Пример #1
0
/*!
    \since 4.8

    Returns a platform window format for the OpenGL format specified by \a format.
*/
QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
{
    QPlatformWindowFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    if (format.samples() >= 0)
        retFormat.setSamples(format.samples());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Пример #2
0
static void qt_format_to_attrib_list(const QGLFormat &f, int attribs[])
{
    int i = 0;
    attribs[i++] = GLX_RENDER_TYPE;
    attribs[i++] = GLX_RGBA_BIT;
    attribs[i++] = GLX_DRAWABLE_TYPE;
    attribs[i++] = GLX_PBUFFER_BIT;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = f.redBufferSize() == -1 ? 1 : f.redBufferSize();
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = f.greenBufferSize() == -1 ? 1 : f.greenBufferSize();
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = f.blueBufferSize() == -1 ? 1 : f.blueBufferSize();
    if (f.doubleBuffer()) {
        attribs[i++] = GLX_DOUBLEBUFFER;
        attribs[i++] = true;
    }
    if (f.depth()) {
        attribs[i++] = GLX_DEPTH_SIZE;
        attribs[i++] = f.depthBufferSize() == -1 ? 1 : f.depthBufferSize();
    }
    if (f.stereo()) {
        attribs[i++] = GLX_STEREO;
        attribs[i++] = true;
    }
    if (f.stencil()) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize();
    }
    if (f.alpha()) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize();
    }
    if (f.accum()) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        if (f.alpha()) {
            attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
            attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        }
    }
    if (f.sampleBuffers()) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = 1;
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = f.samples() == -1 ? 4 : f.samples();
    }

    attribs[i] = XNone;
}
Пример #3
0
string glinfo::
        pretty_format(const QGLFormat& f)
{
    QGLFormat::OpenGLVersionFlags flag = f.openGLVersionFlags();

    stringstream s;
    s << "accum=" << f.accum() << endl
      << "accumBufferSize=" << f.accumBufferSize() << endl
      << "alpha=" << f.alpha() << endl
      << "alphaBufferSize=" << f.alphaBufferSize() << endl
      << "blueBufferSize=" << f.blueBufferSize() << endl
      << "depth=" << f.depth() << endl
      << "depthBufferSize=" << f.depthBufferSize() << endl
      << "directRendering=" << f.directRendering() << endl
      << "doubleBuffer=" << f.doubleBuffer() << endl
      << "greenBufferSize=" << f.greenBufferSize() << endl
      << "hasOverlay=" << f.hasOverlay() << endl
      << "redBufferSize=" << f.redBufferSize() << endl
      << "rgba=" << f.rgba() << endl
      << "sampleBuffers=" << f.sampleBuffers() << endl
      << "samples=" << f.samples() << endl
      << "stencil=" << f.stencil() << endl
      << "stencilBufferSize=" << f.stencilBufferSize() << endl
      << "stereo=" << f.stereo() << endl
      << "swapInterval=" << f.swapInterval() << endl
      << "" << endl
      << "hasOpenGL=" << f.hasOpenGL() << endl
      << "hasOpenGLOverlays=" << f.hasOpenGLOverlays() << endl
      << "OpenGL_Version_None=" << (QGLFormat::OpenGL_Version_None == flag) << endl
      << "OpenGL_Version_1_1=" << (QGLFormat::OpenGL_Version_1_1 & flag) << endl
      << "OpenGL_Version_1_2=" << (QGLFormat::OpenGL_Version_1_2 & flag) << endl
      << "OpenGL_Version_1_3=" << (QGLFormat::OpenGL_Version_1_3 & flag) << endl
      << "OpenGL_Version_1_4=" << (QGLFormat::OpenGL_Version_1_4 & flag) << endl
      << "OpenGL_Version_1_5=" << (QGLFormat::OpenGL_Version_1_5 & flag) << endl
      << "OpenGL_Version_2_0=" << (QGLFormat::OpenGL_Version_2_0 & flag) << endl
      << "OpenGL_Version_2_1=" << (QGLFormat::OpenGL_Version_2_1 & flag) << endl
      << "OpenGL_Version_3_0=" << (QGLFormat::OpenGL_Version_3_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_0=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_0 & flag) << endl
      << "OpenGL_ES_Common_Version_1_0=" << (QGLFormat::OpenGL_ES_Common_Version_1_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_1=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_1 & flag) << endl
      << "OpenGL_ES_Common_Version_1_1=" << (QGLFormat::OpenGL_ES_Common_Version_1_1 & flag) << endl
      << "OpenGL_ES_Version_2_0=" << (QGLFormat::OpenGL_ES_Version_2_0 & flag) << endl;

    return s.str();
}
Пример #4
0
static void qt_format_to_attrib_list(bool has_render_texture, const QGLFormat &f, int attribs[])
{
    int i = 0;
    attribs[i++] = WGL_SUPPORT_OPENGL_ARB;
    attribs[i++] = TRUE;
    attribs[i++] = WGL_DRAW_TO_PBUFFER_ARB;
    attribs[i++] = TRUE;

    if (has_render_texture) {
        attribs[i++] = WGL_BIND_TO_TEXTURE_RGBA_ARB;
        attribs[i++] = TRUE;
    }

    attribs[i++] = WGL_COLOR_BITS_ARB;
    attribs[i++] = 32;
    attribs[i++] = WGL_DOUBLE_BUFFER_ARB;
    attribs[i++] = FALSE;

    if (f.stereo()) {
        attribs[i++] = WGL_STEREO_ARB;
        attribs[i++] = TRUE;
    }
    if (f.depth()) {
        attribs[i++] = WGL_DEPTH_BITS_ARB;
        attribs[i++] = f.depthBufferSize() == -1 ? 24 : f.depthBufferSize();
    }
    if (f.redBufferSize() != -1) {
        attribs[i++] = WGL_RED_BITS_ARB;
        attribs[i++] = f.redBufferSize();
    }
    if (f.greenBufferSize() != -1) {
        attribs[i++] = WGL_GREEN_BITS_ARB;
        attribs[i++] = f.greenBufferSize();
    }
    if (f.blueBufferSize() != -1) {
        attribs[i++] = WGL_BLUE_BITS_ARB;
        attribs[i++] = f.blueBufferSize();
    }
    if (f.alpha()) {
        attribs[i++] = WGL_ALPHA_BITS_ARB;
        attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize();
    }
    if (f.accum()) {
        attribs[i++] = WGL_ACCUM_BITS_ARB;
        attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
    }
    if (f.stencil()) {
        attribs[i++] = WGL_STENCIL_BITS_ARB;
        attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize();
    }
    if ((f.redBufferSize() > 8 || f.greenBufferSize() > 8
         || f.blueBufferSize() > 8 || f.alphaBufferSize() > 8)
        && (QGLExtensions::glExtensions() & QGLExtensions::NVFloatBuffer))
    {
        attribs[i++] = WGL_FLOAT_COMPONENTS_NV;
        attribs[i++] = TRUE;
    }
    if (f.sampleBuffers()) {
        attribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
        attribs[i++] = 1;
        attribs[i++] = WGL_SAMPLES_ARB;
        attribs[i++] = f.samples() == -1 ? 16 : f.samples();
    }
    attribs[i] = 0;
}
Пример #5
0
AGLPixelFormat QGLContextPrivate::tryFormat(const QGLFormat &format)
{
    GLint attribs[40], cnt = 0;
    bool device_is_pixmap = (paintDevice->devType() == QInternal::Pixmap);

    attribs[cnt++] = AGL_RGBA;
    attribs[cnt++] = AGL_BUFFER_SIZE;
    attribs[cnt++] = device_is_pixmap ? static_cast<QPixmap *>(paintDevice)->depth() : 32;
    attribs[cnt++] = AGL_LEVEL;
    attribs[cnt++] = format.plane();

    if (format.redBufferSize() != -1) {
        attribs[cnt++] = AGL_RED_SIZE;
        attribs[cnt++] = format.redBufferSize();
    }
    if (format.greenBufferSize() != -1) {
        attribs[cnt++] = AGL_GREEN_SIZE;
        attribs[cnt++] = format.greenBufferSize();
    }
    if (format.blueBufferSize() != -1) {
        attribs[cnt++] = AGL_BLUE_SIZE;
        attribs[cnt++] = format.blueBufferSize();
    }
    if (device_is_pixmap) {
        attribs[cnt++] = AGL_PIXEL_SIZE;
        attribs[cnt++] = static_cast<QPixmap *>(paintDevice)->depth();
        attribs[cnt++] = AGL_OFFSCREEN;
        if(!format.alpha()) {
            attribs[cnt++] = AGL_ALPHA_SIZE;
            attribs[cnt++] = 8;
        }
    } else {
        if(format.doubleBuffer())
            attribs[cnt++] = AGL_DOUBLEBUFFER;
    }

    if(glFormat.stereo())
        attribs[cnt++] = AGL_STEREO;
    if(format.alpha()) {
        attribs[cnt++] = AGL_ALPHA_SIZE;
        attribs[cnt++] = format.alphaBufferSize() == -1 ? 8 : format.alphaBufferSize();
    }
    if(format.stencil()) {
        attribs[cnt++] = AGL_STENCIL_SIZE;
        attribs[cnt++] = format.stencilBufferSize() == -1 ? 8 : format.stencilBufferSize();
    }
    if(format.depth()) {
        attribs[cnt++] = AGL_DEPTH_SIZE;
        attribs[cnt++] = format.depthBufferSize() == -1 ? 32 : format.depthBufferSize();
    }
    if(format.accum()) {
        attribs[cnt++] = AGL_ACCUM_RED_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_BLUE_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_GREEN_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_ALPHA_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
    }
    if(format.sampleBuffers()) {
        attribs[cnt++] = AGL_SAMPLE_BUFFERS_ARB;
        attribs[cnt++] = 1;
        attribs[cnt++] = AGL_SAMPLES_ARB;
        attribs[cnt++] = format.samples() == -1 ? 4 : format.samples();
    }

    attribs[cnt] = AGL_NONE;
    Q_ASSERT(cnt < 40);
    return aglChoosePixelFormat(0, 0, attribs);
}