Pet Fluffy; CharmInfo charm = Fluffy.GetCharmInfo(); cout << "Charm Type: " << charm.Type << endl; cout << "Effect: " << charm.Effect << endl;
int petID = 12345; CharmInfo charm = GetPetCharmInfo(petID); cout << "Charm Type: " << charm.Type << endl; cout << "Effect: " << charm.Effect << endl;In this example, the charm information of a pet with ID "12345" is retrieved using the "GetPetCharmInfo" function. The type of charm and its effects are then printed on the screen. Package Library: The package library that contains the "Pet GetCharmInfo" method is most likely a pet management library or an RPG game development library. This library would contain various methods and functions for managing pets and their attributes, including their charms and enchantments. Some possible package libraries that might include this method are Unreal Engine, Unity, or CryEngine.