const QGLFormat GLFormat::asQGLFormat() const { QGLFormat format; format.setVersion(m_majorVersion, m_minorVersion); switch(m_profile) { default: case NoProfile: format.setProfile(QGLFormat::NoProfile); break; case CoreProfile: format.setProfile(QGLFormat::CoreProfile); break; case CompatibilityProfile: format.setProfile(QGLFormat::CompatibilityProfile); break; }; format.setRedBufferSize (m_redBufferSize); format.setGreenBufferSize (m_greenBufferSize); format.setBlueBufferSize (m_blueBufferSize); format.setAlphaBufferSize (m_alphaBufferSize); format.setDepthBufferSize (m_depthBufferSize); format.setStencilBufferSize(m_stencilBufferSize); format.setDoubleBuffer (m_doubleBuffer); format.setStereo (m_stereo); format.setSampleBuffers (m_sampleBuffers); format.setSamples (m_samples); format.setSwapInterval (m_swapInterval); return format; }
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QWidget(parent), keyboard_id(0), emu_thread(emu_thread) { std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); keyboard_id = KeyMap::NewDeviceId(); ReloadSetKeymaps(); // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setVersion(3,3); fmt.setProfile(QGLFormat::CoreProfile); // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X fmt.setOption(QGL::NoDeprecatedFunctions); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height())); BackupGeometry(); #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged())); #endif }
//! [0] FLGLWindow::FLGLWindow(QWidget * parent) : QWidget(parent), mdi_(parent) { QGLFormat glFormat; glFormat.setVersion( 4, 1 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers( true ); glWidget = new FLGLWidget(glFormat); xSlider = createSlider(); ySlider = createSlider(); zSlider = createSlider(); connect(xSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setXRotation(int))); connect(glWidget, SIGNAL(xRotationChanged(int)), xSlider, SLOT(setValue(int))); connect(ySlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setYRotation(int))); connect(glWidget, SIGNAL(yRotationChanged(int)), ySlider, SLOT(setValue(int))); connect(zSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setZRotation(int))); connect(glWidget, SIGNAL(zRotationChanged(int)), zSlider, SLOT(setValue(int))); ////! [0] // ////! [1] QHBoxLayout *mainLayout = new QHBoxLayout; mainLayout->addWidget(glWidget); mainLayout->addWidget(xSlider); mainLayout->addWidget(ySlider); mainLayout->addWidget(zSlider); setLayout(mainLayout); xSlider->setValue(0); ySlider->setValue(0); zSlider->setValue(0); setWindowTitle(tr("Hello GL")); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow){ ui->setupUi(this); QGLFormat format; format.setVersion(4,1); format.setProfile(QGLFormat::CoreProfile); //do this so everything isnt so bunched up this->setMinimumHeight(600); //add our openGL context to our scene m_openGLWidget = new OpenGLWidget(format,this); m_openGLWidget->hide(); ui->gridLayout->addWidget(m_openGLWidget,0,0,7,1); //Group box for our general UI buttons QGroupBox *docGrb = new QGroupBox("General:",this); ui->gridLayout->addWidget(docGrb,8,0,1,1); QGridLayout *docLayout = new QGridLayout(docGrb); docGrb->setLayout(docLayout); //button to add fluid simulations QPushButton *addFluidSimBtn = new QPushButton("Add Fluid Simulation",docGrb); connect(addFluidSimBtn,SIGNAL(clicked()),this,SLOT(addFluidSim())); docLayout->addWidget(addFluidSimBtn,0,0,1,1); //open Documation button QPushButton *openDocBtn = new QPushButton("Open Documentation",docGrb); connect(openDocBtn,SIGNAL(pressed()),this,SLOT(openDoc())); docLayout->addWidget(openDocBtn,1,0,1,1); }
QT_BEGIN_NAMESPACE /*! Returns an OpenGL format for the window format specified by \a format. */ QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format) { QGLFormat retFormat; if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); if (format.samples() > 1) { retFormat.setSampleBuffers(true); retFormat.setSamples(format.samples()); } if (format.stencilBufferSize() > 0) { retFormat.setStencil(true); retFormat.setStencilBufferSize(format.stencilBufferSize()); } retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer); retFormat.setStereo(format.stereo()); retFormat.setVersion(format.majorVersion(), format.minorVersion()); retFormat.setProfile(static_cast<QGLFormat::OpenGLContextProfile>(format.profile())); return retFormat; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow) { m_ui->setupUi(this); QGLFormat format; // set the number of samples for multisampling // will need to enable glEnable(GL_MULTISAMPLE); once we have a context format.setSamples(4); #if defined( DARWIN) // at present mac osx Mountain Lion only supports GL3.2 // the new mavericks will have GL 4.x so can change format.setVersion(3,2); #else // with luck we have the latest GL version so set to this format.setVersion(4,5); #endif // now we are going to set to CoreProfile OpenGL so we can't use and old Immediate mode GL format.setProfile(QGLFormat::CoreProfile); // now set the depth buffer to 24 bits format.setDepthBufferSize(24); m_gl=new GLWindow(format, this); m_ui->s_mainWindowGridLayout->addWidget(m_gl,0,0,2,1); connect(m_ui->m_wireframe,SIGNAL(toggled(bool)),m_gl,SLOT(toggleWireframe(bool))); }
Application:: Application(int& argc, char **argv, bool prevent_log_system_and_execute_args ) : QApplication(argc, argv), default_record_device(-1) { QGLFormat glformat = QGLFormat::defaultFormat (); #ifndef LEGACY_OPENGL EXCEPTION_ASSERTX(false, "Sonic AWE uses QPainters which doesn't support OpenGL 4. See legacy-opengl.prf"); glformat.setProfile( QGLFormat::CoreProfile ); glformat.setVersion( 3, 2 ); #endif bool vsync = false; glformat.setSwapInterval(vsync ? 1 : 0); QGLFormat::setDefaultFormat (glformat); shared_glwidget_ = new QGLWidget(glformat); shared_glwidget_->makeCurrent(); #ifndef LEGACY_OPENGL GlException_SAFE_CALL( glGenVertexArrays(1, &VertexArrayID) ); GlException_SAFE_CALL( glBindVertexArray(VertexArrayID) ); #endif setOrganizationName("MuchDifferent"); setOrganizationDomain("muchdifferent.com"); #if defined(TARGET_reader) setApplicationName("Sonic AWE Reader"); #elif defined(TARGET_hast) setApplicationName("Sonic AWE LOFAR"); #else setApplicationName("Sonic AWE"); #endif if (!prevent_log_system_and_execute_args) logSystemInfo(argc, argv); Sawe::Configuration::resetDefaultSettings(); Sawe::Configuration::parseCommandLineOptions(argc, argv); if (!Sawe::Configuration::use_saved_state()) { QSettings().remove("reset on next startup"); QVariant value = QSettings().value("value"); setApplicationName(applicationName() + " temp"); QSettings().clear(); QSettings().setValue("value", value); } if (QSettings().value("reset on next startup", false).toBool()) { QVariant value = QSettings().value("value"); QSettings().clear(); QSettings().setValue("value", value); } if (!prevent_log_system_and_execute_args) { execute_command_line_options(); // will call 'exit(0)' on invalid arguments } }
GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers),parent), m_camera( new Camera( this ) ) { setFocusPolicy(Qt::StrongFocus); glEnable(GL_MULTISAMPLE); glEnable(GL_STENCIL_FUNC); simTimer = new QTimer(this); connect(simTimer, SIGNAL(timeout()), this, SLOT(updateGL())); simTimer->start(0); // Initialize the camera position and orientation m_camera->setPosition( QVector3D( 5.0f, 5.0f, 5.0f ) ); m_camera->setViewCenter( QVector3D( 0.0f, 0.0f, 0.0f ) ); m_camera->setUpVector( QVector3D( 0.0f, 1.0f, 0.0f ) ); QGLFormat glFormat; glFormat.setVersion( 3, 3 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers( true ); glFormat.setSamples(16); this->setFormat(glFormat); scene = new Scene(this); scene->setCamera(m_camera); withshadow = true; }
void GRenderWindow::InitRenderTarget() { if (child) { delete child; } if (layout()) { delete layout(); } // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setVersion(3, 3); fmt.setProfile(QGLFormat::CoreProfile); fmt.setSwapInterval(Settings::values.use_vsync); // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X fmt.setOption(QGL::NoDeprecatedFunctions); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height())); BackupGeometry(); }
GLContainer::GLContainer(QWidget *parent) : QAbstractScrollArea (parent), _ctrlPressed(false), _mousePressed(false), _sWidth(20), _sHeight(20), _prevNum(-1), _scrollMoved(false) { QGLFormat format; format.setVersion(4, 0); format.setProfile(QGLFormat::CompatibilityProfile); format.setSampleBuffers(true); _glWidget = new GLWidget(format); _glWidget->setObjectName(QStringLiteral("myGLImageDisplay")); setViewport(_glWidget); horizontalScrollBar()->setSingleStep(10); horizontalScrollBar()->setPageStep(100); verticalScrollBar()->setSingleStep(10); verticalScrollBar()->setPageStep(100); connect(horizontalScrollBar(), SIGNAL(valueChanged(int)),this, SLOT(HScrollChanged(int))); connect(verticalScrollBar(), SIGNAL(valueChanged(int)),this, SLOT(VScrollChanged(int))); setMouseTracking(true); _doubleClickTimer = new QTimer(this); connect(_doubleClickTimer, SIGNAL(timeout()), this, SLOT(DummyFunction())); _doubleClickTimeout = 100; this->_justInitialized = true; }
QGLFormat setContext() { QGLFormat glFormat; glFormat.setVersion(3, 3); glFormat.setProfile(QGLFormat::CoreProfile); glFormat.setSampleBuffers(true); return glFormat; }
static const QGLFormat& GetView2DFormat() { static QGLFormat fmt; fmt = QGLFormat(); fmt.setVersion(2, 0); fmt.setProfile(QGLFormat::CompatibilityProfile); //fmt.setSampleBuffers(true); return fmt; }
QGLFormat getFormat() { QGLFormat glFormat; glFormat.setVersion( 3, 2 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >= Qt-4.8.0 glFormat.setSampleBuffers( true ); return (glFormat); }
SceneDisplayerWidget::SceneDisplayerWidget(QWidget *parent, const std::string &mapEditorPath) : QGLWidget(parent), mapEditorPath(mapEditorPath), sceneDisplayer(nullptr) { QGLFormat glFormat; glFormat.setVersion(3,3); glFormat.setProfile(QGLFormat::CompatibilityProfile); glFormat.setSampleBuffers(true); glFormat.setDoubleBuffer(true); setFormat(glFormat); }
OGLViewport::OGLViewport(QWidget *parent) : QGLWidget(parent) { QGLFormat format; format.setVersion(3, 3); format.setProfile(QGLFormat::CoreProfile); setFormat(format); OGLSetContext(this); OGLSetSwapBuffers(::swapBuffers); OGLSetMakeCurrent(::makeCurrent); OGLSetDoneCurrent(::doneCurrent); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { loadVolAction = new QAction("Load Volume Data", this); connect(loadVolAction, SIGNAL(triggered()), this, SLOT(loadVolume())); loadTFAction = new QAction("Load Transfer Function", this); connect(loadTFAction, SIGNAL(triggered()), this, SLOT(loadTransferFunction())); quitAction = new QAction("Quit", this); connect(quitAction, SIGNAL(triggered()), this, SLOT(quit())); mipAction = new QAction("Maximum Intensity Projection", this); connect(mipAction, SIGNAL(triggered()), this, SLOT(modeMIP())); avgAction = new QAction("Average Intensity Projection", this); connect(avgAction, SIGNAL(triggered()), this, SLOT(modeAVG())); comAction = new QAction("Composition Projection", this); connect(comAction, SIGNAL(triggered()), this, SLOT(modeCOM())); contourTreeAction = new QAction("Build Contour Tree", this); connect(contourTreeAction, SIGNAL(triggered()), this, SLOT(buildContourTree())); fileMenu = new QMenu("File", this); fileMenu->addAction(loadVolAction); fileMenu->addAction(loadTFAction); fileMenu->addSeparator(); fileMenu->addAction(quitAction); viewMenu = new QMenu("View", this); viewMenu->addAction(mipAction); viewMenu->addAction(avgAction); viewMenu->addAction(comAction); toolMenu = new QMenu("Tools", this); toolMenu->addAction(contourTreeAction); menuBar()->addMenu(fileMenu); menuBar()->addMenu(viewMenu); menuBar()->addMenu(toolMenu); resize(600, 600); QGLFormat f; f.setVersion(4, 2); f.setProfile(QGLFormat::CoreProfile); view = new Ui::Viewport(f, this); setCentralWidget(view); }
int main(int argc, char **argv) { QApplication application(argc, argv); QGLFormat glFormat; glFormat.setVersion(3, 3); glFormat.setProfile(QGLFormat::CoreProfile); glFormat.setSampleBuffers(true); RenderingWidget widget(glFormat); widget.show(); return application.exec(); }
int main(int argc, char *argv[]){ QApplication app(argc, argv); ///--- Setup for OpenGL4 QGLFormat glFormat; glFormat.setVersion( 3, 2 ); glFormat.setProfile( QGLFormat::CoreProfile ); glFormat.setSampleBuffers( false ); GLWidget widget(glFormat); widget.resize(640,480); widget.show(); return app.exec(); }
void GLShaderDev::initializeContext() { QGLFormat glFormat; glFormat.setVersion(4, 2); glFormat.setProfile(QGLFormat::CompatibilityProfile); glFormat.setSampleBuffers(true); // NOTE this option activates MSAA glFormat.setDoubleBuffer(true); _glpreview = new GLPreviewWidget(glFormat); _glwidget = _glpreview->getGLWidget(); connect(_glwidget, SIGNAL(glInitialized()), this, SLOT(initGLInfo())); }
static QGLFormat& getDesiredGLFormat() { // Specify an OpenGL 3.3 format using the Core profile. // That is, no old-school fixed pipeline functionality static QGLFormat glFormat; static std::once_flag once; std::call_once(once, [] { glFormat.setVersion(4, 1); glFormat.setProfile(QGLFormat::CoreProfile); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers(false); glFormat.setDepth(false); glFormat.setStencil(false); }); return glFormat; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); // Opengl Setup with version 3.3 and Core Profile QGLFormat format; format.setVersion(3, 3); format.setProfile(QGLFormat::CoreProfile); m_canvas = new GLCanvas( format ); ui->horizontalLayout->addWidget(m_canvas); }
int main (int argc, char **argv) { QApplication a( argc, argv); QGLFormat format; format.setDepthBufferSize(24); format.setVersion(3, 3); format.setProfile(QGLFormat::CoreProfile); QGLFormat::setDefaultFormat(format); MyGLWidget mygl(format); mygl.resize (800, 800); mygl.show (); return a.exec (); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); QGLFormat format; format.setVersion(3, 1); format.setProfile(QGLFormat::CoreProfile); format.setSampleBuffers(true); glWidget = new OpenGLWidget(format); glWidget->setMinimumSize(960, 640); glWidget->setMaximumSize(960, 640); this->ui->scrollArea->setWidget(glWidget); }
int main( int argc, char* argv[] ) { QApplication a( argc, argv ); QGLFormat glFormat; glFormat.setVersion( 3, 3 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers( true ); // Create a GLWidget requesting our format GLWidget w( glFormat ); w.show(); return a.exec(); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); QGLFormat format; format.setVersion(3, 3); format.setProfile(QGLFormat::CompatibilityProfile); format.setSampleBuffers(true); PerspectiveWidget* pw = new PerspectiveWidget(format, ui->centralWidget); ui->centralWidget->layout()->addWidget(pw); ui->centralWidget->layout()->update(); }
void GeneratorWindow::createView() { QGLFormat format; format.setVersion(3, 3); format.setProfile(QGLFormat::CoreProfile); m_gameWidget = new GameWidget(120); m_gameWidget->setFormat(format); m_runButton = new QPushButton("Run"); m_stepButton = new QPushButton("Tick"); m_InstantButton = new QPushButton("Instant"); m_resetButton = new QPushButton("Reset"); m_tickSpeed = new QSpinBox(); m_tickSpeed->setMinimum(1); m_tickSpeed->setMaximum(1000); m_tickSpeed->setValue(1000); m_tickInfoLabel = new QLabel(""); connect(m_runButton, &QPushButton::clicked, [this]() { if (!m_animationTimer.isActive()) { m_stepButton->setDisabled(true); m_runButton->setText("Stop"); m_animationTimer.start(); } else { m_animationTimer.stop(); m_runButton->setText("Run"); m_stepButton->setDisabled(false); } }); connect(m_stepButton, &QPushButton::clicked, [this]() { m_generator.tick(); }); connect(m_InstantButton, &QPushButton::clicked, [this]() { m_generator.runAll(); }); connect(m_resetButton, &QPushButton::clicked, [this]() { m_generator.reset(); m_animationTimer.stop(); m_runButton->setText("Run"); m_stepButton->setDisabled(false); }); connect(m_tickSpeed, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int newValue) { m_animationTimer.setInterval(1000 / newValue); }); }
int main(int argc, char **argv) { QApplication app( argc, argv ); QGLFormat glFormat; glFormat.setVersion( 4, 0 ); glFormat.setProfile( QGLFormat::CoreProfile ); glFormat.setSampleBuffers( true ); //Creating a window with OpenGL 4.0 Core profile Window w( glFormat ); w.show(); app.installEventFilter(&w); return app.exec(); }
int main( int argc, char* argv[] ) { QApplication a( argc, argv ); // Specify an OpenGL 3.2 format using the Core profile. // That is, no old-school fixed pipeline functionality QGLFormat glFormat; glFormat.setVersion( 3, 2 ); glFormat.setProfile( QGLFormat::CoreProfile ); // Requires >=Qt-4.8.0 glFormat.setSampleBuffers( true ); // Create a GLWidget requesting our format GLWidget w( glFormat ); w.show(); return a.exec(); }
Window::Window(QWidget *parent) : QWidget(parent), ui(new Ui::Window) { QGLFormat qglFormat; qglFormat.setVersion(3, 2); qglFormat.setProfile(QGLFormat::CoreProfile); qglFormat.setSampleBuffers(true); QGLFormat::setDefaultFormat(qglFormat); ui->setupUi(this); // Set the default values. setRadius(DEF_RADIUS); setRestitution(DEF_RESTITUTION); setMass(DEF_MASS); setNumSpheres(0); }
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this) { // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setProfile(QGLFormat::CoreProfile); fmt.setVersion(3,2); fmt.setSampleBuffers(true); fmt.setSamples(4); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); BackupGeometry(); }