Example #1
0
void PetAI::AttackStart(Unit* u)
{
    Pet* pet = (m_unit->GetTypeId() == TYPEID_UNIT && static_cast<Creature*>(m_unit)->IsPet()) ? static_cast<Pet*>(m_unit) : nullptr;

    if (!u || (pet && pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
        return;

    if (m_unit->Attack(u, true))
    {
        // TMGs call CreatureRelocation which via MoveInLineOfSight can call this function
        // thus with the following clear the original TMG gets invalidated and crash, doh
        // hope it doesn't start to leak memory without this :-/
        // i_pet->Clear();
        HandleMovementOnAttackStart(u);

        inCombat = true;
    }
}
Example #2
0
void PetAI::MoveInLineOfSight(Unit* who)
{
    if (Unit* victim = m_unit->getVictim())
        if (victim->isAlive())
            return;

    Pet* pet = (m_unit->GetTypeId() == TYPEID_UNIT && static_cast<Creature*>(m_unit)->IsPet()) ? static_cast<Pet*>(m_unit) : nullptr;

    if (HasReactState(REACT_AGGRESSIVE)
            && !(pet && pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            && m_creature->CanAttackOnSight(who) && who->isInAccessablePlaceFor(m_unit)
            && m_unit->IsWithinDistInMap(who, m_unit->GetAttackDistance(who))
            && m_unit->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE
            && m_unit->IsWithinLOSInMap(who))
    {
        AttackStart(who);

        if (Unit* owner = m_unit->GetOwner())
            owner->SetInCombatState(true, who);
    }
}
Example #3
0
void PetAI::MoveInLineOfSight(Unit* u)
{
    if (Unit* victim = m_unit->getVictim())
        if (victim->isAlive())
            return;

    Pet* pet = (m_unit->GetTypeId() == TYPEID_UNIT && static_cast<Creature*>(m_unit)->IsPet()) ? static_cast<Pet*>(m_unit) : nullptr;

    if (CharmInfo* charmInfo = m_unit->GetCharmInfo())
        if (charmInfo->HasReactState(REACT_AGGRESSIVE)
            && !(pet && pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            && u && (m_unit->IsHostileTo(u) || u->IsHostileTo(m_unit->GetMaster()))
            && u->isTargetableForAttack() && u->isInAccessablePlaceFor(m_unit)
            && m_unit->IsWithinDistInMap(u, m_unit->GetAttackDistance(u))
            && m_unit->GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE
            && m_unit->IsWithinLOSInMap(u))
        {
            AttackStart(u);

            if (Unit* owner = m_unit->GetOwner())
                owner->SetInCombatState(true, u);
        }
}
Example #4
0
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
    DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");

    ObjectGuid petGuid;

    recv_data >> petGuid;

    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);

    if (!petUnit || (petUnit != _player->GetPet() && petUnit != _player->GetCharm()))
    {
        sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    // pet can have action bar disabled
    if (pet && (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: %s is considered pet-like but doesn't have a charminfo!", petUnit->GetGuidStr().c_str());
        return;
    }

    uint8 count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for (uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        // ignore invalid position
        if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count ==2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                    act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                    act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !petUnit->HasSpell(spell_id)))
        {
            // sign for autocast
            if (act_state == ACT_ENABLED && spell_id)
            {
                if (petUnit->HasCharmer())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else if (pet)
                    pet->ToggleAutocast(spell_id, true);
            }
            // sign for no/turn off autocast
            else if (act_state == ACT_DISABLED && spell_id)
            {
                if (petUnit->HasCharmer())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else if (pet)
                    pet->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
        }
    }
}
Example #5
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);
    if (!petUnit)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != petUnit->GetMasterGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!petUnit->isAlive())
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petUnit->GetGUIDLow(), petUnit->GetTypeId());
        return;
    }

    Pet* pet = nullptr;
    Creature* creature = nullptr;

    if (petUnit->GetTypeId() == TYPEID_UNIT)
    {
        creature = static_cast<Creature*>(petUnit);

        if (creature->IsPet())
        {
            pet = static_cast<Pet*>(petUnit);

            if (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
                return;
        }
    }

    if (!pet)
    {
        if (petUnit->hasUnitState(UNIT_STAT_POSSESSED))
        {
            // possess case
            if (flag != uint8(ACT_COMMAND))
            {
                sLog.outError("PetHAndler: unknown PET flag Action %i and spellid %i. For possessed %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str());
                return;
            }

            switch (spellid)
            {
                case COMMAND_STAY:
                case COMMAND_FOLLOW:
                    charmInfo->SetCommandState(CommandStates(spellid));
                    break;
                case COMMAND_ATTACK:
                {
                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                            petUnit->Attack(targetUnit, true);
                    }
                    break;
                }
                case COMMAND_DISMISS:
                    _player->BreakCharmOutgoing(petUnit);
                    break;
                default:
                    sLog.outError("PetHandler: Not allowed action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
                    break;
            }
        }

        if (!petUnit->HasCharmer())
            return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                        charmInfo->SetIsRetreating(true);
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    charmInfo->SetIsRetreating();
                    charmInfo->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit) && targetUnit->isInAccessablePlaceFor((Creature*)petUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                        {
                            petUnit->AttackStop();
                            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                            {
                                petUnit->GetMotionMaster()->Clear();

                                petUnit->AI()->AttackStart(targetUnit);

                                if (pet)
                                {
                                    // 10% chance to play special warlock pet attack talk, else growl
                                    if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
                                        pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                    pet->SendPetAIReaction();
                                }
                            }
                            else
                                petUnit->Attack(targetUnit, true);
                        }
                    }
                    break;
                }
                case COMMAND_DISMISS:                       // dismiss permanent pet, remove temporary pet, uncharm unit
                {
                    if (pet)
                    {
                        pet->PlayDismissSound();
                        // No action for Hunter pets, Hunters must use their Dismiss Pet spell
                        if (pet->getPetType() != HUNTER_PET)
                            pet->ForcedDespawn();
                    }
                    else
                    {
                        // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                        if (creature && creature->IsTemporarySummon())
                            creature->ForcedDespawn();
                        else
                            _player->BreakCharmOutgoing(petUnit);
                    }

                    charmInfo->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    petUnit->AttackStop(true, true);
                    charmInfo->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    petUnit->AI()->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            charmInfo->SetIsRetreating();
            charmInfo->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            // do not cast not learned spells
            if (IsPassiveSpell(spellInfo) || !petUnit->HasSpell(spellid))
                return;

            if (!petUnit->IsSpellReady(*spellInfo))
                return;

            for (unsigned int i : spellInfo->EffectImplicitTargetA)
            {
                if (i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_SRC_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DEST_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DYNOBJ_LOC)
                    return;
            }

            petUnit->clearUnitState(UNIT_STAT_MOVING);

            uint32 flags = TRIGGERED_NONE;
            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                flags |= TRIGGERED_PET_CAST;

            Spell* spell = new Spell(petUnit, spellInfo, flags);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(petUnit->IsWithinDistInMap(unit_target, sRange->maxRange) && petUnit->IsWithinLOSInMap(unit_target))
                    && petUnit->CanAttackNow(unit_target))
            {
                charmInfo->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                petUnit->AttackStop();

                if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                {
                    petUnit->GetMotionMaster()->Clear();

                    petUnit->AI()->AttackStart(unit_target);
                    // 10% chance to play special warlock pet attack talk, else growl
                    if (pet && pet->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                        petUnit->SendPetTalk((uint32)PET_TALK_ATTACK);

                    petUnit->SendPetAIReaction();
                }
                else
                    petUnit->Attack(unit_target, true);

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !petUnit->hasUnitState(UNIT_STAT_POSSESSED))
            {
                if (unit_target)
                {
                    petUnit->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    petUnit->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = petUnit->GetMaster())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                charmInfo->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (creature && creature->IsSpellReady(*spellInfo))
                    GetPlayer()->SendClearCooldown(spellid, petUnit);

                charmInfo->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Example #6
0
void PetAI::UpdateAI(const uint32 diff)
{
    if (!m_unit->isAlive())
        return;
    Creature* creature = (m_unit->GetTypeId() == TYPEID_UNIT) ? static_cast<Creature*>(m_unit) : nullptr;
    Pet* pet = (creature && creature->IsPet()) ? static_cast<Pet*>(m_unit) : nullptr;
    
    Unit* owner = m_unit->GetMaster();
    if (!owner)
        return;

    Unit* victim = (pet && pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS) ? nullptr : m_unit->getVictim();

    if (m_updateAlliesTimer <= diff)
        // UpdateAllies self set update timer
        UpdateAllies();
    else
        m_updateAlliesTimer -= diff;

    if (inCombat && !victim)
    {
        m_unit->AttackStop(true, true);
        inCombat = false;
    }

    CharmInfo* charminfo = m_unit->GetCharmInfo();
    MANGOS_ASSERT(charminfo);

    if (charminfo->GetIsRetreating())
    {
        if (!owner->IsWithinDistInMap(m_unit, (PET_FOLLOW_DIST * 2)))
        {
            if (!m_unit->hasUnitState(UNIT_STAT_FOLLOW))
                m_unit->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);

            return;
        }
        else
            charminfo->SetIsRetreating();
    }
    else if (charminfo->GetSpellOpener() != 0) // have opener stored
    {
        uint32 minRange = charminfo->GetSpellOpenerMinRange();

        if (!(victim = m_unit->getVictim())
            || (minRange != 0 && m_unit->IsWithinDistInMap(victim, minRange)))
            charminfo->SetSpellOpener();
        else if (m_unit->IsWithinDistInMap(victim, charminfo->GetSpellOpenerMaxRange())
                && m_unit->IsWithinLOSInMap(victim))
        {
            // stop moving
            m_unit->clearUnitState(UNIT_STAT_MOVING);

            // auto turn to target
            m_unit->SetInFront(victim);

            if (victim->GetTypeId() == TYPEID_PLAYER)
                m_unit->SendCreateUpdateToPlayer((Player*)victim);

            if (owner->GetTypeId() == TYPEID_PLAYER)
                m_unit->SendCreateUpdateToPlayer((Player*)owner);

            uint32 spell_id = charminfo->GetSpellOpener();
            SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spell_id);

            Spell* spell = new Spell(m_unit, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(victim);

            if (result == SPELL_CAST_OK)
                spell->SpellStart(&(spell->m_targets));
            else
                delete spell;

            charminfo->SetSpellOpener();
        }
        else
            return;
    }
    // Auto cast (casted only in combat or persistent spells in any state)
    else if (!m_unit->IsNonMeleeSpellCasted(false))
    {
        typedef std::vector<std::pair<Unit*, Spell*> > TargetSpellList;
        TargetSpellList targetSpellStore;
        if (pet)
        {
            for (uint8 i = 0; i < pet->GetPetAutoSpellSize(); ++i)
            {
                uint32 spellID = pet->GetPetAutoSpellOnPos(i);
                if (!spellID)
                    continue;

                SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellID);
                if (!spellInfo)
                    continue;

                if (!m_unit->IsSpellReady(*spellInfo))
                    continue;

                // ignore some combinations of combat state and combat/non combat spells
                if (!inCombat)
                {
                    // ignore attacking spells, and allow only self/around spells
                    if (!IsPositiveSpell(spellInfo->Id))
                        continue;

                    // non combat spells allowed
                    // only pet spells have IsNonCombatSpell and not fit this requirements:
                    // Consume Shadows, Lesser Invisibility, so ignore checks for its
                    if (!IsNonCombatSpell(spellInfo))
                    {
                        int32 duration = GetSpellDuration(spellInfo);
                        int32 cooldown = GetSpellRecoveryTime(spellInfo);

                        // allow only spell not on cooldown
                        if (cooldown != 0 && duration < cooldown)
                            continue;

                        // not allow instant kill auto casts as full health cost
                        if (IsSpellHaveEffect(spellInfo, SPELL_EFFECT_INSTAKILL))
                            continue;
                    }
                }
                // just ignore non-combat spells
                else if (IsNonCombatSpell(spellInfo))
                    continue;

                Spell* spell = new Spell(m_unit, spellInfo, false);

                if (inCombat && !m_unit->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(victim))
                {
                    targetSpellStore.push_back(TargetSpellList::value_type(victim, spell));
                    continue;
                }
                else
                {
                    bool spellUsed = false;
                    for (GuidSet::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
                    {
                        Unit* Target = m_unit->GetMap()->GetUnit(*tar);

                        // only buff targets that are in combat, unless the spell can only be cast while out of combat
                        if (!Target)
                            continue;

                        if (spell->CanAutoCast(Target))
                        {
                            targetSpellStore.push_back(TargetSpellList::value_type(Target, spell));
                            spellUsed = true;
                            break;
                        }
                    }
                    if (!spellUsed)
                        delete spell;
                }
            }
        }

        // found units to cast on to
        if (!targetSpellStore.empty())
        {
            uint32 index = urand(0, targetSpellStore.size() - 1);

            Spell* spell  = targetSpellStore[index].second;
            Unit*  target = targetSpellStore[index].first;

            targetSpellStore.erase(targetSpellStore.begin() + index);

            SpellCastTargets targets;
            targets.setUnitTarget(target);

            if (!m_unit->HasInArc(M_PI_F, target))
            {
                m_unit->SetInFront(target);
                if (target->GetTypeId() == TYPEID_PLAYER)
                    m_unit->SendCreateUpdateToPlayer((Player*)target);

                if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                    m_unit->SendCreateUpdateToPlayer((Player*)owner);
            }

            spell->SpellStart(&targets);
        }

        // deleted cached Spell objects
        for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
            delete itr->second;
    }

    // Stop here if casting spell (No melee and no movement)
    if (m_unit->IsNonMeleeSpellCasted(false))
        return;

    // we may get our actions disabled during spell casting, so do entire recheck for victim
    victim = (pet && pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS) ? nullptr : m_unit->getVictim();

    if (victim)
    {
        // i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
        // This is needed for charmed creatures, as once their target was reset other effects can trigger threat
        if (!victim->isTargetableForAttack())
        {
            DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "PetAI (guid = %u) is stopping attack.", m_unit->GetGUIDLow());
            m_unit->CombatStop();
            inCombat = false;
            
            return;
        }

        // if pet misses its target, it will also be the first in threat list
        if ((!creature || !(creature->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_MELEE))
            && m_unit->CanReachWithMeleeAttack(victim))
        {
            if (!m_unit->HasInArc(2 * M_PI_F / 3, victim))
            {
                m_unit->SetInFront(victim);
                if (victim->GetTypeId() == TYPEID_PLAYER)
                    m_unit->SendCreateUpdateToPlayer((Player*)victim);

                if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                    m_unit->SendCreateUpdateToPlayer((Player*)owner);
            }

            DoMeleeAttackIfReady();
        }
        else if (!m_unit->hasUnitState(UNIT_STAT_MOVING))
            AttackStart(victim);
    }
    else if (owner)
    {
        CharmInfo* charmInfo = m_unit->GetCharmInfo();

        if (owner->isInCombat() && !(charmInfo && charmInfo->HasReactState(REACT_PASSIVE)))
            AttackStart(owner->getAttackerForHelper());
        else
        {
            if (charmInfo && charmInfo->HasCommandState(COMMAND_STAY))
            {
                //if stay command is set but we don't have stay pos set then we need to establish current pos as stay position
                if (!charminfo->IsStayPosSet())
                    charminfo->SetStayPosition(true);

                float stayPosX = charminfo->GetStayPosX();
                float stayPosY = charminfo->GetStayPosY();
                float stayPosZ = charminfo->GetStayPosZ();

                if (m_unit->GetPositionX() == stayPosX
                    && m_unit->GetPositionY() == stayPosY
                    && m_unit->GetPositionZ() == stayPosZ)
                {
                    float StayPosO = charminfo->GetStayPosO();

                    if (m_unit->hasUnitState(UNIT_STAT_MOVING))
                    {
                        m_unit->GetMotionMaster()->Clear(false);
                        m_unit->GetMotionMaster()->MoveIdle();
                    }
                    else if (m_unit->GetOrientation() != StayPosO)
                        m_unit->SetOrientation(StayPosO);
                }
                else
                    m_unit->GetMotionMaster()->MovePoint(0, stayPosX, stayPosY, stayPosZ, false);
            }
            else if (m_unit->hasUnitState(UNIT_STAT_FOLLOW))
            {
                if (owner->IsWithinDistInMap(m_unit, PET_FOLLOW_DIST))
                {
                    m_unit->GetMotionMaster()->Clear(false);
                    m_unit->GetMotionMaster()->MoveIdle();
                }
            }
            else if (charmInfo && charmInfo->HasCommandState(COMMAND_FOLLOW)
                && !owner->IsWithinDistInMap(m_unit, (PET_FOLLOW_DIST * 2)))
                m_unit->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
        }
    }
}
Example #7
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);
    if (!petUnit)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != petUnit->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!petUnit->isAlive())
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petUnit->GetGUIDLow(), petUnit->GetTypeId());
        return;
    }

    Pet* pet = nullptr;
    Creature* creature = nullptr;

    if (petUnit->GetTypeId() == TYPEID_UNIT)
    {
        creature = static_cast<Creature*>(petUnit);

        if (creature->IsPet())
        {
            pet = static_cast<Pet*>(petUnit);

            if (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
                return;
        }
    }

    if (!pet)
    {
        if (petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
        {
            // possess case
            if (flag != uint8(ACT_COMMAND))
            {
                sLog.outError("PetHAndler: unknown PET flag Action %i and spellid %i. For possessed %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str());
                return;
            }

            switch (spellid)
            {
                case COMMAND_STAY:
                case COMMAND_FOLLOW:
                    charmInfo->SetCommandState(CommandStates(spellid));
                    break;
                case COMMAND_ATTACK:
                {
                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && targetUnit->isTargetableForAttack())
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                            petUnit->Attack(targetUnit, true);
                    }
                    break;
                }
                case COMMAND_ABANDON:
                    _player->Uncharm();
                    break;
                default:
                    sLog.outError("PetHandler: Not allowed action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
                    break;
            }
        }

        if (!petUnit->GetCharmerGuid())
            return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                        charmInfo->SetIsRetreating(true);
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    charmInfo->SetIsRetreating();
                    charmInfo->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && targetUnit->isTargetableForAttack() && targetUnit->isInAccessablePlaceFor((Creature*)petUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                        {
                            petUnit->AttackStop();
                            if (!petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
                            {
                                petUnit->GetMotionMaster()->Clear();

                                petUnit->AI()->AttackStart(targetUnit);

                                if (pet)
                                {
                                    // 10% chance to play special warlock pet attack talk, else growl
                                    if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
                                        pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                    pet->SendPetAIReaction();
                                }
                            }
                            else
                                pet->Attack(targetUnit, true);
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                {
                    if (pet && pet->getPetType() == HUNTER_PET)
                        pet->Unsummon(PET_SAVE_AS_DELETED, _player);
                    else
                    {
                        // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                        if (creature && creature->IsTemporarySummon())
                            petUnit->SetDeathState(CORPSE);
                        else
                            _player->Uncharm();
                    }

                    charmInfo->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    petUnit->AttackStop(true, true);
                    charmInfo->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    charmInfo->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            charmInfo->SetIsRetreating();
            charmInfo->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (petUnit->GetCharmInfo() && petUnit->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
            {
                if (spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA
                    || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT
                    || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            _player->SetInCombatState(true, unit_target);

            petUnit->clearUnitState(UNIT_STAT_MOVING);

            Spell* spell = new Spell(petUnit, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(petUnit->IsWithinDistInMap(unit_target, sRange->maxRange) && petUnit->IsWithinLOSInMap(unit_target))
                && !(GetPlayer()->IsFriendlyTo(unit_target) || petUnit->HasAuraType(SPELL_AURA_MOD_POSSESS)))
            {
                charmInfo->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                petUnit->AttackStop();

                if (!petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
                {
                    petUnit->GetMotionMaster()->Clear();

                    petUnit->AI()->AttackStart(unit_target);
                    // 10% chance to play special warlock pet attack talk, else growl
                    if (pet && pet->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                        petUnit->SendPetTalk((uint32)PET_TALK_ATTACK);

                    petUnit->SendPetAIReaction();
                }
                else
                    petUnit->Attack(unit_target, true);

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
            {
                if (unit_target)
                {
                    petUnit->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    petUnit->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = petUnit->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                if (creature)
                    creature->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                charmInfo->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                {
                    Unit* owner = petUnit->GetCharmerOrOwner();
                    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                        Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
                }

                if (creature && !creature->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, petUnit);

                charmInfo->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}