#include#include int main() { sf::FloatRect maxX(0, 0, 100, 50); // creates a rectangle with maximum X coordinate of 100 std::cout << "Max X coordinate: " << maxX.left + maxX.width << std::endl; return 0; }
#includeIn this example, we create a rectangle with a maximum X coordinate of 100 and a point inside the rectangle. We use the maxX attribute to check if the point is within the rectangle's bounds. If the point's x coordinate is less than or equal to the rectangle's maxX, then the point is inside the rectangle. Overall, the SFML package library provides useful classes and functions for creating graphical applications in C++. The FloatRect class is one of many useful classes that are available for manipulating shapes and graphics.#include int main() { sf::FloatRect rect(0, 0, 100, 50); // creates a rectangle with maximum X coordinate of 100 sf::Vector2f point(80, 25); // creates a point inside the rectangle if (point.x <= rect.left + rect.width) { std::cout << "Point is inside rectangle" << std::endl; } else { std::cout << "Point is outside rectangle" << std::endl; } return 0; }