GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers),parent), m_camera( new Camera( this ) ) { setFocusPolicy(Qt::StrongFocus); glEnable(GL_MULTISAMPLE); glEnable(GL_STENCIL_FUNC); simTimer = new QTimer(this); connect(simTimer, SIGNAL(timeout()), this, SLOT(updateGL())); simTimer->start(0); // Initialize the camera position and orientation m_camera->setPosition( QVector3D( 5.0f, 5.0f, 5.0f ) ); m_camera->setViewCenter( QVector3D( 0.0f, 0.0f, 0.0f ) ); m_camera->setUpVector( QVector3D( 0.0f, 1.0f, 0.0f ) ); QGLFormat glFormat; glFormat.setVersion( 3, 3 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers( true ); glFormat.setSamples(16); this->setFormat(glFormat); scene = new Scene(this); scene->setCamera(m_camera); withshadow = true; }
QT_BEGIN_NAMESPACE /*! Returns an OpenGL format for the window format specified by \a format. */ QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format) { QGLFormat retFormat; if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); if (format.samples() > 1) { retFormat.setSampleBuffers(format.samples()); retFormat.setSamples(true); } if (format.stencilBufferSize() > 0) { retFormat.setStencil(true); retFormat.setStencilBufferSize(format.stencilBufferSize()); } retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer); retFormat.setStereo(format.stereo()); return retFormat; }
const QGLFormat GLFormat::asQGLFormat() const { QGLFormat format; format.setVersion(m_majorVersion, m_minorVersion); switch(m_profile) { default: case NoProfile: format.setProfile(QGLFormat::NoProfile); break; case CoreProfile: format.setProfile(QGLFormat::CoreProfile); break; case CompatibilityProfile: format.setProfile(QGLFormat::CompatibilityProfile); break; }; format.setRedBufferSize (m_redBufferSize); format.setGreenBufferSize (m_greenBufferSize); format.setBlueBufferSize (m_blueBufferSize); format.setAlphaBufferSize (m_alphaBufferSize); format.setDepthBufferSize (m_depthBufferSize); format.setStencilBufferSize(m_stencilBufferSize); format.setDoubleBuffer (m_doubleBuffer); format.setStereo (m_stereo); format.setSampleBuffers (m_sampleBuffers); format.setSamples (m_samples); format.setSwapInterval (m_swapInterval); return format; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow) { m_ui->setupUi(this); QGLFormat format; // set the number of samples for multisampling // will need to enable glEnable(GL_MULTISAMPLE); once we have a context format.setSamples(4); #if defined( DARWIN) // at present mac osx Mountain Lion only supports GL3.2 // the new mavericks will have GL 4.x so can change format.setVersion(3,2); #else // with luck we have the latest GL version so set to this format.setVersion(4,5); #endif // now we are going to set to CoreProfile OpenGL so we can't use and old Immediate mode GL format.setProfile(QGLFormat::CoreProfile); // now set the depth buffer to 24 bits format.setDepthBufferSize(24); m_gl=new GLWindow(format, this); m_ui->s_mainWindowGridLayout->addWidget(m_gl,0,0,2,1); connect(m_ui->m_wireframe,SIGNAL(toggled(bool)),m_gl,SLOT(toggleWireframe(bool))); }
QT_BEGIN_NAMESPACE QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format) { QGLFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); retFormat.setSamples(format.sampleBuffers()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; }
int main(int argc, char **argv) { if (argc < 3) { fprintf(stderr, "Usage: %s <dataname> <ts> <tl>\n", argv[0]); return EXIT_FAILURE; } const std::string dataname = argv[1]; const int ts = atoi(argv[2]), tl = atoi(argv[3]), span = 1; QApplication app(argc, argv); QGLFormat fmt = QGLFormat::defaultFormat(); fmt.setSampleBuffers(true); fmt.setSamples(16); QGLFormat::setDefaultFormat(fmt); VortexTransition vt; vt.LoadFromFile(dataname, ts, tl); vt.ConstructSequence(); CStorylineWidget *widget = new CStorylineWidget; widget->SetVortexTrasition(&vt); widget->show(); return app.exec(); }
int main(int argc, char *argv[]) { QApplication a(argc, argv); QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(16); QGLFormat::setDefaultFormat(glf); a.setStyle("windowsxp"); std::wstring arg = L""; #ifdef _WIN32 LPWSTR wideArgText = GetCommandLineW(); int wArgc; LPWSTR *wideArgs = CommandLineToArgvW(wideArgText, &wArgc); if (wArgc == 2) { arg = wideArgs[1]; } #endif MainWindow *w = new MainWindow(arg); w->show(); int exec = a.exec(); delete w; #ifdef _WIN32 LocalFree(wideArgs); #endif return exec; }
void * figure::f_main_loop(void) { QApplication * _pc_app; int i_argc = 1; char * ppc_argv[2] = { (char*) "toto", (char*) "ttut" }; cout << "Creating app " << pthread_self() << endl; figure_app c_app(i_argc, ppc_argv); #if 1 QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(4); QGLFormat::setDefaultFormat(glf); #endif c_app.f_new_window(_pc_core); //cout << "core: " <<_pc_core << endl; //glplot::window *_pc_win = new glplot::window(_pc_core); /* Affichage de notre premiere fenêtre de rendu OpenGL */ //_pc_win->show(); /* Registring application pointer */ _pv_app = &c_app; /* Running QT Main LOOP */ c_app.exec(); }
//! [0] GLWidgetShader::GLWidgetShader(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { glEnable(GL_MULTISAMPLE); // Important to enable the shaders QGLFormat rgbaformat; rgbaformat.setRgba(true); rgbaformat.setSampleBuffers(true); rgbaformat.setDoubleBuffer(true); rgbaformat.setSamples(4); rgbaformat.setOverlay(0); this->setFormat(rgbaformat); this->makeCurrent(); // Very important this->setAutoFillBackground(false); QTimer *timer = new QTimer(this); timer->start(15); timer->setInterval(15); QObject::connect(timer,SIGNAL(timeout()),this,SLOT(repaint())); this->isDrawing=false; qglClearColor(Qt::white); this->nVertices = 0; }
void SkGLWidget::setSampleCount(int sampleCount) { QGLFormat currentFormat = format(); currentFormat.setSampleBuffers(sampleCount > 0); currentFormat.setSamples(sampleCount); setFormat(currentFormat); }
int main(int argc, char **argv) { std::string filename_vortex, filename_trace; if (argc == 1) { fprintf(stderr, "Usage: %s <vortex_file> [trace_file]\n", argv[0]); return EXIT_FAILURE; } if (argc >= 2) filename_vortex = argv[1]; if (argc >= 3) filename_trace = argv[2]; QApplication app(argc, argv); // glutInit(&argc, argv); QGLFormat fmt = QGLFormat::defaultFormat(); fmt.setSampleBuffers(true); fmt.setSamples(16); QGLFormat::setDefaultFormat(fmt); CGLWidget *widget = new CGLWidget; widget->show(); widget->LoadVortexLines(filename_vortex); // widget->LoadVortexOjbectsFromTextFile(filename_vortex); widget->LoadFieldLines(filename_trace); return app.exec(); }
bool wzMainScreenSetup(int antialiasing, bool fullscreen, bool vsync, bool highDPI) { debug(LOG_MAIN, "Qt initialization"); //QGL::setPreferredPaintEngine(QPaintEngine::OpenGL); // Workaround for incorrect text rendering on many platforms, doesn't exist in Qt5… // Register custom WZ app event type wzAppQEventType = QEvent::registerEventType(); // Setting up OpenGL QGLFormat format; format.setDoubleBuffer(true); //format.setAlpha(true); int w = pie_GetVideoBufferWidth(); int h = pie_GetVideoBufferHeight(); if (antialiasing) { format.setSampleBuffers(true); format.setSamples(antialiasing); } mainWindowPtr = new WzMainWindow(QSize(w, h), format, wzAppQEventType.load()); WzMainWindow &mainwindow = *(mainWindowPtr.load()); mainwindow.setMinimumResolution(QSize(800, 600)); if (!mainwindow.context()->isValid()) { QMessageBox::critical(nullptr, "Oops!", "Warzone2100 failed to create an OpenGL context. This probably means that your graphics drivers are out of date. Try updating them!"); return false; } screenWidth = w; screenHeight = h; if (fullscreen) { mainwindow.resize(w, h); mainwindow.showFullScreen(); if (w > mainwindow.width()) { w = mainwindow.width(); } if (h > mainwindow.height()) { h = mainwindow.height(); } pie_SetVideoBufferWidth(w); pie_SetVideoBufferHeight(h); } else { mainwindow.show(); mainwindow.setMinimumSize(w, h); mainwindow.setMaximumSize(w, h); } mainwindow.setSwapInterval(vsync); mainwindow.setReadyToPaint(); return true; }
Viewer::Viewer(QWidget* parent) : QGLViewer(CGAL::Qt::createOpenGLContext(),parent), wireframe(false), flatShading(true), edges(true), vertices(true), m_displayListCreated(false) { QGLFormat newFormat = this->format(); newFormat.setSampleBuffers(true); newFormat.setSamples(16); this->setFormat(newFormat); are_buffers_initialized = false; }
bool wzMain2() { debug(LOG_MAIN, "Qt initialization"); QGL::setPreferredPaintEngine(QPaintEngine::OpenGL); // Workaround for incorrect text rendering on nany platforms. // Setting up OpenGL QGLFormat format; format.setDoubleBuffer(true); format.setAlpha(true); int w = pie_GetVideoBufferWidth(); int h = pie_GetVideoBufferHeight(); if (war_getFSAA()) { format.setSampleBuffers(true); format.setSamples(war_getFSAA()); } mainWindowPtr = new WzMainWindow(QSize(w, h), format); WzMainWindow &mainwindow = *mainWindowPtr; mainwindow.setMinimumResolution(QSize(800, 600)); if (!mainwindow.context()->isValid()) { QMessageBox::critical(NULL, "Oops!", "Warzone2100 failed to create an OpenGL context. This probably means that your graphics drivers are out of date. Try updating them!"); return false; } screenWidth = w; screenHeight = h; if (war_getFullscreen()) { mainwindow.resize(w,h); mainwindow.showFullScreen(); if(w>mainwindow.width()) { w = mainwindow.width(); } if(h>mainwindow.height()) { h = mainwindow.height(); } pie_SetVideoBufferWidth(w); pie_SetVideoBufferHeight(h); } else { mainwindow.show(); mainwindow.setMinimumSize(w, h); mainwindow.setMaximumSize(w, h); } mainwindow.setSwapInterval(war_GetVsync()); war_SetVsync(mainwindow.swapInterval() > 0); mainwindow.setReadyToPaint(); return true; }
int main(int argc, char *argv[]) { //Eigen::initParallel(); QApplication a(argc, argv); QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(16); QGLFormat::setDefaultFormat(glf); BVHApp w; w.show(); return a.exec(); }
glViewer::glViewer(QWidget *parent, int Width, int Height):QGLWidget(parent) { QGLFormat format; format.setDoubleBuffer(true); format.setSampleBuffers(true); format.setSamples(32); format.setDirectRendering(true); setFormat(format); //glEnable(); //setAutoFillBackground(true); setFixedSize(Width, Height); move(0,0); }
int main(int argc, char *argv[]) { QApplication a(argc, argv); QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(4); QGLFormat::setDefaultFormat(glf); QFile file("://style.css"); file.open(QIODevice::ReadOnly); a.setStyleSheet(file.readAll()); MainWidget w; w.show(); return a.exec(); }
int main(int argc, char *argv[]) { //add a bootstrap config file //multisampling QGLFormat fmt; fmt.setSampleBuffers(true); fmt.setSamples(16); QGLFormat::setDefaultFormat(fmt); QApplication a(argc, argv); MyProject w; w.show(); a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit())); return a.exec(); }
int main(int argc, char *argv[]) { QApplication app(argc, argv); QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(4); QGLFormat::setDefaultFormat(glf); // QStyle *arthurStyle = new ArthurStyle(); MainWindow mainWin; // mainWin.setStyle(arthurStyle); mainWin.show(); return app.exec(); }
/* this code runs the basic main window and is created by the Qt Creator app */ int main(int argc, char *argv[]) { // make an instance of the QApplication QApplication a(argc, argv); QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(4); QGLFormat::setDefaultFormat(glf); // Create a new MainWindow MainWindow w; // show it w.show(); // hand control over to Qt framework return a.exec(); }
int main(int argc, char *argv[]) { QApplication::setColorSpec( QApplication::CustomColor ); QApplication app(argc, argv); app.setWindowIcon(QIcon("icon.png")); ///* QGLFormat glf = QGLFormat::defaultFormat(); glf.setSampleBuffers(true); glf.setSamples(4); QGLFormat::setDefaultFormat(glf); //*/ MainWindow mainwin; mainwin.show(); return app.exec(); }
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this) { // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setProfile(QGLFormat::CoreProfile); fmt.setVersion(3,2); fmt.setSampleBuffers(true); fmt.setSamples(4); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); BackupGeometry(); }
int main(int argc, char** argv) { #if !defined USE_SWRAST QGLFormat fmt; fmt.setSampleBuffers(true); fmt.setSamples(16); // 2, 4, 8, 16 QGLFormat::setDefaultFormat(fmt); #endif QApplication app(argc, argv); #if defined USE_FORCE_GL app.setAttribute(Qt::AA_UseDesktopOpenGL); #endif MainWindow w; // главное окно w.show(); if(!w.fr->isActiveWindow()) w.fr->activateWindow(); return app.exec(); }
int main(int argc, char *argv[]) { QApplication a(argc, argv); DEFAULT_FILE_PATH = ""; // Anti-aliasing QGLFormat glf = QGLFormat::defaultFormat(); glf.setSamples(8); QGLFormat::setDefaultFormat(glf); // Create main window Workspace w; w.move(QApplication::desktop()->availableGeometry().center() - w.rect().center()); w.show(); w.addNewScene(); return a.exec(); }
Viewer::Viewer(QWidget *parent) : QGLWidget(parent), isReady(false) { // Anti-aliasing when using QGLWidget or subclasses if( false ) { QGLFormat glf = QGLFormat::defaultFormat(); glf.setSamples(8); this->setFormat(glf); } // Rotate if( true ) { timer = new QTimer(); QObject::connect(timer, &QTimer::timeout, [=]() {t += 0.01;this->update(); emit( viewChanged() );}); //timer->start(200); } xRot = yRot = zRot = 0; }
void ConfigManager::Initialize() { QGLFormat glf = QGLFormat::defaultFormat(); glf.setRedBufferSize(8); glf.setGreenBufferSize(8); glf.setBlueBufferSize(8); glf.setAlphaBufferSize(8); glf.setSampleBuffers(true); glf.setSamples(8); glf.setDepth(true); glf.setDepthBufferSize(24); glf.setVersion(3, 3); glf.setProfile(QGLFormat::CompatibilityProfile); glf.setSwapInterval(1); QGLFormat::setDefaultFormat(glf); input_state_ = InputState::SELECT; snap_to_grid_ = true; grid_minor_color_ = QColor(175, 175, 175); grid_major_color_ = QColor(75, 75, 75); }
QGLFormat core_format () { QGLFormat f (QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba); int swap_interval = MR::File::Config::get_int ("VSync", 0); f.setSwapInterval (swap_interval); bool need_core_profile = #ifdef MRTRIX_MACOSX true; #else false; #endif if (File::Config::get_bool ("NeedOpenGLCoreProfile", need_core_profile)) { f.setVersion (3,3); f.setProfile (QGLFormat::CoreProfile); } int nsamples = File::Config::get_int ("MSAA", 0); if (nsamples > 1) { f.setSampleBuffers (true); f.setSamples (nsamples); } return f; }
// Updates "format" with the parameters of the selected configuration. void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config) { EGLint redSize = 0; EGLint greenSize = 0; EGLint blueSize = 0; EGLint alphaSize = 0; EGLint depthSize = 0; EGLint stencilSize = 0; EGLint sampleCount = 0; EGLint level = 0; EGLDisplay display = QEgl::display(); eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); eglGetConfigAttrib(display, config, EGL_LEVEL, &level); format.setRedBufferSize(redSize); format.setGreenBufferSize(greenSize); format.setBlueBufferSize(blueSize); format.setAlphaBufferSize(alphaSize); format.setDepthBufferSize(depthSize); format.setStencilBufferSize(stencilSize); format.setSamples(sampleCount); format.setPlane(level); format.setDirectRendering(true); // All EGL contexts are direct-rendered format.setRgba(true); // EGL doesn't support colour index rendering format.setStereo(false); // EGL doesn't support stereo buffers format.setAccumBufferSize(0); // EGL doesn't support accululation buffers format.setDoubleBuffer(true); // We don't support single buffered EGL contexts // Clear the EGL error state because some of the above may // have errored out because the attribute is not applicable // to the surface type. Such errors don't matter. eglGetError(); }
GLView * GLView::create( NifSkope * window ) { QGLFormat fmt; static QList<QPointer<GLView> > views; QGLWidget * share = nullptr; for ( const QPointer<GLView>& v : views ) { if ( v ) share = v; } // All new windows after the first window will share a format if ( share ) { fmt = share->format(); } else { fmt.setSampleBuffers( Options::antialias() ); } // OpenGL version fmt.setVersion( 2, 1 ); // Ignored if version < 3.2 //fmt.setProfile(QGLFormat::CoreProfile); // V-Sync fmt.setSwapInterval( 1 ); fmt.setDoubleBuffer( true ); fmt.setSamples( Options::antialias() ? 16 : 0 ); fmt.setDirectRendering( true ); fmt.setRgba( true ); views.append( QPointer<GLView>( new GLView( fmt, window, share ) ) ); return views.last(); }
QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL) : QGraphicsSystem(), m_useX11GL(useX11GL) { #if defined(Q_WS_X11) && !defined(QT_OPENGL_ES) // only override the system defaults if the user hasn't already // picked a visual if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) { // find a double buffered, RGBA visual that supports OpenGL // and set that as the default visual for windows in Qt int i = 0; int spec[16]; spec[i++] = GLX_RGBA; spec[i++] = GLX_DOUBLEBUFFER; if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) { spec[i++] = GLX_DEPTH_SIZE; spec[i++] = 8; spec[i++] = GLX_STENCIL_SIZE; spec[i++] = 8; spec[i++] = GLX_SAMPLE_BUFFERS_ARB; spec[i++] = 1; spec[i++] = GLX_SAMPLES_ARB; spec[i++] = 4; } spec[i++] = XNone; XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec); if (vi) { X11->visual_id = vi->visualid; X11->visual_class = vi->c_class; QGLFormat format; int res; glXGetConfig(X11->display, vi, GLX_LEVEL, &res); format.setPlane(res); glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res); format.setDoubleBuffer(res); glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res); format.setDepth(res); if (format.depth()) format.setDepthBufferSize(res); glXGetConfig(X11->display, vi, GLX_RGBA, &res); format.setRgba(res); glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res); format.setRedBufferSize(res); glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res); format.setGreenBufferSize(res); glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res); format.setBlueBufferSize(res); glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res); format.setAlpha(res); if (format.alpha()) format.setAlphaBufferSize(res); glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res); format.setAccum(res); if (format.accum()) format.setAccumBufferSize(res); glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res); format.setStencil(res); if (format.stencil()) format.setStencilBufferSize(res); glXGetConfig(X11->display, vi, GLX_STEREO, &res); format.setStereo(res); glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res); format.setSampleBuffers(res); if (format.sampleBuffers()) { glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res); format.setSamples(res); } QGLWindowSurface::surfaceFormat = format; XFree(vi); printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id); } } #elif defined(Q_WS_WIN) QGLWindowSurface::surfaceFormat.setDoubleBuffer(true); qt_win_owndc_required = true; #endif }