Exemplo n.º 1
0
void Init(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);

    glewInit();

    glutInitContextVersion (3, 2);
#ifdef _DEBUG
    glutInitContextFlags (GLUT_DEBUG);
#endif
    glutInitWindowSize (WindowWidth, WindowHeight); 
    glutInitWindowPosition(50, 50);
    glutCreateWindow (argv[0]);
    glutDisplayFunc(display); 
    glutReshapeFunc(reshape);
    glutKeyboardFunc (keyboard);
    glutIdleFunc(display);

    glewInit();
#ifdef _DEBUG
    SetupOpenGLDebugCallback();
#endif

	gDemo.Init();
}
Exemplo n.º 2
0
extern "C" void WinMainCRTStartup()
{
	//Sleep(15000);
	
	HDC hDC;
	HGLRC context;
	CreateGLWindow(&hDC, &context);
	Demo demo;
	demo.Init();

	MusicInit(music);
	sndPlaySoundA((const char*)&music, SND_ASYNC|SND_MEMORY|SND_LOOP);
    
    do
    {
		demo.Step();
		demo.RenderFrame();
		
		SwapBuffers(hDC);
		AppProcessMessages();
	}
	while(!GetAsyncKeyState(VK_ESCAPE));

    ExitProcess(0);
}
Exemplo n.º 3
0
void Init(int argc, char** argv)
{
	Options options;

	printf("arguments: -vertex=Path -fragment=Path [-postposcess=Path -compute=Path]\n");
	printf("compute modifies texture used by fragment shader\n");
	GetOptions(argc, argv, &options);

	if(options.vertexFile == 0 || options.fragmentFile == 0)
	{
		printf("Missing vertex and/or fragment shader\n");
		exit(0);
	}

    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);

    glewInit();

    glutInitContextVersion (3, 2);
#ifdef _DEBUG
    glutInitContextFlags (GLUT_DEBUG);
#endif
    glutInitWindowSize (WindowWidth, WindowHeight); 
    glutInitWindowPosition(50, 50);
    glutCreateWindow (argv[0]);
    glutDisplayFunc(display); 
    glutReshapeFunc(reshape);
    glutKeyboardFunc (keyboard);
    glutIdleFunc(display);

    glewInit();
#ifdef _DEBUG
    SetupOpenGLDebugCallback();
#endif

	gDemo.Init(&options);
}