neighbor(n)); continue; } Elem *neigh = mesh->query_elem(neighbor_id); // The sending processor sees a neighbor here, so if we // don't have that neighboring element, then we'd better // have a remote_elem signifying that fact. if (!neigh) { libmesh_assert_equal_to (elem->neighbor(n), remote_elem); continue; } // The sending processor has a neighbor here, and we have // that element, but that does *NOT* mean we're already // linking to it. Perhaps we initially received both elem // and neigh from processors on which their mutual link was // remote? libmesh_assert(elem->neighbor(n) == neigh || elem->neighbor(n) == remote_elem); // If the link was originally remote, we should update it, // and make sure the appropriate parts of its family link // back to us. if (elem->neighbor(n) == remote_elem) { elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } } // FIXME: We should add some debug mode tests to ensure that the // encoded indexing and boundary conditions are consistent. } else { // We don't already have the element, so we need to create it. // Find the parent if necessary Elem *parent = NULL; #ifdef LIBMESH_ENABLE_AMR // Find a child element's parent if (level > 0) { // Note that we must be very careful to construct the send // connectivity so that parents are encountered before // children. If we get here and can't find the parent that // is a fatal error. parent = mesh->elem(parent_id); } // Or assert that the sending processor sees no parent else libmesh_assert_equal_to (parent_id, static_cast<dof_id_type>(-1)); #else // No non-level-0 elements without AMR libmesh_assert_equal_to (level, 0); #endif elem = Elem::build(type,parent).release(); libmesh_assert (elem); #ifdef LIBMESH_ENABLE_AMR if (level != 0) { // Since this is a newly created element, the parent must // have previously thought of this child as a remote element. libmesh_assert_equal_to (parent->child(which_child_am_i), remote_elem); parent->add_child(elem, which_child_am_i); } // Assign the refinement flags and levels elem->set_p_level(p_level); elem->set_refinement_flag(refinement_flag); elem->set_p_refinement_flag(p_refinement_flag); libmesh_assert_equal_to (elem->level(), level); // If this element definitely should have children, assign // remote_elem to all of them for now, for consistency. Later // unpacked elements may overwrite that. if (!elem->active()) for (unsigned int c=0; c != elem->n_children(); ++c) elem->add_child(const_cast<RemoteElem*>(remote_elem), c); #endif // LIBMESH_ENABLE_AMR // Assign the IDs elem->subdomain_id() = subdomain_id; elem->processor_id() = processor_id; elem->set_id() = id; #ifdef LIBMESH_ENABLE_UNIQUE_ID elem->set_unique_id() = unique_id; #endif // Assign the connectivity libmesh_assert_equal_to (elem->n_nodes(), n_nodes); for (unsigned int n=0; n != n_nodes; n++) elem->set_node(n) = mesh->node_ptr (static_cast<dof_id_type>(*in++)); for (unsigned int n=0; n<elem->n_neighbors(); n++) { const dof_id_type neighbor_id = static_cast<dof_id_type>(*in++); if (neighbor_id == DofObject::invalid_id) continue; // We may be unpacking an element that was a ghost element on the // sender, in which case the element's neighbors may not all be // known by the packed element. We'll have to set such // neighbors to remote_elem ourselves and wait for a later // packed element to give us better information. if (neighbor_id == remote_elem->id()) { elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem)); continue; } // If we don't have the neighbor element, then it's a // remote_elem until we get it. Elem *neigh = mesh->query_elem(neighbor_id); if (!neigh) { elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem)); continue; } // If we have the neighbor element, then link to it, and // make sure the appropriate parts of its family link back // to us. elem->set_neighbor(n, neigh); elem->make_links_to_me_local(n); } elem->unpack_indexing(in); } in += elem->packed_indexing_size(); // If this is a coarse element, // add any element side boundary condition ids if (level == 0) for (unsigned int s = 0; s != elem->n_sides(); ++s) { const int num_bcs = *in++; libmesh_assert_greater_equal (num_bcs, 0); for(int bc_it=0; bc_it < num_bcs; bc_it++) mesh->boundary_info->add_side (elem, s, *in++); } // Return the new element *out = elem; }
bool MeshRefinement::eliminate_unrefined_patches () { // This function must be run on all processors at once parallel_only(); bool flags_changed = false; MeshBase::element_iterator elem_it = _mesh.active_elements_begin(); const MeshBase::element_iterator elem_end = _mesh.active_elements_end(); for (; elem_it != elem_end; ++elem_it) { Elem* elem = *elem_it; // First assume that we'll have to flag this element for both h // and p refinement, then change our minds if we see any // neighbors that are as coarse or coarser than us. bool h_flag_me = true, p_flag_me = true; // Skip the element if it is already fully flagged for refinement if (elem->p_refinement_flag() == Elem::REFINE) p_flag_me = false; if (elem->refinement_flag() == Elem::REFINE) { h_flag_me = false; if (!p_flag_me) continue; } // Test the parent if that is already flagged for coarsening else if (elem->refinement_flag() == Elem::COARSEN) { libmesh_assert(elem->parent()); elem = elem->parent(); // FIXME - this doesn't seem right - RHS if (elem->refinement_flag() != Elem::COARSEN_INACTIVE) continue; p_flag_me = false; } const unsigned int my_level = elem->level(); int my_p_adjustment = 0; if (elem->p_refinement_flag() == Elem::REFINE) my_p_adjustment = 1; else if (elem->p_refinement_flag() == Elem::COARSEN) { libmesh_assert_greater (elem->p_level(), 0); my_p_adjustment = -1; } const unsigned int my_new_p_level = elem->p_level() + my_p_adjustment; // Check all the element neighbors for (unsigned int n=0; n<elem->n_neighbors(); n++) { const Elem *neighbor = elem->neighbor(n); // Quit if the element is on a local boundary if (neighbor == NULL || neighbor == remote_elem) { h_flag_me = false; p_flag_me = false; break; } // if the neighbor will be equally or less refined than // we are, then we will not become an unrefined island. // So if we are still considering h refinement: if (h_flag_me && // If our neighbor is already at a lower level, // it can't end up at a higher level even if it // is flagged for refinement once ((neighbor->level() < my_level) || // If our neighbor is at the same level but isn't // flagged for refinement, it won't end up at a // higher level ((neighbor->active()) && (neighbor->refinement_flag() != Elem::REFINE)) || // If our neighbor is currently more refined but is // a parent flagged for coarsening, it will end up // at the same level. (neighbor->refinement_flag() == Elem::COARSEN_INACTIVE))) { // We've proven we won't become an unrefined island, // so don't h refine to avoid that. h_flag_me = false; // If we've also proven we don't need to p refine, // we don't need to check more neighbors if (!p_flag_me) break; } if (p_flag_me) { // if active neighbors will have a p level // equal to or lower than ours, then we do not need to p // refine ourselves. if (neighbor->active()) { int p_adjustment = 0; if (neighbor->p_refinement_flag() == Elem::REFINE) p_adjustment = 1; else if (neighbor->p_refinement_flag() == Elem::COARSEN) { libmesh_assert_greater (neighbor->p_level(), 0); p_adjustment = -1; } if (my_new_p_level >= neighbor->p_level() + p_adjustment) { p_flag_me = false; if (!h_flag_me) break; } } // If we have inactive neighbors, we need to // test all their active descendants which neighbor us else if (neighbor->ancestor()) { if (neighbor->min_new_p_level_by_neighbor(elem, my_new_p_level + 2) <= my_new_p_level) { p_flag_me = false; if (!h_flag_me) break; } } } } if (h_flag_me) { // Parents that would create islands should no longer // coarsen if (elem->refinement_flag() == Elem::COARSEN_INACTIVE) { for (unsigned int c=0; c<elem->n_children(); c++) { libmesh_assert_equal_to (elem->child(c)->refinement_flag(), Elem::COARSEN); elem->child(c)->set_refinement_flag(Elem::DO_NOTHING); } elem->set_refinement_flag(Elem::INACTIVE); } else elem->set_refinement_flag(Elem::REFINE); flags_changed = true; } if (p_flag_me) { if (elem->p_refinement_flag() == Elem::COARSEN) elem->set_p_refinement_flag(Elem::DO_NOTHING); else elem->set_p_refinement_flag(Elem::REFINE); flags_changed = true; } } // If flags changed on any processor then they changed globally CommWorld.max(flags_changed); return flags_changed; }
void MaterialPropertyStorage::prolongStatefulProps(const std::vector<std::vector<QpMap> > & refinement_map, QBase & qrule, QBase & qrule_face, MaterialPropertyStorage & parent_material_props, MaterialData & child_material_data, const Elem & elem, const int input_parent_side, const int input_child, const int input_child_side) { mooseAssert(input_child != -1 || input_parent_side == input_child_side, "Invalid inputs!"); unsigned int n_qpoints = 0; // If we passed in -1 for these then we really need to store properties at 0 unsigned int parent_side = input_parent_side == -1 ? 0 : input_parent_side; unsigned int child_side = input_child_side == -1 ? 0 : input_child_side; if (input_child_side == -1) // Not doing side projection (ie, doing volume projection) n_qpoints = qrule.n_points(); else n_qpoints = qrule_face.n_points(); child_material_data.size(n_qpoints); unsigned int n_children = elem.n_children(); std::vector<unsigned int> children; if (input_child != -1) // Passed in a child explicitly children.push_back(input_child); else { children.resize(n_children); for (unsigned int child=0; child < n_children; child++) children[child] = child; } for (const auto & child : children) { // If we're not projecting an internal child side, but we are projecting sides, see if this child is on that side if (input_child == -1 && input_child_side != -1 && !elem.is_child_on_side(child, parent_side)) continue; const Elem * child_elem = elem.child(child); mooseAssert(child < refinement_map.size(), "Refinement_map vector not initialized"); const std::vector<QpMap> & child_map = refinement_map[child]; if (props()[child_elem][child_side].size() == 0) props()[child_elem][child_side].resize(_stateful_prop_id_to_prop_id.size()); if (propsOld()[child_elem][child_side].size() == 0) propsOld()[child_elem][child_side].resize(_stateful_prop_id_to_prop_id.size()); if (propsOlder()[child_elem][child_side].size() == 0) propsOlder()[child_elem][child_side].resize(_stateful_prop_id_to_prop_id.size()); // init properties (allocate memory. etc) for (unsigned int i=0; i < _stateful_prop_id_to_prop_id.size(); ++i) { // duplicate the stateful property in property storage (all three states - we will reuse the allocated memory there) // also allocating the right amount of memory, so we do not have to resize, etc. if (props()[child_elem][child_side][i] == NULL) props()[child_elem][child_side][i] = child_material_data.props()[ _stateful_prop_id_to_prop_id[i] ]->init(n_qpoints); if (propsOld()[child_elem][child_side][i] == NULL) propsOld()[child_elem][child_side][i] = child_material_data.propsOld()[ _stateful_prop_id_to_prop_id[i] ]->init(n_qpoints); if (hasOlderProperties()) if (propsOlder()[child_elem][child_side][i] == NULL) propsOlder()[child_elem][child_side][i] = child_material_data.propsOlder()[ _stateful_prop_id_to_prop_id[i] ]->init(n_qpoints); // Copy from the parent stateful properties for (unsigned int qp=0; qp<refinement_map[child].size(); qp++) { PropertyValue * child_property = props()[child_elem][child_side][i]; mooseAssert(props().contains(&elem), "Parent pointer is not in the MaterialProps data structure"); PropertyValue * parent_property = parent_material_props.props()[&elem][parent_side][i]; child_property->qpCopy(qp, parent_property, child_map[qp]._to); propsOld()[child_elem][child_side][i]->qpCopy(qp, parent_material_props.propsOld()[&elem][parent_side][i], child_map[qp]._to); if (hasOlderProperties()) propsOlder()[child_elem][child_side][i]->qpCopy(qp, parent_material_props.propsOlder()[&elem][parent_side][i], child_map[qp]._to); } } } }
void Partitioner::set_parent_processor_ids(MeshBase & #ifdef LIBMESH_ENABLE_AMR mesh #endif ) { START_LOG("set_parent_processor_ids()","Partitioner"); #ifdef LIBMESH_ENABLE_AMR // If the mesh is serial we have access to all the elements, // in particular all the active ones. We can therefore set // the parent processor ids indirecly through their children, and // set the subactive processor ids while examining their active // ancestors. // By convention a parent is assigned to the minimum processor // of all its children, and a subactive is assigned to the processor // of its active ancestor. if (mesh.is_serial()) { // Loop over all the active elements in the mesh MeshBase::element_iterator it = mesh.active_elements_begin(); const MeshBase::element_iterator end = mesh.active_elements_end(); for ( ; it!=end; ++it) { Elem * child = *it; // First set descendents std::vector<const Elem *> subactive_family; child->total_family_tree(subactive_family); for (unsigned int i = 0; i != subactive_family.size(); ++i) const_cast<Elem *>(subactive_family[i])->processor_id() = child->processor_id(); // Then set ancestors Elem * parent = child->parent(); while (parent) { // invalidate the parent id, otherwise the min below // will not work if the current parent id is less // than all the children! parent->invalidate_processor_id(); for(unsigned int c=0; c<parent->n_children(); c++) { child = parent->child(c); libmesh_assert(child); libmesh_assert(!child->is_remote()); libmesh_assert_not_equal_to (child->processor_id(), DofObject::invalid_processor_id); parent->processor_id() = std::min(parent->processor_id(), child->processor_id()); } parent = parent->parent(); } } } // When the mesh is parallel we cannot guarantee that parents have access to // all their children. else { // Setting subactive processor ids is easy: we can guarantee // that children have access to all their parents. // Loop over all the active elements in the mesh MeshBase::element_iterator it = mesh.active_elements_begin(); const MeshBase::element_iterator end = mesh.active_elements_end(); for ( ; it!=end; ++it) { Elem * child = *it; std::vector<const Elem *> subactive_family; child->total_family_tree(subactive_family); for (unsigned int i = 0; i != subactive_family.size(); ++i) const_cast<Elem *>(subactive_family[i])->processor_id() = child->processor_id(); } // When the mesh is parallel we cannot guarantee that parents have access to // all their children. // We will use a brute-force approach here. Each processor finds its parent // elements and sets the parent pid to the minimum of its // semilocal descendants. // A global reduction is then performed to make sure the true minimum is found. // As noted, this is required because we cannot guarantee that a parent has // access to all its children on any single processor. libmesh_parallel_only(mesh.comm()); libmesh_assert(MeshTools::n_elem(mesh.unpartitioned_elements_begin(), mesh.unpartitioned_elements_end()) == 0); const dof_id_type max_elem_id = mesh.max_elem_id(); std::vector<processor_id_type> parent_processor_ids (std::min(communication_blocksize, max_elem_id)); for (dof_id_type blk=0, last_elem_id=0; last_elem_id<max_elem_id; blk++) { last_elem_id = std::min(static_cast<dof_id_type>((blk+1)*communication_blocksize), max_elem_id); const dof_id_type first_elem_id = blk*communication_blocksize; std::fill (parent_processor_ids.begin(), parent_processor_ids.end(), DofObject::invalid_processor_id); // first build up local contributions to parent_processor_ids MeshBase::element_iterator not_it = mesh.ancestor_elements_begin(); const MeshBase::element_iterator not_end = mesh.ancestor_elements_end(); bool have_parent_in_block = false; for ( ; not_it != not_end; ++not_it) { Elem * parent = *not_it; const dof_id_type parent_idx = parent->id(); libmesh_assert_less (parent_idx, max_elem_id); if ((parent_idx >= first_elem_id) && (parent_idx < last_elem_id)) { have_parent_in_block = true; processor_id_type parent_pid = DofObject::invalid_processor_id; std::vector<const Elem *> active_family; parent->active_family_tree(active_family); for (unsigned int i = 0; i != active_family.size(); ++i) parent_pid = std::min (parent_pid, active_family[i]->processor_id()); const dof_id_type packed_idx = parent_idx - first_elem_id; libmesh_assert_less (packed_idx, parent_processor_ids.size()); parent_processor_ids[packed_idx] = parent_pid; } } // then find the global minimum mesh.comm().min (parent_processor_ids); // and assign the ids, if we have a parent in this block. if (have_parent_in_block) for (not_it = mesh.ancestor_elements_begin(); not_it != not_end; ++not_it) { Elem * parent = *not_it; const dof_id_type parent_idx = parent->id(); if ((parent_idx >= first_elem_id) && (parent_idx < last_elem_id)) { const dof_id_type packed_idx = parent_idx - first_elem_id; libmesh_assert_less (packed_idx, parent_processor_ids.size()); const processor_id_type parent_pid = parent_processor_ids[packed_idx]; libmesh_assert_not_equal_to (parent_pid, DofObject::invalid_processor_id); parent->processor_id() = parent_pid; } } } } #endif // LIBMESH_ENABLE_AMR STOP_LOG("set_parent_processor_ids()","Partitioner"); }