void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aFeatures ) const { int segsPerCircle; double correctionFactor; // Set the number of segments in arc approximations if( aZone->GetArcSegmentCount() == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF ) segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF; else segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx. * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2) * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount ) */ correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle ); aFeatures.RemoveAllContours(); int outline_half_thickness = aZone->GetMinThickness() / 2; // When removing holes, the holes must be expanded by outline_half_thickness // to take in account the thickness of the zone outlines int zone_clearance = aZone->GetClearance() + outline_half_thickness; // When holes are created by non copper items (edge cut items), use only // the m_ZoneClearance parameter (zone clearance with no netclass clearance) int zone_to_edgecut_clearance = aZone->GetZoneClearance() + outline_half_thickness; /* store holes (i.e. tracks and pads areas as polygons outlines) * in a polygon list */ /* items ouside the zone bounding box are skipped * the bounding box is the zone bounding box + the biggest clearance found in Netclass list */ EDA_RECT item_boundingbox; EDA_RECT zone_boundingbox = aZone->GetBoundingBox(); int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zone_boundingbox.Inflate( biggest_clearance ); /* * First : Add pads. Note: pads having the same net as zone are left in zone. * Thermal shapes will be created later if necessary */ /* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers * and this pad has a hole * This dummy pad has the size and shape of the hole * Therefore, this dummy pad is a circle or an oval. * A pad must have a parent because some functions expect a non null parent * to find the parent board, and some other data */ MODULE dummymodule( m_board ); // Creates a dummy parent D_PAD dummypad( &dummymodule ); for( MODULE* module = m_board->m_Modules; module; module = module->Next() ) { D_PAD* nextpad; for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad ) { nextpad = pad->Next(); // pad pointer can be modified by next code, so // calculate the next pad here if( !pad->IsOnLayer( aZone->GetLayer() ) ) { /* Test for pads that are on top or bottom only and have a hole. * There are curious pads but they can be used for some components that are * inside the board (in fact inside the hole. Some photo diodes and Leds are * like this) */ if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 ) continue; // Use a dummy pad to calculate a hole shape that have the same dimension as // the pad hole dummypad.SetSize( pad->GetDrillSize() ); dummypad.SetOrientation( pad->GetOrientation() ); dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ? PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE ); dummypad.SetPosition( pad->GetPosition() ); pad = &dummypad; } // Note: netcode <=0 means not connected item if( ( pad->GetNetCode() != aZone->GetNetCode() ) || ( pad->GetNetCode() <= 0 ) ) { int item_clearance = pad->GetClearance() + outline_half_thickness; item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( item_clearance ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); // PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape if( pad->GetShape() == PAD_SHAPE_CUSTOM && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { // the pad shape in zone can be its convex hull or // the shape itself SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() ); outline.Inflate( KiROUND( clearance * correctionFactor ), segsPerCircle ); pad->CustomShapeAsPolygonToBoardPosition( &outline, pad->GetPosition(), pad->GetOrientation() ); if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { std::vector<wxPoint> convex_hull; BuildConvexHull( convex_hull, outline ); aFeatures.NewOutline(); for( unsigned ii = 0; ii < convex_hull.size(); ++ii ) aFeatures.Append( convex_hull[ii] ); } else aFeatures.Append( outline ); } else pad->TransformShapeWithClearanceToPolygon( aFeatures, clearance, segsPerCircle, correctionFactor ); } continue; } // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE // or if they have a custom shape, because a thermal relief will break // the shape if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_NONE || pad->GetShape() == PAD_SHAPE_CUSTOM ) { int gap = zone_clearance; int thermalGap = aZone->GetThermalReliefGap( pad ); gap = std::max( gap, thermalGap ); item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( gap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { // PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape // the pad shape in zone can be its convex hull or the shape itself if( pad->GetShape() == PAD_SHAPE_CUSTOM && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { // the pad shape in zone can be its convex hull or // the shape itself SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() ); outline.Inflate( KiROUND( gap * correctionFactor ), segsPerCircle ); pad->CustomShapeAsPolygonToBoardPosition( &outline, pad->GetPosition(), pad->GetOrientation() ); std::vector<wxPoint> convex_hull; BuildConvexHull( convex_hull, outline ); aFeatures.NewOutline(); for( unsigned ii = 0; ii < convex_hull.size(); ++ii ) aFeatures.Append( convex_hull[ii] ); } else pad->TransformShapeWithClearanceToPolygon( aFeatures, gap, segsPerCircle, correctionFactor ); } } } } /* Add holes (i.e. tracks and vias areas as polygons outlines) * in cornerBufferPolysToSubstract */ for( auto track : m_board->Tracks() ) { if( !track->IsOnLayer( aZone->GetLayer() ) ) continue; if( track->GetNetCode() == aZone->GetNetCode() && ( aZone->GetNetCode() != 0) ) continue; int item_clearance = track->GetClearance() + outline_half_thickness; item_boundingbox = track->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); track->TransformShapeWithClearanceToPolygon( aFeatures, clearance, segsPerCircle, correctionFactor ); } } /* Add module edge items that are on copper layers * Pcbnew allows these items to be on copper layers in microwave applictions * This is a bad thing, but must be handled here, until a better way is found */ for( auto module : m_board->Modules() ) { for( auto item : module->GraphicalItems() ) { if( !item->IsOnLayer( aZone->GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) ) continue; if( item->Type() != PCB_MODULE_EDGE_T ) continue; item_boundingbox = item->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int zclearance = zone_clearance; if( item->IsOnLayer( Edge_Cuts ) ) // use only the m_ZoneClearance, not the clearance using // the netclass value, because we do not have a copper item zclearance = zone_to_edgecut_clearance; ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon( aFeatures, zclearance, segsPerCircle, correctionFactor ); } } } // Add graphic items (copper texts) and board edges // Currently copper texts have no net, so only the zone_clearance // is used. for( auto item : m_board->Drawings() ) { if( item->GetLayer() != aZone->GetLayer() && item->GetLayer() != Edge_Cuts ) continue; int zclearance = zone_clearance; if( item->GetLayer() == Edge_Cuts ) // use only the m_ZoneClearance, not the clearance using // the netclass value, because we do not have a copper item zclearance = zone_to_edgecut_clearance; switch( item->Type() ) { case PCB_LINE_T: ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aFeatures, zclearance, segsPerCircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon( aFeatures, zclearance ); break; default: break; } } // Add zones outlines having an higher priority and keepout for( int ii = 0; ii < m_board->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = m_board->GetArea( ii ); // If the zones share no common layers if( !aZone->CommonLayerExists( zone->GetLayerSet() ) ) continue; if( !zone->GetIsKeepout() && zone->GetPriority() <= aZone->GetPriority() ) continue; if( zone->GetIsKeepout() && !zone->GetDoNotAllowCopperPour() ) continue; // A highter priority zone or keepout area is found: remove this area item_boundingbox = zone->GetBoundingBox(); if( !item_boundingbox.Intersects( zone_boundingbox ) ) continue; // Add the zone outline area. // However if the zone has the same net as the current zone, // do not add any clearance. // the zone will be connected to the current zone, but filled areas // will use different parameters (clearance, thermal shapes ) bool same_net = aZone->GetNetCode() == zone->GetNetCode(); bool use_net_clearance = true; int min_clearance = zone_clearance; // Do not forget to make room to draw the thick outlines // of the hole created by the area of the zone to remove int holeclearance = zone->GetClearance() + outline_half_thickness; // The final clearance is obviously the max value of each zone clearance min_clearance = std::max( min_clearance, holeclearance ); if( zone->GetIsKeepout() || same_net ) { // Just take in account the fact the outline has a thickness, so // the actual area to substract is inflated to take in account this fact min_clearance = outline_half_thickness; use_net_clearance = false; } zone->TransformOutlinesShapeWithClearanceToPolygon( aFeatures, min_clearance, use_net_clearance ); } // Remove thermal symbols for( auto module : m_board->Modules() ) { for( auto pad : module->Pads() ) { // Rejects non-standard pads with tht-only thermal reliefs if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL && pad->GetAttribute() != PAD_ATTRIB_STANDARD ) continue; if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL ) continue; if( !pad->IsOnLayer( aZone->GetLayer() ) ) continue; if( pad->GetNetCode() != aZone->GetNetCode() ) continue; item_boundingbox = pad->GetBoundingBox(); int thermalGap = aZone->GetThermalReliefGap( pad ); item_boundingbox.Inflate( thermalGap, thermalGap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { CreateThermalReliefPadPolygon( aFeatures, *pad, thermalGap, aZone->GetThermalReliefCopperBridge( pad ), aZone->GetMinThickness(), segsPerCircle, correctionFactor, s_thermalRot ); } } } }
void PCB_EDIT_FRAME::PrintPage( wxDC* aDC, LSET aPrintMask, bool aPrintMirrorMode, void* aData) { GR_DRAWMODE drawmode = GR_COPY; DISPLAY_OPTIONS save_opt; BOARD* Pcb = GetBoard(); int defaultPenSize = Millimeter2iu( 0.2 ); bool onePagePerLayer = false; PRINT_PARAMETERS* printParameters = (PRINT_PARAMETERS*) aData; // can be null DISPLAY_OPTIONS* displ_opts = (DISPLAY_OPTIONS*)GetDisplayOptions(); if( printParameters && printParameters->m_OptionPrintPage == 0 ) onePagePerLayer = true; PRINT_PARAMETERS::DrillShapeOptT drillShapeOpt = PRINT_PARAMETERS::FULL_DRILL_SHAPE; if( printParameters ) { drillShapeOpt = printParameters->m_DrillShapeOpt; defaultPenSize = printParameters->m_PenDefaultSize; } save_opt = *displ_opts; LAYER_ID activeLayer = GetScreen()->m_Active_Layer; displ_opts->m_ContrastModeDisplay = false; displ_opts->m_DisplayPadFill = true; displ_opts->m_DisplayViaFill = true; if( !( aPrintMask & LSET::AllCuMask() ).any() ) { if( onePagePerLayer ) { // We can print mask layers (solder mask and solder paste) with the actual // pad sizes. To do that, we must set ContrastModeDisplay to true and set // the GetScreen()->m_Active_Layer to the current printed layer displ_opts->m_ContrastModeDisplay = true; displ_opts->m_DisplayPadFill = true; // Calculate the active layer number to print from its mask layer: GetScreen()->m_Active_Layer = B_Cu; for( LAYER_NUM id = LAYER_ID_COUNT-1; id >= 0; --id ) { if( aPrintMask[id] ) { GetScreen()->m_Active_Layer = LAYER_ID( id ); break; } } // pads on Silkscreen layer are usually plot in sketch mode: if( GetScreen()->m_Active_Layer == B_SilkS || GetScreen()->m_Active_Layer == F_SilkS ) { displ_opts->m_DisplayPadFill = false; } } else { displ_opts->m_DisplayPadFill = false; } } displ_opts->m_DisplayPadNum = false; bool nctmp = GetBoard()->IsElementVisible( NO_CONNECTS_VISIBLE ); GetBoard()->SetElementVisibility( NO_CONNECTS_VISIBLE, false ); bool anchorsTmp = GetBoard()->IsElementVisible( ANCHOR_VISIBLE ); GetBoard()->SetElementVisibility( ANCHOR_VISIBLE, false ); displ_opts->m_DisplayPadIsol = false; displ_opts->m_DisplayModEdgeFill = FILLED; displ_opts->m_DisplayModTextFill = FILLED; displ_opts->m_DisplayPcbTrackFill = true; displ_opts->m_ShowTrackClearanceMode = DO_NOT_SHOW_CLEARANCE; displ_opts->m_DisplayDrawItemsFill = FILLED; displ_opts->m_DisplayZonesMode = 0; displ_opts->m_DisplayNetNamesMode = 0; m_canvas->SetPrintMirrored( aPrintMirrorMode ); // The OR mode is used in color mode, but be aware the background *must be // BLACK. In the print page dialog, we first print in BLACK, and after // reprint in color, on the black "local" background, in OR mode the black // print is not made before, only a white page is printed if( GetGRForceBlackPenState() == false ) drawmode = GR_OR; // Print the pcb graphic items (texts, ...) GRSetDrawMode( aDC, drawmode ); for( BOARD_ITEM* item = Pcb->m_Drawings; item; item = item->Next() ) { switch( item->Type() ) { case PCB_LINE_T: case PCB_DIMENSION_T: case PCB_TEXT_T: case PCB_TARGET_T: if( aPrintMask[item->GetLayer()] ) item->Draw( m_canvas, aDC, drawmode ); break; case PCB_MARKER_T: default: break; } } // Print tracks for( TRACK* track = Pcb->m_Track; track; track = track->Next() ) { if( !( aPrintMask & track->GetLayerSet() ).any() ) continue; if( track->Type() == PCB_VIA_T ) // VIA encountered. { int radius = track->GetWidth() / 2; const VIA* via = static_cast<const VIA*>( track ); EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + via->GetViaType() ); GRSetDrawMode( aDC, drawmode ); GRFilledCircle( m_canvas->GetClipBox(), aDC, via->GetStart().x, via->GetStart().y, radius, 0, color, color ); } else { track->Draw( m_canvas, aDC, drawmode ); } } // Outdated: only for compatibility to old boards for( TRACK* track = Pcb->m_Zone; track; track = track->Next() ) { if( !( aPrintMask & track->GetLayerSet() ).any() ) continue; track->Draw( m_canvas, aDC, drawmode ); } // Draw filled areas (i.e. zones) for( int ii = 0; ii < Pcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = Pcb->GetArea( ii ); if( aPrintMask[zone->GetLayer()] ) zone->DrawFilledArea( m_canvas, aDC, drawmode ); } // Draw footprints, this is done at last in order to print the pad holes in // white after the tracks and zones int tmp = D_PAD::m_PadSketchModePenSize; D_PAD::m_PadSketchModePenSize = defaultPenSize; for( MODULE* module = (MODULE*) Pcb->m_Modules; module; module = module->Next() ) { Print_Module( m_canvas, aDC, module, drawmode, aPrintMask, drillShapeOpt ); } D_PAD::m_PadSketchModePenSize = tmp; /* Print via holes in bg color: Not sure it is good for buried or blind * vias */ if( drillShapeOpt != PRINT_PARAMETERS::NO_DRILL_SHAPE ) { TRACK* track = Pcb->m_Track; EDA_COLOR_T color = WHITE; bool blackpenstate = GetGRForceBlackPenState(); GRForceBlackPen( false ); GRSetDrawMode( aDC, GR_COPY ); for( ; track; track = track->Next() ) { if( !( aPrintMask & track->GetLayerSet() ).any() ) continue; if( track->Type() == PCB_VIA_T ) // VIA encountered. { int diameter; const VIA *via = static_cast<const VIA*>( track ); if( drillShapeOpt == PRINT_PARAMETERS::SMALL_DRILL_SHAPE ) diameter = std::min( SMALL_DRILL, via->GetDrillValue() ); else diameter = via->GetDrillValue(); GRFilledCircle( m_canvas->GetClipBox(), aDC, track->GetStart().x, track->GetStart().y, diameter/2, 0, color, color ); } } GRForceBlackPen( blackpenstate ); } m_canvas->SetPrintMirrored( false ); *displ_opts = save_opt; GetScreen()->m_Active_Layer = activeLayer; GetBoard()->SetElementVisibility( NO_CONNECTS_VISIBLE, nctmp ); GetBoard()->SetElementVisibility( ANCHOR_VISIBLE, anchorsTmp ); }
bool PCB_EDIT_FRAME::AppendBoardFile( const wxString& aFullFileName, int aCtl ) { IO_MGR::PCB_FILE_T pluginType = plugin_type( aFullFileName, aCtl ); PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) ); // keep trace of existing items, in order to know what are the new items // (for undo command for instance) // Tracks are inserted, not append, so mark existing tracks to know what are // the new tracks for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() ) track->SetFlags( FLAG0 ); // Other items are append to the item list, so keep trace to the // last existing item is enough MODULE* module = GetBoard()->m_Modules.GetLast(); BOARD_ITEM* drawing = GetBoard()->m_Drawings.GetLast(); int zonescount = GetBoard()->GetAreaCount(); // Keep also the count of copper layers, because we can happen boards // with different copper layers counts, // and the enabled layers int initialCopperLayerCount = GetBoard()->GetCopperLayerCount(); LSET initialEnabledLayers = GetBoard()->GetEnabledLayers(); try { PROPERTIES props; char xbuf[30]; char ybuf[30]; // EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet. sprintf( xbuf, "%d", GetPageSizeIU().x ); sprintf( ybuf, "%d", GetPageSizeIU().y ); props["page_width"] = xbuf; props["page_height"] = ybuf; GetDesignSettings().m_NetClasses.Clear(); pi->Load( aFullFileName, GetBoard(), &props ); } catch( const IO_ERROR& ioe ) { for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() ) track->ClearFlags( FLAG0 ); wxString msg = wxString::Format( _( "Error loading board.\n%s" ), GetChars( ioe.What() ) ); DisplayError( this, msg ); return false; } // Now prepare a block move command to place the new items, and // prepare the undo command. BLOCK_SELECTOR& blockmove = GetScreen()->m_BlockLocate; HandleBlockBegin( NULL, BLOCK_PRESELECT_MOVE, wxPoint( 0, 0) ); PICKED_ITEMS_LIST& blockitemsList = blockmove.GetItems(); PICKED_ITEMS_LIST undoListPicker; ITEM_PICKER picker( NULL, UR_NEW ); EDA_RECT bbox; // the new items bounding box, for block move bool bboxInit = true; // true until the bounding box is initialized for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() ) { if( track->GetFlags() & FLAG0 ) { track->ClearFlags( FLAG0 ); continue; } track->SetFlags( IS_MOVED ); picker.SetItem( track ); undoListPicker.PushItem( picker ); blockitemsList.PushItem( picker ); if( bboxInit ) bbox = track->GetBoundingBox(); else bbox.Merge( track->GetBoundingBox() ); bboxInit = false; } if( module ) module = module->Next(); else module = GetBoard()->m_Modules; for( ; module; module = module->Next() ) { module->SetFlags( IS_MOVED ); picker.SetItem( module ); undoListPicker.PushItem( picker ); blockitemsList.PushItem( picker ); if( bboxInit ) bbox = module->GetBoundingBox(); else bbox.Merge( module->GetBoundingBox() ); bboxInit = false; } if( drawing ) drawing = drawing->Next(); else drawing = GetBoard()->m_Drawings; for( ; drawing; drawing = drawing->Next() ) { drawing->SetFlags( IS_MOVED ); picker.SetItem( drawing ); undoListPicker.PushItem( picker ); blockitemsList.PushItem( picker ); if( bboxInit ) bbox = drawing->GetBoundingBox(); else bbox.Merge( drawing->GetBoundingBox() ); bboxInit = false; } for( ZONE_CONTAINER* zone = GetBoard()->GetArea( zonescount ); zone; zone = GetBoard()->GetArea( zonescount ) ) { zone->SetFlags( IS_MOVED ); picker.SetItem( zone ); undoListPicker.PushItem( picker ); blockitemsList.PushItem( picker ); zonescount++; if( bboxInit ) bbox = zone->GetBoundingBox(); else bbox.Merge( zone->GetBoundingBox() ); bboxInit = false; } SaveCopyInUndoList( undoListPicker, UR_NEW ); // we should not ask PLUGINs to do these items: int copperLayerCount = GetBoard()->GetCopperLayerCount(); if( copperLayerCount > initialCopperLayerCount ) GetBoard()->SetCopperLayerCount( copperLayerCount ); // Enable all used layers, and make them visible: LSET enabledLayers = GetBoard()->GetEnabledLayers(); enabledLayers |= initialEnabledLayers; GetBoard()->SetEnabledLayers( enabledLayers ); GetBoard()->SetVisibleLayers( enabledLayers ); ReCreateLayerBox(); ReFillLayerWidget(); if( IsGalCanvasActive() ) static_cast<PCB_DRAW_PANEL_GAL*>( GetGalCanvas() )->SyncLayersVisibility( GetBoard() ); GetBoard()->BuildListOfNets(); GetBoard()->SynchronizeNetsAndNetClasses(); SetStatusText( wxEmptyString ); BestZoom(); // Finish block move command: wxPoint cpos = GetNearestGridPosition( bbox.Centre() ); blockmove.SetOrigin( bbox.GetOrigin() ); blockmove.SetSize( bbox.GetSize() ); blockmove.SetLastCursorPosition( cpos ); HandleBlockEnd( NULL ); return true; }
int PCB_EDIT_FRAME::Begin_Zone( wxDC* DC ) { ZONE_SETTINGS zoneInfo = GetZoneSettings(); // verify if s_CurrentZone exists (could be deleted since last selection) : int ii; for( ii = 0; ii < GetBoard()->GetAreaCount(); ii++ ) { if( s_CurrentZone == GetBoard()->GetArea( ii ) ) break; } if( ii >= GetBoard()->GetAreaCount() ) // Not found: could be deleted since last selection { s_AddCutoutToCurrentZone = false; s_CurrentZone = NULL; } // If no zone contour in progress, a new zone is being created: if( !GetBoard()->m_CurrentZoneContour ) { if( GetToolId() == ID_PCB_KEEPOUT_AREA_BUTT && getActiveLayer() >= FIRST_NON_COPPER_LAYER ) { DisplayError( this, _( "Error: a keepout area is allowed only on copper layers" ) ); return 0; } else GetBoard()->m_CurrentZoneContour = new ZONE_CONTAINER( GetBoard() ); } ZONE_CONTAINER* zone = GetBoard()->m_CurrentZoneContour; if( zone->GetNumCorners() == 0 ) // Start a new contour: init zone params (net, layer ...) { if( !s_CurrentZone ) // A new outline is created, from scratch { ZONE_EDIT_T edited; // Init zone params to reasonable values zone->SetLayer( getActiveLayer() ); // Prompt user for parameters: m_canvas->SetIgnoreMouseEvents( true ); if( zone->IsOnCopperLayer() ) { // Put a zone on a copper layer if( GetBoard()->GetHighLightNetCode() > 0 ) { zoneInfo.m_NetcodeSelection = GetBoard()->GetHighLightNetCode(); zone->SetNet( zoneInfo.m_NetcodeSelection ); zone->SetNetNameFromNetCode( ); } double tmp = ZONE_THERMAL_RELIEF_GAP_MIL; wxGetApp().GetSettings()->Read( ZONE_THERMAL_RELIEF_GAP_STRING_KEY, &tmp ); zoneInfo.m_ThermalReliefGap = KiROUND( tmp * IU_PER_MILS); tmp = ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL; wxGetApp().GetSettings()->Read( ZONE_THERMAL_RELIEF_COPPER_WIDTH_STRING_KEY, &tmp ); zoneInfo.m_ThermalReliefCopperBridge = KiROUND( tmp * IU_PER_MILS ); tmp = ZONE_CLEARANCE_MIL; wxGetApp().GetSettings()->Read( ZONE_CLEARANCE_WIDTH_STRING_KEY, &tmp ); zoneInfo.m_ZoneClearance = KiROUND( tmp * IU_PER_MILS ); tmp = ZONE_THICKNESS_MIL; wxGetApp().GetSettings()->Read( ZONE_MIN_THICKNESS_WIDTH_STRING_KEY, &tmp ); zoneInfo.m_ZoneMinThickness = KiROUND( tmp * IU_PER_MILS ); zoneInfo.m_CurrentZone_Layer = zone->GetLayer(); if( GetToolId() == ID_PCB_KEEPOUT_AREA_BUTT ) { zoneInfo.SetIsKeepout( true ); edited = InvokeKeepoutAreaEditor( this, &zoneInfo ); } else { zoneInfo.SetIsKeepout( false ); edited = InvokeCopperZonesEditor( this, &zoneInfo ); } } else // Put a zone on a non copper layer (technical layer) { zoneInfo.SetIsKeepout( false ); zoneInfo.m_NetcodeSelection = 0; // No net for non copper zones edited = InvokeNonCopperZonesEditor( this, zone, &zoneInfo ); } m_canvas->MoveCursorToCrossHair(); m_canvas->SetIgnoreMouseEvents( false ); if( edited == ZONE_ABORT ) return 0; // Switch active layer to the selected zone layer setActiveLayer( zoneInfo.m_CurrentZone_Layer ); SetZoneSettings( zoneInfo ); } else { // Start a new contour: init zone params (net and layer) from an existing // zone (add cutout or similar zone) zoneInfo.m_CurrentZone_Layer = s_CurrentZone->GetLayer(); setActiveLayer( s_CurrentZone->GetLayer() ); zoneInfo << *s_CurrentZone; SetZoneSettings( zoneInfo ); } // Show the Net for zones on copper layers if( zoneInfo.m_CurrentZone_Layer < FIRST_NO_COPPER_LAYER && ! zoneInfo.GetIsKeepout() ) { if( s_CurrentZone ) { zoneInfo.m_NetcodeSelection = s_CurrentZone->GetNet(); GetBoard()->SetZoneSettings( zoneInfo ); } if( GetBoard()->IsHighLightNetON() ) { HighLight( DC ); // Remove old highlight selection } GetBoard()->SetHighLightNet( zoneInfo.m_NetcodeSelection ); HighLight( DC ); } if( !s_AddCutoutToCurrentZone ) s_CurrentZone = NULL; // the zone is used only once ("add similar zone" command) } // if first segment if( zone->GetNumCorners() == 0 ) { zone->SetFlags( IS_NEW ); zone->SetTimeStamp( GetNewTimeStamp() ); zoneInfo.ExportSetting( *zone ); zone->m_Poly->Start( zoneInfo.m_CurrentZone_Layer, GetScreen()->GetCrossHairPosition().x, GetScreen()->GetCrossHairPosition().y, zone->GetHatchStyle() ); zone->AppendCorner( GetScreen()->GetCrossHairPosition() ); if( Drc_On && (m_drc->Drc( zone, 0 ) == BAD_DRC) && zone->IsOnCopperLayer() ) { zone->ClearFlags(); zone->RemoveAllContours(); // use the form of SetCurItem() which does not write to the msg panel, // SCREEN::SetCurItem(), so the DRC error remains on screen. // PCB_EDIT_FRAME::SetCurItem() calls DisplayInfo(). GetScreen()->SetCurItem( NULL ); DisplayError( this, _( "DRC error: this start point is inside or too close an other area" ) ); return 0; } SetCurItem( zone ); m_canvas->SetMouseCapture( Show_New_Edge_While_Move_Mouse, Abort_Zone_Create_Outline ); } else // edge in progress: { ii = zone->GetNumCorners() - 1; // edge in progress : the current corner coordinate was set // by Show_New_Edge_While_Move_Mouse if( zone->GetCornerPosition( ii - 1 ) != zone->GetCornerPosition( ii ) ) { if( !Drc_On || !zone->IsOnCopperLayer() || ( m_drc->Drc( zone, ii - 1 ) == OK_DRC ) ) { // Ok, we can add a new corner if( m_canvas->IsMouseCaptured() ) m_canvas->CallMouseCapture( DC, wxPoint(0,0), false ); zone->AppendCorner( GetScreen()->GetCrossHairPosition() ); SetCurItem( zone ); // calls DisplayInfo(). if( m_canvas->IsMouseCaptured() ) m_canvas->CallMouseCapture( DC, wxPoint(0,0), false ); } } } return zone->GetNumCorners(); }
/* * This function starts a new track segment. * If a new track segment is in progress, ends this current new segment, * and created a new one. */ TRACK* PCB_EDIT_FRAME::Begin_Route( TRACK* aTrack, wxDC* aDC ) { TRACK* TrackOnStartPoint = NULL; int layerMask = GetLayerMask( GetScreen()->m_Active_Layer ); BOARD_CONNECTED_ITEM* LockPoint; wxPoint pos = GetScreen()->GetCrossHairPosition(); if( aTrack == NULL ) // Starting a new track segment { m_canvas->SetMouseCapture( ShowNewTrackWhenMovingCursor, Abort_Create_Track ); // Prepare the undo command info s_ItemsListPicker.ClearListAndDeleteItems(); // Should not be necessary, but... GetBoard()->PushHighLight(); // erase old highlight if( GetBoard()->IsHighLightNetON() ) HighLight( aDC ); g_CurrentTrackList.PushBack( new TRACK( GetBoard() ) ); g_CurrentTrackSegment->SetFlags( IS_NEW ); GetBoard()->SetHighLightNet( 0 ); // Search for a starting point of the new track, a track or pad LockPoint = GetBoard()->GetLockPoint( pos, layerMask ); D_PAD* pad = NULL; if( LockPoint ) // An item (pad or track) is found { if( LockPoint->Type() == PCB_PAD_T ) { pad = (D_PAD*) LockPoint; // A pad is found: put the starting point on pad center pos = pad->GetPosition(); GetBoard()->SetHighLightNet( pad->GetNet() ); } else // A track segment is found { TrackOnStartPoint = (TRACK*) LockPoint; GetBoard()->SetHighLightNet( TrackOnStartPoint->GetNet() ); GetBoard()->CreateLockPoint( pos, TrackOnStartPoint, &s_ItemsListPicker ); } } else { // Not a starting point, but a filled zone area can exist. This is also a // good starting point. ZONE_CONTAINER* zone; zone = GetBoard()->HitTestForAnyFilledArea( pos, GetScreen()-> m_Active_Layer ); if( zone ) GetBoard()->SetHighLightNet( zone->GetNet() ); } D( g_CurrentTrackList.VerifyListIntegrity() ); BuildAirWiresTargetsList( LockPoint, wxPoint( 0, 0 ), true ); D( g_CurrentTrackList.VerifyListIntegrity() ); GetBoard()->HighLightON(); GetBoard()->DrawHighLight( m_canvas, aDC, GetBoard()->GetHighLightNetCode() ); // Display info about track Net class, and init track and vias sizes: g_CurrentTrackSegment->SetNet( GetBoard()->GetHighLightNetCode() ); GetBoard()->SetCurrentNetClass( g_CurrentTrackSegment->GetNetClassName() ); g_CurrentTrackSegment->SetLayer( GetScreen()->m_Active_Layer ); g_CurrentTrackSegment->SetWidth( GetBoard()->GetCurrentTrackWidth() ); if( GetBoard()->GetDesignSettings().m_UseConnectedTrackWidth ) { if( TrackOnStartPoint && TrackOnStartPoint->Type() == PCB_TRACE_T ) g_CurrentTrackSegment->SetWidth( TrackOnStartPoint->GetWidth()); } g_CurrentTrackSegment->SetStart( pos ); g_CurrentTrackSegment->SetEnd( pos ); if( pad ) { g_CurrentTrackSegment->m_PadsConnected.push_back( pad ); // Useful to display track length, if the pad has a die length: g_CurrentTrackSegment->SetState( BEGIN_ONPAD, ON ); g_CurrentTrackSegment->start = pad; } if( g_TwoSegmentTrackBuild ) { // Create 2nd segment g_CurrentTrackList.PushBack( (TRACK*)g_CurrentTrackSegment->Clone() ); D( g_CurrentTrackList.VerifyListIntegrity(); ); g_CurrentTrackSegment->start = g_FirstTrackSegment; g_FirstTrackSegment->end = g_CurrentTrackSegment; g_FirstTrackSegment->SetState( BEGIN_ONPAD | END_ONPAD, OFF ); }
/** * Function IsSame * test is 2 zones are equivalent: * 2 zones are equivalent if they have same parameters and same outlines * info relative to filling is not take in account * @param aZoneToCompare = zone to compare with "this" */ bool ZONE_CONTAINER::IsSame( const ZONE_CONTAINER& aZoneToCompare ) { // compare basic parameters: if( GetLayer() != aZoneToCompare.GetLayer() ) return false; if( GetNetCode() != aZoneToCompare.GetNetCode() ) return false; if( GetPriority() != aZoneToCompare.GetPriority() ) return false; // Compare zone specific parameters if( GetIsKeepout() != aZoneToCompare.GetIsKeepout() ) return false; if( GetIsKeepout() ) { if( GetDoNotAllowCopperPour() != aZoneToCompare.GetDoNotAllowCopperPour() ) return false; if( GetDoNotAllowVias() != aZoneToCompare.GetDoNotAllowVias() ) return false; if( GetDoNotAllowTracks() != aZoneToCompare.GetDoNotAllowTracks() ) return false; } if( m_ArcToSegmentsCount != aZoneToCompare.GetArcSegmentCount() ) return false; if( m_ZoneClearance != aZoneToCompare.m_ZoneClearance ) return false; if( m_ZoneMinThickness != aZoneToCompare.GetMinThickness() ) return false; if( m_FillMode != aZoneToCompare.GetFillMode() ) return false; if( m_PadConnection != aZoneToCompare.m_PadConnection ) return false; if( m_ThermalReliefGap != aZoneToCompare.m_ThermalReliefGap ) return false; if( m_ThermalReliefCopperBridge != aZoneToCompare.m_ThermalReliefCopperBridge ) return false; // Compare outlines wxASSERT( m_Poly ); // m_Poly == NULL Should never happen wxASSERT( aZoneToCompare.Outline() ); if( Outline()->m_CornersList.GetList() != aZoneToCompare.Outline()->m_CornersList.GetList() ) // Compare vector return false; return true; }
/** * Function Abort_Zone_Move_Corner_Or_Outlines * cancels the Begin_Zone state if at least one EDGE_ZONE has been created. */ void Abort_Zone_Move_Corner_Or_Outlines( EDA_DRAW_PANEL* Panel, wxDC* DC ) { PCB_EDIT_FRAME* pcbframe = (PCB_EDIT_FRAME*) Panel->GetParent(); ZONE_CONTAINER* zone = (ZONE_CONTAINER*) pcbframe->GetCurItem(); if( zone->IsMoving() ) { wxPoint offset; offset = s_CornerInitialPosition - s_CursorLastPosition; zone->Move( offset ); } else if( zone->IsDragging() ) { wxPoint offset = s_CornerInitialPosition - s_CursorLastPosition; int selection = zone->GetSelectedCorner(); zone->MoveEdge( offset, selection ); } else { if( s_CornerIsNew ) { zone->Outline()->DeleteCorner( zone->GetSelectedCorner() ); } else { wxPoint pos = s_CornerInitialPosition; zone->Outline()->MoveCorner( zone->GetSelectedCorner(), pos.x, pos.y ); } } Panel->SetMouseCapture( NULL, NULL ); s_AuxiliaryList.ClearListAndDeleteItems(); s_PickedList. ClearListAndDeleteItems(); Panel->Refresh(); pcbframe->SetCurItem( NULL ); zone->ClearFlags(); s_AddCutoutToCurrentZone = false; s_CurrentZone = NULL; }
void POINT_EDITOR::updateItem() const { EDA_ITEM* item = m_editPoints->GetParent(); switch( item->Type() ) { case PCB_LINE_T: { DRAWSEGMENT* segment = static_cast<DRAWSEGMENT*>( item ); switch( segment->GetShape() ) { case S_SEGMENT: if( isModified( m_editPoints->Point( SEG_START ) ) ) segment->SetStart( wxPoint( m_editPoints->Point( SEG_START ).GetPosition().x, m_editPoints->Point( SEG_START ).GetPosition().y ) ); else if( isModified( m_editPoints->Point( SEG_END ) ) ) segment->SetEnd( wxPoint( m_editPoints->Point( SEG_END ).GetPosition().x, m_editPoints->Point( SEG_END ).GetPosition().y ) ); break; case S_ARC: { const VECTOR2I& center = m_editPoints->Point( ARC_CENTER ).GetPosition(); const VECTOR2I& start = m_editPoints->Point( ARC_START ).GetPosition(); const VECTOR2I& end = m_editPoints->Point( ARC_END ).GetPosition(); if( center != segment->GetCenter() ) { wxPoint moveVector = wxPoint( center.x, center.y ) - segment->GetCenter(); segment->Move( moveVector ); m_editPoints->Point( ARC_START ).SetPosition( segment->GetArcStart() ); m_editPoints->Point( ARC_END ).SetPosition( segment->GetArcEnd() ); } else { segment->SetArcStart( wxPoint( start.x, start.y ) ); VECTOR2D startLine = start - center; VECTOR2I endLine = end - center; double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() ); // Adjust the new angle to (counter)clockwise setting bool clockwise = ( segment->GetAngle() > 0 ); if( clockwise && newAngle < 0.0 ) newAngle += 3600.0; else if( !clockwise && newAngle > 0.0 ) newAngle -= 3600.0; segment->SetAngle( newAngle ); } break; } case S_CIRCLE: { const VECTOR2I& center = m_editPoints->Point( CIRC_CENTER ).GetPosition(); const VECTOR2I& end = m_editPoints->Point( CIRC_END ).GetPosition(); if( isModified( m_editPoints->Point( CIRC_CENTER ) ) ) { wxPoint moveVector = wxPoint( center.x, center.y ) - segment->GetCenter(); segment->Move( moveVector ); } else { segment->SetEnd( wxPoint( end.x, end.y ) ); } break; } default: // suppress warnings break; } break; } case PCB_ZONE_AREA_T: { ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item ); zone->ClearFilledPolysList(); CPolyLine* outline = zone->Outline(); for( int i = 0; i < outline->GetCornersCount(); ++i ) { outline->SetX( i, m_editPoints->Point( i ).GetPosition().x ); outline->SetY( i, m_editPoints->Point( i ).GetPosition().y ); } break; } case PCB_DIMENSION_T: { DIMENSION* dimension = static_cast<DIMENSION*>( item ); // Check which point is currently modified and updated dimension's points respectively if( isModified( m_editPoints->Point( DIM_CROSSBARO ) ) ) { VECTOR2D featureLine( m_dragPoint->GetPosition() - dimension->GetOrigin() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetOrigin() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); } else if( isModified( m_editPoints->Point( DIM_CROSSBARF ) ) ) { VECTOR2D featureLine( m_dragPoint->GetPosition() - dimension->GetEnd() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetOrigin() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); } else if( isModified( m_editPoints->Point( DIM_FEATUREGO ) ) ) { dimension->SetOrigin( wxPoint( m_dragPoint->GetPosition().x, m_dragPoint->GetPosition().y ) ); m_editPoints->Point( DIM_CROSSBARO ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARO ), m_editPoints->Point( DIM_FEATUREGO ) ) ); m_editPoints->Point( DIM_CROSSBARF ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARF ), m_editPoints->Point( DIM_FEATUREDO ) ) ); } else if( isModified( m_editPoints->Point( DIM_FEATUREDO ) ) ) { dimension->SetEnd( wxPoint( m_dragPoint->GetPosition().x, m_dragPoint->GetPosition().y ) ); m_editPoints->Point( DIM_CROSSBARO ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARO ), m_editPoints->Point( DIM_FEATUREGO ) ) ); m_editPoints->Point( DIM_CROSSBARF ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARF ), m_editPoints->Point( DIM_FEATUREDO ) ) ); } break; } default: break; } }
/** * Function AddClearanceAreasPolygonsToPolysList * Supports a min thickness area constraint. * Add non copper areas polygons (pads and tracks with clearance) * to the filled copper area found * in BuildFilledPolysListData after calculating filled areas in a zone * Non filled copper areas are pads and track and their clearance areas * The filled copper area must be computed just before. * BuildFilledPolysListData() call this function just after creating the * filled copper area polygon (without clearance areas) * to do that this function: * 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area * with m_ZoneMinThickness/2 value. * The result is areas with a margin of m_ZoneMinThickness/2 * When drawing outline with segments having a thickness of m_ZoneMinThickness, the * outlines will match exactly the initial outlines * 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + * m_ZoneMinThickness/2 * in a buffer * - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes * 4 - calculates the polygon A - B * 5 - put resulting list of polygons (filled areas) in m_FilledPolysList * This zone contains pads with the same net. * 6 - Remove insulated copper islands * 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes: * creates a buffer of polygons corresponding to stubs to remove * sub them to the filled areas. * Remove new insulated copper islands */ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb ) { // Set the number of segments in arc approximations if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF ) s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF; else s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx. * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2) * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount ) */ s_Correction = 1.0 / cos( M_PI / s_CircleToSegmentsCount ); // This KI_POLYGON_SET is the area(s) to fill, with m_ZoneMinThickness/2 KI_POLYGON_SET polyset_zone_solid_areas; int margin = m_ZoneMinThickness / 2; /* First, creates the main polygon (i.e. the filled area using only one outline) * to reserve a m_ZoneMinThickness/2 margin around the outlines and holes * this margin is the room to redraw outlines with segments having a width set to * m_ZoneMinThickness * so m_ZoneMinThickness is the min thickness of the filled zones areas * the main polygon is stored in polyset_zone_solid_areas */ CopyPolygonsFromFilledPolysListToKiPolygonList( polyset_zone_solid_areas ); polyset_zone_solid_areas -= margin; if( polyset_zone_solid_areas.size() == 0 ) return; /* Calculates the clearance value that meet DRC requirements * from m_ZoneClearance and clearance from the corresponding netclass * We have a "local" clearance in zones because most of time * clearance between a zone and others items is bigger than the netclass clearance * this is more true for small clearance values * Note also the "local" clearance is used for clearance between non copper items * or items like texts on copper layers */ int zone_clearance = std::max( m_ZoneClearance, GetClearance() ); zone_clearance += margin; /* store holes (i.e. tracks and pads areas as polygons outlines) * in a polygon list */ /* items ouside the zone bounding box are skipped * the bounding box is the zone bounding box + the biggest clearance found in Netclass list */ EDA_RECT item_boundingbox; EDA_RECT zone_boundingbox = GetBoundingBox(); int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zone_boundingbox.Inflate( biggest_clearance ); /* * First : Add pads. Note: pads having the same net as zone are left in zone. * Thermal shapes will be created later if necessary */ int item_clearance; // static to avoid unnecessary memory allocation when filling many zones. static CPOLYGONS_LIST cornerBufferPolysToSubstract; cornerBufferPolysToSubstract.RemoveAllContours(); /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers * and this pad has a hole * This dummy pad has the size and shape of the hole * Therefore, this dummy pad is a circle or an oval. * A pad must have a parent because some functions expect a non null parent * to find the parent board, and some other data */ MODULE dummymodule( aPcb ); // Creates a dummy parent D_PAD dummypad( &dummymodule ); for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { D_PAD* nextpad; for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad ) { nextpad = pad->Next(); // pad pointer can be modified by next code, so // calculate the next pad here if( !pad->IsOnLayer( GetLayer() ) ) { /* Test for pads that are on top or bottom only and have a hole. * There are curious pads but they can be used for some components that are * inside the board (in fact inside the hole. Some photo diodes and Leds are * like this) */ if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 ) continue; // Use a dummy pad to calculate a hole shape that have the same dimension as // the pad hole dummypad.SetSize( pad->GetDrillSize() ); dummypad.SetOrientation( pad->GetOrientation() ); dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_OBLONG ? PAD_OVAL : PAD_CIRCLE ); dummypad.SetPosition( pad->GetPosition() ); pad = &dummypad; } // Note: netcode <=0 means not connected item if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) ) { item_clearance = pad->GetClearance() + margin; item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( item_clearance ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, clearance, s_CircleToSegmentsCount, s_Correction ); } continue; } if( ( GetPadConnection( pad ) == PAD_NOT_IN_ZONE ) || ( pad->GetShape() == PAD_TRAPEZOID ) ) // PAD_TRAPEZOID shapes are not in zones because they are used in microwave apps // and i think it is good that shapes are not changed by thermal pads or others { int gap = zone_clearance; int thermalGap = GetThermalReliefGap( pad ); gap = std::max( gap, thermalGap ); item_boundingbox = pad->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, gap, s_CircleToSegmentsCount, s_Correction ); } } } } /* Add holes (i.e. tracks and vias areas as polygons outlines) * in cornerBufferPolysToSubstract */ for( TRACK* track = aPcb->m_Track; track; track = track->Next() ) { if( !track->IsOnLayer( GetLayer() ) ) continue; if( track->GetNetCode() == GetNetCode() && (GetNetCode() != 0) ) continue; item_clearance = track->GetClearance() + margin; item_boundingbox = track->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); track->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, clearance, s_CircleToSegmentsCount, s_Correction ); } } /* Add module edge items that are on copper layers * Pcbnew allows these items to be on copper layers in microwave applictions * This is a bad thing, but must be handled here, until a better way is found */ for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() ) { if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) ) continue; if( item->Type() != PCB_MODULE_EDGE_T ) continue; item_boundingbox = item->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, zone_clearance, s_CircleToSegmentsCount, s_Correction ); } } } // Add graphic items (copper texts) and board edges for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() ) { if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts ) continue; switch( item->Type() ) { case PCB_LINE_T: ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, zone_clearance, s_CircleToSegmentsCount, s_Correction ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon( cornerBufferPolysToSubstract, zone_clearance ); break; default: break; } } // Add zones outlines having an higher priority and keepout for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetBoard()->GetArea( ii ); if( zone->GetLayer() != GetLayer() ) continue; if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() ) continue; if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() ) continue; // A highter priority zone or keepout area is found: remove its area item_boundingbox = zone->GetBoundingBox(); if( !item_boundingbox.Intersects( zone_boundingbox ) ) continue; // Add the zone outline area. // However if the zone has the same net as the current zone, // do not add clearance. // the zone will be connected to the current zone, but filled areas // will use different parameters (clearance, thermal shapes ) bool addclearance = GetNetCode() != zone->GetNetCode(); int clearance = zone_clearance; if( zone->GetIsKeepout() ) { addclearance = true; clearance = m_ZoneMinThickness / 2; } zone->TransformOutlinesShapeWithClearanceToPolygon( cornerBufferPolysToSubstract, clearance, addclearance ); } // Remove thermal symbols for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() ) { // Rejects non-standard pads with tht-only thermal reliefs if( GetPadConnection( pad ) == THT_THERMAL && pad->GetAttribute() != PAD_STANDARD ) continue; if( GetPadConnection( pad ) != THERMAL_PAD && GetPadConnection( pad ) != THT_THERMAL ) continue; if( !pad->IsOnLayer( GetLayer() ) ) continue; if( pad->GetNetCode() != GetNetCode() ) continue; item_boundingbox = pad->GetBoundingBox(); int thermalGap = GetThermalReliefGap( pad ); item_boundingbox.Inflate( thermalGap, thermalGap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { CreateThermalReliefPadPolygon( cornerBufferPolysToSubstract, *pad, thermalGap, GetThermalReliefCopperBridge( pad ), m_ZoneMinThickness, s_CircleToSegmentsCount, s_Correction, s_thermalRot ); } } } // cornerBufferPolysToSubstract contains polygons to substract. // polyset_zone_solid_areas contains the main filled area // Calculate now actual solid areas if( cornerBufferPolysToSubstract.GetCornersCount() > 0 ) { KI_POLYGON_SET polyset_holes; cornerBufferPolysToSubstract.ExportTo( polyset_holes ); // Remove holes from initial area.: polyset_zone_solid_areas -= polyset_holes; } // put solid areas in m_FilledPolysList: m_FilledPolysList.RemoveAllContours(); CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas ); // Remove insulated islands: if( GetNetCode() > 0 ) TestForCopperIslandAndRemoveInsulatedIslands( aPcb ); // Now we remove all unused thermal stubs. cornerBufferPolysToSubstract.RemoveAllContours(); // Test thermal stubs connections and add polygons to remove unconnected stubs. // (this is a refinement for thermal relief shapes) if( GetNetCode() > 0 ) BuildUnconnectedThermalStubsPolygonList( cornerBufferPolysToSubstract, aPcb, this, s_Correction, s_thermalRot ); // remove copper areas corresponding to not connected stubs if( cornerBufferPolysToSubstract.GetCornersCount() ) { KI_POLYGON_SET polyset_holes; cornerBufferPolysToSubstract.ExportTo( polyset_holes ); // Remove unconnected stubs polyset_zone_solid_areas -= polyset_holes; // put these areas in m_FilledPolysList m_FilledPolysList.RemoveAllContours(); CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas ); if( GetNetCode() > 0 ) TestForCopperIslandAndRemoveInsulatedIslands( aPcb ); } cornerBufferPolysToSubstract.RemoveAllContours(); }
void PCB_EDIT_FRAME::duplicateZone( wxDC* aDC, ZONE_CONTAINER* aZone ) { ZONE_CONTAINER* newZone = new ZONE_CONTAINER( *aZone ); newZone->UnFill(); ZONE_SETTINGS zoneSettings; zoneSettings << *aZone; bool success; if( aZone->GetIsKeepout() ) success = InvokeKeepoutAreaEditor( this, &zoneSettings ); else if( aZone->IsOnCopperLayer() ) success = InvokeCopperZonesEditor( this, &zoneSettings ); else success = InvokeNonCopperZonesEditor( this, aZone, &zoneSettings ); // If the new zone is on the same layer as the the initial zone, // do nothing if( success && ( aZone->GetLayer() == zoneSettings.m_CurrentZone_Layer ) ) { DisplayError( this, _( "The duplicated zone cannot be on the same layer as the original zone." ) ); success = false; } if( success ) { zoneSettings.ExportSetting( *newZone ); newZone->Outline()->Hatch(); s_AuxiliaryList.ClearListAndDeleteItems(); s_PickedList.ClearListAndDeleteItems(); SaveCopyOfZones( s_PickedList, GetBoard(), newZone->GetNetCode(), newZone->GetLayer() ); GetBoard()->Add( newZone ); ITEM_PICKER picker( newZone, UR_NEW ); s_PickedList.PushItem( picker ); GetScreen()->SetCurItem( NULL ); // This outline may be deleted when merging outlines // Combine zones if possible GetBoard()->OnAreaPolygonModified( &s_AuxiliaryList, newZone ); // Redraw zones GetBoard()->RedrawAreasOutlines( m_canvas, aDC, GR_OR, newZone->GetLayer() ); GetBoard()->RedrawFilledAreas( m_canvas, aDC, GR_OR, newZone->GetLayer() ); if( GetBoard()->GetAreaIndex( newZone ) >= 0 && GetBoard()->Test_Drc_Areas_Outlines_To_Areas_Outlines( newZone, true ) ) { DisplayInfoMessage( this, _( "Warning: The new zone fails DRC" ) ); } UpdateCopyOfZonesList( s_PickedList, s_AuxiliaryList, GetBoard() ); SaveCopyInUndoList( s_PickedList, UR_UNSPECIFIED ); s_PickedList.ClearItemsList(); OnModify(); } else delete newZone; }
void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity ) { BOARD* pcb = GetBoard(); bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES ); // Number of segments to draw a circle using segments const int segcountforcircle = 18; double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) ); const int segcountLowQuality = 12; // segments to draw a circle with low quality // to reduce time calculations // for holes and items which do not need // a fine representation double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2) ); // segments to draw a circle to build texts. Is is used only to build // the shape of each segment of the stroke font, therefore no need to have // many segments per circle. const int segcountInStrokeFont = 8; SHAPE_POLY_SET bufferPolys; SHAPE_POLY_SET allLayerHoles; // Contains through holes, calculated only once SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines // Build a polygon from edge cut items wxString msg; if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) ) { if( aErrorMessages ) { msg << wxT("\n") << _("Unable to calculate the board outlines.\n" "Therefore use the board boundary box.") << wxT("\n\n"); aErrorMessages->Report( msg, REPORTER::RPT_WARNING ); } } // Build board holes, with no optimization of large holes shape. buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, false ); // draw graphic items, on technical layers static const LAYER_ID teckLayerList[] = { B_Adhes, F_Adhes, B_Paste, F_Paste, B_SilkS, F_SilkS, B_Mask, F_Mask, }; // User layers are not drawn here, only technical layers for( LSEQ seq = LSET::AllTechMask().Seq( teckLayerList, DIM( teckLayerList ) ); seq; ++seq ) { LAYER_ID layer = *seq; if( !is3DLayerEnabled( layer ) ) continue; if( layer == Edge_Cuts && isEnabled( FL_SHOW_BOARD_BODY ) ) continue; if( aActivity ) aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) ); bufferPolys.RemoveAllContours(); for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() ) { if( !item->IsOnLayer( layer ) ) continue; switch( item->Type() ) { case PCB_LINE_T: ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( bufferPolys, 0, segcountforcircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( bufferPolys, 0, segcountLowQuality, 1.0 ); break; default: break; } } for( MODULE* module = pcb->m_Modules; module; module = module->Next() ) { if( layer == F_SilkS || layer == B_SilkS ) { // On silk screen layers, the pad shape is only the pad outline // never a filled shape D_PAD* pad = module->Pads(); int linewidth = g_DrawDefaultLineThickness; for( ; pad; pad = pad->Next() ) { if( !pad->IsOnLayer( layer ) ) continue; buildPadShapeThickOutlineAsPolygon( pad, bufferPolys, linewidth, segcountforcircle, correctionFactor ); } } else module->TransformPadsShapesWithClearanceToPolygon( layer, bufferPolys, 0, segcountforcircle, correctionFactor ); // On tech layers, use a poor circle approximation, only for texts (stroke font) module->TransformGraphicShapesWithClearanceToPolygonSet( layer, bufferPolys, 0, segcountforcircle, correctionFactor, segcountInStrokeFont ); } // Draw non copper zones if( isEnabled( FL_ZONE ) ) { for( int ii = 0; ii < pcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = pcb->GetArea( ii ); if( !zone->IsOnLayer( layer ) ) continue; zone->TransformSolidAreasShapesToPolygonSet( bufferPolys, segcountLowQuality, correctionFactorLQ ); } } // bufferPolys contains polygons to merge. Many overlaps . // Calculate merged polygons and remove pads and vias holes if( layer != B_Mask && layer != F_Mask && bufferPolys.IsEmpty() ) // if a layer has no item to draw, skip it // However solder mask layers are negative layers, so no item // means only a full layer mask continue; // Solder mask layers are "negative" layers. // Shapes should be removed from the full board area. if( layer == B_Mask || layer == F_Mask ) { SHAPE_POLY_SET cuts = bufferPolys; bufferPolys = bufferPcbOutlines; cuts.Append(allLayerHoles); cuts.Simplify( polygonsCalcMode ); bufferPolys.BooleanSubtract( cuts, polygonsCalcMode ); } // Remove holes from Solder paste layers and silkscreen else if( layer == B_Paste || layer == F_Paste || layer == B_SilkS || layer == F_SilkS ) { bufferPolys.BooleanSubtract( allLayerHoles, polygonsCalcMode ); } int thickness = 0; if( layer != B_Mask && layer != F_Mask ) thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer ); int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer ); if( layer == Edge_Cuts ) { thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ) + (thickness / 2); } else { // for Draw3D_SolidHorizontalPolyPolygons, zpos it the middle between bottom and top // sides. // However for top layers, zpos should be the bottom layer pos, // and for bottom layers, zpos should be the top layer pos. if( Get3DLayer_Z_Orientation( layer ) > 0 ) zpos += thickness/2; else zpos -= thickness/2 ; } float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted) // If we are not using thickness, then the znormal must face the layer direction // because it will draw just one plane if( !thickness ) zNormal = Get3DLayer_Z_Orientation( layer ); setGLTechLayersColor( layer ); Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, zNormal ); } }
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList, REPORTER* aErrorMessages, REPORTER* aActivity ) { BOARD* pcb = GetBoard(); // If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas. // If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas, // but the calculation time is twice shorter. bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES ); bool realistic_mode = isRealisticMode(); bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES ); // Number of segments to convert a circle to polygon // We use 2 values: the first gives a good shape (for instanes rond pads) // the second is used to speed up calculations, when a poor approximation is acceptable (holes) const int segcountforcircle = 18; double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2.0) ); const int segcountLowQuality = 12; // segments to draw a circle with low quality // to reduce time calculations // for holes and items which do not need // a fine representation double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) ); SHAPE_POLY_SET bufferPolys; // copper areas: tracks, pads and filled zones areas // when holes are removed from zones SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines SHAPE_POLY_SET bufferZonesPolys; // copper filled zones areas // when holes are not removed from zones SHAPE_POLY_SET currLayerHoles; // Contains holes for the current layer SHAPE_POLY_SET allLayerHoles; // Contains holes for all layers // Build a polygon from edge cut items wxString msg; if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) ) { if( aErrorMessages ) { msg << wxT("\n") << _("Unable to calculate the board outlines.\n" "Therefore use the board boundary box.") << wxT("\n\n"); aErrorMessages->Report( msg, REPORTER::RPT_WARNING ); } } // Build board holes, with optimization of large holes shape. buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true ); LSET cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount ); glNewList( aBoardList, GL_COMPILE ); for( LSEQ cu = cu_set.CuStack(); cu; ++cu ) { LAYER_ID layer = *cu; // Skip non enabled layers in normal mode, // and internal layers in realistic mode if( !is3DLayerEnabled( layer ) ) continue; if( aActivity ) aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) ); bufferPolys.RemoveAllContours(); bufferZonesPolys.RemoveAllContours(); currLayerHoles.RemoveAllContours(); // Draw track shapes: for( TRACK* track = pcb->m_Track; track; track = track->Next() ) { if( !track->IsOnLayer( layer ) ) continue; track->TransformShapeWithClearanceToPolygon( bufferPolys, 0, segcountforcircle, correctionFactor ); // Add blind/buried via holes if( track->Type() == PCB_VIA_T ) { VIA *via = static_cast<VIA*>( track ); if( via->GetViaType() == VIA_THROUGH ) continue; // already done int holediameter = via->GetDrillValue(); int thickness = GetPrm3DVisu().GetCopperThicknessBIU(); int hole_outer_radius = (holediameter + thickness) / 2; TransformCircleToPolygon( currLayerHoles, via->GetStart(), hole_outer_radius, segcountLowQuality ); } } // draw pad shapes for( MODULE* module = pcb->m_Modules; module; module = module->Next() ) { // Note: NPTH pads are not drawn on copper layers when the pad // has same shape as its hole module->TransformPadsShapesWithClearanceToPolygon( layer, bufferPolys, 0, segcountforcircle, correctionFactor, true ); // Micro-wave modules may have items on copper layers module->TransformGraphicShapesWithClearanceToPolygonSet( layer, bufferPolys, 0, segcountforcircle, correctionFactor ); // pad holes are already in list. } // Draw copper zones. Note: // * if the holes are removed from copper zones // the polygons are stored in bufferPolys (which contains all other polygons) // * if the holes are NOT removed from copper zones // the polygons are stored in bufferZonesPolys if( isEnabled( FL_ZONE ) ) { for( int ii = 0; ii < pcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = pcb->GetArea( ii ); LAYER_NUM zonelayer = zone->GetLayer(); if( zonelayer == layer ) { zone->TransformSolidAreasShapesToPolygonSet( remove_Holes ? bufferPolys : bufferZonesPolys, segcountLowQuality, correctionFactorLQ ); } } } // draw graphic items on copper layers (texts) for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() ) { if( !item->IsOnLayer( layer ) ) continue; switch( item->Type() ) { case PCB_LINE_T: // should not exist on copper layers ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( bufferPolys, 0, segcountforcircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( bufferPolys, 0, segcountLowQuality, correctionFactor ); break; default: break; } } // bufferPolys contains polygons to merge. Many overlaps . // Calculate merged polygons if( bufferPolys.IsEmpty() ) continue; // Use Clipper lib to subtract holes to copper areas if( currLayerHoles.OutlineCount() ) { currLayerHoles.Append(allLayerHoles); currLayerHoles.Simplify( polygonsCalcMode ); bufferPolys.BooleanSubtract( currLayerHoles, polygonsCalcMode ); } else bufferPolys.BooleanSubtract( allLayerHoles, polygonsCalcMode ); int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer ); int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer ); float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted) // If we are not using thickness, then the z-normal has to match the layer direction // because just one plane will be drawn if( !thickness ) zNormal = Get3DLayer_Z_Orientation( layer ); if( realistic_mode ) { setGLCopperColor(); } else { EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer ); SetGLColor( color ); } // If holes are removed from copper zones, bufferPolys contains all polygons // to draw (tracks+zones+texts). Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, zNormal ); // If holes are not removed from copper zones (for calculation time reasons, // the zone polygons are stored in bufferZonesPolys and have to be drawn now: if( !bufferZonesPolys.IsEmpty() ) { Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, zNormal ); } } if( aActivity ) aActivity->Report( _( "Build board body" ) ); // Draw plated vertical holes inside the board, but not always. They are drawn: // - if the board body is not shown, to show the holes. // - or if the copper thickness is shown if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) ) { // Draw vias holes (vertical cylinders) for( const TRACK* track = pcb->m_Track; track; track = track->Next() ) { if( track->Type() == PCB_VIA_T ) { const VIA *via = static_cast<const VIA*>(track); draw3DViaHole( via ); } } // Draw pads holes (vertical cylinders) for( const MODULE* module = pcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) if( pad->GetAttribute () != PAD_ATTRIB_HOLE_NOT_PLATED ) draw3DPadHole( pad ); } } glEndList(); // Build the body board: glNewList( aBodyOnlyList, GL_COMPILE ); if( isRealisticMode() ) { setGLEpoxyColor( 1.00 ); } else { EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts ); SetGLColor( color, 0.7 ); } float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU(); // a small offset between substrate and external copper layer to avoid artifacts // when drawing copper items on board float epsilon = Millimeter2iu( 0.01 ); float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); // items on copper layers and having a thickness = copper_thickness // are drawn from zpos - copper_thickness/2 to zpos + copper_thickness // therefore substrate position is copper_thickness/2 to // substrate_height - copper_thickness/2 zpos += (copper_thickness + epsilon) / 2.0f; board_thickness -= copper_thickness + epsilon; bufferPcbOutlines.BooleanSubtract( allLayerHoles, polygonsCalcMode ); if( !bufferPcbOutlines.IsEmpty() ) { Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0, board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, 1.0f ); } glEndList(); }
/* Plot a solder mask layer. * Solder mask layers have a minimum thickness value and cannot be drawn like standard layers, * unless the minimum thickness is 0. * Currently the algo is: * 1 - build all pad shapes as polygons with a size inflated by * mask clearance + (min width solder mask /2) * 2 - Merge shapes * 3 - deflate result by (min width solder mask /2) * 4 - oring result by all pad shapes as polygons with a size inflated by * mask clearance only (because deflate sometimes creates shape artifacts) * 5 - draw result as polygons * * TODO: * make this calculation only for shapes with clearance near than (min width solder mask) * (using DRC algo) * plot all other shapes by flashing the basing shape * (shapes will be better, and calculations faster) */ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter, LSET aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt, int aMinThickness ) { LAYER_ID layer = aLayerMask[B_Mask] ? B_Mask : F_Mask; int inflate = aMinThickness/2; BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerSet( aLayerMask ); // Plot edge layer and graphic items // They do not have a solder Mask margin, because they are only graphic items // on this layer (like logos), not actually areas around pads. itemplotter.PlotBoardGraphicItems(); for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() ) { if( layer != item->GetLayer() ) continue; switch( item->Type() ) { case PCB_MODULE_EDGE_T: itemplotter.Plot_1_EdgeModule( (EDGE_MODULE*) item ); break; default: break; } } } // Build polygons for each pad shape. // the size of the shape on solder mask should be: // size of pad + clearance around the pad. // clearance = solder mask clearance + extra margin // extra margin is half the min width for solder mask // This extra margin is used to merge too close shapes // (distance < aMinThickness), and will be removed when creating // the actual shapes SHAPE_POLY_SET areas; // Contains shapes to plot SHAPE_POLY_SET initialPolys; // Contains exact shapes to plot /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx ( 1 /cos( PI/circleToSegmentsCount ) */ int circleToSegmentsCount = 32; double correction = 1.0 / cos( M_PI / circleToSegmentsCount ); // Plot pads for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { // add shapes with exact size module->TransformPadsShapesWithClearanceToPolygon( layer, initialPolys, 0, circleToSegmentsCount, correction ); // add shapes inflated by aMinThickness/2 module->TransformPadsShapesWithClearanceToPolygon( layer, areas, inflate, circleToSegmentsCount, correction ); } // Plot vias on solder masks, if aPlotOpt.GetPlotViaOnMaskLayer() is true, if( aPlotOpt.GetPlotViaOnMaskLayer() ) { // The current layer is a solder mask, // use the global mask clearance for vias int via_clearance = aBoard->GetDesignSettings().m_SolderMaskMargin; int via_margin = via_clearance + inflate; for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* via = dyn_cast<const VIA*>( track ); if( !via ) continue; // vias are plotted only if they are on the corresponding // external copper layer LSET via_set = via->GetLayerSet(); if( via_set[B_Cu] ) via_set.set( B_Mask ); if( via_set[F_Cu] ) via_set.set( F_Mask ); if( !( via_set & aLayerMask ).any() ) continue; via->TransformShapeWithClearanceToPolygon( areas, via_margin, circleToSegmentsCount, correction ); via->TransformShapeWithClearanceToPolygon( initialPolys, via_clearance, circleToSegmentsCount, correction ); } } // Add filled zone areas. #if 0 // Set to 1 if a solder mask margin must be applied to zones on solder mask int zone_margin = aBoard->GetDesignSettings().m_SolderMaskMargin; #else int zone_margin = 0; #endif for( int ii = 0; ii < aBoard->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = aBoard->GetArea( ii ); if( zone->GetLayer() != layer ) continue; zone->TransformOutlinesShapeWithClearanceToPolygon( areas, inflate+zone_margin, false ); zone->TransformOutlinesShapeWithClearanceToPolygon( initialPolys, zone_margin, false ); } // To avoid a lot of code, use a ZONE_CONTAINER // to handle and plot polygons, because our polygons look exactly like // filled areas in zones // Note, also this code is not optimized: it creates a lot of copy/duplicate data // However it is not complex, and fast enough for plot purposes (copy/convert data // is only a very small calculation time for these calculations) ZONE_CONTAINER zone( aBoard ); zone.SetArcSegmentCount( 32 ); zone.SetMinThickness( 0 ); // trace polygons only zone.SetLayer ( layer ); areas.BooleanAdd( initialPolys ); areas.Inflate( -inflate, circleToSegmentsCount ); // Combine the current areas to initial areas. This is mandatory because // inflate/deflate transform is not perfect, and we want the initial areas perfectly kept areas.BooleanAdd( initialPolys ); areas.Fracture(); zone.AddFilledPolysList( areas ); itemplotter.PlotFilledAreas( &zone ); }
void PCB_EDIT_FRAME::Block_SelectItems() { LSET layerMask; bool selectOnlyComplete = GetScreen()->m_BlockLocate.GetWidth() > 0 ; GetScreen()->m_BlockLocate.Normalize(); PICKED_ITEMS_LIST* itemsList = &GetScreen()->m_BlockLocate.GetItems(); ITEM_PICKER picker( NULL, UR_UNSPECIFIED ); // Add modules if( blockOpts.includeModules ) { for( MODULE* module = m_Pcb->m_Modules; module; module = module->Next() ) { PCB_LAYER_ID layer = module->GetLayer(); if( module->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) && ( !module->IsLocked() || blockOpts.includeLockedModules ) ) { if( blockOpts.includeItemsOnInvisibleLayers || m_Pcb->IsModuleLayerVisible( layer ) ) { picker.SetItem ( module ); itemsList->PushItem( picker ); } } } } // Add tracks and vias if( blockOpts.includeTracks ) { for( TRACK* track = m_Pcb->m_Track; track != NULL; track = track->Next() ) { if( track->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) { if( blockOpts.includeItemsOnInvisibleLayers || m_Pcb->IsLayerVisible( track->GetLayer() ) ) { picker.SetItem( track ); itemsList->PushItem( picker ); } } } } // Add graphic items layerMask = LSET( Edge_Cuts ); if( blockOpts.includeItemsOnTechLayers ) layerMask.set(); if( !blockOpts.includeBoardOutlineLayer ) layerMask.set( Edge_Cuts, false ); for( auto PtStruct : m_Pcb->Drawings() ) { if( !m_Pcb->IsLayerVisible( PtStruct->GetLayer() ) && ! blockOpts.includeItemsOnInvisibleLayers) continue; bool select_me = false; switch( PtStruct->Type() ) { case PCB_LINE_T: if( !layerMask[PtStruct->GetLayer()] ) break; if( !PtStruct->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) break; select_me = true; // This item is in bloc: select it break; case PCB_TEXT_T: if( !blockOpts.includePcbTexts ) break; if( !PtStruct->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) break; select_me = true; // This item is in bloc: select it break; case PCB_TARGET_T: if( !layerMask[PtStruct->GetLayer()] ) break; if( !PtStruct->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) break; select_me = true; // This item is in bloc: select it break; case PCB_DIMENSION_T: if( !layerMask[PtStruct->GetLayer()] ) break; if( !PtStruct->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) break; select_me = true; // This item is in bloc: select it break; default: break; } if( select_me ) { picker.SetItem ( PtStruct ); itemsList->PushItem( picker ); } } // Add zones if( blockOpts.includeZones ) { for( int ii = 0; ii < m_Pcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* area = m_Pcb->GetArea( ii ); if( area->HitTest( GetScreen()->m_BlockLocate, selectOnlyComplete ) ) { if( blockOpts.includeItemsOnInvisibleLayers || m_Pcb->IsLayerVisible( area->GetLayer() ) ) { BOARD_ITEM* zone_c = (BOARD_ITEM*) area; picker.SetItem ( zone_c ); itemsList->PushItem( picker ); } } } } }
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures ) { int segsPerCircle; double correctionFactor; // Set the number of segments in arc approximations if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF ) segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF; else segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx. * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2) * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount ) */ correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle ); aFeatures.RemoveAllContours(); int outline_half_thickness = m_ZoneMinThickness / 2; int zone_clearance = std::max( m_ZoneClearance, GetClearance() ); zone_clearance += outline_half_thickness; /* store holes (i.e. tracks and pads areas as polygons outlines) * in a polygon list */ /* items ouside the zone bounding box are skipped * the bounding box is the zone bounding box + the biggest clearance found in Netclass list */ EDA_RECT item_boundingbox; EDA_RECT zone_boundingbox = GetBoundingBox(); int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zone_boundingbox.Inflate( biggest_clearance ); /* * First : Add pads. Note: pads having the same net as zone are left in zone. * Thermal shapes will be created later if necessary */ int item_clearance; /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers * and this pad has a hole * This dummy pad has the size and shape of the hole * Therefore, this dummy pad is a circle or an oval. * A pad must have a parent because some functions expect a non null parent * to find the parent board, and some other data */ MODULE dummymodule( aPcb ); // Creates a dummy parent D_PAD dummypad( &dummymodule ); for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { D_PAD* nextpad; for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad ) { nextpad = pad->Next(); // pad pointer can be modified by next code, so // calculate the next pad here if( !pad->IsOnLayer( GetLayer() ) ) { /* Test for pads that are on top or bottom only and have a hole. * There are curious pads but they can be used for some components that are * inside the board (in fact inside the hole. Some photo diodes and Leds are * like this) */ if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 ) continue; // Use a dummy pad to calculate a hole shape that have the same dimension as // the pad hole dummypad.SetSize( pad->GetDrillSize() ); dummypad.SetOrientation( pad->GetOrientation() ); dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ? PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE ); dummypad.SetPosition( pad->GetPosition() ); pad = &dummypad; } // Note: netcode <=0 means not connected item if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) ) { item_clearance = pad->GetClearance() + outline_half_thickness; item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( item_clearance ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); pad->TransformShapeWithClearanceToPolygon( aFeatures, clearance, segsPerCircle, correctionFactor ); } continue; } // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE ) { int gap = zone_clearance; int thermalGap = GetThermalReliefGap( pad ); gap = std::max( gap, thermalGap ); item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( gap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { pad->TransformShapeWithClearanceToPolygon( aFeatures, gap, segsPerCircle, correctionFactor ); } } } } /* Add holes (i.e. tracks and vias areas as polygons outlines) * in cornerBufferPolysToSubstract */ for( TRACK* track = aPcb->m_Track; track; track = track->Next() ) { if( !track->IsOnLayer( GetLayer() ) ) continue; if( track->GetNetCode() == GetNetCode() && (GetNetCode() != 0) ) continue; item_clearance = track->GetClearance() + outline_half_thickness; item_boundingbox = track->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); track->TransformShapeWithClearanceToPolygon( aFeatures, clearance, segsPerCircle, correctionFactor ); } } /* Add module edge items that are on copper layers * Pcbnew allows these items to be on copper layers in microwave applictions * This is a bad thing, but must be handled here, until a better way is found */ for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() ) { if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) ) continue; if( item->Type() != PCB_MODULE_EDGE_T ) continue; item_boundingbox = item->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon( aFeatures, zone_clearance, segsPerCircle, correctionFactor ); } } } // Add graphic items (copper texts) and board edges for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() ) { if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts ) continue; switch( item->Type() ) { case PCB_LINE_T: ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aFeatures, zone_clearance, segsPerCircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon( aFeatures, zone_clearance ); break; default: break; } } // Add zones outlines having an higher priority and keepout for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetBoard()->GetArea( ii ); if( zone->GetLayer() != GetLayer() ) continue; if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() ) continue; if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() ) continue; // A highter priority zone or keepout area is found: remove this area item_boundingbox = zone->GetBoundingBox(); if( !item_boundingbox.Intersects( zone_boundingbox ) ) continue; // Add the zone outline area. // However if the zone has the same net as the current zone, // do not add any clearance. // the zone will be connected to the current zone, but filled areas // will use different parameters (clearance, thermal shapes ) bool same_net = GetNetCode() == zone->GetNetCode(); bool use_net_clearance = true; int min_clearance = zone_clearance; // Do not forget to make room to draw the thick outlines // of the hole created by the area of the zone to remove int holeclearance = zone->GetClearance() + outline_half_thickness; // The final clearance is obviously the max value of each zone clearance min_clearance = std::max( min_clearance, holeclearance ); if( zone->GetIsKeepout() || same_net ) { // Just take in account the fact the outline has a thickness, so // the actual area to substract is inflated to take in account this fact min_clearance = outline_half_thickness; use_net_clearance = false; } zone->TransformOutlinesShapeWithClearanceToPolygon( aFeatures, min_clearance, use_net_clearance ); } // Remove thermal symbols for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() ) { // Rejects non-standard pads with tht-only thermal reliefs if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL && pad->GetAttribute() != PAD_ATTRIB_STANDARD ) continue; if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL && GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL ) continue; if( !pad->IsOnLayer( GetLayer() ) ) continue; if( pad->GetNetCode() != GetNetCode() ) continue; item_boundingbox = pad->GetBoundingBox(); int thermalGap = GetThermalReliefGap( pad ); item_boundingbox.Inflate( thermalGap, thermalGap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { CreateThermalReliefPadPolygon( aFeatures, *pad, thermalGap, GetThermalReliefCopperBridge( pad ), m_ZoneMinThickness, segsPerCircle, correctionFactor, s_thermalRot ); } } } }
int PCB_EDIT_FRAME::Fill_All_Zones( wxWindow * aActiveWindow, bool aVerbose ) { int errorLevel = 0; int areaCount = GetBoard()->GetAreaCount(); wxBusyCursor dummyCursor; wxString msg; wxProgressDialog * progressDialog = NULL; // Create a message with a long net name, and build a wxProgressDialog // with a correct size to show this long net name msg.Printf( FORMAT_STRING, 000, areaCount, wxT("XXXXXXXXXXXXXXXXX" ) ); if( aActiveWindow ) progressDialog = new wxProgressDialog( _( "Fill All Zones" ), msg, areaCount+2, aActiveWindow, wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_APP_MODAL | wxPD_ELAPSED_TIME ); // Display the actual message if( progressDialog ) progressDialog->Update( 0, _( "Starting zone fill..." ) ); // Remove segment zones GetBoard()->m_Zone.DeleteAll(); int ii; for( ii = 0; ii < areaCount; ii++ ) { ZONE_CONTAINER* zoneContainer = GetBoard()->GetArea( ii ); if( zoneContainer->GetIsKeepout() ) continue; msg.Printf( FORMAT_STRING, ii + 1, areaCount, GetChars( zoneContainer->GetNetname() ) ); if( progressDialog ) { if( !progressDialog->Update( ii+1, msg ) ) break; // Aborted by user } errorLevel = Fill_Zone( zoneContainer ); if( errorLevel && !aVerbose ) break; } if( progressDialog ) { progressDialog->Update( ii+2, _( "Updating ratsnest..." ) ); #ifdef __WXMAC__ // Work around a dialog z-order issue on OS X aActiveWindow->Raise(); #endif } TestConnections(); // Recalculate the active ratsnest, i.e. the unconnected links TestForActiveLinksInRatsnest( 0 ); if( progressDialog ) progressDialog->Destroy(); return errorLevel; }
/** * Function Merge_SubNets_Connected_By_CopperAreas(BOARD* aPcb, int aNetcode) * Used after connections by tracks calculations * Merge subnets, in tracks ans pads when they are connected by a filled copper area * for pads, this is the .m_physical_connexion member which is tested and modified * for tracks, this is the .m_Subnet member which is tested and modified * these members are block numbers (or cluster numbers) for a given net, * calculated by Build_Pads_Info_Connections_By_Tracks() * The result is merging 2 blocks (or subnets) * @param aPcb = the current board * @param aNetcode = netcode to consider */ void Merge_SubNets_Connected_By_CopperAreas( BOARD* aPcb, int aNetcode ) { // Ensure a zone with the given netcode exists: examine all zones: bool found = false; for( int index = 0; index < aPcb->GetAreaCount(); index++ ) { ZONE_CONTAINER* zone = aPcb->GetArea( index ); if( aNetcode == zone->GetNetCode() ) { found = true; break; } } if( !found ) // No zone with this netcode, therefore no connection by zone return; // list of pads and tracks candidates to test: // It is static to avoid multiple memory realloc. static std::vector <BOARD_CONNECTED_ITEM*> Candidates; Candidates.clear(); // Build the list of pads candidates connected to the net: NETINFO_ITEM* net = aPcb->FindNet( aNetcode ); wxASSERT( net ); Candidates.reserve( net->m_PadInNetList.size() ); for( unsigned ii = 0; ii < net->m_PadInNetList.size(); ii++ ) Candidates.push_back( net->m_PadInNetList[ii] ); // Build the list of track candidates connected to the net: TRACK* track; track = aPcb->m_Track.GetFirst()->GetStartNetCode( aNetcode ); for( ; track; track = track->Next() ) { if( track->GetNetCode() != aNetcode ) break; Candidates.push_back( track ); } if( Candidates.size() == 0 ) return; int next_subnet_free_number = 0; for( unsigned ii = 0; ii < Candidates.size(); ii++ ) { int subnet = Candidates[ii]->GetSubNet(); next_subnet_free_number = std::max( next_subnet_free_number, subnet ); } next_subnet_free_number++; // This is a subnet we can use with not connected items // by tracks, but connected by zone. // Sort by zone_subnet: sort( Candidates.begin(), Candidates.end(), CmpZoneSubnetValue ); // Some items can be not connected, but they can be connected to a filled area: // give them a subnet common to these items connected only by the area, // and not already used. // a value like next_subnet_free_number+zone_subnet is right for( unsigned jj = 0; jj < Candidates.size(); jj++ ) { BOARD_CONNECTED_ITEM* item = Candidates[jj]; if ( item->GetSubNet() == 0 && (item->GetZoneSubNet() > 0) ) { item->SetSubNet( next_subnet_free_number + item->GetZoneSubNet() ); } } // Now, for each zone subnet, we search for 2 items with different subnets. // if found, the 2 subnet are merged in the whole candidate list. int old_subnet = 0; int old_zone_subnet = 0; for( unsigned ii = 0; ii < Candidates.size(); ii++ ) { BOARD_CONNECTED_ITEM* item = Candidates[ii]; int zone_subnet = item->GetZoneSubNet(); if( zone_subnet == 0 ) // Not connected by a filled area, skip it continue; int subnet = item->GetSubNet(); if( zone_subnet != old_zone_subnet ) // a new zone subnet is found { old_subnet = subnet; old_zone_subnet = zone_subnet; continue; } zone_subnet = old_zone_subnet; // 2 successive items already from the same cluster: nothing to do if( subnet == old_subnet ) continue; // Here we have 2 items connected by the same area have 2 differents subnets: merge subnets if( (subnet > old_subnet) || ( subnet <= 0) ) EXCHG( subnet, old_subnet ); for( unsigned jj = 0; jj < Candidates.size(); jj++ ) { BOARD_CONNECTED_ITEM * item_to_merge = Candidates[jj]; if( item_to_merge->GetSubNet() == old_subnet ) item_to_merge->SetSubNet( subnet ); } old_subnet = subnet; } }
void POINT_EDITOR::breakOutline( const VECTOR2I& aBreakPoint ) { EDA_ITEM* item = m_editPoints->GetParent(); const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); if( item->Type() == PCB_ZONE_AREA_T ) { getEditFrame<PCB_EDIT_FRAME>()->OnModify(); getEditFrame<PCB_EDIT_FRAME>()->SaveCopyInUndoList( selection.items, UR_CHANGED ); ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item ); CPolyLine* outline = zone->Outline(); // Handle the last segment, so other segments can be easily handled in a loop unsigned int nearestIdx = outline->GetCornersCount() - 1, nextNearestIdx = 0; SEG side( VECTOR2I( outline->GetPos( nearestIdx ) ), VECTOR2I( outline->GetPos( nextNearestIdx ) ) ); unsigned int nearestDist = side.Distance( aBreakPoint ); for( int i = 0; i < outline->GetCornersCount() - 1; ++i ) { side = SEG( VECTOR2I( outline->GetPos( i ) ), VECTOR2I( outline->GetPos( i + 1 ) ) ); unsigned int distance = side.Distance( aBreakPoint ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = i; nextNearestIdx = i + 1; } } // Find the point on the closest segment VECTOR2I sideOrigin( outline->GetPos( nearestIdx ) ); VECTOR2I sideEnd( outline->GetPos( nextNearestIdx ) ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( aBreakPoint ); // Do not add points that have the same coordinates as ones that already belong to polygon // instead, add a point in the middle of the side if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2; outline->InsertCorner( nearestIdx, nearestPoint.x, nearestPoint.y ); } else if( item->Type() == PCB_LINE_T ) { getEditFrame<PCB_EDIT_FRAME>()->OnModify(); getEditFrame<PCB_EDIT_FRAME>()->SaveCopyInUndoList( selection.items, UR_CHANGED ); DRAWSEGMENT* segment = static_cast<DRAWSEGMENT*>( item ); if( segment->GetShape() == S_SEGMENT ) { SEG seg( segment->GetStart(), segment->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( aBreakPoint ); // Move the end of the line to the break point.. segment->SetEnd( wxPoint( nearestPoint.x, nearestPoint.y ) ); // and add another one starting from the break point DRAWSEGMENT* newSegment = new DRAWSEGMENT( *segment ); newSegment->ClearSelected(); newSegment->SetStart( wxPoint( nearestPoint.x, nearestPoint.y ) ); newSegment->SetEnd( wxPoint( seg.B.x, seg.B.y ) ); getModel<BOARD>()->Add( newSegment ); getView()->Add( newSegment ); } } }
/** * Function Test_Connection_To_Copper_Areas * init .m_ZoneSubnet parameter in tracks and pads according to the connections to areas found * @param aNetcode = netcode to analyse. if -1, analyse all nets */ void BOARD::Test_Connections_To_Copper_Areas( int aNetcode ) { // list of pads and tracks candidates on this layer and on this net. // It is static to avoid multiple memory realloc. static std::vector <BOARD_CONNECTED_ITEM*> candidates; // clear .m_ZoneSubnet parameter for pads for( MODULE* module = m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) if( aNetcode < 0 || aNetcode == pad->GetNetCode() ) pad->SetZoneSubNet( 0 ); } // clear .m_ZoneSubnet parameter for tracks and vias for( TRACK* track = m_Track; track; track = track->Next() ) { if( aNetcode < 0 || aNetcode == track->GetNetCode() ) track->SetZoneSubNet( 0 ); } // examine all zones, net by net: int subnet = 0; // Build zones candidates list std::vector<ZONE_CONTAINER*> zones_candidates; zones_candidates.reserve( GetAreaCount() ); for( int index = 0; index < GetAreaCount(); index++ ) { ZONE_CONTAINER* zone = GetArea( index ); if( !zone->IsOnCopperLayer() ) continue; if( aNetcode >= 0 && aNetcode != zone->GetNetCode() ) continue; if( zone->GetFilledPolysList().GetCornersCount() == 0 ) continue; zones_candidates.push_back( zone ); } // sort them by netcode then vertices count. // For a given net, examine the smaller zones first slightly speed up calculation // (25% faster) // this is only noticeable with very large boards and depends on board zones topology // This is due to the fact some items are connected by small zones ares, // before examining large zones areas and these items are not tested after a connection is found sort( zones_candidates.begin(), zones_candidates.end(), sort_areas ); int oldnetcode = -1; for( unsigned idx = 0; idx < zones_candidates.size(); idx++ ) { ZONE_CONTAINER* zone = zones_candidates[idx]; int netcode = zone->GetNetCode(); // Build a list of candidates connected to the net: // At this point, layers are not considered, because areas on different layers can // be connected by a via or a pad. // (because zones are sorted by netcode, there is made only once per net) NETINFO_ITEM* net = FindNet( netcode ); wxASSERT( net ); if( net == NULL ) continue; if( oldnetcode != netcode ) { oldnetcode = netcode; candidates.clear(); // Build the list of pads candidates connected to the net: candidates.reserve( net->m_PadInNetList.size() ); for( unsigned ii = 0; ii < net->m_PadInNetList.size(); ii++ ) candidates.push_back( net->m_PadInNetList[ii] ); // Build the list of track candidates connected to the net: TRACK* track = m_Track.GetFirst()->GetStartNetCode( netcode ); for( ; track; track = track->Next() ) { if( track->GetNetCode() != netcode ) break; candidates.push_back( track ); } } // test if a candidate is inside a filled area of this zone unsigned indexstart = 0, indexend; const CPOLYGONS_LIST& polysList = zone->GetFilledPolysList(); for( indexend = 0; indexend < polysList.GetCornersCount(); indexend++ ) { // end of a filled sub-area found if( polysList.IsEndContour( indexend ) ) { subnet++; EDA_RECT bbox = zone->CalculateSubAreaBoundaryBox( indexstart, indexend ); for( unsigned ic = 0; ic < candidates.size(); ic++ ) { // test if this area is connected to a board item: BOARD_CONNECTED_ITEM* item = candidates[ic]; if( item->GetZoneSubNet() == subnet ) // Already merged continue; if( !item->IsOnLayer( zone->GetLayer() ) ) continue; wxPoint pos1, pos2; if( item->Type() == PCB_PAD_T ) { // For pads we use the shape position instead of // the pad position, because the zones are connected // to the center of the shape, not the pad position // (this is important for pads with thermal relief) pos1 = pos2 = ( (D_PAD*) item )->ShapePos(); } else if( item->Type() == PCB_VIA_T ) { const VIA *via = static_cast<const VIA*>( item ); pos1 = via->GetStart(); pos2 = pos1; } else if( item->Type() == PCB_TRACE_T ) { const TRACK *trk = static_cast<const TRACK*>( item ); pos1 = trk->GetStart(); pos2 = trk->GetEnd(); } else { continue; } bool connected = false; if( bbox.Contains( pos1 ) ) { if( TestPointInsidePolygon( polysList, indexstart, indexend, pos1.x, pos1.y ) ) connected = true; } if( !connected && (pos1 != pos2 ) ) { if( bbox.Contains( pos2 ) ) { if( TestPointInsidePolygon( polysList, indexstart, indexend, pos2.x, pos2.y ) ) connected = true; } } if( connected ) { // Set ZoneSubnet to the current subnet value. // If the previous subnet is not 0, merge all items with old subnet // to the new one int old_subnet = item->GetZoneSubNet(); item->SetZoneSubNet( subnet ); // Merge previous subnet with the current if( (old_subnet > 0) && (old_subnet != subnet) ) { for( unsigned jj = 0; jj < candidates.size(); jj++ ) { BOARD_CONNECTED_ITEM* item_to_merge = candidates[jj]; if( old_subnet == item_to_merge->GetZoneSubNet() ) { item_to_merge->SetZoneSubNet( subnet ); } } } // End if ( old_subnet > 0 ) } // End if( connected ) } // End test candidates for the current filled area indexstart = indexend + 1; // prepare test next area, starting at indexend+1 // (if exists). End read one area in // zone->m_FilledPolysList } } // End read all segments in zone } // End read all zones candidates }
/** * Function UpdateCopyOfZonesList * check a pick list to remove zones identical to their copies * and set the type of operation in picker (UR_DELETED, UR_CHANGED) * if an item is deleted, the initial values are retrievered, * because they can have changed in edition * @param aPickList = the main pick list * @param aAuxiliaryList = the list of deleted or added (new created) items after calculations * @param aPcb = the Board * * aAuxiliaryList is a list of pickers updated by zone algorithms: * This list contains zones which were added or deleted during the zones combine process * aPickList :is a list of zones that can be modified (changed or deleted, or not modified) * Typically, this is the list of existing zones on the layer of the edited zone, * before any change. * >> if the picked zone is not changed, it is removed from list * >> if the picked zone was deleted (i.e. not found in board list), the picker is modified: * its status becomes UR_DELETED * the aAuxiliaryList corresponding picker is removed (if not found : set an error) * >> if the picked zone was flagged as UR_NEW, and was after deleted , * perhaps combined with an other zone (i.e. not found in board list): * the picker is removed * the zone itself if really deleted * the aAuxiliaryList corresponding picker is removed (if not found : set an error) * After aPickList is cleaned, the aAuxiliaryList is read * All pickers flagged UR_NEW are moved to aPickList * (the corresponding zones are zone that were created by the zone normalize and combine process, * mainly when adding cutout areas, or creating self intersecting contours) * All pickers flagged UR_DELETED are removed, and the coresponding zones actually deleted * (the corresponding zones are new zone that were created by the zone normalize process, * when creating self intersecting contours, and after combined with an existing zone. * At the end of the update process the aAuxiliaryList must be void, * because all pickers created by the combine process * must have been removed (removed for new and deleted zones, or moved in aPickList.) * If not an error is set. */ void UpdateCopyOfZonesList( PICKED_ITEMS_LIST& aPickList, PICKED_ITEMS_LIST& aAuxiliaryList, BOARD* aPcb ) { for( unsigned kk = 0; kk < aPickList.GetCount(); kk++ ) { UNDO_REDO_T status = aPickList.GetPickedItemStatus( kk ); ZONE_CONTAINER* ref = (ZONE_CONTAINER*) aPickList.GetPickedItem( kk ); for( unsigned ii = 0; ; ii++ ) // analyse the main picked list { ZONE_CONTAINER* zone = aPcb->GetArea( ii ); if( zone == NULL ) { /* End of list: the stored item is not found: * it must be in aDeletedList: * search it and restore initial values * or * if flagged UR_NEW: remove it definitively */ if( status == UR_NEW ) { delete ref; ref = NULL; aPickList.RemovePicker( kk ); kk--; } else { ZONE_CONTAINER* zcopy = (ZONE_CONTAINER*) aPickList.GetPickedItemLink( kk ); aPickList.SetPickedItemStatus( UR_DELETED, kk ); wxASSERT_MSG( zcopy != NULL, wxT( "UpdateCopyOfZonesList() error: link = NULL" ) ); ref->Copy( zcopy ); // the copy was deleted; the link does not exists now. aPickList.SetPickedItemLink( NULL, kk ); delete zcopy; } // Remove this item from aAuxiliaryList, mainly for tests purpose bool notfound = true; for( unsigned nn = 0; nn < aAuxiliaryList.GetCount(); nn++ ) { if( ref != NULL && aAuxiliaryList.GetPickedItem( nn ) == ref ) { aAuxiliaryList.RemovePicker( nn ); notfound = false; break; } } if( notfound ) // happens when the new zone overlaps an existing zone // and these zones are combined { DBG( printf( "UpdateCopyOfZonesList(): item not found in aAuxiliaryList," "combined with an other zone\n" ) ); } break; } if( zone == ref ) // picked zone found { if( aPickList.GetPickedItemStatus( kk ) != UR_NEW ) { ZONE_CONTAINER* zcopy = (ZONE_CONTAINER*) aPickList.GetPickedItemLink( kk ); if( zone->IsSame( *zcopy ) ) // Remove picked, because no changes { delete zcopy; // Delete copy aPickList.RemovePicker( kk ); kk--; } } break; } } } // Add new zones in main pick list, and remove pickers from Auxiliary List for( unsigned ii = 0; ii < aAuxiliaryList.GetCount(); ) { if( aAuxiliaryList.GetPickedItemStatus( ii ) == UR_NEW ) { ITEM_PICKER picker = aAuxiliaryList.GetItemWrapper( ii ); aPickList.PushItem( picker ); aAuxiliaryList.RemovePicker( ii ); } else if( aAuxiliaryList.GetPickedItemStatus( ii ) == UR_DELETED ) { delete aAuxiliaryList.GetPickedItemLink( ii ); aAuxiliaryList.RemovePicker( ii ); } else ii++; } // Should not occur: wxASSERT_MSG( aAuxiliaryList.GetCount() == 0, wxT( "UpdateCopyOfZonesList() error: aAuxiliaryList not empty." ) ); }
/** * Function ConvertBrdLayerToPolygonalContours * Build a set of polygons which are the outlines of copper items * (pads, tracks, texts, zones) * the holes in vias or pads are ignored * Usefull to export the shape of copper layers to dxf polygons * or 3D viewer * the polygons are not merged. * @param aLayer = A layer, like LAYER_N_BACK, etc. * @param aOutlines The CPOLYGONS_LIST to fill in with main outlines. * @return true if success, false if a contour is not valid */ void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_NUM aLayer, CPOLYGONS_LIST& aOutlines ) { // Number of segments to convert a circle to a polygon const int segcountforcircle = 18; double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) ); // convert tracks and vias: for( TRACK* track = m_Track; track != NULL; track = track->Next() ) { if( !track->IsOnLayer( aLayer ) ) continue; track->TransformShapeWithClearanceToPolygon( aOutlines, 0, segcountforcircle, correctionFactor ); } // convert pads for( MODULE* module = m_Modules; module != NULL; module = module->Next() ) { module->TransformPadsShapesWithClearanceToPolygon( aLayer, aOutlines, 0, segcountforcircle, correctionFactor ); // Micro-wave modules may have items on copper layers module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer, aOutlines, 0, segcountforcircle, correctionFactor ); } // convert copper zones for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); LAYER_NUM zonelayer = zone->GetLayer(); if( zonelayer == aLayer ) zone->TransformSolidAreasShapesToPolygonSet( aOutlines, segcountforcircle, correctionFactor ); } // convert graphic items on copper layers (texts) for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() ) { if( !item->IsOnLayer( aLayer ) ) continue; switch( item->Type() ) { case PCB_LINE_T: // should not exist on copper layers ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aOutlines, 0, segcountforcircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( aOutlines, 0, segcountforcircle, correctionFactor ); break; default: break; } } }
int DRAWING_TOOL::drawZone( bool aKeepout ) { ZONE_CONTAINER* zone = NULL; DRAWSEGMENT line45; DRAWSEGMENT* helperLine = NULL; // we will need more than one helper line // if one day it is possible to draw zones in the footprint editor, // then hereby I'm letting you know that this tool does not handle UR_MODEDIT undo yet assert( !m_editModules ); // Add a VIEW_GROUP that serves as a preview for the new item KIGFX::VIEW_GROUP preview( m_view ); m_view->Add( &preview ); m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); m_controls->ShowCursor( true ); m_controls->SetSnapping( true ); Activate(); VECTOR2I origin; int numPoints = 0; bool direction45 = false; // 45 degrees only mode // Main loop: keep receiving events while( OPT_TOOL_EVENT evt = Wait() ) { bool updatePreview = false; // should preview be updated VECTOR2I cursorPos = m_controls->GetCursorPosition(); // Enable 45 degrees lines only mode by holding control if( direction45 != ( evt->Modifier( MD_CTRL ) && numPoints > 0 ) ) { direction45 = evt->Modifier( MD_CTRL ); if( direction45 ) { preview.Add( &line45 ); make45DegLine( helperLine, &line45 ); } else { preview.Remove( &line45 ); helperLine->SetEnd( wxPoint( cursorPos.x, cursorPos.y ) ); } updatePreview = true; } if( evt->IsCancel() || evt->IsActivate() ) { if( numPoints > 0 ) // cancel the current zone { delete zone; zone = NULL; m_controls->SetAutoPan( false ); m_controls->CaptureCursor( false ); if( direction45 ) { preview.Remove( &line45 ); direction45 = false; } preview.FreeItems(); updatePreview = true; numPoints = 0; } else // there is no zone currently drawn - just stop the tool break; if( evt->IsActivate() ) // now finish unconditionally break; } else if( evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) ) { // Check if it is double click / closing line (so we have to finish the zone) if( evt->IsDblClick( BUT_LEFT ) || ( numPoints > 0 && cursorPos == origin ) ) { if( numPoints > 2 ) // valid zone consists of more than 2 points { assert( zone->GetNumCorners() > 2 ); // Finish the zone if( direction45 ) zone->AppendCorner( cursorPos == origin ? line45.GetStart() : line45.GetEnd() ); zone->Outline()->CloseLastContour(); zone->Outline()->RemoveNullSegments(); m_board->Add( zone ); m_view->Add( zone ); if( !aKeepout ) static_cast<PCB_EDIT_FRAME*>( m_frame )->Fill_Zone( zone ); zone->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); m_board->GetRatsnest()->Update( zone ); m_frame->OnModify(); m_frame->SaveCopyInUndoList( zone, UR_NEW ); zone = NULL; } else { delete zone; zone = NULL; } numPoints = 0; m_controls->SetAutoPan( false ); m_controls->CaptureCursor( false ); if( direction45 ) { preview.Remove( &line45 ); direction45 = false; } preview.FreeItems(); updatePreview = true; } else { if( numPoints == 0 ) // it's the first click { // Get the current default settings for zones ZONE_SETTINGS zoneInfo = m_frame->GetZoneSettings(); zoneInfo.m_CurrentZone_Layer = m_frame->GetScreen()->m_Active_Layer; m_controls->SetAutoPan( true ); m_controls->CaptureCursor( true ); // Show options dialog ZONE_EDIT_T dialogResult; if( aKeepout ) dialogResult = InvokeKeepoutAreaEditor( m_frame, &zoneInfo ); else { if( IsCopperLayer( zoneInfo.m_CurrentZone_Layer ) ) dialogResult = InvokeCopperZonesEditor( m_frame, &zoneInfo ); else dialogResult = InvokeNonCopperZonesEditor( m_frame, NULL, &zoneInfo ); } if( dialogResult == ZONE_ABORT ) { m_controls->SetAutoPan( false ); m_controls->CaptureCursor( false ); continue; } // Apply the selected settings zone = new ZONE_CONTAINER( m_board ); zoneInfo.ExportSetting( *zone ); m_frame->GetGalCanvas()->SetTopLayer( zoneInfo.m_CurrentZone_Layer ); // Add the first point zone->Outline()->Start( zoneInfo.m_CurrentZone_Layer, cursorPos.x, cursorPos.y, zone->GetHatchStyle() ); origin = cursorPos; // Helper line represents the currently drawn line of the zone polygon helperLine = new DRAWSEGMENT; helperLine->SetShape( S_SEGMENT ); helperLine->SetWidth( 1 ); helperLine->SetLayer( zoneInfo.m_CurrentZone_Layer ); helperLine->SetStart( wxPoint( cursorPos.x, cursorPos.y ) ); helperLine->SetEnd( wxPoint( cursorPos.x, cursorPos.y ) ); line45 = *helperLine; preview.Add( helperLine ); } else { zone->AppendCorner( helperLine->GetEnd() ); helperLine = new DRAWSEGMENT( *helperLine ); helperLine->SetStart( helperLine->GetEnd() ); preview.Add( helperLine ); } ++numPoints; updatePreview = true; } } else if( evt->IsMotion() && numPoints > 0 ) { // 45 degree lines if( direction45 ) make45DegLine( helperLine, &line45 ); else helperLine->SetEnd( wxPoint( cursorPos.x, cursorPos.y ) ); // Show a preview of the item updatePreview = true; } if( updatePreview ) preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } m_controls->ShowCursor( false ); m_controls->SetSnapping( false ); m_controls->SetAutoPan( false ); m_controls->CaptureCursor( false ); m_view->Remove( &preview ); m_frame->SetToolID( ID_NO_TOOL_SELECTED, wxCURSOR_DEFAULT, wxEmptyString ); return 0; }
void DIALOG_NON_COPPER_ZONES_EDITOR::Init() { BOARD* board = m_parent->GetBoard(); SetReturnCode( ZONE_ABORT ); // Will be changed on button click AddUnitSymbol( *m_MinThicknessValueTitle, g_UserUnit ); wxString msg = StringFromValue( g_UserUnit, m_settings.m_ZoneMinThickness ); m_ZoneMinThicknessCtrl->SetValue( msg ); if( m_settings.m_Zone_45_Only ) m_OrientEdgesOpt->SetSelection( 1 ); switch( m_settings.m_Zone_HatchingStyle ) { case CPolyLine::NO_HATCH: m_OutlineAppearanceCtrl->SetSelection( 0 ); break; case CPolyLine::DIAGONAL_EDGE: m_OutlineAppearanceCtrl->SetSelection( 1 ); break; case CPolyLine::DIAGONAL_FULL: m_OutlineAppearanceCtrl->SetSelection( 2 ); break; } // Create one column in m_LayerSelectionCtrl wxListItem column0; column0.SetId( 0 ); m_LayerSelectionCtrl->InsertColumn( 0, column0 ); // Create an icon list: wxImageList* imageList = new wxImageList( LAYER_BITMAP_SIZE_X, LAYER_BITMAP_SIZE_Y ); m_LayerSelectionCtrl->AssignImageList( imageList, wxIMAGE_LIST_SMALL ); int lyrSelect = ( (PCB_SCREEN*) m_parent->GetScreen() )->m_Active_Layer; if( m_zone ) lyrSelect = m_zone->GetLayer(); int ctrlWidth = 0; // Min width for m_LayerSelectionCtrl to show the layers names int imgIdx = 0; for( LSEQ seq = LSET::AllNonCuMask().Seq(); seq; ++seq, ++imgIdx ) { LAYER_ID layer = *seq; EDA_COLOR_T layerColor = board->GetLayerColor( layer ); imageList->Add( makeLayerBitmap( layerColor ) ); wxString msg = board->GetLayerName( layer ); msg.Trim(); int itemIndex = m_LayerSelectionCtrl->InsertItem( m_LayerSelectionCtrl->GetItemCount(), msg, imgIdx ); if(lyrSelect == layer ) m_LayerSelectionCtrl->Select( itemIndex ); wxSize tsize( GetTextSize( msg, m_LayerSelectionCtrl ) ); ctrlWidth = std::max( ctrlWidth, tsize.x ); } // The most easy way to ensure the right size is to use wxLIST_AUTOSIZE // unfortunately this option does not work well both on // wxWidgets 2.8 ( column witdth too small), and // wxWidgets 2.9 ( column witdth too large) ctrlWidth += LAYER_BITMAP_SIZE_X + 25; // Add bitmap width + margin between bitmap and text m_LayerSelectionCtrl->SetColumnWidth( 0, ctrlWidth ); ctrlWidth += 25; // add small margin between text and window borders // and room for vertical scroll bar m_LayerSelectionCtrl->SetMinSize( wxSize( ctrlWidth, -1 ) ); }
// Redraw the BOARD items but not cursors, axis or grid void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* DC, GR_DRAWMODE aDrawMode, const wxPoint& offset ) { /* The order of drawing is flexible on some systems and not on others. For * OSes which use OR to draw, the order is not important except for the * effect of the highlight and its relationship to markers. See comment * below. * This order independence comes from the fact that a binary OR operation is * commutative in nature. * However on the OSX, the OR operation is not used, and so this sequence * below is chosen to give MODULEs the highest visible priority. */ /* Draw all tracks and zones. As long as dark colors are used for the * tracks, Then the OR draw mode should show tracks underneath other * tracks. But a white track will cover any other color since it has * more bits to OR in. */ for( TRACK* track = m_Track; track; track = track->Next() ) { track->Draw( aPanel, DC, aDrawMode ); } for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() ) { zone->Draw( aPanel, DC, aDrawMode ); } // Draw the graphic items for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() ) { if( item->IsMoving() ) continue; switch( item->Type() ) { case PCB_DIMENSION_T: case PCB_TEXT_T: case PCB_TARGET_T: case PCB_LINE_T: item->Draw( aPanel, DC, aDrawMode ); break; default: break; } } // Draw areas (i.e. zones) for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); // Areas must be drawn here only if not moved or dragged, // because these areas are drawn by ManageCursor() in a specific manner if( ( zone->GetFlags() & (IN_EDIT | IS_DRAGGED | IS_MOVED) ) == 0 ) { zone->Draw( aPanel, DC, aDrawMode ); zone->DrawFilledArea( aPanel, DC, aDrawMode ); } } for( MODULE* module = m_Modules; module; module = module->Next() ) { bool display = true; LAYER_MSK layerMask = ALL_CU_LAYERS; if( module->IsMoving() ) continue; if( !IsElementVisible( PCB_VISIBLE( MOD_FR_VISIBLE ) ) ) { if( module->GetLayer() == LAYER_N_FRONT ) display = false; layerMask &= ~LAYER_FRONT; } if( !IsElementVisible( PCB_VISIBLE( MOD_BK_VISIBLE ) ) ) { if( module->GetLayer() == LAYER_N_BACK ) display = false; layerMask &= ~LAYER_BACK; } if( display ) module->Draw( aPanel, DC, aDrawMode ); else Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode ); } if( IsHighLightNetON() ) DrawHighLight( aPanel, DC, GetHighLightNetCode() ); // draw the BOARD's markers last, otherwise the high light will erase any marker on a pad for( unsigned i = 0; i < m_markers.size(); ++i ) { m_markers[i]->Draw( aPanel, DC, aDrawMode ); } }
/* Plot a copper layer or mask. * Silk screen layers are not plotted here. */ void PlotStandardLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt ) { BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerMask( aLayerMask ); EDA_DRAW_MODE_T plotMode = aPlotOpt.GetMode(); // Plot edge layer and graphic items itemplotter.PlotBoardGraphicItems(); // Draw footprint shapes without pads (pads will plotted later) // We plot here module texts, but they are usually on silkscreen layer, // so they are not plot here but plot by PlotSilkScreen() // Plot footprints fields (ref, value ...) for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { if( ! itemplotter.PlotAllTextsModule( module ) ) { wxLogMessage( _( "Your BOARD has a bad layer number for module %s" ), GetChars( module->GetReference() ) ); } } for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() ) { if( ! (aLayerMask & GetLayerMask( item->GetLayer() ) ) ) continue; switch( item->Type() ) { case PCB_MODULE_EDGE_T: itemplotter.Plot_1_EdgeModule( (EDGE_MODULE*) item ); break; default: break; } } } // Plot footprint pads for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) { if( (pad->GetLayerMask() & aLayerMask) == 0 ) continue; wxSize margin; double width_adj = 0; if( aLayerMask & ALL_CU_LAYERS ) width_adj = itemplotter.getFineWidthAdj(); switch( aLayerMask & ( SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT | SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT ) ) { case SOLDERMASK_LAYER_FRONT: case SOLDERMASK_LAYER_BACK: margin.x = margin.y = pad->GetSolderMaskMargin(); break; case SOLDERPASTE_LAYER_FRONT: case SOLDERPASTE_LAYER_BACK: margin = pad->GetSolderPasteMargin(); break; default: break; } wxSize padPlotsSize; padPlotsSize.x = pad->GetSize().x + ( 2 * margin.x ) + width_adj; padPlotsSize.y = pad->GetSize().y + ( 2 * margin.y ) + width_adj; // Don't draw a null size item : if( padPlotsSize.x <= 0 || padPlotsSize.y <= 0 ) continue; EDA_COLOR_T color = BLACK; if( (pad->GetLayerMask() & LAYER_BACK) ) color = aBoard->GetVisibleElementColor( PAD_BK_VISIBLE ); if((pad->GetLayerMask() & LAYER_FRONT ) ) color = ColorFromInt( color | aBoard->GetVisibleElementColor( PAD_FR_VISIBLE ) ); // Temporary set the pad size to the required plot size: wxSize tmppadsize = pad->GetSize(); pad->SetSize( padPlotsSize ); switch( pad->GetShape() ) { case PAD_CIRCLE: case PAD_OVAL: if( aPlotOpt.GetSkipPlotNPTH_Pads() && (pad->GetSize() == pad->GetDrillSize()) && (pad->GetAttribute() == PAD_HOLE_NOT_PLATED) ) break; // Fall through: case PAD_TRAPEZOID: case PAD_RECT: default: itemplotter.PlotPad( pad, color, plotMode ); break; } pad->SetSize( tmppadsize ); // Restore the pad size } } // Plot vias on copper layers, and if aPlotOpt.GetPlotViaOnMaskLayer() is true, // plot them on solder mask for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* Via = dynamic_cast<const VIA*>( track ); if( !Via ) continue; // vias are not plotted if not on selected layer, but if layer // is SOLDERMASK_LAYER_BACK or SOLDERMASK_LAYER_FRONT,vias are drawn, // only if they are on the corresponding external copper layer int via_mask_layer = Via->GetLayerMask(); if( aPlotOpt.GetPlotViaOnMaskLayer() ) { if( via_mask_layer & LAYER_BACK ) via_mask_layer |= SOLDERMASK_LAYER_BACK; if( via_mask_layer & LAYER_FRONT ) via_mask_layer |= SOLDERMASK_LAYER_FRONT; } if( ( via_mask_layer & aLayerMask ) == 0 ) continue; int via_margin = 0; double width_adj = 0; // If the current layer is a solder mask, use the global mask // clearance for vias if( ( aLayerMask & ( SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT ) ) ) via_margin = aBoard->GetDesignSettings().m_SolderMaskMargin; if( aLayerMask & ALL_CU_LAYERS ) width_adj = itemplotter.getFineWidthAdj(); int diameter = Via->GetWidth() + 2 * via_margin + width_adj; // Don't draw a null size item : if( diameter <= 0 ) continue; EDA_COLOR_T color = aBoard->GetVisibleElementColor(VIAS_VISIBLE + Via->GetViaType()); // Set plot color (change WHITE to LIGHTGRAY because // the white items are not seen on a white paper or screen aPlotter->SetColor( color != WHITE ? color : LIGHTGRAY); aPlotter->FlashPadCircle( Via->GetStart(), diameter, plotMode ); } // Plot tracks (not vias) : for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { if( track->Type() == PCB_VIA_T ) continue; if( (GetLayerMask( track->GetLayer() ) & aLayerMask) == 0 ) continue; int width = track->GetWidth() + itemplotter.getFineWidthAdj(); aPlotter->SetColor( itemplotter.getColor( track->GetLayer() ) ); aPlotter->ThickSegment( track->GetStart(), track->GetEnd(), width, plotMode ); } // Plot zones (outdated, for old boards compatibility): for( TRACK* track = aBoard->m_Zone; track; track = track->Next() ) { if( (GetLayerMask( track->GetLayer() ) & aLayerMask) == 0 ) continue; int width = track->GetWidth() + itemplotter.getFineWidthAdj(); aPlotter->SetColor( itemplotter.getColor( track->GetLayer() ) ); aPlotter->ThickSegment( track->GetStart(), track->GetEnd(), width, plotMode ); } // Plot filled ares for( int ii = 0; ii < aBoard->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = aBoard->GetArea( ii ); if( ( GetLayerMask(zone->GetLayer() ) & aLayerMask ) == 0 ) continue; itemplotter.PlotFilledAreas( zone ); } // Adding drill marks, if required and if the plotter is able to plot them: if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE ) itemplotter.PlotDrillMarks(); }
bool PCB_EDIT_FRAME::End_Zone( wxDC* DC ) { ZONE_CONTAINER* zone = GetBoard()->m_CurrentZoneContour; if( !zone ) return true; // Validate the current outline: if( zone->GetNumCorners() <= 2 ) // An outline must have 3 corners or more { Abort_Zone_Create_Outline( m_canvas, DC ); return true; } // Remove the last corner if is is at the same location as the prevoius corner zone->m_Poly->RemoveNullSegments(); // Validate the current edge: int icorner = zone->GetNumCorners() - 1; if( zone->IsOnCopperLayer() ) { if( Drc_On && m_drc->Drc( zone, icorner - 1 ) == BAD_DRC ) // we can't validate last edge return false; if( Drc_On && m_drc->Drc( zone, icorner ) == BAD_DRC ) // we can't validate the closing edge { DisplayError( this, _( "DRC error: closing this area creates a drc error with an other area" ) ); m_canvas->MoveCursorToCrossHair(); return false; } } zone->ClearFlags(); zone->DrawWhileCreateOutline( m_canvas, DC, GR_XOR ); m_canvas->SetMouseCapture( NULL, NULL ); // Undraw old drawings, because they can have important changes int layer = zone->GetLayer(); GetBoard()->RedrawAreasOutlines( m_canvas, DC, GR_XOR, layer ); GetBoard()->RedrawFilledAreas( m_canvas, DC, GR_XOR, layer ); // Save initial zones configuration, for undo/redo, before adding new zone s_AuxiliaryList.ClearListAndDeleteItems(); s_PickedList.ClearListAndDeleteItems(); SaveCopyOfZones(s_PickedList, GetBoard(), zone->GetNet(), zone->GetLayer() ); // Put new zone in list if( !s_CurrentZone ) { zone->m_Poly->CloseLastContour(); // Close the current corner list GetBoard()->Add( zone ); GetBoard()->m_CurrentZoneContour = NULL; // Add this zone in picked list, as new item ITEM_PICKER picker( zone, UR_NEW ); s_PickedList.PushItem( picker ); } else // Append this outline as a cutout to an existing zone { for( int ii = 0; ii < zone->GetNumCorners(); ii++ ) { s_CurrentZone->AppendCorner( zone->GetCornerPosition( ii ) ); } s_CurrentZone->m_Poly->CloseLastContour(); // Close the current corner list zone->RemoveAllContours(); // All corners are copied in s_CurrentZone. Free corner list. zone = s_CurrentZone; } s_AddCutoutToCurrentZone = false; s_CurrentZone = NULL; GetScreen()->SetCurItem( NULL ); // This outline can be deleted when merging outlines // Combine zones if possible : GetBoard()->OnAreaPolygonModified( &s_AuxiliaryList, zone ); // Redraw the real edge zone : GetBoard()->RedrawAreasOutlines( m_canvas, DC, GR_OR, layer ); GetBoard()->RedrawFilledAreas( m_canvas, DC, GR_OR, layer ); int ii = GetBoard()->GetAreaIndex( zone ); // test if zone exists if( ii < 0 ) zone = NULL; // was removed by combining zones int error_count = GetBoard()->Test_Drc_Areas_Outlines_To_Areas_Outlines( zone, true ); if( error_count ) { DisplayError( this, _( "Area: DRC outline error" ) ); } UpdateCopyOfZonesList( s_PickedList, s_AuxiliaryList, GetBoard() ); SaveCopyInUndoList(s_PickedList, UR_UNSPECIFIED); s_PickedList.ClearItemsList(); // s_ItemsListPicker is no more owner of picked items OnModify(); return true; }
/* Plot a solder mask layer. * Solder mask layers have a minimum thickness value and cannot be drawn like standard layers, * unless the minimum thickness is 0. * Currently the algo is: * 1 - build all pad shapes as polygons with a size inflated by * mask clearance + (min width solder mask /2) * 2 - Merge shapes * 3 - deflate result by (min width solder mask /2) * 4 - oring result by all pad shapes as polygons with a size inflated by * mask clearance only (because deflate sometimes creates shape artifacts) * 5 - draw result as polygons * * TODO: * make this calculation only for shapes with clearance near than (min width solder mask) * (using DRC algo) * plot all other shapes by flashing the basing shape * (shapes will be better, and calculations faster) */ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt, int aMinThickness ) { LAYER_NUM layer = ( aLayerMask & SOLDERMASK_LAYER_BACK ) ? SOLDERMASK_N_BACK : SOLDERMASK_N_FRONT; int inflate = aMinThickness/2; BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerMask( aLayerMask ); // Plot edge layer and graphic items itemplotter.PlotBoardGraphicItems(); for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() ) { if( layer != item->GetLayer() ) continue; switch( item->Type() ) { case PCB_MODULE_EDGE_T: itemplotter.Plot_1_EdgeModule( (EDGE_MODULE*) item ); break; default: break; } } } // Build polygons for each pad shape. // the size of the shape on solder mask should be: // size of pad + clearance around the pad. // clearance = solder mask clearance + extra margin // extra margin is half the min width for solder mask // This extra margin is used to merge too close shapes // (distance < aMinThickness), and will be removed when creating // the actual shapes CPOLYGONS_LIST bufferPolys; // Contains shapes to plot CPOLYGONS_LIST initialPolys; // Contains exact shapes to plot /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx ( 1 /cos( PI/circleToSegmentsCount ) */ int circleToSegmentsCount = 32; double correction = 1.0 / cos( M_PI / circleToSegmentsCount ); // Plot pads for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { // add shapes with exact size module->TransformPadsShapesWithClearanceToPolygon( layer, initialPolys, 0, circleToSegmentsCount, correction ); // add shapes inflated by aMinThickness/2 module->TransformPadsShapesWithClearanceToPolygon( layer, bufferPolys, inflate, circleToSegmentsCount, correction ); } // Plot vias on solder masks, if aPlotOpt.GetPlotViaOnMaskLayer() is true, if( aPlotOpt.GetPlotViaOnMaskLayer() ) { // The current layer is a solder mask, // use the global mask clearance for vias int via_clearance = aBoard->GetDesignSettings().m_SolderMaskMargin; int via_margin = via_clearance + inflate; for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* via = dynamic_cast<const VIA*>( track ); if( !via ) continue; // vias are plotted only if they are on the corresponding // external copper layer LAYER_MSK via_mask_layer = via->GetLayerMask(); if( via_mask_layer & LAYER_BACK ) via_mask_layer |= SOLDERMASK_LAYER_BACK; if( via_mask_layer & LAYER_FRONT ) via_mask_layer |= SOLDERMASK_LAYER_FRONT; if( ( via_mask_layer & aLayerMask ) == 0 ) continue; via->TransformShapeWithClearanceToPolygon( bufferPolys, via_margin, circleToSegmentsCount, correction ); via->TransformShapeWithClearanceToPolygon( initialPolys, via_clearance, circleToSegmentsCount, correction ); } } // Add filled zone areas for( int ii = 0; ii < aBoard->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = aBoard->GetArea( ii ); if( zone->GetLayer() != layer ) continue; zone->TransformOutlinesShapeWithClearanceToPolygon( bufferPolys, inflate, true ); } // Now: // 1 - merge areas which are intersecting, i.e. remove gaps // having a thickness < aMinThickness // 2 - deflate resulting areas by aMinThickness/2 KI_POLYGON_SET areasToMerge; bufferPolys.ExportTo( areasToMerge ); KI_POLYGON_SET initialAreas; initialPolys.ExportTo( initialAreas ); // Merge polygons: because each shape was created with an extra margin // = aMinThickness/2, shapes too close ( dist < aMinThickness ) // will be merged, because they are overlapping KI_POLYGON_SET areas; areas |= areasToMerge; // Deflate: remove the extra margin, to create the actual shapes // Here I am using polygon:resize, because this function creates better shapes // than deflate algo. // Use here deflate with arc creation and 18 segments per circle to create arcs // In boost polygon (at least v 1.54 and previous) in very rare cases resize crashes // with 16 segments (perhaps related to 45 degrees pads). So using 18 segments // is a workaround to try to avoid these crashes areas = resize( areas, -inflate , true, 18 ); // Resize slightly changes shapes. So *ensure* initial shapes are kept areas |= initialAreas; // To avoid a lot of code, use a ZONE_CONTAINER // to plot polygons, because they are exactly like // filled areas in zones ZONE_CONTAINER zone( aBoard ); zone.SetArcSegmentCount( 32 ); zone.SetMinThickness( 0 ); // trace polygons only zone.SetLayer ( layer ); zone.CopyPolygonsFromKiPolygonListToFilledPolysList( areas ); itemplotter.PlotFilledAreas( &zone ); }
void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones ) { std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> toFill; auto connectivity = m_board->GetConnectivity(); connectivity->Lock(); // Remove segment zones m_board->m_Zone.DeleteAll(); for( auto zone : aZones ) { // Keepout zones are not filled if( zone->GetIsKeepout() ) continue; CN_ZONE_ISOLATED_ISLAND_LIST l; l.m_zone = zone; toFill.push_back( l ); } for( unsigned i = 0; i < toFill.size(); i++ ) { if( m_commit ) { m_commit->Modify( toFill[i].m_zone ); } } if( m_progressReporter ) { m_progressReporter->Report( _( "Calculating zone fills..." ) ); m_progressReporter->SetMaxProgress( toFill.size() ); } #ifdef USE_OPENMP #pragma omp parallel #endif { #ifdef USE_OPENMP #pragma omp master if( m_progressReporter ) { m_progressReporter->KeepRefreshing( true ); } #endif #ifdef USE_OPENMP #pragma omp for schedule(dynamic) #endif for( unsigned i = 0; i < toFill.size(); i++ ) { SHAPE_POLY_SET rawPolys, finalPolys; ZONE_SEGMENT_FILL segFill; fillSingleZone( toFill[i].m_zone, rawPolys, finalPolys ); toFill[i].m_zone->SetRawPolysList( rawPolys ); toFill[i].m_zone->SetFilledPolysList( finalPolys ); toFill[i].m_zone->SetIsFilled( true ); if( m_progressReporter ) { m_progressReporter->AdvanceProgress(); } } } // Now remove insulated copper islands if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Removing insulated copper islands..." ) ); } connectivity->SetProgressReporter( m_progressReporter ); connectivity->FindIsolatedCopperIslands( toFill ); for( auto& zone : toFill ) { std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() ); SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList(); for( auto idx : zone.m_islands ) { poly.DeletePolygon( idx ); } zone.m_zone->SetFilledPolysList( poly ); } if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Caching polygon triangulations..." ) ); m_progressReporter->SetMaxProgress( toFill.size() ); } #ifdef USE_OPENMP #pragma omp parallel #endif { #ifdef USE_OPENMP #pragma omp master if( m_progressReporter ) { m_progressReporter->KeepRefreshing( true ); } #endif #ifdef USE_OPENMP #pragma omp for schedule(dynamic) #endif for( unsigned i = 0; i < toFill.size(); i++ ) { if( m_progressReporter ) { m_progressReporter->AdvanceProgress(); } toFill[i].m_zone->CacheTriangulation(); } } // If some zones must be filled by segments, create the filling segments // (note, this is a outdated option, but it exists) int zones_to_fill_count = 0; for( unsigned i = 0; i < toFill.size(); i++ ) { if( toFill[i].m_zone->GetFillMode() == ZFM_SEGMENTS ) zones_to_fill_count++; } if( zones_to_fill_count ) { if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Fill with segments..." ) ); m_progressReporter->SetMaxProgress( zones_to_fill_count ); } // TODO: use OPENMP to speedup calculations: for( unsigned i = 0; i < toFill.size(); i++ ) { ZONE_CONTAINER* zone = toFill[i].m_zone; if( zone->GetFillMode() != ZFM_SEGMENTS ) continue; if( m_progressReporter ) { m_progressReporter->AdvanceProgress(); } ZONE_SEGMENT_FILL segFill; fillZoneWithSegments( zone, zone->GetFilledPolysList(), segFill ); toFill[i].m_zone->SetFillSegments( segFill ); } } if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Committing changes..." ) ); } connectivity->SetProgressReporter( nullptr ); if( m_commit ) { m_commit->Push( _( "Fill Zone(s)" ), false ); } else { for( unsigned i = 0; i < toFill.size(); i++ ) { connectivity->Update( toFill[i].m_zone ); } connectivity->RecalculateRatsnest(); } connectivity->Unlock(); }
void PCB_POLYGON::AddToBoard() { int i = 0; if( m_outline.GetCount() > 0 ) { ZONE_CONTAINER* zone = new ZONE_CONTAINER( m_board ); m_board->Add( zone, ADD_APPEND ); zone->SetTimeStamp( m_timestamp ); zone->SetLayer( m_KiCadLayer ); zone->SetNetCode( m_netCode ); // add outline int outline_hatch = ZONE_CONTAINER::DIAGONAL_EDGE; for( i = 0; i < (int) m_outline.GetCount(); i++ ) { zone->AppendCorner( wxPoint( KiROUND( m_outline[i]->x ), KiROUND( m_outline[i]->y ) ), -1 ); } zone->SetZoneClearance( m_width ); zone->SetPriority( m_priority ); zone->SetHatch( outline_hatch, zone->GetDefaultHatchPitch(), true ); if ( m_objType == wxT( 'K' ) ) { zone->SetIsKeepout( true ); zone->SetDoNotAllowTracks( true ); zone->SetDoNotAllowVias( true ); zone->SetDoNotAllowCopperPour( true ); } else if( m_objType == wxT( 'C' ) ) { // convert cutouts to keepouts because standalone cutouts are not supported in KiCad zone->SetIsKeepout( true ); zone->SetDoNotAllowCopperPour( true ); } //if( m_filled ) // zone->BuildFilledPolysListData( m_board ); } }